<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.0.0</id>
	<title>Version 1.0.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.0.0"/>
	<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;action=history"/>
	<updated>2026-06-04T12:50:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=31830&amp;oldid=prev</id>
		<title>Rewen at 03:29, 21 September 2017</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=31830&amp;oldid=prev"/>
		<updated>2017-09-21T03:29:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:29, 21 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notes &lt;/del&gt;for [[Shadowbane (Game)|Shadowbane]] v1.0.0, which was launched on March 12{{th}}, 2003.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes &lt;/ins&gt;for [[Shadowbane (Game)|Shadowbane]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;v1.0.0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, which was launched on March 12{{th}}, 2003.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{header|Fixed Stuff}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{header|Fixed Stuff}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can now get feedback regarding population levels for servers when creating new characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can now get feedback regarding population levels for servers when creating new characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=31829&amp;oldid=prev</id>
		<title>Rewen at 03:28, 21 September 2017</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=31829&amp;oldid=prev"/>
		<updated>2017-09-21T03:28:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;amp;diff=31829&amp;amp;oldid=25985&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=25985&amp;oldid=prev</id>
		<title>Rewen at 16:46, 11 October 2014</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=25985&amp;oldid=prev"/>
		<updated>2014-10-11T16:46:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:46, 11 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release Notes for Shadowbane v1.0.0 which was launched on 3/12/2003&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release Notes for Shadowbane v1.0.0 which was launched on 3/12/2003&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Patch History]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fixed Stuff==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fixed Stuff==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=25983&amp;oldid=prev</id>
		<title>Rewen at 16:45, 11 October 2014</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Version_1.0.0&amp;diff=25983&amp;oldid=prev"/>
		<updated>2014-10-11T16:45:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Release Notes for Shadowbane v1.0.0 which was launched on 3/12/2003&lt;br /&gt;
[[Category: Patch History]]&lt;br /&gt;
&lt;br /&gt;
==Fixed Stuff==&lt;br /&gt;
&lt;br /&gt;
* You can now get feedback regarding population levels for servers when creating new characters.&lt;br /&gt;
* Fixed quite a few crashes for both Mac and PC Clients.&lt;br /&gt;
* Reduced the number of trees and other objects in zones that were suddenly overflowing with them due to a recent fix in the terrain object placement system.&lt;br /&gt;
* Fixed a few issues that would cause you to respawn at the ruins when you&amp;#039;re supposed to go to your tree and vice versa.&lt;br /&gt;
* Fixed a bug that would make picking up &amp;quot;decal iconified&amp;quot; items hard to pick up (for example, gold or runestones).&lt;br /&gt;
* All player placed buildings should have proper &amp;quot;construction&amp;quot; phases and automatic upgrade timers.&lt;br /&gt;
* Fixed a bug that could allow guilds with the same name to be created.&lt;br /&gt;
* The login server should now be properly checking to make sure a proposed name isn&amp;#039;t already in use.&lt;br /&gt;
* You should no longer see a particle effect trigger on your current target when summoning a pet.&lt;br /&gt;
* The patch client will now give a proper error if you run out of disk while patching.&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where the recorder would &amp;quot;crash&amp;quot; during playback but leave you in the playback world without exiting.&lt;br /&gt;
* Fixed a number of zone issues regarding building and npc placement.&lt;br /&gt;
* Fixed lots of issues where NPC&amp;#039;s and Mobs weren&amp;#039;t wearing/using the correct equipment (or had equipment missing).&lt;br /&gt;
* Reduced the amount of furniture in lots of buildings.&lt;br /&gt;
* Mage Assassins have a new set of armor unique to this class combo.&lt;br /&gt;
* You should no longer lose your hotkey preferences after changing your video settings.&lt;br /&gt;
* Flyers should now get properly ejected from a building if they run out of stamina or try to land on a building that doesn&amp;#039;t have a platform to allow normal landing.&lt;br /&gt;
* Fixed a number of issues regarding mob dropping the wrong equipment.&lt;br /&gt;
* Fixed a few graphical issues with hairs and beards that were clipping through the characters head.&lt;br /&gt;
&lt;br /&gt;
