Difference between revisions of "Bard"

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| {{Cheader|Overview|(to bottom, rgba(251,131,250,1) 0%,rgba(166,44,170,1) 100%)}}The '''Bard''' is a support class focused on the aural arts to bolster his group. His melodies, redes, and songs harmonize into a symphony that will invigorate the most meager of allies. He can increase resistances, stats, and regeneration rates while also dispelling effects and applying potent crowd control through his various powers. His ballads can even make his allies impervious to damage and effects.
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|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(251,131,250,1) 0%,rgba(166,44,170,1) 100%)}}
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<blockquote>The '''Bard''' is a support class focused on the aural arts to bolster his group. His melodies, redes, and songs harmonize into a symphony that will invigorate the most meager of allies. He can increase resistances, stats, and regeneration rates while also dispelling effects and applying potent crowd control through his various powers. His ballads can even make his allies impervious to damage and effects.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(251,131,250,1) 0%,rgba(166,44,170,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(251,131,250,1) 0%,rgba(166,44,170,1) 100%)}}
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The Bard is the premiere support class; however, a group rarely benefits from more than one. Because of this, the Bard will often find himself as a high-priority target and must evade enemy onslaughts while supporting his group. Fights are often won or lost on the back of the Bard power so, despite its image, this class is not for the faint of heart.
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<h3>Mage</h3>
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*Between ''Shielding'', ''Anthem of Avoidance'', ''Defensive Stance'', the resistance songs, and resistance enchantments your gear it is very possible, and encouraged, to get extraordinarily high resistances on a Mage Bard.
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*Keeping yourself stun immune via [[Vocabulary#P|prestunning]] is vital! One landed stun, if it is not immediately dispelled, is likely to be your death. You can keep yourself stun immune with Mage's ''Stun'' power by recasting it on yourself while the immunity is still up, thus refreshing your immunity.
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*Keeping up your melodies, redes, and songs can be pretty passive so, in addition to debuff stripping with ''Mighty Countersong'', a good Mage Bard can also handle tossing out crowd control onto targets and keeping high-value debuffs, like ''[[Assassin Powers#Shadow_Mantle|Shadow Mantle]]'', buried on a target with ''Weakening'' and ''Enfeeblement''.
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<h3>Rogue</h3>
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*They are normally outclassed by their Mage counterparts in large group fights but Dodge, light armor, and high defense can make Rogue Bards potent in smaller fights. Take advantage of that in your builds.
 +
*Some people build them more offensively, and the power rank for various weapons allows them to be pretty potent in a fight. With these type of builds, an effective strategy is to use ''Countersong'' to slowly strip your opponent's buffs away.
 +
*Although one would normally not think this the case, Rogue Bards are less tanky than their Mage counterparts so it is vital that you keep debuffs off of you that negate the defenses and mobility you do have such as defense debuffs, exposes, and crowd control effects. Be judicious with your ''Mighty Countersong''.
 
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{{Infobox
 
{{Infobox
 
|Box title = {{PAGENAME}} Information
 
|Box title = {{PAGENAME}} Information
|image = Sbard.png
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|image = RadarStatsBard.png
|imagewidth = 90
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|imglink = Roles
|caption = Keeper of Lore
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|Row 1 info = [[Mage]], [[Rogue]]
 
|Row 1 info = [[Mage]], [[Rogue]]
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| {{Cheader|Playstyle Tips|(to bottom, rgba(251,131,250,1) 0%,rgba(166,44,170,1) 100%)}}Bards are the premiere support class; however, a group rarely benefits from more than one. Because of this, the Bard will often find himself as a high-priority target and must evade enemy onslaughts while supporting his group. Fights are often won or lost on the back of the Bard power so, despite its image, this class is not for the faint of heart.
 
<h3>Mage</h3>
 
*Between Shielding, Anthem of Avoidance, defensive stance, the resistance songs, and resistance enchantments your gear it is very possible, and encouraged, to get extraordinarily high resistances on a Mage Bard.
 
*Keeping yourself stun immune via [[Vocabulary#P|prestunning]] is vital! One landed stun, if it is not immediately dispelled, is likely to be your death. You can keep yourself stun immune with Mage's Stun power by recasting it on yourself while the immunity is still up, thus refreshing your immunity.
 
*Keeping up your melodies, redes, and songs can be pretty passive so, in addition to debuff stripping with Mighty Countersong, a good Mage Bard can also handle tossing out crowd control onto targets and keeping high-value debuffs, like Shadowmantle, buried on a target with Weakening and Enfeeblement.
 
<h3>Rogue</h3>
 
*They are normally outclassed by their Mage counterparts in large group fights but Dodge, light armor, and high defense can make Rogue Bards potent in smaller fights. Take advantage of that in your builds.
 
*Some people build them more offensively, and the power rank for various weapons allows them to be pretty potent in a fight. With these type of builds, an effective strategy is to use Countersong to slowly strip your opponent's buffs away.
 
*Although one would normally not think this the case, Rogue Bards are less tanky than their Mage counterparts so it is vital that you keep debuffs off of you that negate the defenses and mobility you do have such as defense debuffs, exposes, and crowd control effects. Be judicious with your Mighty Countersong.
 
 
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Latest revision as of 16:06, 6 February 2018

Around hearth and table Bards work their wonders, spinning tapestries of poetry and music, and keeping the memories of ancient days alive. Their ancient craft was born among the skalds of the Northmen, but now Bards can be found among all the peoples of the World. Every Bard must be a master of tale-telling and music, and must hone their memory to supreme heights: the great sagas and chronicles span thousands of rhymes, and can take three days to hear in full. A master Bard knows several great sagas, and can sing them through from end to end without missing a single word. They need no books or notes to keep the sagas: the weave of rhyme and kenning is their only guide, memory their only tool.

