Difference between revisions of "Divine Favor"

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[[Category:Cities]]
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== Divine Favor ==
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[[Category:Cities]] {{lorebox|Long have the peoples of Aerynth have looked to the Gods for guidance, but their prayers have gone unheeded. At last some of the Lost Gods stir again, and new demi-gods offer their favor to the scattered nations of the Age of Strife. Which would-be God will they follow? New altars arise in the cities, and quests have begun for the precious treasures the Gods demand as offerings. The peoples of Aerynth look to Gods new and old; how will the rise of the Upstart Gods reshape the shattered fragments of Aerynth?|Rise of the Upstart Gods}}
  
Long have the peoples of Aerynth have looked to the Gods for guidance, but their prayers have gone unheeded. At last some of the Lost Gods stir again, and new demi-gods offer their favor to the scattered nations of the Age of Strife. Which would-be God will they follow? New altars arise in the cities, and quests have begun for the precious treasures the Gods demand as offerings. The peoples of Aerynth look to Gods new and old – how will the rise of the Upstart Gods reshape the shattered fragments of Aerynth?
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'''Divine favor''' is an in-game mechanic designed to grant special [[buffs]] to individuals if they meet specific class and race criteria. The Divine favor system was added to the game in the [[Patch 2|Rise of the Upstart Gods]] patch on March 17th 2003.  
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== How It Works ==
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Guild masters may choose to erect a shrine to a particular creed associated with a race and/or class by purchasing the necessary building deed from a [[builder]] (See the [[Shrines]] article). A city may have a maximum of three shrines, no two of which can be the same. The city who has the most favor with their creed may receive the best boon. In order to receive boons, the shrine requires a hireling called a Votary, purchasable from a [[steward]].
  
The Divine Favor system is designed to make successful city building more important as well as add a new play activity to the game. City owners can place up to three of these shrines in their city and guild members can sacrifice offerings at shrines that match their own that are elsewhere in the world. This will raise their city's stature.  
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==Gaining Favor==
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{{lorebox|Greetings, seeker. I am a Votary, fashioned by the Awakeners to serve this sacred Shrine. Render unto me offerings sacred to your faith, and I shall serve as a conduit of blessings from the Higher Realms!|Votary}}
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While playing, a player may come across items of importance to the lore of their race or class called [[offerings]]. If that player visits the appropriate shrine, he or she may give the offering in tribute, which will give the hosting city favor. Each offering has a list of creeds and a corresponding number value. This value indicates the amount of favor they are worth to that shrine when sacrificed.
  
Favor is gathered by conquering enemy cities and killing monsters. City members who are of that race or class may get a powerful enchantment, called a boon, and the size of the boon will be based upon how much favor the guild has collected.
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==Using Favor==
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[[File:Favorleader.png|thumb|The favor leader board shows which guilds have contributed the most offerings.]]To receive the boon of a creed, the player must speak to the Votary NPC. Only players in the same nation and who are compatible with the shrine may use it. For instance, an [[Irekei]] Bard may only use an Irekei Shrine or a Bard Shrine.  
  
=== Purchasing a Shrine ===
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Each time a player receives a buff from a shrine, they spend one divine favor. Monitoring and managing divine favor points is important because the buff you receive changes depending on how "favored" you are with the race or class shrine. For this reason, a guild message is announced whenever a player accepts a boon. Players may also open an interface when speaking to the shrine's Votary to see which guilds have the top favor scores for each shrine type.
  
Shrines can be purchased off of builders. Racial shrines require an R1 builder, and class shrines require an R3 builder. They have a base cost of 250-300K gold. Each shrine will correspond to one and only one race or class.
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In addition to receiving buffs from shrines, the two leading shrines of each shrine type will 10% of their standing each day. This is to ensure that newer guilds can always compete in the system.
  
=== Building a Shrine ===
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==Boons==
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The [[buff]]s granted by shrines are powerful and can last between one and two hours. They cannot be removed by any means except player [[death]], expiration, or being overwritten by a more powerful boon. 
  
