Difference between revisions of "Artillerist"

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**[[Vorringia]]: [[Ashfell Plain]] - 84700, 69200
 
**[[Vorringia]]: [[Ashfell Plain]] - 84700, 69200
**[[Dalgoth]]: [[The Fire Plain]] - 29803, 57584
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**[[Dalgoth]]: [[The Fire Plain]] - 29837, 57564
 
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'''Disciplines Trainers'''
 
'''Disciplines Trainers'''

Revision as of 02:18, 13 September 2012

Chronicle Artillerist

Masters of Siege Craft

Masters of siege warfare, Artillerists use the ancient crafts and sciences of the Dwarves to push siege engines far beyond their normal capabilities.

More Artillerist Lore.

Discipline Information

Base Classes Available

Fighter
Rogue

Races Available

Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shade
Vampire

Classes Available

Assassin
Bard
Crusader
Huntress
Nightstalker
Ranger
Scout
Templar
Thief
Warlock
Warrior

Disciplines Prohibited

Commander
Sapper
Saboteur

Discipline Effects

  • Grants Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers

Discipline Powers

Heavy Volley

"Siege Weapon Attack and Damage Buff"
Only one siege engine effect per trebuchet or ballista can be in effect at one time

Granted: Rank 0 at Level 20
Teachers: Master Artillerist (20)
Focus Skill: None
Mana Cost: 25 to 45 (at power ranks 0 to 20)
Casting Time: 4 Seconds
Recycle Time: 0 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters (Siege Weapons) Only (25 Units)
Effects:

  • Duration: 180 to 300 seconds (at power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type SiegeWeaponBuff (0)
  • Attack Bonus: +500 to +1500 (from power rank 0 to 20)
  • Damage Dealt: +20% to +60% (from power rank 0 to 20)

Batten Down

"Siege Weapon Defense Buff, with Resistance Debuff"
Only one siege engine effect per trebuchet or ballista can be in effect at one time

Granted: Rank 0 at Level 20
Teachers: Master Artillerist (20)
Focus Skill: None
Mana Cost: 25 to 45 (at power ranks 0 to 20)
Casting Time: 4 Seconds
Recycle Time: 0 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters (Siege Weapons) Only (25 Units)
Effects:

  • Duration: 180 to 300 seconds (at power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type SiegeWeaponBuff (0)
  • Defense Bonus: +1000 to +2000 (from power rank 0 to 20)
  • Crushing Resistance: +35 to +75 (from power rank 0 to 20)
  • Piercing Resistance: +35 to +75 (from power rank 0 to 20)
  • Slasing Resistance: +35 to +75 (from power rank 0 to 20)
  • Cold Resistance: -10 to -30 (from power rank 0 to 20)
  • Fire Resistance: -10 to -30 (from power rank 0 to 20)
  • Holy Resistance: -10 to -30 (from power rank 0 to 20)
  • Lightning Resistance: -10 to -30 (from power rank 0 to 20)
  • Magic Resistance: -10 to -30 (from power rank 0 to 20)
  • Mental Resistance: -10 to -30 (from power rank 0 to 20)
  • Poison Resistance: -10 to -30 (from power rank 0 to 20)
  • Unholy Resistance: -10 to -30 (from power rank 0 to 20)

Field Repairs

"Siege Weapon Health Regeneration Buff, with Damage Debuff"
Only one siege engine effect per trebuchet or ballista can be in effect at one time

Granted: Rank 0 at Level 20
Teachers: Master Artillerist (20)
Focus Skill: None
Mana Cost: 25 to 45 (at power ranks 0 to 20)
Casting Time: 4 Seconds
Recycle Time: 0 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters (Siege Weapons) Only (25 Units)
Effects:

  • Duration: 180 to 300 seconds (at power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type SiegeWeaponBuff (0)
  • Damage Dealt: -20% to -40% (from power rank 0 to 20)
  • Health Recovery Rate: +1000% to +2500% (from power rank 0 to 20)

Leaden Rig

"Siege Weapon Resistance Buff, with Crush/Pierce/Slash Debuff"
Only one siege engine effect per trebuchet or ballista can be in effect at one time

Granted: Rank 0 at Level 20
Teachers: Master Artillerist (20)
Focus Skill: None
Mana Cost: 25 to 45 (at power ranks 0 to 20)
Casting Time: 4 Seconds
Recycle Time: 0 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters (Siege Weapons) Only (25 Units)
Effects:

  • Duration: 180 to 300 seconds (at power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type SiegeWeaponBuff (0)
  • Defense Bonus: +500 to +1500 (from power rank 0 to 20)
  • Crushing Resistance: -15 to -35 (from power rank 0 to 20)
  • Piercing Resistance: -15 to -35 (from power rank 0 to 20)
  • Slasing Resistance: -15 to -35 (from power rank 0 to 20)
  • Cold Resistance: +35 to +115 (from power rank 0 to 20)
  • Fire Resistance: +35 to +115 (from power rank 0 to 20)
  • Holy Resistance: +35 to +115 (from power rank 0 to 20)
  • Lightning Resistance: +35 to +115 (from power rank 0 to 20)
  • Magic Resistance: +35 to +115 (from power rank 0 to 20)
  • Mental Resistance: +35 to +115 (from power rank 0 to 20)
  • Poison Resistance: +35 to +115 (from power rank 0 to 20)
  • Unholy Resistance: +35 to +115 (from power rank 0 to 20)

Command Siege Engine

"Allows Control of a Siege Engine"

Granted: Rank 20 at Level 20
Teachers: Skill cannot be trained
Focus Skill: None
Mana Cost: 0
Casting Time: 0 Seconds
Recycle Time: 600 Seconds
Generates Hate: No
Power User Requirements: None
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters (Siege Weapons) Only (30 Units)
Effects:

  • Duration: 14,400 seconds
  • Modify Monster AI:
    • Monster is charmed
    • Affects Monsters that are at or below level: 60
    • Target becomes pet
    • Target monster forgets those he is angry with when a target dies or deranks
    • Controller cannot stealth or they will lose control