http://morloch.shadowbaneemulator.com/api.php?action=feedcontributions&user=Najwalaylah&feedformat=atomMorloch Wiki - User contributions [en]2024-03-29T07:26:34ZUser contributionsMediaWiki 1.30.0http://morloch.shadowbaneemulator.com/index.php?title=User:Najwalaylah&diff=15018User:Najwalaylah2009-01-12T00:32:14Z<p>Najwalaylah: </p>
<hr />
<div>__TOC__<br />
== Who? ==<br />
'''Najwalaylah''' is a former Mourning player who has been dotting t's and crossing her eyes since 2003.<br />
<br />
In a recent interview, she stated, "I believe Darkfall is this year's Shadowbane."<br />
==How To==<br />
* You can force a TOC (Table of Contents) to appear on a page before the creation of one is automatically triggered by a minimum number of <code><nowiki>== Headings ==</nowiki></code> by inserting the code <code><nowiki>__TOC__</nowiki></code>. It will be left-aligned, by default.<br />
* To completely remove the TOC from a page, use: <code><nowiki>__NOTOC__</nowiki></code>.<br />
* There is a template (one the Editorial We don't have at this time) that will allow for a right-aligned TOC that floats next to text, but the latter layout is almost never used in Wiki articles unless the TOC is very long (over 15 entries) and an information box is not occupying the top-right corner of said article.<br />
==Wish List==<br />
(Currently empty.)<br />
<br />
==Pet Peeves==<br />
(''Attention Conservation Notice'': Don't worry about peeving me or anyone, or about where your apostrophes go. Just write what you know and let those who don't (like me) worry about the proofreading. The information below is only for those times when a grammarian isn't available.)<br />
<br />
I have a police evidence locker full of '''apostrophes''' I have confiscated from people who think that every instance of the letters ''i, t, s'' must have one.<br />
<br />
The only people who make me fear more for the happy future of the Human Race as a sentient species are the people who '''never''' put an apostrophe in "its".<br />
<br />
It's really simple. <br />
*'''It is'''. If it is "it is", it gets its apostrophe. <br />
<br />
*If it's just the possessive form of "it" (as above), it isn't entitled to one.<br />
<br />
*If it's "it has", then we may safely write "If it's got an apostrophe, that's okay".<br />
<br />
''/groan''<br />
<br />
I am not a grammar Nazi. I am... a grammar '''Confessor'''. (For grammar, read also "spelling", "punctuation", "usage"...)<br />
:''"'''Nuh kry'blava kham khala tha'l, sa qhat Nkurakarin vraji qhe bhaka'khan khal'iq.'''"''<br />
::("My sacred task is to burn them all, so that the [[The Dragon|Dragon]] may know the worthy by the flames.")<br />
<br />
== References ==<br />
<references/></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=User:Najwalaylah&diff=15017User:Najwalaylah2009-01-12T00:31:28Z<p>Najwalaylah: </p>
<hr />
<div>__TOC__<br />
== Who? ==<br />
'''Najwalaylah''' is a former Mourning player who has been dotting t's and crossing her eyes since 2003.<br />
<br />
In a recent interview, she stated, "I believe Darkfall is this year's Shadowbane."<br />
==How To==<br />
* You can force a TOC (Table of Contents) to appear on a page before the creation of one is automatically triggered by a minimum number of <code><nowiki>== Headings ==</nowiki></code> by inserting the code <code><nowiki>__TOC__</nowiki></code>. It will be left-aligned, by default.<br />
* To completely remove the TOC from a page, use: <code><nowiki>__NOTOC__</nowiki></code>.<br />
* There is a template (one the Editorial We don't have at this time) that will allow for a right-aligned TOC that floats next to text, but the latter layout is almost never used in Wiki articles unless the TOC is very long (over 15 entries) and an information box is not occupying the top-right corner of said article.<br />
==Wish List==<br />
(Currently empty.)<br />
<br />
==Pet Peeves==<br />
(''Attention Conservation Notice'': Don't worry about peeving me or anyone, or about where your apostrophes go. Just write what you know and let those who don't (like me) worry about the proofreading. The information below is only for those times when a grammarian isn't available.)<br />
<br />
I have a police evidence locker full of '''apostrophes''' I have confiscated from people who think that every instance of the letters ''i, t, s'' must have one.<br />
<br />
The only people who make me fear more for the happy future of the Human Race as a sentient species are the people who '''never''' put an apostrophe in "its".<br />
<br />
It's really simple. <br />
*'''It is'''. If it is "it is", it get gets its apostrophe. <br />
<br />
*If it's just the possessive form of "it" (as above), it isn't entitled to one.<br />
<br />
*If it's "it has", then we may safely write "If it's got an apostrophe, that's okay".<br />
<br />
''/groan''<br />
<br />
I am not a grammar Nazi. I am... a grammar '''Confessor'''. (For grammar, read also "spelling", "punctuation", "usage"...)<br />
:''"'''Nuh kry'blava kham khala tha'l, sa qhat Nkurakarin vraji qhe bhaka'khan khal'iq.'''"''<br />
::("My sacred task is to burn them all, so that the [[The Dragon|Dragon]] may know the worthy by the flames.")<br />
<br />
== References ==<br />
<references/></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=User:Najwalaylah&diff=15016User:Najwalaylah2009-01-12T00:29:54Z<p>Najwalaylah: </p>
<hr />
<div>__TOC__<br />
== Who? ==<br />
'''Najwalaylah''' is a former Mourning player who has been dotting t's and crossing her eyes since 2003.<br />
<br />
In a recent interview, she stated, "I believe Darkfall is this year's Shadowbane."<br />
==How To==<br />
* You can force a TOC (Table of Contents) to appear on a page before the creation of one is automatically triggered by a minimum number of <code><nowiki>== Headings ==</nowiki></code> by inserting the code <code><nowiki>__TOC__</nowiki></code>. It will be left-aligned, by default.<br />
* To completely remove the TOC from a page, use: <code><nowiki>__NOTOC__</nowiki></code>.<br />
* There is a template (one the Editorial We don't have at this time) that will allow for a right-aligned TOC that floats next to text, but the latter layout is almost never used in Wiki articles unless the TOC is very long (over 15 entries) and an information box is not occupying the top-right corner of said article.<br />
==Wish List==<br />
I wish footnotes (under "'''References'''", below-- and please feel free to examine the code) worked. I think it's up to [[Halethrain]] to install something, first, before they will (as formatted in this page).<br />
<br />
==Pet Peeves==<br />
(''Attention Conservation Notice'': Don't worry about peeving me or anyone, or about where your apostrophes go. Just write what you know and let those who don't (like me) worry about the proofreading. The information below is only for those times when a grammarian isn't available.)<br />
<br />
I have a police evidence locker full of '''apostrophes''' I have confiscated from people who think that every instance of the letters ''i, t, s'' must have one.<br />
<br />
The only people who make me fear more for the happy future of the Human Race as a sentient species are the people who '''never''' put an apostrophe in "its".<br />
<br />
It's really simple. <br />
*'''It is'''. If it is "it is", it get gets its apostrophe. <br />
<br />
*If it's just the possessive form of "it" (as above), it isn't entitled to one.<br />
<br />
*If it's "it has", then we may safely write "If it's got an apostrophe, that's okay".<br />
<br />
''/groan''<br />
<br />
I am not a grammar Nazi. I am... a grammar '''Confessor'''. (For grammar, read also "spelling", "punctuation", "usage"...)<br />
:''"'''Nuh kry'blava kham khala tha'l, sa qhat Nkurakarin vraji qhe bhaka'khan khal'iq.'''"''<br />
::("My sacred task is to burn them all, so that the [[The Dragon|Dragon]] may know the worthy by the flames.")<br />
<br />
== References ==<br />
<references/></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Talk:Patch_24.3&diff=15015Talk:Patch 24.32009-01-11T18:53:27Z<p>Najwalaylah: </p>
<hr />
<div>== Explanations ==<br />
=== Xanther on /Path Removal ===<br />
"The /path command allows players to get into objects and assets that were never meant to be passed through. Players have exploited this for quite a long time. Unfortunately, making changes to any of the art has proven to be one of the most daunting tasks when developing Shadowbane further. Instead, we've resorted to having to pull features like /path from the game to disallow players to exploit the bad side of this command.<br /><br />
<br />
It's not something we wanted to do, as it is very useful when trying to navigate through zones that have trees and other collidable objects, but we really didn't have much of a choice. I'd prefer the minor nuisance over a possible exploit. Thus we made the decision to remove /path."<br /><br />
-- According to Xanther [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sb_discuss&Number=3407026&page=0&view=collapsed&sb=5&o=186&fpart=3&vc=1]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15014Patch 24.32009-01-11T18:30:24Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
*The snare component has been removed from "The All-Father's Shield" power.<br />
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
*"Darius' Fist" duration reduced to 30 seconds<br />
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
*Self Only % Damage Shield<br />
*Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
*"Draw Nature's Fury" recast time increased to 10 seconds<br />
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Ice Fury" recast time increased to 10 seconds<br />
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
*"Shadow of Doom" recast increased to 30.0 seconds<br />
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Death" cast time reduced to 1.5 seconds<br />
*"Shadow of Death" recast time increased to 10 seconds<br />
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
*Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
**Requires Liturgy ( 70 )<br />
<br />
**Granted: Level 35<br />
**Power Rank: 0<br />
**Focus Skill: Liturgy<br />
**Mana Cost: 64<br />
**Casting Time: 5.0 seconds<br />
**Recycle Time: 0.0 seconds<br />
**Generates Hate: Moderate<br />
**Requires Hit Roll: Yes<br />
**Target and Range: 100<br />
<br />
**Does damage over time (Every 5 seconds):<br />
***Duration: 30 seconds<br />
**Stackability: Can be stacked with any spell other than itself.<br />
**Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
**Flagged as 'Holy' damage<br />
<br />
**Apply Effect(s):<br />
***Duration: 30 seconds<br />
***Stackability: Can be stacked with any spell other than itself.<br />
***Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
***Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
***Dispel Tags: DeBuff, Effect<br />
<br />
**Direct Damage<br />
***Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
***Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
*"Blessed Alacrity" duration increased to 10800 seconds<br />
*"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
*Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
*"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
*Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
*"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
*"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
*Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
*Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
*Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
*Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
*Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
*"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
*Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
*"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
*"Shatter Will" cast time reduced to 1.5 seconds<br />
*"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
*Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
*Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
*"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
*"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
*"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
*"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
*"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
*Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
*Removed +10 Sword Skill on the Blade Master rune<br />
*Added +15 Sword Skill on all Blade Master 100% Swords<br />
*Added +20 Sword Skill on all Blade Master 110% Swords<br />
*Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
*Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
*Removed the Archmage restriction<br />
*Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
*"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
*"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
*"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
*"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
*"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
*"Infection" will no longer dispel mana recovery buffs<br />
*"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
*"Plague" will now scale from -15% to -75% PR0 to PR20<br />
*"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
*Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
*"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Ardan's Shroud" cast time increased to 1.5 seconds<br />
*"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
*The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
*Removed "Storm Calling" focus line<br />
*"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
*"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
*"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
*"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
*Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
*A New focus line granted to Sun Dancers called "Sun Dancing"<br />
**Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
*Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
*"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
*"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
*Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
*Increased weapon power ranges from 10 to 15.<br />
*Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== WEAPONS ===<br />
==== Swords ====<br />
*"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
*"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
*"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
*"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
*"Headsman Sword" renamed to "Great Holy Blade"<br />
*Added "Assassin" to the Master of Swords rune<br />
==== Hammer ====<br />
*"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
*"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
*"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
*"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
==== Dagger ====<br />
*"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
*"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
*Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
==== Unarmed Combat ====<br />
*"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
*"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
*Combined the various icons on the following effects / debuffs into one effect icon:<br />
**Silence<br />
**Aura of Silence<br />
**Enfeeblement<br />
**Weakening<br />
**Pious Word of Binding<br />
**Blessed Word of Binding<br />
**Dull the Mind<br />
**Dull the Body<br />
=== CRAFTING ===<br />
