Damage

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(Power Damage)
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*'''<font color="dodgerblue">Cold</font>''' damage may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or the [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is "of the Frykka".
 
*'''<font color="dodgerblue">Cold</font>''' damage may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or the [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is "of the Frykka".
 
*'''<font color="red">Fire</font>''' damage is caused by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel's Judgment|Uvoriel's Judgment]], [[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn's Wrath|Saint Malorn's Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is "of Fire".
 
*'''<font color="red">Fire</font>''' damage is caused by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel's Judgment|Uvoriel's Judgment]], [[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn's Wrath|Saint Malorn's Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is "of Fire".
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* '''<font color="brown">Disease</font>''' is a rare type of damage that cannot be resisted. The [[Healer]]'s [[Healer#Contagion|Contagion]] causes this type of damage.
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* '''<font color="orange">Drain</font>''' is technically not a damage type, but the damage caused by drain spells is unique because it cannot be resisted by any means, and transfers a percentage of damage dealt as a heal to the caster. An example is the [[Doomsayer]]'s [[Doomsayer#Unleash Blight|Unleash Blight]].
 
*'''<font color="blue">Healing</font>''' resistance determines the amount you are healed. ''This resistance is not displayed in the resistances window.''
 
*'''<font color="blue">Healing</font>''' resistance determines the amount you are healed. ''This resistance is not displayed in the resistances window.''
 
*'''<font color="silver">Holy</font>''' damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius' Fist|Darius' Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne's Ire|Saint Lorne's Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is "of Truth".
 
*'''<font color="silver">Holy</font>''' damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius' Fist|Darius' Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne's Ire|Saint Lorne's Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is "of Truth".

Revision as of 18:27, 3 September 2017

Damage refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.

Contents

Damage Types

Direct Damage

Direct damage is damage that bypasses fortitudes and will do the same amount of damage whether the player is sitting or not. All drains and procs are direct damage.

Physical Damage

Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train Shielding, which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:

  • Crushing, caused by hammers, staffs, or unarmed weapons as well as the Druid spell 'Earthquake' and the Fury spell 'Fury of Wind'
  • Piercing, caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the Druid spells 'Grasp of Thorns' and 'Hedge of Thorns' and the Ranger spell 'Grasp of Thorns'
  • Slashing, caused by swords, pole arms, or most axes as well as the Berserker spell 'Fury of the Northmen', the Blademaster spell 'Whirlwind Attack', and the Blade Weaver spell 'Blade Dance'

Power Damage

Power damage is caused mostly by spells cast by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.

Siege Damage

Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff. All pets automatically inflict siege damage when attacking bane stones, but may not damage other structures.

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