Difference between revisions of "Formulas"

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=== '''Weapon Max Damage''' <br />===
 
=== '''Weapon Max Damage''' <br />===
Weapon Max DMG = (BaseDMG * PrimeStat * 0.019) +(BaseDMG * SecondStat * 0.0095) +(BaseDMG * WeaponSkill * 0.0095) +(BaseDMG * WeaponMaster * 0.0095)
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Weapon Max DMG = (BaseDMG * (PrimeStat * 0.019) +(SecondStat * 0.0095) +(WeaponSkill * 0.0095) +(WeaponMaster * 0.0095))
 
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=== '''Weapon Min Damage''' <br />===
 
=== '''Weapon Min Damage''' <br />===
Weapon Min DMG = (BaseDMG * PrimeStat * 0.0095) +(BaseDMG * SecondStat * 0.019) +(BaseDMG * WeaponSkill * 0.0095) +(BaseDMG * WeaponMaster * 0.0095)
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Weapon Min DMG = (BaseDMG * (PrimeStat * 0.0095) +(SecondStat * 0.019) + (WeaponSkill * 0.0095) + (WeaponMaster * 0.0095))
 
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=== '''Universial Spell Damage Formula''' <br />===
 
=== '''Universial Spell Damage Formula''' <br />===

Revision as of 12:08, 19 June 2008

Shadowbane Confirmed Game Formulas

Attack Rating

(Confirmed: Bow, Normal Sword, PsiBlade)
4*WEAPONSKILL + 3*WEAPONMASTERY + (STR/DEX)/2 (Whichever is greater)


Focus skill cap

55 + int + (primaryStat/10) + racebonus + traitsbonus


Spell ATR formula

7 * Spell Focus Line + 0.5 * DEX + (ATR magical bonuses on weapon(s))
Round .5 values to next highest whole number. (i.e. 719.5 = 720)


Melee ATR Formula

Melee Atr = (((dex or str which ever higher/2) + (primary skill * 4) + (secondary skill * 2) + (atr magical bonuses on weapon(s))) * (1.stance modifer)) * (1.special attack modifer)


Base Skill Formula

(75 + 3*int + 2*secondary) / 20
where secondary depends on the skill in question; it's spirit for all spellcasting skills, is con for stuff like athletics, str or dex for weapons/armor, etc.


Damage Formula

(Melee only without Bows)
([base damage]*(1+[relevant stat]/100)*(1+[skill])


Training Skill Max

Results are in Percentile
1) Take your main stat and divide it by 10.
2) Add your race bonus(if any) to that.
3) Add any creation runes(if any) to that.
4) Add 50 to that.
5) Add your INT to that.
6) Add 10 to that(this is to compensate for the 2 for 1 first 10 trains)
7) This final number is what you can train that skill to.


Weapon Mastery and Attack Rating

1 point in Weapon Mastery = 2 points Attack Rating.


Defense

((dex*2) + (total armor*(armor skill * .03)) + (shield armor * (shield skill * .03)) + ((primary weapon skill + secondary weapon skill)/2)) * (1.stance modifier)


Alternative Defense Formula

Defense = (1+ArmorSkill / 50) * ArmorDef + (1+ShieldSkill / 100) * ShieldDef + (WeaponSkill / 2) + (WeaponMastery / 2) + Dex * 2


Alternative Defense Formula

Def=(Dex*2 + Non-shield Def*(1+(Armor Skill/50)) + Shield Defense*(1+(block skill/100)) + weapon skill/2 + weapon mastery skill/2 + Non-% bonuses) * ( 1+% bonuses)


Weapon Max Damage

Weapon Max DMG = (BaseDMG * (PrimeStat * 0.019) +(SecondStat * 0.0095) +(WeaponSkill * 0.0095) +(WeaponMaster * 0.0095))


Weapon Min Damage

Weapon Min DMG = (BaseDMG * (PrimeStat * 0.0095) +(SecondStat * 0.019) + (WeaponSkill * 0.0095) + (WeaponMaster * 0.0095))


Universial Spell Damage Formula

Min = ( 0.5 + 0.0075*int + 0.011*spir + 0.0196*focus)*spell min dmg
Max = (0.62 + 0.0192*int + 0.00415*spir + 0.015*focus)*spell max dmg


Bonus to Skills

~= (5.9 + Int/7.3 + Relevent Stat(s)/11)


Points spent to train

First 10 trains = 1 train for 2%
Past 10 trains = 1 train for 1%
Past 90 trains = 2 trains for 1%
Past 110 trains = 3 trains for 1%
Past 130 trains = 4 trains for 1%


Attack Delay

Modified_Weapon_Speed = Base_Weapon_Speed *
(1 - Stance_Delay/100) *
(1 - Buff_Delay/100) *
(1 - WereWolf_Delay/100) *
(1 - WeaponPrefix_Delay/100) *
(1 - WeaponSuffix_Delay/100)


Dex Penalty on Armor

(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)


Stamina Drain per weapon swing

.3333333 stam per 1w of items, per swing
a 3w item will drain 1 stam per swing.
a 15w item will drain 5 stam per swing
w = Weight.