*Trueforged and several lesser prefixes were removed<br />
*Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
**Beast Hide is now rollable on all armor types<br />
*Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
*Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
*Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
*Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
**Truewoven is now rollable on all armortypes<br />
*Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
*Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
*Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
*Bardic Light Armor has been adjusted to match the stats on other class armor<br />
*Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
*Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
*Fixed Double Crossbow to be 110% instead of 100%<br />
*Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
*Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
*Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Sentinel&diff=15013Sentinel2009-01-11T18:28:47Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Classes]]<br />
[[Image:Sentinel.png|right|Sentinel wearing Sentinel Plate Armor]]<br />
== ''The Scourge of Chaos'' ==<br />
''"Hail to thee! Dire times are at hand! The forces of Chaos stir, and all the fragments of Aerynth are threatened! Will you aid us in this dire fight? Come take up the mantle of a Sentinel and join our order, and your strength shall help save our world!"''<br />
<br />
''Nearly 1300 years ago the Chaos Gate was flung wide, and the endless legions of Chaos invaded Aerynth. For nearly a century the Children of the Gods stood in a Grand Alliance against them, but no mortal power could turn the demonic tide. The War of the Scourge ravaged entire regions, shattered kingdoms, and eradicated entire peoples. When the hour seemed darkest, the All-Father Himself intervened, and took the field at the head of His host of Archons. The All-Father led His children in a great invasion of the Pit of Chaos, and finally Hedrusiel, Archon of Strength, closed the dark Gate though all the Hosts of the Pit strove against him.''<br />
<br />
'''Read more [[Sentinel Lore]]'''.<br />
<br />
== Class Information ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
| '''Weapon Specializations'''<br />
''Level 15'': granted [[Axe Mastery]] (Axe Skill 50)<br><br />
''Level 15'': granted [[Great Axe Mastery]] (Axe Skill 50)<br><br />
''Level 15'': granted [[Great Hammer Mastery]] (Hammer Skill 50)<br><br />
''Level 15'': granted [[Hammer Mastery]] (Hammer Skill 50)<br><br />
''Level 15'': granted [[Sword Mastery]] (Sword Skill 50)<br><br />
<br />
|- <br />
| '''Other Skills'''<br />
''Level 1'': granted [[Abjuration]]<br><br />
''Level 15'': granted [[Wear Armor, Heavy]]<br><br />
|}<br />
<br />
'''Base Classes'''<br> [[Fighter]]<br />
<br />
'''Available Races'''<br> [[Aelfborn]], [[Centaur]], [[Dwarf]], [[Elf]], [[Half Giant]], [[Human]]<br />
<br />
'''Available Disciplines'''<br>[[Artillerist]], [[Blade Master]], [[Blade Weaver]], [[Bounty Hunter]], [[Commander]], [[Forge Master]], [[Giant Killer]], [[Huntsman]], [[Knight]], [[Prospector]], [[Rune Caster]], [[Sapper]], [[Undead Hunter]], [[Wyrmslayer]] <br />
<br />
'''Primary Attributes'''<br><br />
[[Health Bonus]]: 60<br><br />
[[Mana Bonus]]: 16<br><br />
[[Stamina Bonus]]: 0<br />
== Class Weapons ==<br />
List of weapons with [[Abjuration]] as their mastery:<br />
*'''Sentinel's Hammer''', a 100% [[hammer]].<br />
*'''Righteous Hammer''', a 2H 100% [[hammer]].<br />
<br />
== Powers and Abilities ==<br />
=== Word of Binding ===<br />
''"Area of Effect Strength Debuff Chant"''<br><br />
''Requires Abjuration (15)''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 21.5 to 80 (at ranks 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Strength Adjustment: -11 to -50 (from rank 1 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Litany of Hedrusiel ===<br />
''"Group Strength Buff and Stamina Regeneration"''<br><br />
''Requires Abjuration (15)''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 21 to 60 (from ranks 1 to 40)<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 0 Seconds<br><br />
'''Requirements''': Must not be moving.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br><br />
'''Duration''': 930 to 1700 seconds (from ranks 1 to 40)<br><br />
'''Effects''':<br />
*Strength Adjustment: + 10.5 to 30 (from rank 1 to 40)<br />
*Stamina Regeneration Adjustment: +5% to +15% (from rank 1 to 40)<br />
*Stack Category: StackableAttrSTRBuff<br />
*Stack Rank: 0 ''(ie. Will not stack with [[Huntresses#Phaedra's Fury|Phaedra's Fury]])<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Pious Word of Binding ===<br />
''"Area of Effect Defense Debuff Chant (0 Range)"''<br><br />
''Requires Abjuration (38)''<br />
<br />
'''Granted''': Level 18<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 25 to 55 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Defense Penalty: -25 to -100.2 (from power rank 0 to 40)<br />
*Stack Category: DefenseDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Blessed Word of Binding ===<br />
''"Area of Effect Dexterity Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (34)''<br />
<br />
'''Granted''': Level 15<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 22 to 82 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Dexterity Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Righteous Word of Binding ===<br />
''"Area of Effect Holy Damage (0 Range)"''<br><br />
''requires Abjuration Skill (42)''<br />
<br />
'''Granted''': Level 20<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 30 to 40 (from rank 1 to 40)<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 10 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': Yes<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (32 units)<br><br />
'''Effects''':<br><br />
*Health Damage: 15- 45 to 25- 74 points (from rank 0 to 40) points of Health<br />
*Flagged as 'Holy' damage<br />
<br />
--------------------------------------------------------------------------------<br />
=== Sacred Word of Binding ===<br />
''"Area of Effect Attack Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (54)'' <br />
<br />
'''Granted''': Level 25<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 30 to 60 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Attack Penalty: -25 to -100.2 (from power rank 0 to 40)<br />
*Stack Category: AttackDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Holy Word of Binding === <br />
''"Area of Effect Holy Resistance Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (67)''<br />
<br />
'''Granted''': Level 30<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 35 to 65 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Holy Resistance: -10 to -50 (from rank 0 to 40))<br />
*Stack Category: ResistanceDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Sentinel's Charge ===<br />
''"Personal Movement Buff and Deferred Single Target Snare"''<br><br />
''requires Abjuration Skill (78)''<br />
<br />
'''Granted''': Level 35<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Stamina Cost''': 40 (from rank 1 to 40)<br><br />
'''Casting Time''': 2 Seconds<br><br />
'''Recycle Time''': 300 Seconds<br><br />
'''Requirements''': None<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Self/No Target<br><br />
'''Effects''':<br><br />
*Movement Rate: + 35% to 65% (from power rank 0 to 40)<br />
*On Next Combat Swing Apply Power:<br />
**Movement Rate: -11% to -60% (from power rank 0 to 40)<br><br />
**Duration: :22 to :30 seconds (at power ranks 20 to 40)<br />
**Stack Category: Snare<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Exalted Word of Binding === <br />
''"Area of Effect Snare and Mana Drain"''<br><br />
''requires Abjuration Skill (84)''<br />
<br />
'''Granted''': Level 40<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 60 to 70 (from rank 1 to 40)<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 30 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Monsters or Players (120 Units) -- Spherical Area of Effect)<br><br />
'''Effects''':<br><br />
*Removes effect with "Flight" dispel tag.<br />
*Movement Rate: -11% to -60% (from power rank 0 to 40)<br><br />
**Stack Category: Snare<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Transfers 10 to 15.2 (From rank 0 to 40) mana from targets at a conversion efficiency of 40% to 100% (From rank 0 to 40) to caster.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Archonic Word of Binding ===<br />
''"Area of Effect Intelligence and Spirit Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (96)''<br />
<br />
'''Granted''': Level 45<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 55 to 75 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Intelligence Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Spirit Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Divine Word of Binding ===<br />
''"Area of Effect Holy Damage (0 Range)"''<br />
''Affects all in range, including caster!''<br><br />
''requires Abjuration (115) , Righteous Word of Binding Power (20)''<br />
<br />
'''Granted''': Level 50<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 130<br><br />
'''Casting Time''': 6 Seconds<br><br />
'''Recycle Time''': 1200 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': Yes<br><br />
'''Group Friendly''': No<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (40 units)<br><br />
'''Effects''':<br><br />
*Health Damage: 65- 210 to 86- 277 points (from power rank 0 to 40) points of Health<br />
*Flagged as 'Holy' damage<br />
<br />
--------------------------------------------------------------------------------<br />
=== Dangiriel's Might ===<br />
''"Personal Damage Buff"''<br><br />
''Requires Abjuration (18)''<br><br />
<br />
'''Granted''': Level 12<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 15<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 0 Seconds<br><br />
'''Requirements''': Must not be moving.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br><br />
'''Duration''': 300 to 900 seconds (from ranks 1 to 40)<br><br />
'''Effects''':<br />
*Damage Dealt: + 10% to 50% (from power rank 0 to 40)<br />
**Stack Category: DamageModifierBuff<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Power Damage: + 10% to 50% (from power rank 0 to 40)<br />
**Stack Category: PowerDamageModifierBuff<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Challenge ===<br />
''"Single-target Taunt"''<br><br />
''Player-versus-Enviroment Only''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 5<br><br />
'''Casting Time''': 0.0 Seconds<br><br />
'''Recycle Time''': 15.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': 120 Unit(s)<br><br />
'''Duration''': N/A<br />
<br />
== Stances ==<br />
'''[[Stances|All Stances]]'''<br><br />
''Granted'': Level 15<br><br />
''Casting Time'': 0[[Stance Info|*]]<br><br />
''Recycle Time'': 30 seconds<br><br />
<br />
'''Defensive Stance'''<br><br />
*'''Granted Rank''': 20 (Journeyman)<br><br />
'''Offensive Stance'''<br><br />
*'''Granted Rank''': 35 (Expert)<br><br />
'''Precise Stance'''<br><br />
*'''Granted Rank''': 20 (Journeyman)<br><br />
'''[[Stances#Sentinel|Sentinel Stance Details]]'''<br><br><br />
<br />
== Weapon Powers ==<br />
'''[[Bow|Archery]] Powers''': 0 (Sentinels cannot take the archer rune.)<br /><br />
'''[[Axe]] Powers''': 20<br /><br />
'''[[Axe|Axe Mastery]] Powers''': 20<br /><br />
'''[[Axe|Great Axe Mastery]] Powers''': 20<br /><br />
'''[[Blade Master|Blademaster Mastery]] Powers''': 15<br /><br />
'''[[Blade Weaver|Bladeweaving Mastery]] Powers''': 10<br /><br />
'''[[Bow]] Powers''': 10<br /><br />
'''[[Crossbow]] Powers''': 10<br /><br />
'''[[Dagger]] Powers''': 10<br /><br />
'''[[Hammer]] Powers''': 30<br /><br />
'''[[Hammer|Hammer Mastery]] Powers''': 30<br /><br />
'''[[Hammer|Great Hammer Mastery]] Powers''': 30<br /><br />
'''[[Pole Arm]] Powers''': 10<br /><br />
'''[[Spear]] Powers''': 10<br /><br />
'''[[Sword]] Powers''': 20<br /><br />
'''[[Throwing]] Powers''': 0 (Sentinels cannot take the throwing rune.)<br /><br />
<br />
== See Also ==<br />
*[[Sentinel Templates]]<br />
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_sentinel Official Sentinel Forum]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Sentinel&diff=15012Sentinel2009-01-11T18:26:48Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Classes]]<br />
[[Image:Sentinel.png|right|Sentinel wearing Sentinel Plate Armor]]<br />
== ''The Scourge of Chaos'' ==<br />
''"Hail to thee! Dire times are at hand! The forces of Chaos stir, and all the fragments of Aerynth are threatened! Will you aid us in this dire fight? Come take up the mantle of a Sentinel and join our order, and your strength shall help save our world!"''<br />
<br />
''Nearly 1300 years ago the Chaos Gate was flung wide, and the endless legions of Chaos invaded Aerynth. For nearly a century the Children of the Gods stood in a Grand Alliance against them, but no mortal power could turn the demonic tide. The War of the Scourge ravaged entire regions, shattered kingdoms, and eradicated entire peoples. When the hour seemed darkest, the All-Father Himself intervened, and took the field at the head of His host of Archons. The All-Father led His children in a great invasion of the Pit of Chaos, and finally Hedrusiel, Archon of Strength, closed the dark Gate though all the Hosts of the Pit strove against him.''<br />
<br />
'''Read more [[Sentinel Lore]]'''.<br />
<br />
== Class Information ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
| '''Weapon Specializations'''<br />
''Level 15'': granted [[Axe Mastery]] (Axe Skill 50)<br><br />
''Level 15'': granted [[Great Axe Mastery]] (Axe Skill 50)<br><br />
''Level 15'': granted [[Great Hammer Mastery]] (Hammer Skill 50)<br><br />
''Level 15'': granted [[Hammer Mastery]] (Hammer Skill 50)<br><br />
''Level 15'': granted [[Sword Mastery]] (Sword Skill 50)<br><br />
<br />
|- <br />
| '''Other Skills'''<br />
''Level 1'': granted [[Abjuration]]<br><br />
''Level 15'': granted [[Wear Armor, Heavy]]<br><br />
|}<br />
<br />
'''Base Classes'''<br> [[Fighter]]<br />
<br />
'''Available Races'''<br> [[Aelfborn]], [[Centaur]], [[Dwarf]], [[Elf]], [[Half Giant]], [[Human]]<br />
<br />
'''Available Disciplines'''<br>[[Artillerist]], [[Blade Master]], [[Blade Weaver]], [[Bounty Hunter]], [[Commander]], [[Forge Master]], [[Giant Killer]], [[Huntsman]], [[Knight]], [[Prospector]], [[Rune Caster]], [[Sapper]], [[Undead Hunter]], [[Wyrmslayer]] <br />
<br />
'''Primary Attributes'''<br><br />
[[Health Bonus]]: 60<br><br />
[[Mana Bonus]]: 16<br><br />
[[Stamina Bonus]]: 0<br />
== Class Weapons ==<br />
List of weapons with [[Abjuration]] as their mastery:<br />
*'''Sentinel's Hammer''', a 100% [[hammer]].<br />
*'''Righteous Hammer''', a 2H 100% [[hammer]].<br />
<br />
== Powers and Abilities ==<br />
=== Word of Binding ===<br />
''"Area of Effect Strength Debuff Chant"''<br><br />
''Requires Abjuration (15)''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 21.5 to 80 (at ranks 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Strength Adjustment: -11 to -50 (from rank 1 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Litany of Hedrusiel ===<br />
''"Group Strength Buff and Stamina Regeneration"''<br><br />
