Difference between revisions of "Defense"

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[[Category:Game Mechanics]]
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#redirect [[Hit roll]]
'''Defense''' or ''Def'' is one's ability to avoid mêlée damage, casted damage, or effects that depend on an [[attack rating]] for success. The  chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.
 
=== Formula ===
 
Defense can be calculated using the following formula<sup>(1)</sup>:
 
*<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ( * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>
 
== Hit Roll ==
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
 
 
 
== References ==
 
 
 
1. Defense formula: [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=4&o=&fpart=3&vc=1 Conformed Game Formulas] (UBI Forum)
 

Latest revision as of 11:18, 13 January 2010

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