<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Damage</id>
	<title>Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morloch.shadowbaneemulator.com/index.php?action=history&amp;feed=atom&amp;title=Damage"/>
	<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;action=history"/>
	<updated>2026-06-04T08:00:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34765&amp;oldid=prev</id>
		<title>Rewen at 22:48, 31 January 2018</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34765&amp;oldid=prev"/>
		<updated>2018-01-31T22:48:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 31 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Crushing]]&#039;&#039;&#039;, caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &#039;Earthquake&#039; and the [[Fury]] spell &#039;Fury of Wind&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Crushing]]&#039;&#039;&#039;, caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &#039;Earthquake&#039; and the [[Fury]] spell &#039;Fury of Wind&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Crushing does 40% damage to buildings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Piercing]]&amp;#039;&amp;#039;&amp;#039;, caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &amp;#039;Grasp of Thorns&amp;#039; and &amp;#039;Hedge of Thorns&amp;#039; and the [[Ranger]] spell &amp;#039;Grasp of Thorns&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Piercing]]&amp;#039;&amp;#039;&amp;#039;, caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &amp;#039;Grasp of Thorns&amp;#039; and &amp;#039;Hedge of Thorns&amp;#039; and the [[Ranger]] spell &amp;#039;Grasp of Thorns&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slashing]]&#039;&#039;&#039;, caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &#039;Fury of the Northmen&#039;, the [[Blademaster]] spell &#039;Whirlwind Attack&#039;, and the [[Blade Weaver]] spell &#039;Blade Dance&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slashing]]&#039;&#039;&#039;, caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &#039;Fury of the Northmen&#039;, the [[Blademaster]] spell &#039;Whirlwind Attack&#039;, and the [[Blade Weaver]] spell &#039;Blade Dance&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Slashing does 15% of normal damage to buildings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Magic Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Magic Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34757&amp;oldid=prev</id>
		<title>Rewen: /* Physical Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34757&amp;oldid=prev"/>
		<updated>2018-01-31T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Physical Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:44, 31 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly all weapons cause physical damage, and nearly all armor offers at least some resistance to it. Physical damage can be further mitigated by common spells such as [[Mage#Shielding|Shielding]] or [[Damage Absorber]]s. These resistances can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces &lt;/del&gt;with common damage exposure weapon powers or by [[Armor Penetration]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly all weapons cause physical damage, and nearly all armor offers at least some resistance to it. Physical damage can be further mitigated by common spells such as [[Mage#Shielding|Shielding]] or [[Damage Absorber]]s. These resistances can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduced &lt;/ins&gt;with common damage exposure weapon powers or by [[Armor Penetration]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34756&amp;oldid=prev</id>
		<title>Rewen: /* Physical Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=34756&amp;oldid=prev"/>
		<updated>2018-01-31T15:43:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Physical Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:43, 31 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat using physical damage is often referred to as &quot;meele&quot; since &lt;/del&gt;all weapons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict one of these three types of &lt;/del&gt;damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few spells may use these also. Physical damage is the most resisted type of damage because &lt;/del&gt;all armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except cloth will offer &lt;/del&gt;some resistance to it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and all mages &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose to train &lt;/del&gt;[[Mage#Shielding|Shielding]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which offers protection from 10&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 to 30 percent of physical &lt;/del&gt;damage. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. &lt;/del&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nearly &lt;/ins&gt;all weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause physical &lt;/ins&gt;damage, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and nearly &lt;/ins&gt;all armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers at least &lt;/ins&gt;some resistance to it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Physical damage &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be further mitigated by common spells such as &lt;/ins&gt;[[Mage#Shielding|Shielding]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or [[Damage Absorber]]s&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These resistances can be reduces with common &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exposure weapon powers or by [[Armor Penetration]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crushing]], caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &#039;Earthquake&#039; and the [[Fury]] spell &#039;Fury of Wind&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Piercing]], caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &#039;Grasp of Thorns&#039; and &#039;Hedge of Thorns&#039; and the [[Ranger]] spell &#039;Grasp of Thorns&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Slashing]], caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &#039;Fury