''Requires Abjuration (15)''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 21 to 60 (from ranks 1 to 40)<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 0 Seconds<br><br />
'''Requirements''': Must not be moving.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br><br />
'''Duration''': 930 to 1700 seconds (from ranks 1 to 40)<br><br />
'''Effects''':<br />
*Strength Adjustment: + 10.5 to 30 (from rank 1 to 40)<br />
*Stamina Regeneration Adjustment: +5% to +15% (from rank 1 to 40)<br />
*Stack Category: StackableAttrSTRBuff<br />
*Stack Rank: 0 ''(ie. Will not stack with [[Huntresses#Phaedra's Fury|Phaedra's Fury]])<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Pious Word of Binding ===<br />
''"Area of Effect Defense Debuff Chant (0 Range)"''<br><br />
''Requires Abjuration (38)''<br />
<br />
'''Granted''': Level 18<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 25 to 55 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Defense Penalty: -25 to -100.2 (from power rank 0 to 40)<br />
*Stack Category: DefenseDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Blessed Word of Binding ===<br />
''"Area of Effect Dexterity Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (34)''<br />
<br />
'''Granted''': Level 15<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 22 to 82 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Dexterity Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Righteous Word of Binding ===<br />
''"Area of Effect Holy Damage (0 Range)"''<br><br />
''requires Abjuration Skill (42)''<br />
<br />
'''Granted''': Level 20<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 30 to 40 (from rank 1 to 40)<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 10 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': Yes<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (32 units)<br><br />
'''Effects''':<br><br />
*Health Damage: 15- 45 to 25- 74 points (from rank 0 to 40) points of Health<br />
*Flagged as 'Holy' damage<br />
<br />
--------------------------------------------------------------------------------<br />
=== Sacred Word of Binding ===<br />
''"Area of Effect Attack Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (54)'' <br />
<br />
'''Granted''': Level 25<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 30 to 60 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Attack Penalty: -25 to -100.2 (from power rank 0 to 40)<br />
*Stack Category: AttackDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Holy Word of Binding === <br />
''"Area of Effect Holy Resistance Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (67)''<br />
<br />
'''Granted''': Level 30<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 35 to 65 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Holy Resistance: -10 to -50 (from rank 0 to 40))<br />
*Stack Category: ResistanceDebuff<br />
*Stack Rank: 0<br />
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Spell cast cancelled/chant ends if caster casts any other spell.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Sentinel's Charge ===<br />
''"Personal Movement Buff and Deferred Single Target Snare"''<br><br />
''requires Abjuration Skill (78)''<br />
<br />
'''Granted''': Level 35<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Stamina Cost''': 40 (from rank 1 to 40)<br><br />
'''Casting Time''': 2 Seconds<br><br />
'''Recycle Time''': 300 Seconds<br><br />
'''Requirements''': None<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Self/No Target<br><br />
'''Effects''':<br><br />
*Movement Rate: + 35% to 65% (from power rank 0 to 40)<br />
*On Next Combat Swing Apply Power:<br />
**Movement Rate: -11% to -60% (from power rank 0 to 40)<br><br />
**Duration: :22 to :30 seconds (at power ranks 20 to 40)<br />
**Stack Category: Snare<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Exalted Word of Binding === <br />
''"Area of Effect Snare and Mana Drain"''<br><br />
''requires Abjuration Skill (84)''<br />
<br />
'''Granted''': Level 40<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 60 to 70 (from rank 1 to 40)<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 30 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Monsters or Players (120 Units) -- Spherical Area of Effect)<br><br />
'''Effects''':<br><br />
*Removes effect with "Flight" dispel tag.<br />
*Movement Rate: -11% to -60% (from power rank 0 to 40)<br><br />
**Stack Category: Snare<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Transfers 10 to 15.2 (From rank 0 to 40) mana from targets at a conversion efficiency of 40% to 100% (From rank 0 to 40) to caster.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Archonic Word of Binding ===<br />
''"Area of Effect Intelligence and Spirit Debuff Chant (0 Range)"''<br><br />
''requires Abjuration Skill (96)''<br />
<br />
'''Granted''': Level 45<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 55 to 75 (from rank 1 to 40)<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Group Friendly''': Yes<br><br />
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br><br />
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).<br><br />
'''Duration''': 20 seconds<br><br />
'''Effects''':<br><br />
*Intelligence Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Spirit Adjustment: -10 to -50 (from power rank 0 to 40)<br />
*Stackability: Can be stacked with any spell other than itself.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Divine Word of Binding ===<br />
''"Area of Effect Holy Damage (0 Range)"''<br />
''Affects all in range, including caster!''<br><br />
''requires Abjuration (115) , Righteous Word of Binding Power (20)''<br />
<br />
'''Granted''': Level 50<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 130<br><br />
'''Casting Time''': 6 Seconds<br><br />
'''Recycle Time''': 1200 Seconds<br><br />
'''Requirements''': Player must not be moving<br><br />
'''Requires Roll to hit''': Yes<br><br />
'''Group Friendly''': No<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (40 units)<br><br />
'''Effects''':<br><br />
*Health Damage: 65- 210 to 86- 277 points (from power rank 0 to 40) points of Health<br />
*Flagged as 'Holy' damage<br />
<br />
--------------------------------------------------------------------------------<br />
=== Dangiriel's Might ===<br />
''"Personal Damage Buff"''<br><br />
''Requires Abjuration (18)''<br><br />
<br />
'''Granted''': Level 12<br><br />
'''Focus Skill''': Abjuration<br><br />
'''Mana Cost''': 15<br><br />
'''Casting Time''': 4 Seconds<br><br />
'''Recycle Time''': 0 Seconds<br><br />
'''Requirements''': Must not be moving.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br><br />
'''Duration''': 300 to 900 seconds (from ranks 1 to 40)<br><br />
'''Effects''':<br />
*Damage Dealt: + 10% to 50% (from power rank 0 to 40)<br />
**Stack Category: DamageModifierBuff<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Power Damage: + 10% to 50% (from power rank 0 to 40)<br />
**Stack Category: PowerDamageModifierBuff<br />
**Stack Rank: 0<br />
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Challenge ===<br />
''"Single-target Taunt"''<br><br />
''Player-versus-Enviroment Only''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 5<br><br />
'''Casting Time''': 0.0 Seconds<br><br />
'''Recycle Time''': 15.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': 120 Unit(s)<br><br />
'''Duration''': N/A<br />
<br />
== Stances ==<br />
'''[[Stances|All Stances]]'''<br><br />
''Granted'': Level 15<br><br />
''Casting Time'': 0[[Stance Info|*]]<br><br />
''Recycle Time'': 30 seconds<br><br />
<br />
'''Defensive Stance'''<br><br />
*'''Granted Rank''': 20 (Journeyman)<br><br />
'''Offensive Stance'''<br><br />
*'''Granted Rank''': 35 (Expert)<br><br />
'''Precise Stance'''<br><br />
*'''Granted Rank''': 20 (Journeyman)<br><br />
'''[[Stances#Sentinel|Sentinel Stance Details]]'''<br><br><br />
<br />
== Weapon Powers ==<br />
'''[[Bow|Archery]] Powers''': 0 (sentinels cannot take archer rune!)<br><br />
'''[[Axe]] Powers''': 20<br><br />
'''[[Axe|Axe Mastery]] Powers''': 20<br><br />
'''[[Axe|Great Axe Mastery]] Powers''': 20<br><br />
'''[[Blade Master|Blademaster Mastery]] Powers''': 15<br><br />
'''[[Blade Weaver|Bladeweaving Mastery]] Powers''': 10<br><br />
'''[[Bow]] Powers''': 10<br><br />
'''[[Crossbow]] Powers''': 10<br><br />
'''[[Dagger]] Powers''': 10<br><br />
'''[[Hammer]] Powers''': 30<br><br />
'''[[Hammer|Hammer Mastery]] Powers''': 30<br><br />
'''[[Hammer|Great Hammer Mastery]] Powers''': 30<br><br />
'''[[Pole Arm]] Powers''': 10<br><br />
'''[[Spear]] Powers''': 10<br><br />
'''[[Sword]] Powers''': 20<br><br />
'''[[Throwing]] Powers''': 0 (Sentinels cannot take throwing rune!)<br><br />
<br />
== See Also ==<br />
*[[Sentinel Templates]]<br />
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_sentinel Official Sentinel Forum]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Hot_Zone&diff=15011Hot Zone2009-01-11T18:24:34Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Game Mechanics]]<br />
A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.<br />
<br />
== Where to Find ==<br />
Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.<br />
<br />
== Benefits ==<br />
A hot zone has many incentives:<br />
* Double experience gain from mobs and players.<br />
* Accelerated and improved item drops from mobs.<br />
* Accelerated [[resource]] drops from mobs.<br />
* Accelerated hireling contract drops from mobs.<br />
* Increased chance to find statistic or mastery runes.<br />
* Increased [[gold]] per mob.<br />
* Chance to drop [[glass weapons]].<br />
<br />
== Official Posting ==<br />
''In the July 2005 Content Patch released, a new game feature was introduced called hot zones. A '''hot zone''' is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen-- one of the battlegrounds on Maelstrom might be the hot zone this afternoon, and the Amazon jungle might be the hot zone this evening.''<br />
<br />
''When a player logs in, a system message will appear and tell him which zone is currently "hot". If a player does not know where the area is by its name, he simply has to open up the World Map and look for the blue icon.''<br />
<br />
''Once a player arrives, all monsters he kills will grant more experience than they would elsewhere. He also has a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.''<br />
<br />
Found [http://chronicle.ubi.com/HotZones.php here].<br />
<br />
== Additional Information ==<br />
* Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are.<br />
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by [[thieves]].<br />
* "Newbie Island" or starter area zones may not become hot zones.</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Hot_Zone&diff=15010Hot Zone2009-01-11T18:21:53Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Game Mechanics]]<br />
A '''Hot Zone''' is a special modification to any one of the game's existing macrozones. There may only be one hot zone at a time. Every four hours, a new one is chosen at random. The purpose of the hotzone is to provide players with a place to find additional player versus player conflict over the use of the zone.<br />
<br />
== Where to Find ==<br />
Hotzones are denoted by a blue macrozone (usually white) icon in a player's world map. Additionally, each time a new hot zone is chosen or a player first logs in to the world, notification of the current hotzone and time remaining in it will be given via the system channel.<br />
<br />
== Benefits ==<br />
A hot zone has many incentives:<br />
* Double experience gain from mobs and players.<br />
* Accelerated and improved item drops from mobs.<br />
* Accelerated [[resource]] drops from mobs.<br />
* Accelerated hireling contract drops from mobs.<br />
* Increased chance to find statistic or mastery runes.<br />
* Increased [[gold]] per mob.<br />
* Chance to drop [[glass weapons]].<br />
<br />
== Official Posting ==<br />
''In the July 2005 Content Patch released, a new game feature was introduced called Hot zones. A Hot zone is an adventuring area randomly chosen that yields a greater experience gain when a creature is killed there and a chance to drop additional treasure. A Hot zone lasts for three (3) hours and then, on the hour, will change to a new one. Every non-safe zone has the chance to be the Hot zone, but they're randomly chosen -- one of the battlegrounds on Maelstrom might be the Hot zone this afternoon, and the Amazon jungle might be the Hotzone this evening.''<br />
<br />
''When a player logs in, a system message will appear and tell players which zone is currently "hot". If a player does not know where the area is by its name, they simply have to open up the World Map and look for the blue icon.''<br />
<br />
''Once a player arrives, all monsters they kill will grant more experience than they would elsewhere. They also have a good chance to roll for additional loot ranging from resources needed for crafting items to Favor used to give buffs and enhancements from Shrines.''<br />
<br />
Found [http://chronicle.ubi.com/HotZones.php here].<br />
<br />
== Additional Information ==<br />
* Statistic runes that are dropped as a result of a zone being hot are not announced through the system channel as natural drops are.<br />
* Hotzone drops are generated after a mob has been killed, and therefore cannot be stolen from mobs by [[thieves]].<br />
* "Newbie Island" or starter area zones may not become hot zones.</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15009Patch 24.32009-01-11T18:17:43Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
*The snare component has been removed from "The All-Father's Shield" power.<br />
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
*"Darius' Fist" duration reduced to 30 seconds<br />
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
*Self Only % Damage Shield<br />
*Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
*"Draw Nature's Fury" recast time increased to 10 seconds<br />
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Ice Fury" recast time increased to 10 seconds<br />
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
*"Shadow of Doom" recast increased to 30.0 seconds<br />
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Death" cast time reduced to 1.5 seconds<br />
*"Shadow of Death" recast time increased to 10 seconds<br />
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
*Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
**Requires Liturgy ( 70 )<br />
<br />
**Granted: Level 35<br />
**Power Rank: 0<br />
**Focus Skill: Liturgy<br />
**Mana Cost: 64<br />
**Casting Time: 5.0 seconds<br />
**Recycle Time: 0.0 seconds<br />
**Generates Hate: Moderate<br />
**Requires Hit Roll: Yes<br />
**Target and Range: 100<br />
<br />
**Does damage over time (Every 5 seconds):<br />
***Duration: 30 seconds<br />
**Stackability: Can be stacked with any spell other than itself.<br />
**Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
**Flagged as 'Holy' damage<br />
<br />
**Apply Effect(s):<br />
***Duration: 30 seconds<br />
***Stackability: Can be stacked with any spell other than itself.<br />
***Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
***Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
***Dispel Tags: DeBuff, Effect<br />
<br />
**Direct Damage<br />
***Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
***Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
*"Blessed Alacrity" duration increased to 10800 seconds<br />
*"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
*Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
*"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
*Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
*"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
*"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
*Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
*Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
*Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
*Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
*Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
*"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
*Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
*"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
*"Shatter Will" cast time reduced to 1.5 seconds<br />
*"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
*Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
*Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
*"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
*"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
*"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
*"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
*"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
*Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
*Removed +10 Sword Skill on the Blade Master rune<br />
*Added +15 Sword Skill on all Blade Master 100% Swords<br />
*Added +20 Sword Skill on all Blade Master 110% Swords<br />
*Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
*Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
*Removed the Archmage restriction<br />
*Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
*"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
*"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
*"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
*"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
*"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
*"Infection" will no longer dispel mana recovery buffs<br />
*"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
*"Plague" will now scale from -15% to -75% PR0 to PR20<br />
*"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
*Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
*"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Ardan's Shroud" cast time increased to 1.5 seconds<br />
*"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
*The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
*Removed "Storm Calling" focus line<br />
*"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
*"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
*"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
*"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
*Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
*A New focus line granted to Sun Dancers called "Sun Dancing"<br />
**Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
*Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
*"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
*"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
*Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
*Increased weapon power ranges from 10 to 15.<br />
*Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== WEAPONS ===<br />
==== Swords ====<br />
*"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
*"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
*"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
*"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
*"Headsman Sword" renamed to "Great Holy Blade"<br />
*Added "Assassin" to the Master of Swords rune<br />
==== Hammer ====<br />
*"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
*"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
*"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
*"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
==== Dagger ====<br />
*"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
*"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
*Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
==== Unarmed Combat ====<br />
*"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
*"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
*Combined the various icons on the following effects / debuffs into one effect icon:<br />
**Silence<br />
**Aura of Silence<br />
**Enfeeblement<br />
**Weakening<br />
**Pious Word of Binding<br />
**Blessed Word of Binding<br />
**Dull the Mind<br />
**Dull the Body<br />
=== CRAFTING ===<br />
*Trueforged and several lesser prefixes were removed<br />
*Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
**Beast Hide is now rollable on all armor types<br />
*Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
*Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
*Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
*Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
**Truewoven is now rollable on all armortypes<br />
*Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
*Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
*Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
*Bardic Light Armor has been adjusted to match the stats on other class armor<br />
*Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
*Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
*Fixed Double Crossbow to be 110% instead of 100%<br />
*Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
*Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
*Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15008Patch 24.32009-01-11T18:09:35Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
*The snare component has been removed from "The All-Father's Shield" power.<br />
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
*"Darius' Fist" duration reduced to 30 seconds<br />
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
*Self Only % Damage Shield<br />
*Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
*"Draw Nature's Fury" recast time increased to 10 seconds<br />
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Ice Fury" recast time increased to 10 seconds<br />
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
*"Shadow of Doom" recast increased to 30.0 seconds<br />
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Death" cast time reduced to 1.5 seconds<br />
*"Shadow of Death" recast time increased to 10 seconds<br />
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
*Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== WEAPONS ===<br />
==== Swords ====<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
==== Hammer ====<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
==== Dagger ====<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
==== Unarmed Combat ====<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15007Patch 24.32009-01-11T18:08:34Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
*The snare component has been removed from "The All-Father's Shield" power.<br />
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
*"Darius' Fist" duration reduced to 30 seconds<br />
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
*Self Only % Damage Shield<br />
*Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
*"Draw Nature's Fury" recast time increased to 10 seconds<br />
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Ice Fury" recast time increased to 10 seconds<br />
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
*"Shadow of Doom" recast increased to 30.0 seconds<br />
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Death" cast time reduced to 1.5 seconds<br />
*"Shadow of Death" recast time increased to 10 seconds<br />
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
*Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== WEAPONS<br />
==== Swords ====<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
==== Hammer ====<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
==== Dagger ====<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
==== Unarmed Combat ====<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15006Patch 24.32009-01-11T18:05:37Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
*The snare component has been removed from "The All-Father's Shield" power.<br />
*Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
*Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
*Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
*Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
*"Darius' Fist" duration reduced to 30 seconds<br />
*"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
*Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
*New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
*Self Only % Damage Shield<br />
*Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
*Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
*"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
*"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
*"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
*"Draw Nature's Fury" recast time increased to 10 seconds<br />
*"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Ice Fury" recast time increased to 10 seconds<br />
*"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
*"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
*"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
*"Shadow of Doom" recast increased to 30.0 seconds<br />
*"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Shadow of Death" cast time reduced to 1.5 seconds<br />
*"Shadow of Death" recast time increased to 10 seconds<br />
*"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
*"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
*"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
*Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
*Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== SWORDS ===<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
=== HAMMER ===<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
=== DAGGER ===<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
=== UNARMED COMBAT ===<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15005Patch 24.32009-01-11T18:03:15Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
*Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
*"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
*"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
*Fixed Passwall to be usable with Invisibility<br />
*Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
*Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
*Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
*Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
*Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
*Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
*Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
*Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
*Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
The snare component has been removed from "The All-Father's Shield" power.<br />
Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
"Darius' Fist" duration reduced to 30 seconds<br />
"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
Self Only % Damage Shield<br />
Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
"Draw Nature's Fury" recast time increased to 10 seconds<br />
"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Ice Fury" recast time increased to 10 seconds<br />
"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
"Shadow of Doom" recast increased to 30.0 seconds<br />
"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Death" cast time reduced to 1.5 seconds<br />
"Shadow of Death" recast time increased to 10 seconds<br />
"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== SWORDS ===<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
=== HAMMER ===<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
=== DAGGER ===<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
=== UNARMED COMBAT ===<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15004Patch 24.32009-01-11T18:00:14Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
Fixed Passwall to be usable with Invisibility<br />
Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
The snare component has been removed from "The All-Father's Shield" power.<br />
Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
"Darius' Fist" duration reduced to 30 seconds<br />
"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
Self Only % Damage Shield<br />
Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
"Draw Nature's Fury" recast time increased to 10 seconds<br />
"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Ice Fury" recast time increased to 10 seconds<br />
"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
"Shadow of Doom" recast increased to 30.0 seconds<br />
"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Death" cast time reduced to 1.5 seconds<br />
"Shadow of Death" recast time increased to 10 seconds<br />
"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== SWORDS ===<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
=== HAMMER ===<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
=== DAGGER ===<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
=== UNARMED COMBAT ===<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
<br />
=== GENERAL ===<br />
Disabled the /path command<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 23]]<br><br />
'''Next Patch''': ''(To Be Announced)''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15003Patch 24.32009-01-11T17:57:47Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
=== HALF-GIANT ===<br />
Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
=== ROGUE ===<br />
"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
=== ASSASSIN ===<br />
"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
Fixed Passwall to be usable with Invisibility<br />
Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
=== BARBARIAN ===<br />
Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
=== BARD ===<br />
Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
=== CHANNELER ===<br />
"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
=== CRUSADER ===<br />
The snare component has been removed from "The All-Father's Shield" power.<br />
Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
"Darius' Fist" duration reduced to 30 seconds<br />
"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
Self Only % Damage Shield<br />
Scales from 4% to 20% damage returned PR0 to PR40<br />
=== DOOMSAYER ===<br />
Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
=== FURY ===<br />
"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
"Draw Nature's Fury" recast time increased to 10 seconds<br />
"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Ice Fury" recast time increased to 10 seconds<br />
"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Storm Fury" recast time increased to 10 seconds<br />
=== NECROMANCER ===<br />
"Shadow of Doom" recast increased to 30.0 seconds<br />
"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Death" cast time reduced to 1.5 seconds<br />
"Shadow of Death" recast time increased to 10 seconds<br />
"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
=== NIGHTSTALKER ===<br />
Dagger and Dagger Mastery weapon powers increased to 30<br />
=== PRELATE ===<br />
Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
=== PRIEST ===<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
=== RANGER ===<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
=== SCOUT ===<br />
