Difference between revisions of "Damage"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
'''Damage''' refers to a negative modification to a player's [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.
 
'''Damage''' refers to a negative modification to a player's [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.
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== Damage Types ==
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=== Direct Damage ===
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Direct damage is damage that bypasses fortitudes and will do the same amount of damage wheather the player is sitting or not. All [[drain]]s and [[proc]]s are direct damage.
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=== Physical Damage ===
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Often refered to as melee combat since all weapons inflict one of these three types of damage. Many classes have access to a spell called a damage absorber that will increase physical resistances to their cap of 75%, but fade after taking a set amount of damage. There are three types of physical damage
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*[[Crushing]], caused by hammers or staffs
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*[[Piercing]], caused by spears or daggers
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*[[Slashing]], caused by swords or axes
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=== Power Damage ===
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Power damage is caused mostly by spells casted by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.
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*'''Bleeding''' is a low-damage DoT caused by weapon powers.  This resistance is not displayed in the resistances window. The third tier bleeding proc is "of Cuts"
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*'''Cold''' may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is "of the Frykka"
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*'''Fire''' damage is cause by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel's Judgment|Uvoriel's Judgment]],[[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn's Wrath|Saint Malorn's Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is "of Fire".
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*'''Healing''' resistance determines the amount you are healed. This resistance is not displayed in the resistances window.
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*'''Holy''' damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius' Fist|Darius' Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne's Ire|Saint Lorne's Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is "of Truth"
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*'''Lightning''' damage is caused by [[Channeler#Electrocute|Electrocute]], [[Channeler#Lightning Bolt|Lightning Bolt]], [[Channeler#Call Lightning|Call Lightning (Channeler)]], [[Druid#Call Lightning|Call Lightning (Druid)]], [[Fury#Call the Sky's Fury|Call the Sky's Fury]], [[Fury#CallStorm|Call Storm]],
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*'''Magic''' damage is caused by [[Mage#Mage Bolt|Mage Bolt]], [[Bard#Dread Dissonance|Dread Dissonance]], [[Bard#Pallando's Pernicious Puns|Pallando's Pernicious Puns]], [[Wizard#Mystic Bolt|Mystic Bolt]], and [[Wizard#Sign of Sorthoth|Sign of Sorthoth]]. The third tier proc for magic damage is "of the Fey"
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*'''Mental''' damage is caused by [[Warlock#Mind Strike|Mind Strike]] and [[Warlock#Psychic Shout|Psychic Shout]]. The third tier mental proc is "of the Mentalist"
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*'''Poison''' damage is caused by [[Assassin#Steal Breath|Steal Breath]], [[Confessor#Purgation|Purgation]], [[Druid#Blight|Blight]], and [[Fury#Inflict Poison|Inflict Poison]]. The third tier poison proc is "of Poison"
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*'''Unholy''' damage is caused by [[Necromancer#Unholy Blast|Unholy Blast]] and [[Necromancer#Unholy Storm|Unholy Storm]]. The third tier unholy proc is "of Oblivion".
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=== Siege Damage ===
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Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trrebuchet or in the medium of weapons using a siege hammer, bow, or staff.
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Revision as of 21:35, 9 January 2008

Damage refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.

Damage Types

Direct Damage

Direct damage is damage that bypasses fortitudes and will do the same amount of damage wheather the player is sitting or not. All drains and procs are direct damage.

Physical Damage

Often refered to as melee combat since all weapons inflict one of these three types of damage. Many classes have access to a spell called a damage absorber that will increase physical resistances to their cap of 75%, but fade after taking a set amount of damage. There are three types of physical damage

Power Damage

Power damage is caused mostly by spells casted by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.

Siege Damage

Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trrebuchet or in the medium of weapons using a siege hammer, bow, or staff.


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