of the Northmen&#039;, the [[Blademaster]] spell &#039;Whirlwind Attack&#039;, and the [[Blade Weaver]] spell &#039;Blade Dance&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Crushing]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &#039;Earthquake&#039; and the [[Fury]] spell &#039;Fury of Wind&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Piercing]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &#039;Grasp of Thorns&#039; and &#039;Hedge of Thorns&#039; and the [[Ranger]] spell &#039;Grasp of Thorns&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Slashing]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &#039;Fury of the Northmen&#039;, the [[Blademaster]] spell &#039;Whirlwind Attack&#039;, and the [[Blade Weaver]] spell &#039;Blade Dance&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Magic Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Magic Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28429&amp;oldid=prev</id>
		<title>Rewen at 22:55, 3 September 2017</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28429&amp;oldid=prev"/>
		<updated>2017-09-03T22:55:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:55, 3 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Siege Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Siege Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Siege damage is a type of damage that may only effect buildings and other structures. The [[Battle Magus]] power [[Battle Magus#Demolishing Spell|Demolishing Spell]] is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff. All pets automatically inflict siege damage when attacking bane stones, but may not damage other structures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Siege damage is a type of damage that may only effect buildings and other structures. The [[Battle Magus]] power [[Battle Magus#Demolishing Spell|Demolishing Spell]] is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff. All pets automatically inflict siege damage when attacking bane stones, but may not damage other structures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Damage Resistance and Vulnerability  ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most types of damage can be resisted or [[debuff]]ed. These values are represented as a flat percentage. To see your character&#039;s current resistances, press &#039;&#039;&#039;Esc&#039;&#039;&#039;, &#039;&#039;&#039;Chartacter Info&#039;&#039;&#039;, then &#039;&#039;&#039;Resistances&#039;&#039;&#039;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== How to Interpret ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resistances found on gear and spells often exclude percent symbol (%). For instance, a spell that offers &quot;&#039;&#039;+50 Fire Resist&#039;&#039;&quot; will increase your resistance to fire by 50%. A fire spell that would have done 100 damage before, will do 50 fire damage after applying the resistance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All [[armor]] (except [[cloth armor]]) offers innate resistance to physical damage. Spell damage resistances are found in [[:Category:Races|racial]] perks, [[Starting Traits|starting traits]], gear (especially [[jewelry]]), and [[spell]]s. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Resistance Cap ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All resistances cap at 75%. However, keeping gear and buffs that offer more than 75% can still be useful. If another player attempts to debuff your resistance, the debuff will subtract from the total amount of resistance regardless of the cap.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039;Example&#039;&#039;&#039;: Player 1 has a total of 100% fire resistance through their gear and buffs. Only 75% of this resistance is taken into account when calculating damage. Player 2 casts a debuff on Player 1 that reduces fire resistance by 20%. Player 1&#039;s new resistance total is &#039;&#039;&#039;still&#039;&#039;&#039; 75% because the 20% debuff took their 100% down to 80%, and Player 1 is still 5% above the cap.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039;Another Example&#039;&#039;&#039;: Player 1 has a total of 100% fire resistance through their gear and buffs. Only 75% of this resistance is taken into account when calculating damage. Player 2 casts a debuff on Player 1 that reduces fire resistance by 50%. Player 1&#039;s new resistance total is 50% because the 50% debuff took their 100% down to 50%, which is below the cap.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28427&amp;oldid=prev</id>
		<title>Rewen: /* Physical Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28427&amp;oldid=prev"/>
		<updated>2017-09-03T22:31:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Physical Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 3 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat using physical damage is often referred to as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mêlée combat &lt;/del&gt;since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat using physical damage is often referred to as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;meele&quot; &lt;/ins&gt;since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crushing]], caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &amp;#039;Earthquake&amp;#039; and the [[Fury]] spell &amp;#039;Fury of Wind&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crushing]], caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &amp;#039;Earthquake&amp;#039; and the [[Fury]] spell &amp;#039;Fury of Wind&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Piercing]], caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &amp;#039;Grasp of Thorns&amp;#039; and &amp;#039;Hedge of Thorns&amp;#039; and the [[Ranger]] spell &amp;#039;Grasp of Thorns&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Piercing]], caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &amp;#039;Grasp of Thorns&amp;#039; and &amp;#039;Hedge of Thorns&amp;#039; and the [[Ranger]] spell &amp;#039;Grasp of Thorns&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28426&amp;oldid=prev</id>