* Level 1 hirelings will now insist on getting paid.&lt;br /&gt;
* There is now a proper Crusader Trainer in Silverlance.&lt;br /&gt;
* Hireling Buy margins should now be getting properly saved.&lt;br /&gt;
* Fixed a number of bad power icons.&lt;br /&gt;
* Guards should no longer AE each other.&lt;br /&gt;
* Fixed a number of item sounds that didn&amp;#039;t fall off fast enough.&lt;br /&gt;
* Powers that could get negative costs values (due to curves) have been fixed.&lt;br /&gt;
* Fixed charm powers that didn&amp;#039;t have recast timers set on them.&lt;br /&gt;
* You should now be ejected from a safehold&amp;#039;s guild when you reach the max level for that safehold (level 20 for the hamlet safeholds, 35 for the others).&lt;br /&gt;
* You can no longer destroy the &amp;quot;Respawn&amp;quot; dialog box.&lt;br /&gt;
* You can no get to the character creation screen without having selected a starting world.&lt;br /&gt;
&lt;br /&gt;
* Buildings under construction are now less resistant to certain forms of attack.&lt;br /&gt;
* Fixed a number of interiors that had far too many light sources.&lt;br /&gt;
* Creation costs for runes will now be refunded if you apply an upgrade to that rune.&lt;br /&gt;
* Attack will now be calculated using the greater of Strength or Dexterity, instead of just Dexterity.&lt;br /&gt;
* Safemode should now break on movement.&lt;br /&gt;
* When upgrading runes gotten in-game the cost of the old rune will now be refunded.&lt;br /&gt;
* Artillery Captains are now invulnerable and will no longer fight.&lt;br /&gt;
* Weapon Mastery talent runes now have a level requirement of 20.&lt;br /&gt;
* Fixed a bug with Blademaster stamina costs.&lt;br /&gt;
* Weapons that use Focus skills for Mastery (elemental weapons) no longer have elemental damage types&lt;br /&gt;
* Weapons that use Focus skills for Mastery (elemental weapons) now use the correct stats for damage (i.e. Shadow Daggers are now DEX based)&lt;br /&gt;
* Throwing daggers now use DEX for damage.&lt;br /&gt;
* Artillery Captains should no longer have too many Siege Engine production slots (they should have 3).&lt;br /&gt;
&lt;br /&gt;
* Fixed various mouse-over bugs on Race rune effects.&lt;br /&gt;
* Effects mouse-over for DoTs no longer displays damage (it was always showing 0 damage anyway).&lt;br /&gt;
* &amp;#039;Blessed Zeal&amp;#039; should now have the correct skill pre-req.&lt;br /&gt;
* Fixed a bug where the Diseased effect could take stamina recovery below 0.&lt;br /&gt;
* Fury&amp;#039;s &amp;#039;Battle Curse&amp;#039; is now area of effect (as was intended).&lt;br /&gt;
* Fixed a bug that was causing passive defense skills (block, parry, dodge) not to happen often enough, or to happen too often.&lt;br /&gt;
* Rogue and Fighter based trainers can now teach Bow and Crossbow skills.&lt;br /&gt;
* Wizard&amp;#039;s &amp;#039;Chant of Confusion&amp;#039; is now area of effect (as was intended).&lt;br /&gt;
* &amp;#039;Call Lightning&amp;#039; has been fixed (it almost always said &amp;#039;No Valid targets&amp;#039;).&lt;br /&gt;
* Blood Prophet&amp;#039;s &amp;#039;River of Life&amp;#039; description has been clarified.&lt;br /&gt;
* &amp;#039;Whirlwind Attack&amp;#039; should now be working.&lt;br /&gt;
* Discipline trainers should now have dialog text.&lt;br /&gt;
* Safehold vendors will now auto-junk non-magic items instantly, and magic items after a time so that their inventories do not get too crowded.&lt;br /&gt;
* Irekei should now be getting their correct fire resistance.&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the max skill formula that made the order in which a skill was trained versus when attribute points were applied affect the max skill.&lt;br /&gt;
* Fixed a bug that was causing blade trails not to appear for certain weapons.&lt;br /&gt;
* All item enchantment type powers should now work without having to identify the item.&lt;br /&gt;
* Barracks are now the only buildings into which Guard Captains can be slotted.&lt;br /&gt;
* Fixed a bug that was causing Pets to Dodge too often.&lt;br /&gt;
* ItemDrop sounds should now be working on all weapons.&lt;br /&gt;
* Fixed a bug where terrain preferences changed in the settings HUDs weren&amp;#039;t getting saved.&lt;br /&gt;
* When a mob dies, any equipment that is dropped by them will be damaged.&lt;br /&gt;
* Players will now get messages about mobs aggroing or calling for help.&lt;br /&gt;
* It should be easier to hit moving mobs or players with melee weapons now.&lt;br /&gt;
* Fixed an exploit allowing players to get around the deathshroud and item loss on death.&lt;br /&gt;
* If the power fails because of a client/server synch problem, the cost of the power will be reimbursed to the caster.&lt;br /&gt;
* If a mob finds no &amp;quot;helpers&amp;quot; nearby, it will now look for them at it&amp;#039;s home location too.&lt;br /&gt;
&lt;br /&gt;
* The font color for magic items in hireling inventories should be a bit easier to read.&lt;br /&gt;
* Fixed a few issues that could allow spell effects to stick around long after the effect has ended.&lt;br /&gt;
