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	<id>http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Oblivion_Graphics</id>
	<title>Oblivion Graphics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Oblivion_Graphics"/>
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	<updated>2026-06-04T13:03:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Oblivion_Graphics&amp;diff=35954&amp;oldid=prev</id>
		<title>Malant: Created page with &quot;&lt;br&gt;REFRESH= -1 &lt;br&gt;FULLSCREEN= FALSE     ([TRUE/FALSE]) &lt;br&gt;SOFTCURSOR= TRUE     ([TRUE/FALSE] TRUE=Software Mouse FALSE=Hardware Mouse) &lt;br&gt;VIEWANGLE= 110.000000           (...&quot;</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Oblivion_Graphics&amp;diff=35954&amp;oldid=prev"/>
		<updated>2019-07-20T15:40:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;REFRESH= -1 &amp;lt;br&amp;gt;FULLSCREEN= FALSE     ([TRUE/FALSE]) &amp;lt;br&amp;gt;SOFTCURSOR= TRUE     ([TRUE/FALSE] TRUE=Software Mouse FALSE=Hardware Mouse) &amp;lt;br&amp;gt;VIEWANGLE= 110.000000           (...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;REFRESH= -1&lt;br /&gt;
&amp;lt;br&amp;gt;FULLSCREEN= FALSE     ([TRUE/FALSE])&lt;br /&gt;
&amp;lt;br&amp;gt;SOFTCURSOR= TRUE     ([TRUE/FALSE] TRUE=Software Mouse FALSE=Hardware Mouse)&lt;br /&gt;
&amp;lt;br&amp;gt;VIEWANGLE= 110.000000           ([Degrees] Horizontal Field of View)&lt;br /&gt;
&amp;lt;br&amp;gt;LOWDETAILTHRESHOLD= 100         ([0-N] Affects when players switch to low LOD. Larger means switch sooner.)&lt;br /&gt;
&amp;lt;br&amp;gt;SNAPTOGRID= 17&lt;br /&gt;
&amp;lt;br&amp;gt;TEXTUREDETAIL= 2         ([0-2] 0=Fastest/Poorest Quality 2=Slowest/Best Quality)&lt;br /&gt;
&amp;lt;br&amp;gt;COMPRESSTEXTURES= TRUE    ([TRUE/FALSE] TRUE=Fastest FALSE=Best Quality)&lt;br /&gt;
&amp;lt;br&amp;gt;REALTIMESHADOWS= 0               ([0-2] 0=None/Fastest 1=Blob 2=Projected/Slowest)&lt;br /&gt;
&amp;lt;br&amp;gt;SHADOWDIST= 0.100000&lt;br /&gt;
&amp;lt;br&amp;gt;CHARACTER_SHADOWS_ON_TERRAIN= TRUE&lt;br /&gt;
&amp;lt;br&amp;gt;CHARACTER_SHADOWS_ON_BUILDINGS= TRUE&lt;br /&gt;
&amp;lt;br&amp;gt;CHARACTER_SHADOWS_ON_TERRAIN_OBJECTS= TRUE&lt;br /&gt;
&amp;lt;br&amp;gt;ENABLETERRAINLOD= TRUE    ([TRUE/FALSE] TRUE=Faster Render FALSE=Faster Terrain Loading)&lt;br /&gt;
&amp;lt;br&amp;gt;USEOCCLUSIONQUERY= TRUE               ([TRUE/FALSE] TRUE=Faster Rendering)&lt;br /&gt;
&amp;lt;br&amp;gt;USEHARDWAREGENERATEMIPMAPS= TRUE      ([TRUE/FALSE] TRUE=Faster Texture Loading)&lt;br /&gt;
&amp;lt;br&amp;gt;USEMESHCACHE= TRUE 4096             ([TRUE/FALSE] [Size in Kb]) ([TRUE/FALSE] TRUE=Faster, size is how much video mem to use for the cache)&lt;br /&gt;
&amp;lt;br&amp;gt;NORMALMAPQUALITY= HIGH              ([NONE/LOW/HIGH] &lt;br /&gt;
&amp;lt;br&amp;gt;SHOWCONFLICTLEVELSONMAP= TRUE&lt;br /&gt;
&amp;lt;br&amp;gt;CRITICAL_FPS= 12.000000&lt;br /&gt;
&amp;lt;br&amp;gt;IDEAL_FPS= 17.000000&lt;br /&gt;
&amp;lt;br&amp;gt;LIGHTING_WEIGHT= 1.000000&lt;br /&gt;
&amp;lt;br&amp;gt;SHADOW_WEIGHT= 1.000000&lt;br /&gt;
&amp;lt;br&amp;gt;VFX_WEIGHT= 1.000000&lt;br /&gt;
&amp;lt;br&amp;gt;SPELL_WEIGHT= 0.900000&lt;br /&gt;
&amp;lt;br&amp;gt;MSG_WEIGHT= 0.700000&lt;br /&gt;
&amp;lt;br&amp;gt;ANIM_LOD_WEIGHT= 0.600000&lt;br /&gt;
&amp;lt;br&amp;gt;MESH_LOD_WEIGHT= 0.600000&lt;br /&gt;
&amp;lt;br&amp;gt;TERRAIN_OBJ_WEIGHT= 1.000000&lt;/div&gt;</summary>
		<author><name>Malant</name></author>
	</entry>
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