Difference between revisions of "Hot Zone"

From Morloch Wiki
Jump to: navigation, search
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
'''Hotzone''' is a special modification to any one of the game's existing macrozones. There may only be one hotzone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
+
A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every two hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.
  
 
== Where to Find ==
 
== Where to Find ==
Hotzones are denoted by a blue icon in a player's world map. Additionally, each time a new hotzone is chosen or a player first logs in to the world, they be notified of the current hotzone and time remaining in it via the system channel.  
+
Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.
  
 
== Benefits ==
 
== Benefits ==
A hotzone has many incentives:
+
A hot zone has many incentives:
* Double expierence gain from mobs and players
+
* Double experience gain from mobs and players.
* Accelerated and improved item drops from mobs
+
* Accelerated and improved item drops from mobs.
* Accelerated [[resource]] drops from mobs
+
* Accelerated [[resource]] drops from mobs.
* Accelerated hireling contract drops from mobs
+
* Accelerated hireling contract drops from mobs.
* Increased chance to find statistic or mastery runes
+
* Increased chance to find statistic or mastery runes.
* Increased [[gold]] per mob
+
* Increased [[gold]] per mob.
* Chance to drop [[glass weapons]]
+
* Chance to drop [[Glass Weapon|glass weapons]].
 +
 
 +
== History ==
 +
Hot Zones were a feature added to Shadowbane in July 2005.
 +
{{quote|In the July 2005 Content Patch released, a new game feature was introduced called hot zones. A '''hot zone''' is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen-- one of the battlegrounds on Maelstrom might be the hot zone this afternoon, and the Amazon jungle might be the hot zone this evening.''
 +
 
 +
When a player logs in, a system message will appear and tell him which zone is currently "hot". If a player does not know where the area is by its name, he simply has to open up the World Map and look for the blue icon.
 +
 
 +
Once a player arrives, all monsters he kills will grant more experience than they would elsewhere. He also has a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.|[[Wolfpack Studios]]|}}
  
 
== Additional Information ==
 
== Additional Information ==
* Statistic runes that are dropped as a result of a hotzone are not announced through the system channel as natural drops are.
+
* Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are.
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen by [[thieves]].
+
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by [[thieves]].
* "Newbie Island" or starter area zones may not become hotzones.
+
* "Newbie Island" or starter area zones may not become hot zones.

Latest revision as of 14:21, 25 October 2019

A Hot Zone is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every two hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.

Where to Find

Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.

Benefits

A hot zone has many incentives:

  • Double experience gain from mobs and players.
  • Accelerated and improved item drops from mobs.
  • Accelerated resource drops from mobs.
  • Accelerated hireling contract drops from mobs.
  • Increased chance to find statistic or mastery runes.
  • Increased gold per mob.
  • Chance to drop glass weapons.

History

Hot Zones were a feature added to Shadowbane in July 2005.

Wolfpack Studios wrote:
In the July 2005 Content Patch released, a new game feature was introduced called hot zones. A hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen-- one of the battlegrounds on Maelstrom might be the hot zone this afternoon, and the Amazon jungle might be the hot zone this evening.

When a player logs in, a system message will appear and tell him which zone is currently "hot". If a player does not know where the area is by its name, he simply has to open up the World Map and look for the blue icon.

Once a player arrives, all monsters he kills will grant more experience than they would elsewhere. He also has a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.

Additional Information

  • Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are.
  • Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by thieves.
  • "Newbie Island" or starter area zones may not become hot zones.