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	<id>http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Parry</id>
	<title>Parry - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Parry"/>
	<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;action=history"/>
	<updated>2026-06-04T10:19:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=30011&amp;oldid=prev</id>
		<title>Rewen: Redirected page to Passive Defense#Parry</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=30011&amp;oldid=prev"/>
		<updated>2017-09-12T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/index.php/Passive_Defense#Parry&quot; title=&quot;Passive Defense&quot;&gt;Passive Defense#Parry&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:48, 12 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Category:Skills]][[Category:&lt;/del&gt;Passive Defense&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#redirect &lt;/ins&gt;[[Passive Defense&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/ins&gt;Parry]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Parry&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; is one of the three passive defenses. Parry creates the chance for a player to cancel out melee attacks with their own weapon, and being [[stun]]ned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Lore Description ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=23952&amp;oldid=prev</id>
		<title>Aeroch at 21:40, 17 January 2014</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=23952&amp;oldid=prev"/>
		<updated>2014-01-17T21:40:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Skills]][[Category:Passive Defense]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parry&amp;#039;&amp;#039;&amp;#039; is one of the three passive defenses. Parry creates the chance for a player to cancel out melee attacks with their own weapon, and being [[stun]]ned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.&lt;br /&gt;
&lt;br /&gt;
Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.&lt;br /&gt;
== Lore Description ==&lt;br /&gt;
&amp;#039;&amp;#039;The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Aeroch</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=12243&amp;oldid=prev</id>
		<title>212.142.143.116: troccachit</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Parry&amp;diff=12243&amp;oldid=prev"/>
		<updated>2008-01-27T10:22:55Z</updated>

		<summary type="html">&lt;p&gt;troccachit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;vinodom&lt;br /&gt;
[[Category:Skills]][[Category:Passive Defense]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parry&amp;#039;&amp;#039;&amp;#039; is one of the three passive defenses. Parry offers characters a small chance to counter meele attacks with their weapon. Parry chance is increased if one weilds two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] presige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.&lt;br /&gt;
== Lore Description ==&lt;br /&gt;
&amp;#039;&amp;#039;The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>212.142.143.116</name></author>
	</entry>
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