Removed all free trains in the Running Skill<br />
=== SENTINEL ===<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
=== TEMPLAR ===<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
=== THIEF ===<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
=== WARLOCK ===<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
=== WARRIOR ===<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
=== WIZARD ===<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
=== ARCHMAGE ===<br />
Removed the Bladeweaver restriction<br />
=== BLADE MASTER ===<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== BLADEWEAVER ===<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
=== CLANWARDEN ===<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
=== DARKSWORN ===<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
=== DRANNOK ===<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
=== RAT CATCHER ===<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
=== SAVANT ===<br />
Fixed the initial heal tick for "Strength of the Many"<br />
=== SHROUDBORNE ===<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
=== SKYDANCER ===<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
=== STORM LORD ===<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
=== SUN DANCER ===<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
=== WYRMSLAYER ===<br />
"Drake's Breath" duration reduced to 30 seconds<br />
=== COMBAT ===<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
=== SWORDS ===<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
=== HAMMER ===<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
=== DAGGER ===<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
=== UNARMED COMBAT ===<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
=== EFFECTS BAR / ICONS ===<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
=== CRAFTING ===<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
=== GENERAL ===<br />
Disabled the /path command</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_History&diff=15002Patch History2009-01-11T17:51:19Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Patch History ==<br />
The worlds of Aerynth continue to grow, change, and expand each and every month. To understand where the game of Shadowbane is heading, you may find it useful to research and explore its past. Below you will find all the Patch notes for each Shadowbane version since its launch in March of 2003.<br />
<br />
== 2003 ==<br />
*[[Version 1.0.0|3/12/2003: Version 1.0.0]]<br />
*[[Version 1.0.1.2|4/9/2003: Version 1.0.1.2]]<br />
**[[Version 1.0.1.3|4/25/2003: Version 1.0.1.3]]<br />
*[[Version 1.0.4.1|4/29/2003: Version 1.0.4.1]]<br />
*[[Version 1.0.5.4|5/13/2003: Version 1.0.5.4]]<br />
*[[Version 1.0.7.7|6/13/2003: Version 1.0.7.7]]<br />
*[[Version 1.0.8.7|7/23/2003: Version 1.0.8.7]]<br />
*[[Version 1.0.9.9|8/19/2003: Version 1.0.9.9]]<br />
*[[Version 1.0.10.12|10/9/2003: Version 1.0.10.12]]<br />
*[[Version 1.0.11.4|10/30/2003: Version 1.0.11.4]]<br />
*[[Version 1.1.0.11|12/9/2003: Version 1.1.0.11 - Rise of Chaos]]<br />
<br />
== 2004 ==<br />
Beginning in 2004, Wolfpack Studios changed the naming method with their patches. What is referred to as Patch 1 is actually Patch 1 following the release of the Rise of Chaos expansion pack.<br />
<br />
*[[Patch 1| 1/14/2004: Patch 1.0 - Winter is Coming]]<br />
**[[Patch 1.5| 2/17/2004: Patch 1.5]]<br />
*[[Patch 2| 3/17/2004: Patch 2.0 - Rise of the Upstart Gods]]<br />
**[[Patch 2.5| 4/29/2004: Patch 2.5]]<br />
**[[Patch 2.75| 6/21/2004: Patch 2.75]]<br />
*[[Patch 3| 7/21/2004: Patch 3.0 - Secrets of Power]]<br />
**[[Patch 3.5| 8/25/2004: Patch 3.5]]<br />
*[[Patch 4| 12/7/2004: Patch 4.0 - Throne of Oblivion]]<br />
**[[Patch 4.5| 12/21/2004: Patch 4.5]]<br />
<br />
== 2005 ==<br />
*Patch 4 Continued:<br />
**[[Patch 4.6|1/11/2005: Patch 4.6]]<br />
**[[Patch 4.75|2/3/2005: Patch 4.75]]<br />
*[[Patch 5|4/18/2005: Patch 5 - A Call to Arms]]<br />
**[[Patch 5.5|6/18/2005: Patch 5.5]]<br />
*[[Patch 6|7/11/2005: Patch 6.0]]<br />
**[[Patch 6.5|7/25/2005: Patch 6.5]]<br />
*[[Patch 7|8/1/2005: Patch 7.0]]<br />
*[[Patch 8|9/7/2005: Patch 8.0]]<br />
*[[Patch 9|11/1/2005: Patch 9.0]]<br />
*[[Patch 10|12/14/2005: Patch 10.0]]<br />
<br />
== 2006 ==<br />
*[[Patch 11|2/7/2006: Patch 11]]<br />
*[[Patch 12|3/15/2006: Patch 12]]<br />
*[[Patch 13|7/25/2006: Patch 13]]<br />
**[[Patch 13.5|8/2/2006: Patch 13.5]]<br />
*[[Patch 14|9/27/2006: Patch 14]]<br />
*[[Patch 18|12/20/2006: Patch 18]]<br />
<br />
== 2007 ==<br />
*[[Patch 19|3/29/2007: Patch 19]]<br />
*[[Patch 20|6/19/2007: Patch 20]]<br />
*[[Patch 21|10/09/2007: Patch 21]]<br />
<br />
== 2008 ==<br />
*[[Patch 22|3/25/2008: Patch 22]]<br />
*[[Patch 23|8/01/2008: Patch 23]]<br />
<br />
== 2009 ==<br />
*[[Patch 24.3|1/07/2009: Patch 24.3]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_24.3&diff=15001Patch 24.32009-01-11T17:49:06Z<p>Najwalaylah: </p>
<hr />
<div>HALF-GIANT<br />
Removed the Strength, Damage and Weapon Speed buff component of "Violent Rage"<br />
ROGUE<br />
"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
ASSASSIN<br />
"Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)<br />
Fixed Passwall to be usable with Invisibility<br />
Fixed Backstab and Poison Backstabs to be usable with Invisibility<br />
Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs<br />
Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages<br />
Sword and Sword Mastery weapon powers increased to 30 (Rogue)<br />
Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
BARBARIAN<br />
Unstoppable Force is now flagged as a skill (usable in stealth and wereforms)<br />
BARD<br />
Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage)<br />
Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage)<br />
Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes.<br />
CHANNELER<br />
"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff<br />
"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
CRUSADER<br />
The snare component has been removed from "The All-Father's Shield" power.<br />
Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)<br />
Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)<br />
Blade Weaving increased to 35 (Fighter) and 30 (Healer)<br />
Blade Mastery increased to 35 (Fighter) and 25 (Healer)<br />
"Darius' Fist" duration reduced to 30 seconds<br />
"Darius' Fist" cast time reduced to 1.5 seconds and flagged as a Skill<br />
Adjusted "The All-Father's Shield" removing the defensive bonus, scaling the attack bonus from 5% to 25% at PR-0 to PR-40, adding a 50% increase to Block and Parry while active, and adding a 30% snare while active.<br />
New Power: "All-Father's Retribution" requires 90 Liturgy level 40<br />
Self Only % Damage Shield<br />
Scales from 4% to 20% damage returned PR0 to PR40<br />
DOOMSAYER<br />
Adjusted the Doomsayer's Health Bonus per level from 42 to 45.<br />
"Corrupt the Flesh" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
Adjusted "Corrupt the Flesh" to scale from +10 to +40 Healing Resistance from PR-0 to PR-40<br />
FURY<br />
"Draw Nature's Fury" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Draw Nature's Fury" cast time reduced to 1.5 seconds<br />
"Draw Nature's Fury" recast time increased to 10 seconds<br />
"Hex of the Ice Fury" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Hex of the Ice Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Ice Fury" recast time increased to 10 seconds<br />
"Hex of the Storm Fury" is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff<br />
"Hex of the Storm Fury" cast time reduced to 1.5 seconds<br />
"Hex of the Storm Fury" recast time increased to 10 seconds<br />
NECROMANCER<br />
"Shadow of Doom" recast increased to 30.0 seconds<br />
"Shadow of Death" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Death" cast time reduced to 1.5 seconds<br />
"Shadow of Death" recast time increased to 10 seconds<br />
"Shadow of Doom" is now flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Unholy Fright" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Unholy Terror" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
NIGHTSTALKER<br />
Dagger and Dagger Mastery weapon powers increased to 30<br />
PRELATE<br />
Mark of The All-Father - "Holy Damage over time, Intelligence and Spirit Debuff"<br />
Requires Liturgy ( 70 )<br />
<br />
Granted: Level 35<br />
Power Rank: 0<br />
Focus Skill: Liturgy<br />
Mana Cost: 64<br />
Casting Time: 5.0 seconds<br />
Recycle Time: 0.0 seconds<br />
Generates Hate: Moderate<br />
Requires Hit Roll: Yes<br />
Target and Range: 100<br />
<br />
* Does damage over time (Every 5 seconds):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health.<br />
Flagged as 'Holy' damage<br />
<br />
* Apply Effect(s):<br />
Duration: 30 seconds<br />
Stackability: Can be stacked with any spell other than itself.<br />
Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Spirit Adjustment: -10 to -40 (from PR-0 to PR-40)<br />
Dispel Tags: DeBuff, Effect<br />
<br />
* Direct Damage<br />
Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health<br />
Flagged as 'Holy' damage<br />
PRIEST<br />
"Blessed Alacrity" duration increased to 10800 seconds<br />
"Blessed Purity" duration increased to 10800 seconds<br />
RANGER<br />
Blade Weaver weapon powers increased to 30 (Fighter and Rogue)<br />
"Turn Steel" resists now scale from 2% to 10% (from PR-0 to PR-40)<br />
Granted Rogue Rangers access to their class Medium Armor<br />
SCOUT<br />
Removed all free trains in the Running Skill<br />
SENTINEL<br />
"Holy Word of Binding" had its recast increased to 10.0 seconds<br />
"Holy Word of Binding" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40<br />
Combined "Word of Binding" into "Blessed Word of Binding", removing "Word of Binding" from the game. "Blessed Word of Binding" now applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40).<br />
Combined "Sacred Word of Binding" into "Pious Word of Binding", removing "Sacred Word of Binding" from the game. "Pious Word of Binding" now applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40).<br />
Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff<br />
TEMPLAR<br />
Sword of Saint Malorn's fire damage over time effect duration was reduced to 30 seconds.<br />
THIEF<br />
"Indomitable Will" is now flagged as a skill (usable in stealth and wereforms)<br />
Blade Weaving and Blade Mastery weapon powers increased to 30<br />
WARLOCK<br />
"Shatter Will" is now flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff<br />
"Shatter Will" cast time reduced to 1.5 seconds<br />
"Shatter Will" recast time increased to 10 seconds<br />
WARRIOR<br />
Indomitable Will is now flagged as a skill (usable in sneak and wereforms)<br />
Blade Weaver weapon powers increased to 40<br />
WIZARD<br />
"Sign of Glauror" recast increased to 30.0 seconds, effect reduced to 5% to 20% from PR-0 to PR-20<br />
"Sign of Glauror" now also debuffs Magic resistance in addition to Cold, Fire, and Lightning<br />
"Sign of Glauror" is now flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff<br />
"Hexgram Ritual" is now flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff<br />
"Hexgram Ritual" cast time reduced to 1.5 seconds<br />
"Hexgram Ritual" recast time increased to 10 seconds<br />
ARCHMAGE<br />
Removed the Bladeweaver restriction<br />
BLADE MASTER<br />
Removed +10 Sword Skill on the Blade Master rune<br />
Added +15 Sword Skill on all Blade Master 100% Swords<br />
Added +20 Sword Skill on all Blade Master 110% Swords<br />
Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords<br />
Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
BLADEWEAVER<br />
Removed the Archmage restriction<br />
Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers<br />
CLANWARDEN<br />
"Shaper's Sanction" is now flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff<br />
"Shaper's Sanction" cast time reduced to 1.5 seconds<br />
"Shaper's Sanction" recast time increased to 10 seconds<br />
DARKSWORN<br />
"Corrupt the Body" is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff<br />
"Corrupt the Body" now scales from +10 to +25 Healing Resistance (from PR-0 to PR-20)<br />
DRANNOK<br />
"Shadow of Fear" is now flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff<br />
"Shadow of Fear" now uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons<br />
RAT CATCHER<br />
"Infection" will no longer dispel mana recovery buffs<br />
"Infection" will now scale from -5% to -35% at PR0 to PR20<br />
"Plague" will now scale from -15% to -75% PR0 to PR20<br />
"Plague" and "Infection" are now dispel flagged as Disease<br />
SAVANT<br />
Fixed the initial heal tick for "Strength of the Many"<br />
SHROUDBORNE<br />
"Ardan's Shroud" is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff<br />
"Ardan's Shroud" cast time increased to 1.5 seconds<br />
"Ardan's Shroud" recast time increased to 10 seconds<br />
SKYDANCER<br />
The Bard Class can now apply the Skydancer Discipline Rune.<br />
STORM LORD<br />
Removed "Storm Calling" focus line<br />
"Call Storm" damage has been increase to match Berserker's "Fury of the Northmen"<br />
"Call Storm" is now auto-hit with a 3 second cast and 30 second recast<br />
"Thunder Strike" stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) and stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20)<br />
"Thunder Strike" now has a 2 second cast time and 10 second recast<br />
Warriors can now take Storm Lord Discipline Rune<br />
SUN DANCER<br />
A New focus line granted to Sun Dancers called "Sun Dancing"<br />
Khan'xhir and Rha'khanakar now use "Sun Dancing" as their mastery focus<br />
Sun Dancer weapon powers can only be used with "Sun Dancing" weapons<br />
"Sun Dancing" weapons can no longer use Unarmed Combat Mastery weapon powers<br />
WYRMSLAYER<br />
"Drake's Breath" duration reduced to 30 seconds<br />
COMBAT<br />
Sprint is now flagged as a skill (usable in stealth and wereforms)<br />
Increased weapon power ranges from 10 to 15.<br />
Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab<br />
SWORDS<br />
"Press the Foe" Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40)<br />
"Gut Wrencher" Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40)<br />
"Crimson Kiss" Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff<br />
"Headsman Sword" was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword<br />
"Headsman Sword" renamed to "Great Holy Blade"<br />
Added "Assassin" to the Master of Swords rune<br />
HAMMER<br />
"Circle Swing" Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal<br />
"Circle Swing" Hammer Skill ( 60 ) - Recast increased to 30 seconds<br />
"Power Swing" Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff<br />
"Fist of the Giants" Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage<br />
DAGGER<br />
"Pommel Strike" Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff<br />
"Heart Seeker" Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff<br />
Throwing Daggers can no longer use Dagger Mastery weapon powers<br />
UNARMED COMBAT<br />
"Lightning Fists" Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons<br />
"Battering Ram" Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff<br />
EFFECTS BAR / ICONS<br />
<br />
Combined the various icons on the following effects / debuffs into one effect icon:<br />
Silence<br />
Aura of Silence<br />
Enfeeblement<br />
Weakening<br />
