6.0.0

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Patch 6.0.0 is aligned with Season 6 Wipe. Season 6 will start on 1/11. The patch notes below represent a summary of all changes made during Season 5.

Improvements

  • Implemented Mastery System
  • PvP on Noob Island has been restricted by nation. Killing your own nation is no longer allowed.
  • The World and Login Servers have been split apart. This change not be noticed by players and will open up development options moving forward.
  • Gifts will no longer be consumed if you do not have space within your inventory to open.
  • Resources capped at 500 on warehouses now have been increased to 3000.
  • A new version of the SBEmu launcher has been published to allow greater flexibility moving forward.
  • Proxies in West-US & Hong Kong have been established as a point for players to connect to if direct internet connectivity to the game server is unstable.

Improved R8 Rewards

R8 Encounters are now more prosperous. Their loot tables have been improved.

  • 10x Fabled Stockpile (Common resources will drop in stacks of 120, Rare & XPAC resources will drop in stacks of 60)
  • 2x Alternate Elite Gear Pieces
  • 2x Racial Followers (NPC's) related to Biome
  • 3x Mysterious Rune (High Level Stat Rune)
  • 1,000,000 Gold
  • 1x Realm Charter
  • 5x Elan Stones (Offerings)

Bounties

  • Veteran, Veteran Challenge & Veteran Raid bounties have had a large XP boost added to their reward.
  • Bounty Gold Drops have been significantly increased.

Bane Buffs & Anti-Zurg mechanics

  • Morloch's Revelry (anti-zerg mechanic) has been reworked to incorporate community feedback as well as removed methods players were using to circumvent the mechanic.
    • Crashers will be slain after 20 seconds of entering the grid while a bane buff is active.
    • A warning message is generated over the Siege channel to inform the player they should retreat from the area.
    • Characters with a multi-box debuff are now treated as crashers, only bring one character to a bane.
    • Scanning Frequency has been reduced from 5 minutes to 5 seconds, a data model is used to determine the buff based on a larger 15 minute window populated every 5 seconds. This means no more drastic swings in calculations for players dropping tags, entering or exiting the grid.
    • Crashers will only be slain if the minimum requirements for the bane buff are met. In smaller bane encounters, all characters will be in an unmodified state.

Bug Fixes

  • Movement around rotated buildings is now working as intended.
  • Ranger track has been corrected to correct range and cast time. Range has been shortened from 1408 to 1280, cast time increased to align with non-scout track.
  • Resolved an issue where another player tracking you removed your track arrow.
  • Resolved an issue when a successful raid defense causes a withdraw on the warehouse.
  • Resolved an issue when selling low tier items.
  • Resolved an issue where mana usage and regeneration was not calculating correctly in-flight. (./printregen now shows mana regeneration rate)
  • 110% Blademaster Swords now require the correct amount of resources to roll.
  • Line of sight issues when on, or near building footprints has been improved. Casting from walls or buildings, or on building footprints such as a tree of life now work as intended.
  • Siege Assets now correctly stay unprotected after a bane ends.
  • R8 Cities now place as the correct charter type.
  • Leaving group now properly displays a leave group message.
  • Pets are no longer attacked by friendly guards.
  • Joining a guild through an Open Tree by clicking Join Guild in the Tree of Life interface window no longer causes a character disconnect.
  • R8 Titles now correctly stay after a server reset.
  • Noob Island Buffs now correctly remove after leaving the island.

Balance

  • Glass Bow & Glass Crossbow weapon speed has been normalized to align with DPS of other Glass Weapons.

Refactor

  • The way the server calculates skills, abilities and bonuses based on the race selected has been refactored and cleaned up.

Data Site

  • Bane Metrics improved, additional information will be pushed to https://sbemudata.net/ to document bane statistics.

Mines

Mine windows have been adjusted to move low-contested mines into windows that have shown higher amounts of Guild v Guild conflict.

New Mine Windows
1 PM 1 Hour
2 PM 30 Minute
5 PM 1 Hour
6 PM 30 Minute
6 PM 1 Hour
6 PM 1 Hour XPAC
7 PM 1 Hour
8 PM 30 Minute
8 PM 1 Hour
8 PM 1 Hour XPAC
9 PM 30 Minute
9 PM 1 Hour XPAC
10 PM 30 Minute x2
10 PM 1 Hour
10 PM 1 Hour XPAC
11 PM 30 Minute
11 PM 1 Hour