		<title>Rewen: /* Power Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28426&amp;oldid=prev"/>
		<updated>2017-09-03T22:28:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Power Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 3 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Slashing]], caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &amp;#039;Fury of the Northmen&amp;#039;, the [[Blademaster]] spell &amp;#039;Whirlwind Attack&amp;#039;, and the [[Blade Weaver]] spell &amp;#039;Blade Dance&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Slashing]], caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &amp;#039;Fury of the Northmen&amp;#039;, the [[Blademaster]] spell &amp;#039;Whirlwind Attack&amp;#039;, and the [[Blade Weaver]] spell &amp;#039;Blade Dance&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic &lt;/ins&gt;Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power damage is caused mostly by spells cast by the player. With the widest range of varying types, aside from the Mage&amp;#039;s Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power damage is caused mostly by spells cast by the player. With the widest range of varying types, aside from the Mage&amp;#039;s Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Bleeding&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; is a low-damage DoT caused by weapon powers.  &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039; The third tier bleeding proc is &amp;quot;of Cuts&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Bleeding&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; is a low-damage DoT caused by weapon powers.  &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039; The third tier bleeding proc is &amp;quot;of Cuts&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28425&amp;oldid=prev</id>
		<title>Rewen: /* Direct Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28425&amp;oldid=prev"/>
		<updated>2017-09-03T22:28:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Direct Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 3 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; refers to a negative modification to a player&amp;#039;s [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; refers to a negative modification to a player&amp;#039;s [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Direct Damage ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Direct damage is damage that bypasses fortitudes and will do the same amount of damage whether the player is sitting or not. All [[drain]]s and [[proc]]s are direct damage. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Physical Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28424&amp;oldid=prev</id>
		<title>Rewen: /* Power Damage */</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=28424&amp;oldid=prev"/>
		<updated>2017-09-03T22:27:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Power Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:27, 3 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;Cold&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or the [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is &amp;quot;of the Frykka&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;Cold&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or the [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is &amp;quot;of the Frykka&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fire&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel&amp;#039;s Judgment|Uvoriel&amp;#039;s Judgment]], [[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn&amp;#039;s Wrath|Saint Malorn&amp;#039;s Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is &amp;quot;of Fire&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fire&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel&amp;#039;s Judgment|Uvoriel&amp;#039;s Judgment]], [[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn&amp;#039;s Wrath|Saint Malorn&amp;#039;s Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is &amp;quot;of Fire&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&amp;lt;font color=&quot;brown&quot;&amp;gt;Disease&amp;lt;/font&amp;gt;&#039;&#039;&#039; is a rare type of damage that cannot be resisted. The [[Healer]]&#039;s [[Healer#Contagion|Contagion]] causes this type of damage. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&amp;lt;font color=&quot;orange&quot;&amp;gt;Drain&amp;lt;/font&amp;gt;&#039;&#039;&#039; is technically not a damage type, but the damage caused by drain spells is unique because it cannot be resisted by any means, and transfers a percentage of damage dealt as a heal to the caster. An example is the [[Doomsayer]]&#039;s [[Doomsayer#Unleash Blight|Unleash Blight]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Healing&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; resistance determines the amount you are healed. &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Healing&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; resistance determines the amount you are healed. &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;Holy&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius&amp;#039; Fist|Darius&amp;#039; Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne&amp;#039;s Ire|Saint Lorne&amp;#039;s Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is &amp;quot;of Truth&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;Holy&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius&amp;#039; Fist|Darius&amp;#039; Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne&amp;#039;s Ire|Saint Lorne&amp;#039;s Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is &amp;quot;of Truth&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=27685&amp;oldid=prev</id>
		<title>Rewen at 17:27, 29 August 2017</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Damage&amp;diff=27685&amp;oldid=prev"/>
		<updated>2017-08-29T17:27:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; refers to a negative modification to a player&amp;#039;s [[health]], [[stamina]], or [[mana]]. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a [[group]] member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