Pious Word of Binding<br />
Blessed Word of Binding<br />
Dull the Mind<br />
Dull the Body<br />
CRAFTING<br />
Trueforged and several lesser prefixes were removed<br />
Beast Hide and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5%<br />
Beast Hide is now rollable on all armor types<br />
Trueshaped, Truewoven and Beast Hide will now give 5.5% resist, up from 5%<br />
Blade master Armor now has the correct Dex Penalty for Discipline Light Armor<br />
Trueshaped and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5%<br />
Truewoven and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5%<br />
Truewoven is now rollable on all armortypes<br />
Pillar and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing<br />
Stoneskin and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing<br />
Trueson and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing<br />
Bardic Light Armor has been adjusted to match the stats on other class armor<br />
Troubadour Cloth backed in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong<br />
Fixed Infernal Throwing Weapons to be 110% instead of 100%<br />
Fixed Double Crossbow to be 110% instead of 100%<br />
Fixed Infernal Pole Arm so it can be rolled on all vendors<br />
Fixed the range on the Dwarven Crossbow<br />
GENERAL<br />
Disabled the /path command</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=15000Patch 232009-01-11T17:47:27Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''[[Patch 24.3]] released to the live servers<br />on January 7th, 2009''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14999Patch 232009-01-11T17:41:54Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
<br />
==Patch Progression==<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''Patch 24.3 released to the live servers<br />on January 7th, 2009''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14998Patch 232009-01-11T17:35:03Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14997Patch 232009-01-11T17:33:51Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
----<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''Patch 24.3 released to the live servers<br />on January 7th, 2009''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=The_Dragon&diff=14993The Dragon2008-12-21T12:22:07Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
Also known as the Sleeping Flame and the Terror of Terrors, this incredibly powerful entity was asleep in a deep cavern when all life on Aerynth first awoke, and is ancient beyond all reckoning. The Dragon has risen from Its sleep only once, during the Age of Twilight, when It utterly destroyed the Twilight Kingdom of the Elves. The Dragon also created the Sun by immolating the Golden Moon with Its fiery breath, and is responsible for the death of Volliandra, the madness of Saedron, and the maiming of Malog. Even the strength of three True Gods in concert could not destroy the Dragon, though the Terror was horribly wounded, and retreated back into Its stygian lair. The Dragon is believed to be the progenitor of the various races of Drakes, and may also somehow be related to the Scaly Ones, the Lizard men of the Southern Swamps.<br />
<br />
The Irekei believe that the Dragon can communicate with sensitive individuals via its dreams, and has been guiding the Irekei toward their destiny for centuries. They devoutly worship the Dragon, a thing they see as beyond even the Gods in power, and call the Terror Kryquo’khalin, or "sacred source of the Sun". Many believe that at the End of Days the Dragon will wake a second time, and destroy Aerynth in Its vengeance. The Irekei aver that their faith will lead them to be spared by the Terror. Thurin the Shaper forged Shadowbane to slay the Dragon, but it remains to be seen if the Blade of Destiny is powerful enough to harm a creature older than the Gods themselves.<br />
<br />
'''[[The Terrors|Back to The Terrors]]'''</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Ecklund_Wilds&diff=14992Ecklund Wilds2008-12-21T12:16:51Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Macrozone]][[Category:Mountain Zones]]<br />
[[Image:Zone19.jpg|thumb|400px|Map of Ecklund Wilds and Hregend Wildlands]]<br />
'''Ecklund Wilds''' and '''Hregend Wildlands''' are twin mountain-themed zones in [[Vorringia]], on [[Vorringheim]]. Ecklund Wilds is in the north central region, just east of Ragnir Peaks, formerly known as [[Ragnir Holm]]. Hregend Wildlands is in the southeastern region, east of [[Aurrochs Skrae]].<br />
== Lore Description ==<br />
'''Adventurer Level''': 30 - 50<br><br />
"''A rough land, bleak and frigid, this region has been settled by the monstrous bear-men, offspring of the Beast Lords. The Bearkin have built many strongholds here, defending these lands against all intruders.''"<br />
<br />
== Discipline Runes ==<br />
* [[Berserker]]: Hrungar Bear-Lord<br />
**Ecklund: 54000 x 79800 (May also be 49000 x 79600)<br />
**Hregend: 62716 x 70381<br />
* [[Huntsman]]: Hurush Ironclaws <br />
**Ecklund: 48100 x 79600 <br />
**Hregend: 61715 x 70382<br />
* [[Rune Caster]]: Mimmur, the one eyed<br />
**Ecklund: 47600 x 79200<br />
**Hregend: 61179 x 69983<br />
* [[Werebear]]: Hoaak Frostfangs<br />
**Ecklund: 48266 x 78055<br />
**Hregend: 61834 x 69351<br />
== Resource Mine Products ==<br />
''No data''<br />
== Microzone Listing ==<br />
* '''1''': Bearkin Steading <br />
* '''2''': Ancient Obelisks <br />
* '''3''': Troll Lair ([[Werebear]])<br />
* '''4''': Old Campfire <br />
* '''5''': Monastery Ruins (R3) ([[Rune Caster]])<br />
* '''6''': Campsite <br />
* '''7''': Rocky Campsite (R3)<br />
* '''8''': Bearkin Village ([[Berserker]])<br />
* '''9''': Beastman Holy Ground (R3) ([[Huntsman]])<br />
* '''10''': Volgrim Campsite (R3)<br />
* '''11''': Rocky Campsite (R3)<br />
* '''12''': Bearkin Stockade (R3)<br />
* '''13''': Resource Mine<br />
* '''14''': Rocky Campsite (R3)<br />
* '''15''': Bearkin Hunting Camp (R3)<br />
* '''16''': Campsite (R3)</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Ecklund_Wilds&diff=14991Ecklund Wilds2008-12-21T12:16:17Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Macrozone]][[Category:Mountain Zones]]<br />
[[Image:Zone19.jpg|thumb|400px|Map of Ecklund Wilds and Hregend Wildlands]]<br />
'''Ecklund Wilds''' and '''Hregend Wildlands''' are twin mountain-themed zones in [[Vorringia]], on [[Vorringheim]]. Ecklund Wilds is in the north central region, just east of Ragnir Peaks, formerly known as [[Ragnir Holm]]. Hregend Wildlands is in the southeastern region, east of [[Aurrochs Skrae]].<br />
== Lore Description ==<br />
'''Adventurer Level''': 30 - 50<br><br />
"''A rough land, bleak and frigidm this region has been settled by the monstrous bear-men, offspring of the Beast Lords. The Bearkin have built many strongholds here, defending these lands against all intruders.''"<br />
<br />
== Discipline Runes ==<br />
* [[Berserker]]: Hrungar Bear-Lord<br />
**Ecklund: 54000 x 79800 (May also be 49000 x 79600)<br />
**Hregend: 62716 x 70381<br />
* [[Huntsman]]: Hurush Ironclaws <br />
**Ecklund: 48100 x 79600 <br />
**Hregend: 61715 x 70382<br />
* [[Rune Caster]]: Mimmur, the one eyed<br />
**Ecklund: 47600 x 79200<br />
**Hregend: 61179 x 69983<br />
* [[Werebear]]: Hoaak Frostfangs<br />
**Ecklund: 48266 x 78055<br />
**Hregend: 61834 x 69351<br />
== Resource Mine Products ==<br />
''No data''<br />
== Microzone Listing ==<br />
* '''1''': Bearkin Steading <br />
* '''2''': Ancient Obelisks <br />
* '''3''': Troll Lair ([[Werebear]])<br />
* '''4''': Old Campfire <br />
* '''5''': Monastery Ruins (R3) ([[Rune Caster]])<br />
* '''6''': Campsite <br />
* '''7''': Rocky Campsite (R3)<br />
* '''8''': Bearkin Village ([[Berserker]])<br />
* '''9''': Beastman Holy Ground (R3) ([[Huntsman]])<br />
* '''10''': Volgrim Campsite (R3)<br />
* '''11''': Rocky Campsite (R3)<br />
* '''12''': Bearkin Stockade (R3)<br />
* '''13''': Resource Mine<br />
* '''14''': Rocky Campsite (R3)<br />
* '''15''': Bearkin Hunting Camp (R3)<br />
* '''16''': Campsite (R3)</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Thollok_Marsh&diff=14990Thollok Marsh2008-12-21T12:06:23Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Macrozone]][[Category:Forest Zones]]<br />
[[Image:Zone23.jpg|thumb|400px|Map of Thollok Marsh]]<br />
'''Thollok Marsh''' is an forest-themed macrozone in [[Vorringia]], on the Sinking Isles. It is one of the four zones that offer [[Elite Armor]]. <br />
== Lore Description ==<br />
'''Adventurer Level''': 35 - 60<br><br />
"''After their defeat in the War of Ashes, a mighty host of Orcs fled from the lands of Men, taking refuge in these noisome fens. The Orcs grew strong, and these swamps teem with monsters they have raised and nourished.''"<br />
<br />
== Discipline Runes ==<br />
*[[Summoner]]: Trethellar Plague Spawner, 57254 x 34975 <br />
*[[Rat Catcher]]: Marrow Gnawer, 65300 x 36500<br />
*[[Clanwarden]]: Greeschak, 56362 x 36052 <br />
== Resource Mine Products ==<br />
[[Image:Agate.jpg|Agate]]<br />
<br />
== Microzone Listing ==<br />
<br />
* '''1''': Beastmen Camp ([[Rat Catcher]])<br />
* '''2''': Veshtai Orc Campsite<br />
* '''3''': Ettin Camp<br />
* '''4''': Troll Lair ([[Elite Armor|Vorgrim HA Leggings]])<br />
* '''5''': Ogre Lair<br />
* '''6''': Swamp Giant Ruins<br />
* '''7''': Swamp Fury Ruins ([[Elite Armor|Vorgrim Fighter Shield]])<br />
* '''8''': Veshtai Village ([[Elite Armor|Bellugh Nuathal Leggings]])<br />
* '''9''': Veshtai Sacred Place ([[Clanwarden]])<br />
* '''10''': Fane of Morloch<br />
* '''11''': Ettin Camp ([[Elite Armor|Bellugh Nuathal Boots]])<br />
* '''12''': Mine<br />
* '''13''': Hydra Lair<br />
* '''14''': Beastman Hive ([[Elite Armor|Vorgrim LA Boots]])<br />
* '''15''': Ettin Camp<br />
* '''16''': Ettin Campsite<br />
* '''17''': Veshtai Orc Campsite<br />
* '''18''': Evil Ruins ([[Summoner]])</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Leth%27khalivar_Desert&diff=14989Leth'khalivar Desert2008-12-21T12:05:15Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Macrozone]][[Category:Desert Zones]]<br />
[[Image:Zone7.jpg|thumb|400px|Map of Leth'khalivar Desert]]<br />
'''Leth'khalivar''' is an desert-themed macrozone in [[Vorringia]], on Jov Hir'akar. <br />
== Lore Description ==<br />
'''Adventurer Level''': 35 - 60<br><br />
"''These remote deserts are filled with ancient ruins, home to the Irekei mystics and other terrors of the desert. Fire giants dwell here, and all attempts to civilize these lands by the Temple of the Flame have failed.''"<br />
<br />
== Discipline Runes ==<br />
* [[Blood Prophet]]: Hrassekht, Lord of Scorpions, 29054 x 42899<br />
* [[Sun Dancer]]: Esh, Terror of the Sands, 29428 x 42472 <br />
* [[Dark Knight]]: Sir Balfour the Blue , 26393 x 42957 <br />
* [[Blade Master]]: Syarl, the Obsidian Fox, 27454 x 42452<br />
<br />
== Resource Mine Products ==<br />
[[Image:Gold.jpg|Gold]][[Image:Lumber.jpg|Lumber]][[Image:Oak.jpg|Oak]][[Image:Bronzewood.jpg|Bronzewood]][[Image:Mandrake.jpg|Mandrake]]<br />
== Microzone Listing ==<br />
* '''1''': Blood Claw Village<br />
* '''2''': Blood Claw Oasis<br />
* '''3''': Sands of the Efreet ([[Elite Armor|Bellugh Nuathal Helm]])<br />
* '''4''': Chaos Barrens<br />
* '''5''': Burning Blood of the Sands ([[Elite Armor|Bellugh Nuathal Shield]])<br />
* '''6''': Manticore Lair<br />
* '''7''': Fiery Wound of the Desert ([[Elite Armor|Vorgrim Legionnaire's Sword]])<br />
**Dune Giant R3<br />
**Dune Strider R4<br />
**Dune Headtaker R4<br />
**El'sarakh, the Dune Lord R4<br />
* '''8''': Ruins of Fabled Maz'Karsahn ([[Sun Dancer]])<br />
* '''9''': She-Devil Oasis<br />
* '''10''': Sauros Lair <br />
* '''11''': Jackal Territory<br />
* '''12''': Desert Oasis, ([[Elite Armor|Bellugh Nuathal Gloves]])<br />
* '''13''': Lost Arih'khavar ([[Blood Prophet]])<br />
* '''14''': Jackal Territory<br />
* '''15''': Cleansing Flame Outpost ([[Elite Armor|Vorgrim Legionaire's Arms]])<br />
* '''16''': Desert Camp, ([[Blade Master]])<br />
* '''17''': Cleansing Flame Mission ([[Dark Knight]])<br />
* '''18''': Cleansing Flame Outpost ([[Elite Armor|Vorgrim Legionnaire's Boots]])<br />
* '''19''': Cleansing Flame Oasis ([[Elite Armor|Vorgrim Legionnaire's Breastplate]])<br />
* '''20''': Dune Ogre Camp<br />
* '''21''': Cleansing Flame Oasis<br />
* '''23''': Lumber Camp<br />
* '''24''': Firemane Sands<br />
* '''25''': Temple of Khal'harim<br />
* '''26''': Desert Oasis</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Grimscairne&diff=14988Grimscairne2008-12-21T11:58:56Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Macrozone]][[Category:Forest Zones]]<br />
[[Image:Zone99.jpg|thumb|400px|Map of Grimscairne]]<br />
'''Grimscairne''' is an undead and unholy-themed macrozone. It is one of the four zones that offer [[Elite Armor]].<br />
== Lore Description ==<br />
'''Adventurer Level''': 35 to 60<br><br />
"''For thousands of years the Gwendannen dwelt in these hills, burying their chieftains in mighty cairns. The hill-men were driven away long ago, and in their absence an evil has taken root in this land. The dead kings stir!''"<br />
<br />
== Discipline Runes ==<br />
*[[Animator]]: Erleggon the Corpse Stealer, 42362 x 45642 <br />
*[[Black Mask]]: Taelmar the Spider, 43279 x 45454 <br />
== Resource Mine Products ==<br />
[[Image:Gold.jpg|Gold]][[Image:Lumber.jpg|Lumber]][[Image:Oak.jpg|Oak]][[Image:Bronzewood.jpg|Bronzewood]][[Image:Mandrake.jpg|Mandrake]]<br />
== Microzone Listing ==<br />
* '''1''': Tower of Cahance ([[Elite Armor|Vorgrim HA axe]])<br />
* '''2''': Barrow Mound<br />
* '''3''': Outpost of Ereg-Nal-Kho (Undead Hunter and Summoner trainers)<br />
* '''4''': Dark Crystals ([[Elite Armor|Vorgrim HA gloves]])<br />
* '''5''': Henge of Othremir<br />
* '''6''': Barrow King's Lair ([[Animator]])<br />
* '''7''': Chantry of Saint Alaire ([[Undead Hunter]])<br />
* '''8''': Stone Legion ([[Elite Armor|Bellugh Nuathal vest]])<br />
* '''9''': Lumber Camp (Grimscairne Lumber Mine)<br />
* '''10''': Killing Fields ([[Elite Armor|Bellugh Nuathal hammer]])<br />
* '''11''': Haunted Village of Reila<br />
* '''12''': Morloch's Fane ([[Elite Armor|Vorgrim HA helmet]])<br />
* '''13''': Barrow Mound ([[Elite Armor|Bellugh Nuathal arms]])<br />
* '''14''': Headsman's Despair</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Khalikryst_the_Sun_Goddess&diff=14874Khalikryst the Sun Goddess2008-11-15T22:02:37Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
Mistress of flame, strife, and discord, few in Aerynth pay homage to this unpredictable and malevolent Goddess, who is as likely to unleash her fiery wrath on her worshippers as she is upon her enemies. Khalikrsyt receives widespread worship only from the Irekei, who call her the Dragon’s Daughter, and credit the Phoenix Goddess with their transformation from Elves into Irekei. Some among the Wise believe that Khalikryst is Volliandra reborn, corrupted by the Dragon’s fire, while others aver that she is a different entity, a powerful spirit of Chaos and fire drawn to the burning Sun. Whatever the case, Khalikryst is believed to possess vast knowledge and tremendous power, and will reward her followers with secrets and boons if the whim suits her. Few seek such gifts, however, for Khalikryst is even more dangerous to deal with than Saedron, and is even crueler than the Irekei who call her mother. The face of the Sun darkened during the Turning, and its fires have been dimmed ever since. Some believe that Khalikryst was somehow destroyed on the Day of Woe, while others fear that the Phoenix left her burning palace, and now walks among Aerynth’s fragments, weaving unfathomable schemes and stratagems.<br />