Only guildmasters can place shrines, and shrines may only be placed on the guild's city grid. You may not have two of the same shrines in a city. Also, the number of shrines your city may possess is based upon the rank of the Tree of Life.
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The following is a list of boons a '''first place''' Shrine will grant a player who meets its race or class requirement.
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=== Racial Boons ===
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{| {{table}}
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| align="center" style="background:#f0f0f0;"|'''Class'''
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| align="center" style="background:#f0f0f0;"|'''Effect'''
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|-
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| [[Aelfborn]]||15 Magic Resistance, +10% All Attributes
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|-
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| [[Aracoix]]||15 Piercing Resistance, +10% All Attributes
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|-
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| [[Centaur]]||15 Cold Resistance, +10% All Attributes
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|-
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| [[Dwarf]]||Damage Shield (Crushing, 50), +10% All Attributes
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|-
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| [[Elf]]||5 Cold, Fire, & Lightning Resistance, +10% All Attributes
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|-
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| [[Half Giant]]||5 Crushing, Piercing, & Slashing Resistance, +10% All Attributes
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|-
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| [[Human]]||5 Holy, Magic, & Mental Resistance, +15% All Attributes
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|-
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| [[Irekei]]||15 Poison Resistance, +10% All Attributes
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|-
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| [[Minotaur]]||15 Cold Resistance, +10% All Attributes
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|-
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| [[Nephilim]]||15 Mental Resistance, +10% All Attributes
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|-
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| [[Shade]]||15 Cold Resistance, +10% All Attributes
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|-
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| [[Vampire]]||+30 Bloodcraft Skill, +10% All Attributes
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|}
  
*Rank 3 ToL for 1st Shrine 
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=== Class Boons ===
*Rank 5 ToL for 2nd Shrine 
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{| {{table}}
*Rank 7 ToL for 3rd Shrine
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| align="center" style="background:#f0f0f0;"|'''Class'''
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| align="center" style="background:#f0f0f0;"|'''Skill Points Granted'''
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| align="center" style="background:#f0f0f0;"|'''Stamina Recovery'''
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| align="center" style="background:#f0f0f0;"|'''Mana Recovery'''
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| align="center" style="background:#f0f0f0;"|'''Additional Effects'''
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|-
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| Assassin||30 [[Shadowmastery]], 5 [[Dagger]], 5 [[Sword]], 5 [[Staff]]||15%||15%||
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|-
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| Barbarian||30 [[Sword]], [[Axe]], [[Hammer]], [[Dagger]], [[Pole Arm]]||30%||0%||
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|-
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| Bard||15 [[Bardsong]], [[Staff]], [[Sword]], [[Dagger]]||15%||15%||
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|-
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| Channeler||30 [[Channeling]]||0%||30%||
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|-
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| Confessor||30 [[Thaumaturgy]]||0%||15%||75 Attack Rating
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|-
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| Crusader||30 [[Liturgy]]||0%||30%||
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|-
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| Doomsayer||30 [[Corruption]]||0%||0%||150 Attack Rating
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|-
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| Druid||30 [[Nature Lore]]||0%||0%||75 Attack & Defense Rating
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|-
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| Fury||30 [[Stormcalling]]||15%||15%||
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|-
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| Huntress||20 [[Way of the Gaana]], [[Axe]], [[Spear]], [[Bow]]||15%||0%||
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|-
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| Necromancer||30 [[Necromancy]]||0%||0%||75 Attack Rating, +1% Movement Speed
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|-
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| Nightstalker||20 [[Exorcism]], [[Crossbow]], [[Dagger]], [[Sword]], [[Unarmed Combat]]||0%||15%||
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|-
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| Prelate||30 [[Liturgy]]||0%||30%||
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|-
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| Priest||30 [[Restoration]]||0%||0%||150 Defense
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|-
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| Ranger||20 [[Beastcraft]], [[Sword]], [[Bow]], [[Staff]], [[Dagger]]||0%||30%||
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|-
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| Scout||30 [[Dagger]], [[Bow]], [[Sword]], [[Staff]]||30%||0%||
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|-
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| Sentinel||30 [[Abjuration]]||0%||15%||5% Power Damage
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|-
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| Templar||30 [[Thaumaturgy]]||15%||15%||
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|-
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| Thief||30 [[Light Armor]]||0%||0%||75 Defense, +1% Attack Speed
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|-
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| Warlock||20 [[Warlockry]], [[Sword]], [[Staff]], [[Dagger]]||0%||20%||
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|-
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| Warrior||30 [[Bow]], [[Crossbow]], [[Dagger]], [[Hammer]], [[Pole Arm]], [[Spear]], [[Staff]], [[Sword]]||0%||15%||30 Stamina
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|-
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| Wizard||30 [[Sorcery]]||0%||0%||75 Defense, 5% Movement Speed
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|-
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|
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|}
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==Destroying Shrines==
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City leaders are able to destroy their shrine, as they can with other city buildings. However, once a shrine is destroyed, any favor spent on that shrine is lost.
  
Shrines are large, visually distinct and very cool looking. There are no race-class limitations on shrines, however, as the race and class boons stack, it is advisable to choose a shrine where the race and class are compatible (Temple guilds will want the Human, Templar and Confessor shrines for maximum bang for buck).
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Following a [[bane]], a shrine can only be destroyed by an enemy if the [[tree of life]] protecting it is destroyed. Once the shrine is in a 'destroyed' state, anyone near it can double click the rubble to receive a corresponding number of "super offerings". These offerings will be 'generic' offerings that can be offered at any shrine. There are no limitations on who can loot a destroyed shrine.
 