=== Direct Damage ===&lt;br /&gt;
Direct damage is damage that bypasses fortitudes and will do the same amount of damage whether the player is sitting or not. All [[drain]]s and [[proc]]s are direct damage. &lt;br /&gt;
=== Physical Damage ===&lt;br /&gt;
Combat using physical damage is often referred to as mêlée combat since all weapons inflict one of these three types of damage; however, a few spells may use these also. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages can choose to train [[Mage#Shielding|Shielding]], which offers protection from 10.25 to 30 percent of physical damage. Also, some classes receive a damage absorber, which will cap off physical resistances for a short period of time. There are three physical damage types:&lt;br /&gt;
*[[Crushing]], caused by hammers, staffs, or unarmed weapons as well as the [[Druid]] spell &amp;#039;Earthquake&amp;#039; and the [[Fury]] spell &amp;#039;Fury of Wind&amp;#039;&lt;br /&gt;
*[[Piercing]], caused by spears, bows, crossbows, daggers, and some types of axe weapons as well as the [[Druid]] spells &amp;#039;Grasp of Thorns&amp;#039; and &amp;#039;Hedge of Thorns&amp;#039; and the [[Ranger]] spell &amp;#039;Grasp of Thorns&amp;#039;&lt;br /&gt;
*[[Slashing]], caused by swords, pole arms, or most axes as well as the [[Berserker]] spell &amp;#039;Fury of the Northmen&amp;#039;, the [[Blademaster]] spell &amp;#039;Whirlwind Attack&amp;#039;, and the [[Blade Weaver]] spell &amp;#039;Blade Dance&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Power Damage ===&lt;br /&gt;
Power damage is caused mostly by spells cast by the player. With the widest range of varying types, aside from the Mage&amp;#039;s Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Bleeding&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; is a low-damage DoT caused by weapon powers.  &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039; The third tier bleeding proc is &amp;quot;of Cuts&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;Cold&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage may be caused by [[Assassin#Shadow Bolt|Shadow Bolt]], [[Channeler#Hoarfrost|Hoarfrost]], [[Channeler#Ice Bolt|Ice Bolt]], [[Channeler#Blizzard|Blizzard]], [[Fury#Fury of Ice|Fury of Ice]], or the [[Shroudborne#Chill of the Grave|Chill of the Grave]]. The third tier cold damage proc is &amp;quot;of the Frykka&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fire&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Mage#Blood Boil|Blood Boil]], [[Channeler#Ignite|Ignite]], [[Channeler#Incendiary Blast|Incendiary Blast]], [[Channeler#Fire Bolt|Fire Bolt]], [[Confessor#Uvoriel&amp;#039;s Judgment|Uvoriel&amp;#039;s Judgment]], [[Confessor#Brand the Wicked|Brand the Wicked]], [[Confessor#Saint Malorn&amp;#039;s Wrath|Saint Malorn&amp;#039;s Wrath]], and [[Templar#Cleansing Flame|Cleansing Flame]]. The third tier fire proc is &amp;quot;of Fire&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Healing&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; resistance determines the amount you are healed. &amp;#039;&amp;#039;This resistance is not displayed in the resistances window.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;Holy&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Crusader#Censure|Censure]], [[Crusader#Darius&amp;#039; Fist|Darius&amp;#039; Fist]], [[Nightstalker#Fling Holy Water|Fling Holy Water]], [[Nightstalker#Put to the Torch|Put to the Torch]], [[Prelate#Smite the Dead|Smite the Dead]], [[Prelate#Saint Lorne&amp;#039;s Ire|Saint Lorne&amp;#039;s Ire]], [[Sentinel#Divine Word of Binding|Divine Word of Binding]], and [[Sentinel#Righteous Word of Binding|Righteous Word of Binding]]. The third tier holy proc is &amp;quot;of Truth&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Lightning&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Channeler#Electrocute|Electrocute]], [[Channeler#Lightning Bolt|Lightning Bolt]], [[Channeler#Call Lightning|Call Lightning (Channeler)]], [[Druid#Call Lightning|Call Lightning (Druid)]], [[Fury#Call the Sky&amp;#039;s Fury|Call the Sky&amp;#039;s Fury]], and [[Fury#CallStorm|Call Storm]]. The third tier lightning proc is &amp;quot;of Thunderbolts&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;Magic&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Mage#Mage Bolt|Mage Bolt]], [[Mage#Lesser Mage Bolt|Lesser Mage Bolt]], [[Bard#Dread Dissonance|Dread Dissonance]], [[Bard#Pallando&amp;#039;s Pernicious Puns|Pallando&amp;#039;s Pernicious Puns]], [[Wizard#Mystic Bolt|Mystic Bolt]], and [[Wizard#Sign of Sorthoth|Sign of Sorthoth]]. The third tier proc for magic damage is &amp;quot;of the Fey&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;DarkOrchid&amp;quot;&amp;gt;Mental&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Warlock#Mind Strike|Mind Strike]] and [[Warlock#Psychic Shout|Psychic Shout]]. The third tier mental proc is &amp;quot;of the Mentalist&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Poison&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Assassin#Steal Breath|Steal Breath]], [[Confessor#Purgation|Purgation]], [[Druid#Blight|Blight]], and [[Fury#Inflict Poison|Inflict Poison]]. The third tier poison proc is &amp;quot;of the Fang&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=&amp;quot;indigo&amp;quot;&amp;gt;Unholy&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; damage is caused by [[Necromancer#Unholy Blast|Unholy Blast]] and [[Necromancer#Unholy Storm|Unholy Storm]]. The third tier unholy proc is &amp;quot;of Oblivion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Siege Damage ===&lt;br /&gt;
Siege damage is a type of damage that may only effect buildings and other structures. The [[Battle Magus]] power [[Battle Magus#Demolishing Spell|Demolishing Spell]] is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff. All pets automatically inflict siege damage when attacking bane stones, but may not damage other structures.&lt;/div&gt;</summary>
		<author><name>Rewen</name></author>
	</entry>
</feed>