<br />
'''[[The Fallen Ones|Back to The Fallen Ones]]'''</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=User_talk:RewenX&diff=14845User talk:RewenX2008-10-30T07:17:35Z<p>Najwalaylah: </p>
<hr />
<div>Much <3 for helping out with the wiki. Keep up the good work. --[[User:Halethrain|Halethrain]]<br />
<br />
Comments should be signed by adding 4 tildes (~) after them. :D I didn't know you were back playing Shadowbane. That strikes me as odd. [[User:RedAugust|RedAugust]] 02:02, 28 Jul 2007 (EDT)<br />
:I know, and I'm not back playing SB yet :P --[[User:RewenX|RewenX]] 02:10, 28 Jul 2007 (EDT)<br />
::I don't play either, yet I run this. One day I'll have time to play again... --[[User:Halethrain|Halethrain]]<br />
:::Who's Halethrain? [[User:RedAugust|RedAugust]] 08:42, 29 Jul 2007 (EDT)<br />
::::just some guy. --[[User:Halethrain|Halethrain]] 13:16, 29 Jul 2007 (EDT)<br />
<br />
:To prevent malicous logins, why don't you have peeps required to be verified via email or use the stupid images with letter people have to type? --[[User:Zod|Zod]] 1:22, 21 Nov 2007 (EDT)<br />
::I was thinking the same thing, but I do not have that much control over the wiki. Halethrain might. I don't know why someone would waste resources to program something to vandalize wiki pages with gibberish and broken links anyway. [[User:RewenX|Rewen]] 14:11, 21 Nov 2007 (EST)<br />
<br />
The problem is that my host is still using PHP4.x and any new version of mediawiki requires 5.x+. So I'm stuck using Mediawiki 1.4.7 and don't know of any way to add a "no robots" script to it. --[[User:Halethrain|Halethrain]] 00:12, 22 Nov 2007 (EST)<br />
<br />
You got MSN man? --[[User:Halethrain|Halethrain]] 23:45, 16 Jan 2008 (EST)<br />
:Yeah redrewen@hotmail.com --[[User:RewenX|Rewen]] 02:19, 17 Jan 2008 (EST)<br />
::I added you, but haven't seen you on yet --[[User:Halethrain|Halethrain]] 21:36, 17 Jan 2008 (EST)<br />
:::Sorry. Usually, I am on during the weekends and after midnight EST. --[[User:RewenX|Rewen]] 21:54, 17 Jan 2008 (EST)<br />
::::Alright, i'll catch you then --[[User:Halethrain|Halethrain]] 22:09, 17 Jan 2008 (EST)<br />
<br />
"It's unrealistic and cowardly to delete gold when you know your gimp ass is going down. I've actually killed quite a few people who could have gotten away if they didn't stand there like dorks deleting their items and gold. And you call me a carebear? lulz"<br />
:I'd never choose deleting over taking a chance to escape (or prevail) if there was one, but: it's my ''bhon'' and loot, and my tribe's, and I'd never let it fall into my enemy's hands, no matter how much I thought he'd worked for it. I'd also slit my child's throat before letting them be taken prisoner. (Well, seriously, on raids you kill your own raiders if they go ''afik'' and can't come back before the raiding party has to move. No hard feelings, but the good of the many over the good of the one.) <br /><br />
It's not perfectly realistic to be able to delete things, but neither is it realistic that one can carry piles of things and still fight, or thousands or millions of gold pieces and still ''walk''. To put this in terms of me and you, hypothetically, if me not having anything for you to loot from my corpse makes your time spent hunting me less monetarily profitable, I should care exactly ''*why*''? I can't think of a reason. I empathise with a certain mild frustration over diminished returns, but that's all. The main reason for killing is still to kill.<br /><br />
Of course, if the mechanics of the game did change to make deletions in combat impossible, one would adjust.<br />
<br />
And now that I've probably thoroughly and unintentionally antagonised you, I'd like to direct you to [[User:Halethrain|Halethrain]]'s User Talk page, where I explained what I'm doing and why in un-deleting some pages to do with Prestige Class Templates. <br />
<br />
[[User:Najwalaylah|Najwalaylah]] 14:57, 25 July 2008 (EDT)<br />
<br />
== Fellow Editor? ==<br />
<br />
Hi!<br />
<br />
Thanks for the [[User talk:Luke Skywalker#Hi!|reply]], it is nice to see that people are actually paying attention to what's going on here.<br />
<br />
I can understand why you don't want to take the wiki in the direction I mentioned. It would have been nice to have a very basic (therefore simplified, biased, etc) picture of how each class is usually played. I mean, for a beginner, five choices are enough for the first time, and fifteen for the second, so the tird time they can start creating unique characters and try a few ideas of their own. But anyway, I see your point, let's forget about this. (Edit: I just found the class guides, these are not far from what I was missing)<br />
<br />
As for the quick box, I think we could add more content to the main page if we added categories instead of pages. This way, a user would have to click twice to get to a specific class or discipline, but many more links could be added.<br />
<br />
You're right, SB ''is'' my first MMORPG, and considering I'm not native English, there are definitely some terms I had to look up). I'm not saying we should add 'k' or 'brb', but even some simple terms, like [[DoT]] took me a bit to figure out, not mentioning what I hear when ppl start to trade...<br />
<br />
I definitely think that the class articles deserve a link here! The first few official SB page I encountered was either obsolete, missing or very generic, so I stopped even going there. It's good to see that they do have content worth reading. Actually, I think we could add each and every link they have under [http://chronicle.ubi.com/Class+Guides.php class guides]...<br />
<br />
[[User:Luke Skywalker|Luke Skywalker]] 19:26, 21 Jan 2008 (EST)<br />
<br />
p.s. As I mentioned on my user page I often start playing a game and soon find that I have no time for 'more important' stuff, so don't count on me hanging around very long... :(<br />
<br />
== BLAH! ==<br />
<br />
Think you could link me to some of the extensions you'd like to see added to the wiki? Once you do I'll start getting them up. --[[User:Halethrain|Halethrain]] 20:21, 20 February 2008 (EST)<br />
:Could you show me the list again? I tried looking but couldn't find the original :O [[User:RewenX|Rewen]] 03:02, 21 February 2008 (EST)<br />
<br />
::it's on the main page discussion. I would link you buy i'm typing this from my pearl... -[[User:Halethrain|Halethrain]]<br />
:::There's so many to choose from I have no idea lol. Is there one there which can let use set up more things like jargon? Like where you just put some simple code and it adds something at the bottom of the page regarding category. [[User:RewenX|Rewen]] 10:34, 22 February 2008 (EST)<br />
::::I have no idea what to add, which is why I asked you :p I'm willing to add any extensions that can be found useful. --[[User:Halethrain|Halethrain]] 23:11, 22 February 2008 (EST)<br />
:::::Okay I went through and found some!<br />
*[http://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] would open up a lot of possibility such as using world map as an image map linking to zones, to name one. That would be hot!<br />
*[http://www.mediawiki.org/wiki/Extension:Flash Flash] and [http://www.mediawiki.org/wiki/Extension:YouTube_%28Iubito%29 YouTube] would allow us to setup tutorial or entertaining PVP videos.<br />
*[http://www.mediawiki.org/wiki/Extension:Chat Chat] just seems like a neat thing to have.<br />
*[http://www.mediawiki.org/wiki/Extension:Review Review] is a great way to monitor quality, I know that not everyone who visits this site wants to edit or even know the correct information to change it themselves.<br />
-- [[User:RewenX|Rewen]] 07:59, 23 February 2008 (EST)<br />
<br />
<br />
<br />
== CHANGELOG ==<br />
<br />
* Aggressive stance: That's half the fun, seeing if you can empty your entire inventory before you die.<br />
:It's unrealistic and cowardly to delete gold when you know your gimp ass is going down. I've actually killed quite a few people who could have gotten away if they didn't stand there like dorks deleting their items and gold. And you call me a carebear? lulz<br />
* Weapon mastery runes: Dude, wtf. Are you trying to turn this into CareBearBane?<br />
:Mastery runes are flawed. No one wants to make a character that is depeandant on a mastery skill rune because there is no predictable drop. Also, I'd rather find ''useful'' runes when I farm, not a god damn master of great swords. These runes belong in character creation.<br />
* Stamina recovery is no longer negated by flight or swimming, additional recovery rates will slow the drain of stamina: it doesn't anyway, man you are a carebear.<br />
:You are hereby banished from using clique internet terms. I rather like them and am worried you are making them overfamiliar by overuse. BTW this change I suggest here is great and should be hotfixed into the game moments after I post this. Otherwise the game sucks. <br />
* The freehold Necromancer trainer has been moved from Oblivion to Aeldereth: Again, not needed.<br />
:The Necromancer trainer is in a non-safe zone for lore reasons only. Who's hair-brained idea was it to put the trainer in a non-safe zone? There's a difference betwee open PVP and blatant griefer bait.<br />
* Alchemists can now be ranked to R7: that's really not the point.<br />
:What is the point? A useless vendor? Or do you like wasting a sage slot for stam/hp/mana potions? Have you ever owned a city? =P<br />
* Aracoix vendors are now available in the world: I feel this goes against bird lore to HAve them as vendors, ever.<br />
:You're absolutly right. Any proud Aracoix Kh'ree wants to trust some fat, drunk, discusting dwarves to make their wares. I know I WOULD. -.-<br />
* Several additional damage-type debuff siege spires: don't think it's necessary tbh.<br />
:Necessary? No. Would it further the game and make pvp more interesting? Yes. There are pleanty of necessary changes.<br />
* Mage defensive stance now provides additional mana recovery: I don't see hwo that's a problem at R7?<br />
:It isn't a problem. Something doesn't have to be a problem to be changed. =D<br />
* Healer defensive stance now provides additional mana recovery: Yeah not really going for this extra mana recov. How about wear the correct gear and they will never have to worry.<br />
:The point of this is that there is currently no incentive for any healer to ever use defensive stance for any reason.<br />
* Slayer's Focus is now granted at GM: Again I can't see how this is needed. Even a VMA that's super tight on trains can afford to train this without losing too much.<br />
:If you are the kind of guy that GMs slayer's focus, I think I understand some of your other comments a bit better!<br />
* Assassins have been granted a skill called "Disguise" which will copy the guild crest of an individual for a short period of time: this would only be viable if other assys could see these 'disguised' assys. Kind of like scouts seeing all hidden characters. But DEFINITELY giving scouts this power is horrible. Their already too loved by the devs.<br />
:I agree<br />
* Wings of the Seraphim now costs less to train: This is templars big power and the big ace in the hole for them. This is like Assys Shadow mantle.<br />
:Thanks for the info? =D<br />
* Forge Master: WOOHOOO!!!!!!! Fantastic changes!<br />
:Hey, thanks!<br />
* Strigoi: …and track arrow can be broken just like a normal track arrow.<br />
:Didn't know this was broken, so thanks for that.<br />
* And here's my idea. If you are fighting someone and you die and a piece of armour breaks, instead of disappearing, would drop on your grave as a piece of unIDed piece of generic armour, or as (to be IDed) 'broken armour' left on the grave. People really don't take enough care of their armour. Like certain pieces of armour that vorg and other mobs drops when they die.<br />
:Rewards PVP and punishes carelessness. I love it.<br />
Those are my comments ^^.<br />
[[User:Pinothyj|Pinothyj]] 21:45, 13 April 2008 (EDT)…<br />
:I appriciate the feedback. =)<br />
== Block! ==<br />
Hello<br />
When I wanted to change a incorrect information in the wiki I got this message:<br />
"Your user name or IP address has been blocked.<br />
<br />
The block was made by RewenX. The reason given is Bot.<br />
<br />
* Start of block: 19:25, 17 November 2007<br />
* Expiry of block: 18:25, 3 April 2035<br />
* Intended blockee: Chrisuf <br />
<br />
You can contact RewenX or another administrator to discuss the block. You cannot use the 'email this user' feature unless a valid email address is specified in your account preferences and you have not been blocked from using it. Your current IP address is 212.186.206.253, and the block ID is #190. Please include either or both of these in any queries.<br />
<br />
I tried to sent you a message. Eaven with a valid email spcified in my account i wasn´t able to use the 'email this user' funktion. So I made a secound account and posted here. The information I wanted to chance was with the elite armor: the Cloth - Crimson Circle Armor gloves only give +26% manaregen. and not +27% as it is written in the wiki.<br />
I want to declare, that I´m no bot and never deleted any correct information or wrote any incorrect information. I only change 17 post in a rather long time. e.g.: I change the incorrect information, that huntsman is not useable by mages. A mage bards can take it. Mage, healer, rouge and fighter can take huntsman if the have the an allowed profession (e.g. bard, druid,...) and race (no dwarves).<br />
I hope you end the block on that account. If you do so I´ll delet the text i have written here and delet my secound account. Thank you very much.<br />
:The account "Chrisuf" has been unblocked. I apologize for the inconvenience. Happy editing! --[[User:RewenX|Rewen]] 10:28, 16 April 2008 (EDT)<br />
<br />
== Assassin Disguise ==<br />
<br />
Post on the SB boards explains it more and can be found [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sb_assassin&Number=3301128&page=0&view=collapsed&sb=5&o=&fpart=1 here].<br />
<br />
===Disguise===<br />
''"Personal Disguise"''<br><br />
''requires Shadowmastery Skill ( 115 )''<br />
<br />
'''Granted''': Level 50<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br><br />
'''Mana Cost''': 165<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 600 to 300 seconds (at power ranks 1 to 40)<br><br />
'''Generates Hate''': No<br><br />
'''Power User Requirements''': Player must not be moving when he/she activates this power.<br><br />
'''Mode Required''': Non-Combat Mode<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Player corpse (if player presses 'OK to respawn' whilst player is casting, power fails)<br><br />
'''Applies Effect(s)''':<br><br />
*Grants name and guild and nation crest of target player.<br />
*'''Duration''': 120 to 360 seconds (at power ranks 1 to 40)<br><br />
*Power fails if player takes damage from another player (not NPC)<br><br />
<br />
--------------------------------------------------------------------------------<br />
<br />
===Detect Traitor===<br />
''"Personal Detect Disguise"''<br />
<br />
'''Granted''': Level 30<br><br />
'''Power Rank''': 10 (Apprentice)<br><br />
'''Stamina Cost''': 10<br><br />
'''Casting Time''': 3 Seconds<br><br />
'''Recycle Time''': 0 Seconds<br><br />
