Difference between revisions of "Do Not Train"

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== Class ==
 
== Class ==
 
=== Assassin ===
 
=== Assassin ===
* '''[[Assassin Powers#Summon_Darkspawn|Summon Darkspawn]]''': A [[Pet]] power. Since pets disappear when a player uses [[invisibility]], this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
+
* '''[[Assassin Powers#Summon_Darkspawn_DNT|Summon Darkspawn]]''': A [[Pet]] power. Since pets disappear when a player uses [[invisibility]], this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
* '''[[Assassin_Powers#Slayer.27s_Focus|Slayer's Focus]] should only be trained to PR-1''': The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while [[invisibility|stealthed]], no serious Assassin places more than one point into it.
+
* '''[[Assassin_Powers#Slayer.27s_Focus_DNT|Slayer's Focus]] should only be trained to PR-1''': The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while [[invisibility|stealthed]], no serious Assassin places more than one point into it.
 
=== Channeler ===
 
=== Channeler ===
* '''All [[Pet]] powers''' (''[[Channeler_Powers#Weave_of_the_Gnome|Weave of the Gnome]], [[Channeler_Powers#Weave_of_the_Salamander|Weave of the Salamander]], [[Channeler_Powers#Weave_of_the_Sylph|Weave of the Sylph]], [[Channeler_Powers#Weave_of_the_Undine|Weave of theUndine]]''): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an [[AoE]] target source, but this only requires a single training point.
+
* '''All [[Pet]] powers''' (''[[Channeler_Powers#Weave_of_the_Gnome_DNT|Weave of the Gnome]], [[Channeler_Powers#Weave_of_the_Salamander|Weave of the Salamander]], [[Channeler_Powers#Weave_of_the_Sylph|Weave of the Sylph]], [[Channeler_Powers#Weave_of_the_Undine|Weave of theUndine]]''): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an [[AoE]] target source, but this only requires a single training point.
 
=== Confessor ===
 
=== Confessor ===
* '''[[Confessor Powers#Convert_the_Shadow|Convert the Shadow]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]].  
+
* '''[[Confessor Powers#Convert_the_Shadow_DNT|Convert the Shadow]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]].  
 
=== Doomsayer ===
 
=== Doomsayer ===
* '''Class heal powers''' (''[[Doomsayer_Powers#Touch_of_Chaos|Touch of Chaos]] and [[Doomsayer_Powers#Bounty_of_Chaos|Bounty of Chaos]]''): These spells are inferior in every way to heal spells granted by the [[Healer]] base class.  
+
* '''Class heal powers''' (''[[Doomsayer_Powers#Touch_of_Chaos_DNT|Touch of Chaos]] and [[Doomsayer_Powers#Bounty_of_Chaos_DNT|Bounty of Chaos]]''): These spells are inferior in every way to heal spells granted by the [[Healer]] base class.  
 
=== Druid ===
 
=== Druid ===
 +
*'''[[Druid_Powers#Charm_Beast_DNT|Charm Beast]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]].
 
* '''[[Druid_Powers#Talons_of_the_Beast|Talons of the Beast]]''': Druids are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
 
* '''[[Druid_Powers#Talons_of_the_Beast|Talons of the Beast]]''': Druids are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
* '''[[Druid_Powers#Serpent.27s_Boon|Serpent's Boon]]''': Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
+
* '''[[Druid_Powers#Serpent.27s_Boon_DNT|Serpent's Boon]]''': Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
 +
=== Necromancer ===
 +
*'''[[Necromancer_Powers#Spirit_Chains_DNT|Spirit Chains]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]]. Furthermore, a charmed creature will become hostile if the Necromancer becomes [[invisibility|invisible]].
 