    

 Bard

Bardfi.png
 Keeper of Lore

    
Overview
The Bard is a support class focused on the aural arts to bolster his group. His melodies, redes, and songs harmonize into a symphony that will invigorate the most meager of allies. He can increase resistances, stats, and regeneration rates while also dispelling effects and applying potent crowd control through his various powers. His ballads can even make his allies impervious to damage and effects.
Powers and Skills
Level Icon Ability Description
10 Ritardando Ritardando Single-target Snare and attack speed debuff
Kennings of the Loremasters Kennings of the Loremasters Single-target item identification
12 Dread Dissonance Dread Dissonance Single-target magic damage and short Stun
Gentle Melody Gentle Melody Group health recovery chant (melody)
15 Ballad of Beregund the Bold Ballad of Beregund the Bold Personal movement speed buff
Ragnor's Rede of Rending Ragnor's Rede of Rending Group melee and power damage buff chant (rede)
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
18 Harmonious Stanzas Harmonious Stanzas Single-target non-player Lull
Ithriana's Love Song Ithriana's Love Song Single-target non-player charm
20 Anthem of Avoidance Anthem of Avoidance Personal melee Damage Absorber
Ancient Riddle Ancient Riddle Area non-player Mesmerize
22 Cuthric's Rede of Cunning Cuthric's Rede of Cunning Group defense chant (rede)
23 Ashton Kai's Irresistible Dance Ashton Kai's Irresistible Dance Single-target Root
24 Countersong Countersong Single-target Dispel Effect
26 Calming Melody Calming Melody Group mana recovery chant (melody)
28 Chant of the Titans Chant of the Titans Group Strength and Dexterity buff (note: not an actual chant)
30 Dela's Rede of Deftness Dela's Rede of Deftness Group attack rating chant (rede)
Canticle of Inspiration Canticle of Inspiration Group Intelligence and Spirit buff
32 Mighty Countersong Mighty Countersong Group dispell debuff and short snare/stun/root immunity
34 Baleful Cry of Weilund Baleful Cry of Weilund Area non-player fear
36 Molto Ritardando Molto Ritardando Area attack speed and movement speed debuff
42 Restive Melody Restive Melody Group stamina recovery chant (melody)
Song of Warding Song of Warding Group magic and mental damage resistance chant (song)
44 Litany of Focus Litany of Focus Group magic, mental, cold, fire, lightning, poison and bleed resistance chant (song)
46 Song of Fortitude Song of Fortitude Group poison and bleed damage resistance chant (song)
48 Song of Spring Song of Spring Group cold, fire, and lightning resistance chant (song)
50 Dance of Derrac the Dauntless Dance of Derrac the Dauntless Group invulnurability chant

Playstyle Tips

The Bard is the premiere support class; however, a group rarely benefits from more than one. Because of this, the Bard will often find himself as a high-priority target and must evade enemy onslaughts while supporting his group. Fights are often won or lost on the back of the Bard power so, despite its image, this class is not for the faint of heart.

Mage

  • Between Shielding, Anthem of Avoidance, Defensive Stance, the resistance songs, and resistance enchantments your gear it is very possible, and encouraged, to get extraordinarily high resistances on a Mage Bard.
  • Keeping yourself stun immune via prestunning is vital! One landed stun, if it is not immediately dispelled, is likely to be your death. You can keep yourself stun immune with Mage's Stun power by recasting it on yourself while the immunity is still up, thus refreshing your immunity.
  • Keeping up your melodies, redes, and songs can be pretty passive so, in addition to debuff stripping with Mighty Countersong, a good Mage Bard can also handle tossing out crowd control onto targets and keeping high-value debuffs, like Shadow Mantle, buried on a target with Weakening and Enfeeblement.

Rogue

  • They are normally outclassed by their Mage counterparts in large group fights but Dodge, light armor, and high defense can make Rogue Bards potent in smaller fights. Take advantage of that in your builds.
  • Some people build them more offensively, and the power rank for various weapons allows them to be pretty potent in a fight. With these type of builds, an effective strategy is to use Countersong to slowly strip your opponent's buffs away.
  • Although one would normally not think this the case, Rogue Bards are less tanky than their Mage counterparts so it is vital that you keep debuffs off of you that negate the defenses and mobility you do have such as defense debuffs, exposes, and crowd control effects. Be judicious with your Mighty Countersong.
    
Bard Information
RadarStatsBard.png

Base Classes

Mage, Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim

Disciplines

Animator, Archer, Archmage, Artillerist, Battle Magus, Black Mask, Blade Master, Blade Weaver, Blood Prophet, Bounty Hunter, Commander, Conjurer, Enchanter, Huntsman, Knight, Prospector, Rat Catcher, Rune Caster, Saboteur, Sky Dancer, Sun Dancer, Traveler, Undead Hunter, Werewolf, Wyrmslayer

Mastery Runes

Master of Daggers, Master of Great Swords, Master of Throwing

Skills Granted

Bardsong, Sword (level 10)
Staff Mastery, Sword Mastery, Unarmed Combat Mastery (level 20)

Bard Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
35
Offensive Stance
20
Precise Stance
25
stance details
Rogue
Defensive Stance
35
Offensive Stance
20
Precise Stance
25
stance details

Weapon Powers

Mage
Bow Powers 5
Dagger Powers 25
Unarmed Powers 10
Staff Powers 5
Sword Powers 25
Blade Master Powers 25
Blade Weaving Powers 25
Sun Dancing Powers 10
Rogue
Bow Powers 10
Crossbow Powers 5
Dagger Powers 35
Unarmed Powers 25
Staff Powers 5
Sword Powers 30
Throwing Powers 5
Blade Master Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 25

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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