Difference between revisions of "Aelfborn"

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{{lorebox|The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.
 
{{lorebox|The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.
 
|[[Aelfborn Lore]]}}
 
|[[Aelfborn Lore]]}}
 
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<br>
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Racial Information''</div>==
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Racial Information''</div>==
 
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[[Image:RS_R_Ael.png|center|Aelfborn Runestone]]
 
'''<big>Available Classes</big>'''</div>
 
'''<big>Available Classes</big>'''</div>
 
*'''Base Classes''': [[Fighter]], [[Healer]], [[Mage]], [[Rogue]]
 
*'''Base Classes''': [[Fighter]], [[Healer]], [[Mage]], [[Rogue]]
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 
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'''<big>Starting Attributes</big>'''</div>
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'''<big>Starting Attributes</big>'''
'''Creation Cost''': 5<br>
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'''Creation Cost''': 5<br></div>
 
'''Granted''': 40 Base [[Strength]] / 95 Max Strength<br>
 
'''Granted''': 40 Base [[Strength]] / 95 Max Strength<br>
 
'''Granted''': 50 Base [[Dexterity]] / 120 Max Dexterity<br>
 
'''Granted''': 50 Base [[Dexterity]] / 120 Max Dexterity<br>
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*[[Rauko'edan]]
 
*[[Rauko'edan]]
 
*[[Strigoi Lore|Savage Straeglind]]
 
*[[Strigoi Lore|Savage Straeglind]]
 
 
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Revision as of 21:10, 4 September 2017

The Half Breeds, Children of Two Worlds

The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.


Racial Information

Aelfborn Runestone
Available Classes

Starting Attributes

Creation Cost: 5

Granted: 40 Base Strength / 95 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 40 Base Constitution / 95 Max Constitution
Granted: 45 Base Intelligence / 105 Max Intelligence
Granted: 35 Base Spirit / 85 Max Spirit

Effects
  • Granted Wildkin's Chase Power
Racial Items

Racial Abilities and Perks

Wildkin's Chase
Wildkin's Chace's Power Cameo"Personal Snare Immunity"
Granted: Level 1
Power Rank: 40 (Grand Master)
Stamina Cost: 10
Flagged As: Skill
Casting Time: 0.02 Seconds
Recycle Time: 180 Seconds
Requirements: None
Requires Roll to hit: No
Target and Range: Self/No target
Effect(s):
  • Dispel effects with dispel tag "Snare"
  • Snare Immunity
    • Cannot be Snared
    • Duration: 60 seconds