=== Nightstalker ===
 
=== Nightstalker ===
* '''[[Nightstalker_Powers#Stalker.27s_Fury|Stalker's Fury]]''': this spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
+
* '''[[Nightstalker_Powers#Stalker.27s_Fury_DNT|Stalker's Fury]]''': this spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
 
=== Prelate ===
 
=== Prelate ===
*'''[[Prelate_Powers#Wrath_of_the_Heavens|Wrath of the Heavens]]''': Prelates are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
+
*'''[[Prelate_Powers#Wrath_of_the_Heavens_DNT|Wrath of the Heavens]]''': Prelates are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
 
=== Priest ===
 
=== Priest ===
*'''[[Priest_Powers#Holy_Righteousness|Holy Righteousness]]''': Priests are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
+
*'''[[Priest_Powers#Divine_Condemnation_DNT|Divine Condemnation]]''': This spell is made completely redundant by the Priest's own spell, [[Priest_Powers#Sanction|Sanction]].
* '''[[Priest_Powers#Blessed_Alacrity|Blessed Alacrity]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
+
*'''[[Priest_Powers#Priest_Powers#Holy_Curse_DNT|Holy Curse]]''': This spell is made completely redundant by the Priest's own spell, [[Priest_Powers#Priest_Powers#Psalm_of_Sanction|Psalm of Sanction]].
* '''[[Priest_Powers#Blessed_Purity|Blessed Purity]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment.
+
*'''[[Priest_Powers#Holy_Righteousness_DNT|Holy Righteousness]]''': Priests are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
* '''[[Priest_Powers#Prayer_of_Protection|Prayer of Protection]]''': This spell is made completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]].
+
* '''[[Priest_Powers#Blessed_Alacrity_DNT|Blessed Alacrity]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
 +
* '''[[Priest_Powers#Blessed_Purity_DNT|Blessed Purity]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment.
 +
* '''[[Priest_Powers#Prayer_of_Protection_DNT|Prayer of Protection]]''': This spell is made completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]].
 +
 
 +
=== Ranger ===
 +
*'''[[Ranger_Powers#Charm_Beast_DNT|Charm Beast]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]]. Furthermore, a charmed creature will become hostile if the Ranger becomes [[invisibility|invisible]].
 
=== Scout ===
 
=== Scout ===
* '''[[Scout_Powers#Rapid_Shot|Rapid Shot]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
+
* '''[[Scout_Powers#Rapid_Shot_DNT|Rapid Shot]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
 +
=== Templar ===
 +
*'''[[Templar_Powers#Redeem_the_Shadow_DNT|Redeem the Shadow]]''': All [[Crowd Control#Charm|charm]] powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other [[Pet]] powers, with the added disadvantage of needing to find a living [[mob]] ahead of time. A charmed pet cannot accompany a player who has been [[Healer#Summon|summoned]] or who travels through a [[Runegate]].
 +
*'''[[Templar_Powers#Smite_the_Dead_DNT|Smite the Dead]]''': It is ill-advised to spend training points on a mob-only damage power since general damage powers work on them too.
 +
=== Thief ===
 +
*The '''[[Bargaining]]''' skill is currently not functional. If it were functional, it offers no combat benefit and is usually not worth training unless it is the first few days of the server and one needs to purchase [[City]] assets from [[NPC]]s.
 +
 
 
=== Wizard ===
 
=== Wizard ===
* '''[[Wizard_Powers#Charm_of_Illumination|Charm of Illumination]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 5 ability points after a 40-point training investment.
+
* '''[[Wizard_Powers#Charm_of_Illumination_DNT|Charm of Illumination]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 5 ability points after a 40-point training investment.
* '''[[Wizard_Powers#Charm_of_Haste|Charm of Haste]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
+
* '''[[Wizard_Powers#Charm_of_Haste_DNT|Charm of Haste]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment.
* '''[[Priest_Powers#Wizard_Powers#Charm_of_Insight|Charm of Insight]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment.
+
* '''[[Priest_Powers#Wizard_Powers#Charm_of_Insight_DNT|Charm of Insight]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment.
 +
 
 
== Discipline ==
 
== Discipline ==
 
Unless otherwise noted, all listed discipline powers can be trained to PR-20 only.
 