* The Repledge window will now close if you move away from the Runemaster.&lt;br /&gt;
* Siege Engines should no longer block, parry or dodge.&lt;br /&gt;
* The recorder will now stop if you leave the world.&lt;br /&gt;
* Mobs will not continue looking for new targets to get mad at if they are already upset with someone (this should help with BaF&amp;#039;ing mobs bringing extra friends when they happen to run near an uninvolved party).&lt;br /&gt;
* Fixed a problem where names in channel messages had an @World tag when they weren&amp;#039;t supposed to.&lt;br /&gt;
* Pets will now dismiss / break charm if the master goes invisible / hides.&lt;br /&gt;
* Unarmed bonus to damage now working for Irekei and users of the Brawler Trait.&lt;br /&gt;
* Pets that are too far away from their master will be dismissed / break charm.&lt;br /&gt;
* It should now be a bit easier to loot giant sized mobs.&lt;br /&gt;
&lt;br /&gt;
==Tweaked Stuff==&lt;br /&gt;
&lt;br /&gt;
* Combat closing is now defaulted to off. When you attack, you will continue to follow until you begin to cast a power, move somewhere else, or sit down.&lt;br /&gt;
* Increased the effect of focus skill on spell ATR.&lt;br /&gt;
* Weapon using mobiles should now deal damage on par with unarmed mobiles.&lt;br /&gt;
* Tweaked recycle timers on spells; most spells no longer have any recycle time.&lt;br /&gt;
* The Value of magic items has been reduced.&lt;br /&gt;
* When calculating ATR characters now get a bonus for STR or DEX whichever is higher (this used to be just DEX).&lt;br /&gt;
* Stat runes (found after character creation) have been improved.&lt;br /&gt;
* Templars now get Offensive Stance at GM.&lt;br /&gt;
* Benediction and Warding based powers now have focus skill pre-reqs.&lt;br /&gt;
* Made a balance pass on all damage spells for consistency - drains were slightly nerfed, DoTs were improved.&lt;br /&gt;
* Made a balance pass on damage spell costs - they should rank efficiently now.&lt;br /&gt;
* BaF has been toned down (especially at lower levels).&lt;br /&gt;
* Rogues and Fighters now get a little more Stamina.&lt;br /&gt;
* Backstab now has a Sneak pre-req (before Mage-Assassins could get Backstab before they had Sneak).&lt;br /&gt;
* Increased duration on damage absorber spells.&lt;br /&gt;
* &amp;#039;Normal Stance&amp;#039; now casts instantly and will cancel any other Stance.&lt;br /&gt;
* Spell using mobiles now have less health.&lt;br /&gt;
* Reduced chance that magic items will drop on mobiles.&lt;br /&gt;
* Improved talent runes that grant additional Health / Mana / Stamina and recovery bonus.&lt;br /&gt;
* Healing walls should now be more expensive.&lt;br /&gt;
* Tweaked deed costs, upgrade costs, and maintenance fees.&lt;br /&gt;
* Items will now take more permanent damage when repaired.&lt;br /&gt;
* All damage and stun spells should now require a to-hit check.&lt;br /&gt;
* Spell interruption has been removed from all but a handful of spells (teleport, recall, summon, etc.).&lt;br /&gt;
* New (rare) vendors deeds should be dropping as treasure now.&lt;br /&gt;
* Bedrolls have been pulled until they can be fixed (they should not be usable in city zones).&lt;br /&gt;
* Reduced cost on Weapon Mastery runes.&lt;br /&gt;
* Barbarians now get Axe Mastery.&lt;br /&gt;
* Warriors now get Spear Mastery.&lt;br /&gt;
* Tweaked rank at which most classes are awarded stances (this meant a boost for most classes).&lt;br /&gt;
* Re-balanced Damage buffs for most classes (Templars got a boost).&lt;br /&gt;
* The Berserker discipline has been removed (it was not meant to drop).&lt;br /&gt;
* Barbarians can no longer gain the Archer discipline.&lt;br /&gt;
* Bards can now gain the Blade Master discipline.&lt;br /&gt;
* Summoners can now get all their pets again.&lt;br /&gt;
* Increased duration on &amp;#039;Power Block&amp;#039; weapon powers.&lt;br /&gt;
* Vendors should now roll better magic items.&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
* Win98/Me users may want to turn off the software cursor if they are experiencing problems with the cursor blinking or &amp;quot;smears&amp;quot; textures.  You can do this either in the Settings HUD or by editing the ArcanePref.cfg file directly.&lt;br /&gt;
* Graphical errors can occur when Shadowbane is run at the same time as other applications that are set to execute &amp;#039;always on top.&amp;#039;&lt;br /&gt;
* Scrolls are always destroyed, even when the spell fails to go off.&lt;br /&gt;
* You can drop a Bane Circle on a dead TOL or an ancient city zone that has no TOL, though it has no effect.&lt;br /&gt;
* We are still working on intermittent client crashes around certain zones. If you are getting these intermittent crashes you may want to try using the command /meshcache none.&lt;br /&gt;
* You will sometimes get pink overlays on HUDs and text using ATI 9700 cards.&lt;br /&gt;
* To maximize frame rate, set dynamic lighting to low (DYNAMICLIGHTING= 0), and turn off all shadows.&lt;br /&gt;
{{Patch&lt;br /&gt;
|prever=No previous version&lt;br /&gt;
|nextver=Version 1.0.1.2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
</feed>