Difference between revisions of "Damage"

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'''Damage''' refers to a negative modification to a player's [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.
 
'''Damage''' refers to a negative modification to a player's [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.
 
== Damage Types ==
 
== Damage Types ==
=== Direct Damage ===
 
Direct damage is damage that bypasses fortitudes and will do the same amount of damage whether the player is sitting or not. All [[drain]]s and [[proc]]s are direct damage.
 
 
=== Physical Damage ===
 
=== Physical Damage ===
 
Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:
 
Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:

Revision as of 22:28, 3 September 2017

Damage refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.

Damage Types

Physical Damage

Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train Shielding, which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:

  • Crushing, caused by hammers, staffs, or unarmed weapons as well as the Druid spell 'Earthquake' and the Fury spell 'Fury of Wind'
  • Piercing, caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the Druid spells 'Grasp of Thorns' and 'Hedge of Thorns' and the Ranger spell 'Grasp of Thorns'
  • Slashing, caused by swords, pole arms, or most axes as well as the Berserker spell 'Fury of the Northmen', the Blademaster spell 'Whirlwind Attack', and the Blade Weaver spell 'Blade Dance'

Power Damage

Power damage is caused mostly by spells cast by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.

Siege Damage

Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff. All pets automatically inflict siege damage when attacking bane stones, but may not damage other structures.