 
=== Destroying Shrines ===
 
 
 
City leaders will be able to destroy their shrine (if say, the stated purpose of their guild changes). Once destroyed, any favor spent on those shrines is considered lost.
 
 
 
=== Offerings ===
 
 
 
Offerings are objects found throughout the world which have value when offered to a shrine. Different offerings have different values at different shrines – for example, the Relic of St Lorne is worth 10 points at a Crusader shrine, 5 points at a Prelate shrine, and no points at a Templar shrine (the shrine won't take it). Guilds are advised to form trade alliances in order to maximize offering output.
 
 
 
Offerings are otherwise normal objects, and can be stolen, traded or junked.
 
 
 
=== Gaining Offerings ===
 
 
 
Offerings are available in three ways:
 
 
 
*Monster drops 
 
*Conquering an enemy city with a shrine (see looting shrines, below) 
 
*Killing or stealing from someone who is carrying an offering. 
 
 
 
=== Sacrificing Offerings ===
 
 
 
You can only sacrifice an offering at a shrine where that offering has a favor score. If you do so, your shrine's score will increase by the value that offering grants to that Shrine (in the example above, the Relic of St Lorne grants 10 points to a crusader shrine).
 
 
 
=== Boons ===
 
 
 
Boons are enchantments that are granted by shrines. You must be a citizen of that city to get a boon, and you must match the race or class denoted by the shrine as well. These boons will be powerful boons that may well turn the tide of battle. Class boons will be slightly more powerful than racial ones.
 
 
 
Boons last about 1 to 2 hours, to encourage players to revisit their cities periodically. Boons are very substantial – players with boons will have a dramatic advantage over those who do not. Boons cannot be dispelled by standard enchantment dispelling means, but they do fade upon the player's death (as most enchantments do).
 
 
 
Boons stack with all current enchantments. Racial and class boons stack with each other – the most successful cities will have compatible race and class boons.
 
 
 
Players access the boon by talking to the Votary, an emissary of devotion which must be slotted into the Shrine for it to offer its boon.
 
 
 
=== Boon Quality ===
 
 
 
Boon quality will be adjusted as follows:
 
 
 
Shrines that have the most favor on their server for that shrine type (i.e. the best Crusader shrine in the land) will get the boon cast at 100%. Shrines below first place will take a penalty to the enchantment effectiveness, with higher ranked shrines offering more benefit. 
 
 
 
The shrine bonuses are more substantial for the base (nation) guild. 
 
 
 
=== Looting Shrines ===
 
 
 
A shrine can only be destroyed if the tree of life protecting it is destroyed. Once the shrine is in a 'destroyed' state, it is then lootable. A corresponding number of Super-Offerings are created a can be looted by any nearby player– these offerings will be 'generic' offerings that can be offered at any Shrine, so looting an enemy shrine is always a good deal!
 
 
 
There are no limitations on who can loot a shrine. Be sure that your guild is around a shrine when a city falls, and be prepared to kill interlopers!
 
 
 
=== Leader Board ===
 
 
 
Players can open an interface at any time that tells which guilds have the top favor scores for each shrine type.
 
 
 
=== Favor Decay ===
 
 
 
Once per day, the two leading shrine of each shrine type loses 10% of their standing. This is to ensure that newer guilds can always compete in the system.
 
 
 
== See Also ==
 
 
 
'''[[Divine Favor F.A.Q]]'''<br />
 
'''[[Boons]]'''<br />
 
'''[[Statues]]'''<br />
 
'''[[Offerings]]'''
 

Latest revision as of 13:50, 28 November 2020

Kiflag.png Divine Favor has been flagged as being part of a known bug. Please see Known Issues if you experience any inconsistencies before reporting a bug.

Long have the peoples of Aerynth have looked to the Gods for guidance, but their prayers have gone unheeded. At last some of the Lost Gods stir again, and new demi-gods offer their favor to the scattered nations of the Age of Strife. Which would-be God will they follow? New altars arise in the cities, and quests have begun for the precious treasures the Gods demand as offerings. The peoples of Aerynth look to Gods new and old; how will the rise of the Upstart Gods reshape the shattered fragments of Aerynth?

- Rise of the Upstart Gods

Divine favor is an in-game mechanic designed to grant special buffs to individuals if they meet specific class and race criteria. The Divine favor system was added to the game in the Rise of the Upstart Gods patch on March 17th 2003.

How It Works

Guild masters may choose to erect a shrine to a particular creed associated with a race and/or class by purchasing the necessary building deed from a builder (See the Shrines article). A city may have a maximum of three shrines, no two of which can be the same. The city who has the most favor with their creed may receive the best boon. In order to receive boons, the shrine requires a hireling called a Votary, purchasable from a steward.