Unless otherwise noted, all listed discipline powers can be trained to PR-20 only.
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=== Summoner ===
 
=== Summoner ===
 
*'''all summoner powers''' suffer from the same issues as other [[Pet]]s and are not worth a training point investment in the current meta.  
 
*'''all summoner powers''' suffer from the same issues as other [[Pet]]s and are not worth a training point investment in the current meta.  
 +
=== Sun Dancer ===
 +
*'''Strike of the Manticore''' offers an attack speed bonus far below that offered by [[Alchemy#Greater_Concoction_Potion|concoction potions]].
 
=== Valkyr ===
 
=== Valkyr ===
 
*'''Lashava's Frenzy'''  offers an attack speed bonus far below that offered by [[Alchemy#Greater_Concoction_Potion|concoction potions]].
 
*'''Lashava's Frenzy'''  offers an attack speed bonus far below that offered by [[Alchemy#Greater_Concoction_Potion|concoction potions]].

Latest revision as of 14:25, 28 February 2018

The following trainable spells are made fully or mostly redundant by concoction potions, similar easily-obtained alternatives, or have been neglected by developers over several patch cycles. Unless otherwise noted, these powers should not be trained on any character build.

This list is maintained alongside patches and can be used as a reliable source of character building advice.

Class

Assassin

  • Summon Darkspawn: A Pet power. Since pets disappear when a player uses invisibility, this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
  • Slayer's Focus should only be trained to PR-1: The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while stealthed, no serious Assassin places more than one point into it.

Channeler

Confessor

  • Convert the Shadow: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.

Doomsayer

Druid

  • Charm Beast: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.
  • Talons of the Beast: Druids are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
  • Serpent's Boon: Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.

Necromancer

  • Spirit Chains: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate. Furthermore, a charmed creature will become hostile if the Necromancer becomes invisible.

Nightstalker

  • Stalker's Fury: this spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.

Prelate

  • Wrath of the Heavens: Prelates are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.

Priest

Ranger

  • Charm Beast: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate. Furthermore, a charmed creature will become hostile if the Ranger becomes invisible.

Scout

  • Rapid Shot: This spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.

Templar

  • Redeem the Shadow: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.
  • Smite the Dead: It is ill-advised to spend training points on a mob-only damage power since general damage powers work on them too.

Thief

  • The Bargaining skill is currently not functional. If it were functional, it offers no combat benefit and is usually not worth training unless it is the first few days of the server and one needs to purchase City assets from NPCs.

Wizard

  • Charm of Illumination (and its group version): This spell is made nigh completely redundant by concoction potions by offering a meager 5 ability points after a 40-point training investment.
  • Charm of Haste: This spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
  • Charm of Insight (and its group version): This spell is made nigh completely redundant by concoction potions by offering a meager 15% mana regeneration increase after a 40-point training investment.

Discipline

Unless otherwise noted, all listed discipline powers can be trained to PR-20 only.

Animator

  • Animator: Due to the state of Pets, this entire discipline rune is mostly obsolete.

Blood Horn

  • Blood Hooves cannot be trained high enough to affect most snares and roots that will be encountered in PvP, and what's more, the three classes with access to this power (Barbarian, Doomsayer, and Warrior) all have better means of dealing with snares and roots.

Commander

Dark Knight

  • Intimidate only affects monsters below level 28.

Huntsman

  • Hunting Hound suffers from the same issues as other Pets and is not worth a training point investment in the current meta.

Rat Catcher

  • Call of the Sewers suffers from the same issues as other Pets and is not worth a training point investment in the current meta.
  • Slay Rat only works on mobs that are rats and offers perhaps the most restrictive damage bonus in the game.

Summoner

  • all summoner powers suffer from the same issues as other Pets and are not worth a training point investment in the current meta.

Sun Dancer

  • Strike of the Manticore offers an attack speed bonus far below that offered by concoction potions.

Valkyr

  • Lashava's Frenzy offers an attack speed bonus far below that offered by concoction potions.

Wyrmslayer

  • Strike of the Manticore offers an attack speed bonus far below that offered by concoction potions.

See Also

Shadowbane Guides