Difference between revisions of "Minotaur"

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'''Level 1: Granted Skill Bonus [[Pole Arm|Pole Arm]]''': +10 point bonus (but Skill is not Granted)<br>
 
'''Level 1: Granted Skill Bonus [[Pole Arm|Pole Arm]]''': +10 point bonus (but Skill is not Granted)<br>
 
'''Immunity to Stun'''
 
'''Immunity to Stun'''
 +
'''Health Recovery''': +5% <br>
 +
'''Runspeed''': +10% <br>
 +
'''May not wear boots''' <br>
 +
'''May not wear helms''' 
  
 
== Guild Types ==
 
== Guild Types ==

Revision as of 17:33, 30 January 2007

Chronicle Minotaur

The Minotaur

The Beast Men, Terrors from the North


Minotaur Runestone
Available Base Classes

Fighter
Healer

Available Classes
Barbarian
Doomsayer
Warrior

Born of sorcery and bred for combat, the strength of these half-breed Giants is matched only by their brutality. Originally created in the frigid Northlands, the Minotaurs served as shock troops of the Deathless Empire, but have since broken away from their Elvish masters and carved out domains of their own. Driven by their abject hatred of all the World's children, the Minotaurs have fought legendary wars against the Elves that made them, the hardy Northmen, and the Centaurs of the plains. Where once raiding parties of Minotaurs were feared throughout the World, these bitter wars greatly thinned their numbers, and in the days since the Turning the Minotaurs have rarely been seen in the lands of Men. More Beast than Man, the bull-headed Minotaurs are terrible to behold, and their incredible strength and stamina make them even more terrifying in battle.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 20
Health Bonus: 20
Mana Bonus: 0
Stamina Bonus: 70
Height: 6'10" - 8'7"
Walk Speed (combat / non-combat): 7.37 / 4.68
Run Speed (combat / non-combat): 16.62 / 16.62

Statistic Distribution

Granted: 75 Base Strength / 170 Max Strength
Granted: 25 Base Dexterity / 70 Max Dexterity
Granted: 70 Base Constitution / 140 Max Constitution
Granted: 25 Base Intelligence / 65 Max Intelligence
Granted: 25 Base Spirit / 65 Max Spirit

Racial Abilities

Health Recovery Rate: +5%
Crushing Resistance: +5%
Piercing Resistance: +5%
Slashing Resistance: +5%
Cold Resistance: +20%
Magic Resistance: -5%
Mental Resistance: -10%
Level 1: Granted Skill Toughness
Level 1: Granted Skill Bonus Pole Arm: +10 point bonus (but Skill is not Granted)
Immunity to Stun Health Recovery: +5%
Runspeed: +10%
May not wear boots
May not wear helms

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Barbarian Clan
Cult of the Scourge
High Court

References

External Links