Gaining Favor

Greetings, seeker. I am a Votary, fashioned by the Awakeners to serve this sacred Shrine. Render unto me offerings sacred to your faith, and I shall serve as a conduit of blessings from the Higher Realms!

- Votary

While playing, a player may come across items of importance to the lore of their race or class called offerings. If that player visits the appropriate shrine, he or she may give the offering in tribute, which will give the hosting city favor. Each offering has a list of creeds and a corresponding number value. This value indicates the amount of favor they are worth to that shrine when sacrificed.

Using Favor

The favor leader board shows which guilds have contributed the most offerings.
To receive the boon of a creed, the player must speak to the Votary NPC. Only players in the same nation and who are compatible with the shrine may use it. For instance, an Irekei Bard may only use an Irekei Shrine or a Bard Shrine.

Each time a player receives a buff from a shrine, they spend one divine favor. Monitoring and managing divine favor points is important because the buff you receive changes depending on how "favored" you are with the race or class shrine. For this reason, a guild message is announced whenever a player accepts a boon. Players may also open an interface when speaking to the shrine's Votary to see which guilds have the top favor scores for each shrine type.

In addition to receiving buffs from shrines, the two leading shrines of each shrine type will 10% of their standing each day. This is to ensure that newer guilds can always compete in the system.

Boons

The buffs granted by shrines are powerful and can last between one and two hours. They cannot be removed by any means except player death, expiration, or being overwritten by a more powerful boon.

The following is a list of boons a first place Shrine will grant a player who meets its race or class requirement.

Racial Boons

Class Effect
Aelfborn 15 Magic Resistance, +10% All Attributes
Aracoix 15 Piercing Resistance, +10% All Attributes
Centaur 15 Cold Resistance, +10% All Attributes
Dwarf Damage Shield (Crushing, 50), +10% All Attributes
Elf 5 Cold, Fire, & Lightning Resistance, +10% All Attributes
Half Giant 5 Crushing, Piercing, & Slashing Resistance, +10% All Attributes
Human 5 Holy, Magic, & Mental Resistance, +15% All Attributes
Irekei 15 Poison Resistance, +10% All Attributes
Minotaur 15 Cold Resistance, +10% All Attributes
Nephilim 15 Mental Resistance, +10% All Attributes
Shade 15 Cold Resistance, +10% All Attributes
Vampire +30 Bloodcraft Skill, +10% All Attributes

Class Boons

Class Skill Points Granted Stamina Recovery Mana Recovery Additional Effects
Assassin 30 Shadowmastery, 5 Dagger, 5 Sword, 5 Staff 15% 15%
Barbarian 30 Sword, Axe, Hammer, Dagger, Pole Arm 30% 0%
Bard 15 Bardsong, Staff, Sword, Dagger 15% 15%
Channeler 30 Channeling 0% 30%
Confessor 30 Thaumaturgy 0% 15% 75 Attack Rating
Crusader 30 Liturgy 0% 30%
Doomsayer 30 Corruption 0% 0% 150 Attack Rating
Druid 30 Nature Lore 0% 0% 75 Attack & Defense Rating
Fury 30 Stormcalling 15% 15%
Huntress 20 Way of the Gaana, Axe, Spear, Bow 15% 0%
Necromancer 30 Necromancy 0% 0% 75 Attack Rating, +1% Movement Speed
Nightstalker 20 Exorcism, Crossbow, Dagger, Sword, Unarmed Combat 0% 15%
Prelate 30 Liturgy 0% 30%
Priest 30 Restoration 0% 0% 150 Defense
Ranger 20 Beastcraft, Sword, Bow, Staff, Dagger 0% 30%
Scout 30 Dagger, Bow, Sword, Staff 30% 0%
Sentinel 30 Abjuration 0% 15% 5% Power Damage
Templar 30 Thaumaturgy 15% 15%
Thief 30 Light Armor 0% 0% 75 Defense, +1% Attack Speed
Warlock 20 Warlockry, Sword, Staff, Dagger 0% 20%
Warrior 30 Bow, Crossbow, Dagger, Hammer, Pole Arm, Spear, Staff, Sword 0% 15% 30 Stamina
Wizard 30 Sorcery 0% 0% 75 Defense, 5% Movement Speed

Destroying Shrines

City leaders are able to destroy their shrine, as they can with other city buildings. However, once a shrine is destroyed, any favor spent on that shrine is lost.

Following a bane, a shrine can only be destroyed by an enemy if the tree of life protecting it is destroyed. Once the shrine is in a 'destroyed' state, anyone near it can double click the rubble to receive a corresponding number of "super offerings". These offerings will be 'generic' offerings that can be offered at any shrine. There are no limitations on who can loot a destroyed shrine.