Crossbow

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Dwarves made the first crossbows, but their use has spread to all the peoples of the world. Simpler than bows to use, crossbows still require practice and maintain, load, and shoot effectively.

Marksmanship ( Crossbow )

Requires: Crossbow Skill ( 30 )
"Weapon Power Boost"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds

Trick Shot ( Crossbow )

Requires: Crossbow Skill ( 45 )
"Weapon Power and Hate Reducer"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Reduces Hate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 8 ( Apprentice)
      • Casting Time: 0.2 seconds
      • Reduces Hate
      • Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members.

Draw their Fire ( Crossbow )

Requires: Crossbow Skill ( 60 )
"Weapon Power and Taunt"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: High
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 12 ( Neophyte)
      • Casting Time: 0.2 seconds
      • Generates Hate: High
      • Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members.
      • Applies Effect(s):

Harrying Shot ( Crossbow )

Requires: Crossbow Skill ( 75 )
"Weapon Power and Attack Debuff"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 20 ( Journeyman)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks 20 to 20)
        • Duration: 15 seconds
        • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
        • Attack Penalty: -21%

Bolt to the Guts ( Crossbow )

Requires: Crossbow Skill ( 90 )
"Weapon Power and Bleeding Damage"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 5 ( Beginner)
      • Casting Time: 0 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Does damage over time (Every 5 seconds):
      • Duration: 30 seconds
      • Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
      • Health Damage: 5- 13 points of Health
      • Flagged as 'Bleeding' damage