'''Power User Requirements''': Player must not be moving when he/she activates this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Self/No Target<br><br />
'''Applies Effects''':<br />
*'''Duration''': 60-120 seconds. (at power ranks 10 to 40)<br />
*'''Stackability''': Cannot be stacked with any spell other than itself<br />
*Can see disguised players ''equal to or below the level of the trained power''<br />
<br />
<br />
[[User:Pinothyj|Pinothyj]] 09:14, 30 June 2008 (EDT)…</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Human_Ways&diff=14844Human Ways2008-10-30T07:06:13Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
'''Human Ways''' is an article provided by the Shadowbane development crew; it describes the customs of the [[Human]] race.<br />
<br />
== Narrative ==<br />
Humans are as variable in their characters as they are in their looks. Most of the World's children favor one pursuit or profession above all others: Dwarves favor the forge, Elves the Mystic Arts, and Centaurs are masters of warfare. The Sons of Men, however, practice all three with distinction, and ply many other professions besides. Curious and tenacious, Humans are avid questioners and quick learners, unwilling to leave a mystery unsolved or a method untried. As a result, the Sons of Men have taken up more professions than any other race, and are constantly enriching the World with new innovations.<br />
<br />
Just as their skins range through both light and dark, Man's nature leads him to both creation and destruction. The Sons of Men built the Church of the All-Father, whose holy saints are renowned for their sacrifices and good deeds. Human Magi have revolutionized the Arcane Arts, devising new theories of magic and discovering new sources of power. The High King devised the Code, the purest expression of justice and virtue ever known, and Human Artists have created works whose beauty rival the greatest masterpieces of the Elves. For all the beauty the Sons of Men have brought into the World, they have also wrought uncounted terrors and calamities.<br />
<br />
While Men may fall short of the Elves in arrogance, they tend not forgive any slights, and have remarkably long memories when it comes to holding grudges. For three Ages Men have feuded with the Elves, a bitter rivalry that culminated in the War of Tears. Conflict comes as naturally to Men as breathing, and most scholars deem that it was the folly of Men, particularly the High King Cambruin, that brought about the Turning and all the darkness since. For their own part, the Sons of Men tend to be too short-sighted to think in such terms. Most Men fight to win what they think they need, or to protect what they hold dear. Historically, their mortality gave Humans an urgency and impatience that have eternally frustrated the Elves. The new immortality born of Turning could lead Humankind to a higher level of maturity, or the Sons of Men may become even more reckless now that they no longer need fear death. Alas, the conflicts born of the Age of Strife seem to indicate the latter.<br />
<br />
The societies Men build are, as one might expect, far from uniform. While most Men speak the same language, derived of old from a simple form of the Elvish merchant's tongue, the customs and traditions of each of the races of Men are very different. Some live in Kingdoms, where hereditary monarchs give land and titles to their loyal vassals, while others follow the rule of coalitions or councils. Many Men live in clans or bands, while others live in great Free Cities. Cambruin is the only hero in all of history who has even come close to uniting all the Sons of Men, but his work has been mostly undone since his death and the Turning.<br />
== See Also ==<br />
*[[Human Lore]]<br />
*[[Human People]]<br />
== References ==<br />
*[http://chronicle.ubi.com/Human.php?AddInfo=Ways Human Ways] found on the [http://chronicle.ubi.com Chronicle of Strife].</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Tree_of_Life&diff=14843Tree of Life2008-10-30T07:03:07Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Game Mechanics]]<br />
A '''Tree of Life''' (or ''"ToL"'', or just ''"tree"'') is essentially a building that houses a runemaster while appearing as a large stone tree. If a guildmaster obtains a realm, the guild's Tree of Life will become surrounded by a palace. If a Tree of Life is destroyed by an opposing force during a [[bane]], the city anchored to it is lost or captured.<br />
----<br />
{{jargon}}</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Assassin&diff=14842Assassin2008-10-30T07:00:25Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Classes]]<br />
[[Image:Assassin.png|right|Aelfborn Assasin wearing Assassin Leather armor]]<br />
<br />
== ''Harbinger of Death'' ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
|[[Image:RS_C_Mage.png|left|Mage Runestone]][[Image:RS_C_Rogue.png|right|Rogue Runestone]]<br />
|-<br />
| '''Base Classes'''<br />
*[[Mage]]<br />
*[[Rogue]]<br />
|-<br />
| '''Races'''<br />
*[[Aelfborn]]<br />
*[[Aracoix]]<br />
*[[Elf]]<br />
*[[Human]]<br />
*[[Irekei]]<br />
*[[Nephilim]]<br />
*[[Shade]]<br />
*[[Vampire]]<br />
|- <br />
| '''Disciplines'''<br />
*[[Archer]]<br />
*[[Archmage]]<br />
*[[Artillerist]]<br />
*[[Battle Magus]]<br />
*[[Belgosch]]<br />
*[[Blade Weaver]]<br />
*[[Blood Prophet]]<br />
*[[Bounty Hunter]]<br />
*[[Conjurer]]<br />
*[[Enchanter]]<br />
*[[Gorgoi]]<br />
*[[Prospector]]<br />
*[[Rat Catcher]]<br />
*[[Saboteur]]<br />
*[[Savant]]<br />
*[[Shroudborne]]<br />
*[[Sun Dancer]]<br />
*[[Traveler]]<br />
*[[Undead Hunter]]<br />
*[[Wererat]]<br />
*[[Wyrmslayer]]<br />
|- <br />
| '''Mastery Runes'''<br />
*[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]<br />
*[[Mastery_Runes#Master_of_Staves|Master of Staves]]<br />
|-<br />
| '''Factions'''<br />
*[[Aracoix Kh'ree]]<br />
*[[High Court]]<br />
*[[Mercenary Company]]<br />
*[[Noble House]]<br />
*[[Temple of the Cleansing Flame]]<br />
*[[Thieves' Den]]<br />
*[[Unholy Legion]]<br />
*[[Virakt]]<br />
*[[Wizard's Conclave]]<br />
|}<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
| '''Skills'''<br />
<br />
''In addition to Base Class's Skill(s)''<br><br />
<br />
*''Level 20'': granted [[Dagger Mastery]] (Dagger Skill 80)<br />
*''Level 20'': granted [[Unarmed Combat Mastery]] (Unarmed Skill 80)<br />
<br />
*''Level 10'': granted [[Shadowmastery]]<br />
|-<br />
| '''Attributes'''<br />
Training Points Per Level: 6 <br><br />
''In addition to Base Class's Training Point value''<br />
*[[Health Bonus]]: 50<br />
*[[Mana Bonus]]: 16<br />
*[[Stamina Bonus]]: 0<br />
|-<br />
| '''Class Weapons'''<br />
*[[Shadow Dagger]]: 100% [[Dagger]]—[[Shadowmastery]]<br />
|}<br />
''Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.''<br />
<br />
'''Read more [[Assassin Lore]]'''.<br />
<br />
== Powers and Abilities ==<br />
=== Cloak of Shadows ===<br />
''"Personal Defense and Cold Resistance Buff"''<br><br />
''requires Shadowmastery Skill ( 20 )''<br />
<br />
'''Granted''': Level 11<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 4 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)<br><br />
* Cold Resistance: + 5 to 25 (from power rank 0 to 40)<br><br />
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)<br><br />
* Stack Category: DefenseBuff<br><br />
* Stack Rank: 1<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Shadow Mantle ===<br />
''"Single Target Healing Black Mantle"''<br><br />
''requires Shadowmastery Skill ( 97 )''<br />
<br />
'''Granted''': Level 42<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 55 to 95 (at power ranks 0 to 40).<br><br />
'''Casting Time''': 3 seconds<br><br />
'''Recycle Time''': 10.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players (100 Units).<br><br />
''Can affect caster and group members.''<br><br />
'''Effects''':<br><br />
* Target cannot be targeted by spells of type 'Heal' below your Mantle's spell rank.<br><br />
* Duration: :30 to 2:00 minutes (at power ranks 0 to 40).<br><br />
* Stack Category: BMHealing<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Blindness ===<br />
''"Single Target Blindness''"<br><br />
''requires Shadowmastery Skill ( 33 )''<br />
<br />
'''Granted''': Level 14<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 18 to 58 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 4 seconds<br><br />
'''Recycle Time''': 120.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players (100 Units)<br><br />
''Can affect caster and group members.''<br><br />
'''Effects''':<br><br />
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br><br />
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br><br />
* Duration: 30 seconds<br><br />
* Stack Category: Blindness<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Plague of Blindness ===<br />
''"Area of Effect Blindness (0 range)"''<br><br />
''Excludes Caster''<br><br />
''requires Blindness Power ( 12 ), Shadowmastery Skill ( 61 )''<br />
<br />
'''Granted''': Level 26<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 60 to 100 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 5 seconds<br><br />
'''Recycle Time''': 120.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br><br />
'''Area of Effect''': 30 Units<br><br />
''Will not affect caster/power user.''<br><br />
'''Effects''':<br><br />
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br><br />
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br><br />
* Duration: :30 seconds<br><br />
* Stack Category: Blindness<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Antidote ===<br />
''"Single Target Dispel Poison"''<br><br />
''requires Shadowmastery Skill ( 39 )''<br />
<br />
'''Granted''': Level 16<br><br />
'''Power Rank''': 40 ( Grand Master)<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 61<br><br />
'''Casting Time''': 2 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Players Only (100 Units)<br><br />
''Can affect caster and group members.''<br><br />
'''Effects''':<br><br />
* Removes effect with "Poison" dispel tag.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Slayer's Focus ===<br />
''"Personal Stun Immunity"''<br><br />
''requires Shadowmastery Skill ( 88 )''<br />
<br />
'''Granted''': Level 38<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br />
* Can be cast while stealthed<br />
* Cannot be stunned<br />
* Duration: 2:00 to 3:20 minutes (at power ranks 0 to 40)<br />
* Stack Category: NoStun<br />
* Stack Rank: 5<br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Counter Venom ===<br />
''"Personal Protection from Poison"''<br><br />
''requires Shadowmastery Skill ( 70 )''<br />
<br />
'''Granted''': Level 30<br><br />
'''Focus Skill''': Shadowmastery<br><br />
'''Mana Cost''': 50 to 90 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 4 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Protection to Poison damage (50% resistance if spells are equal in power, +/- 1% for each point of rank difference from there)<br><br />
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br><br />
* Stack Category: Protection<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Poison Tolerance ===<br />
''"Single Target Poison Resistance Buff"''<br><br />
''requires Shadowmastery Skill ( 48 )''<br />
<br />
'''Granted''': Level 20<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 4 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Players Only (50 Units)<br><br />
''Can affect caster and group members''<br><br />
'''Effects''':<br><br />
* Poison Resistance: + 10 to 50 (from power rank 0 to 40)<br><br />
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br><br />
* Stack Category: ResistanceBuff<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Silence ===<br />
''"Single Target Silence, Chant Dispel, and Chant Block"''<br><br />
''requires Shadowmastery Skill ( 79 )''<br />
<br />
'''Granted''': Level 34<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 44 to 84 (at power ranks 0 to 40).<br><br />
'''Casting Time''': 5 seconds<br><br />
'''Recycle Time''': 10.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Players Only (100 Units).<br><br />
''Can affect caster and group members.''<br><br />
'''Effects''':<br><br />
* Silenced (Player cannot use chat).<br><br />
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).<br><br />
* Stack Category: Silence<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br />
'''Effects''':<br><br />
* Removes all effects with dispel tag of "Chant".<br><br />
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br><br />
* Can be stacked with any spell other than itself.<br />
<br />
'''Dispel Tags''': Effect<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Aura of Silence ===<br />
''"Area of Effect Silence, Chant Dispel, and Chant Block (0 range)"''<br><br />
''Excludes Caster''<br><br />
''requires Silence Power ( 6 ), Shadowmastery Skill ( 93 )''<br />
<br />
'''Granted''': Level 40<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 53 to 93 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 5 seconds<br><br />
'''Recycle Time''': 20.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Players Only-- Spherical Effect Centered on Player<br><br />
'''Area of Effect''': 30 Units<br><br />
''Will not affect caster/power user.''<br><br />
'''Effects''':<br><br />
* Silenced (Player cannot use chat).<br><br />
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br><br />
* Stack Category: Silence<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br />
'''Effects''':<br><br />
* Removes all effects with dispel tag of "Chant".<br><br />
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).<br><br />
* Can be stacked with any spell other than itself.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Shadow Touch ===<br />
''"Single Target Stun"''<br><br />
''requires Shadowmastery Skill ( 36 )''<br />
<br />
'''Granted''': Level 15<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 1 seconds<br><br />
'''Recycle Time''': 1.0 seconds<br><br />
'''Requires Hit Roll''': Yes<br><br />
'''Target and Range''': Monsters or Players (100 Units)<br><br />
''Can affect caster and group members''<br><br />
'''Effects''':<br><br />
* Cannot be stunned<br><br />
* Duration: :09 to :27 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: NoStun<br><br />
* Stack Rank: 3<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br />
'''Effects''':<br><br />
* Target is stunned.<br><br />
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: Stun<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Summon Darkspawn ===<br />
''"Summon Pet"''<br><br />
''requires Shadowmastery Skill ( 115 )''<br />
<br />
'''Granted''': Level 50<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 120 to 160 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 7 seconds<br><br />
'''Recycle Time''': 600.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effect''':<br><br />
* Summons Pet<br><br />
** (Power Level 0 to 2) Summons Creature:Darkspawn (Level 30 )<br><br />
** (Power Level 3 to 4) Summons Creature:Darkspawn (Level 31 )<br><br />
** (Power Level 5 to 6) Summons Creature:Darkspawn (Level 32 )<br><br />
** (Power Level 7 to 8) Summons Creature:Darkspawn (Level 32 )<br><br />
** (Power Level 9 to 10) Summons Creature:Darkspawn (Level 33 )<br><br />
** (Power Level 11 to 12) Summons Creature:Darkspawn (Level 34 )<br><br />
** (Power Level 13 to 14) Summons Creature:Darkspawn (Level 35 )<br><br />
** (Power Level 15 to 16) Summons Creature:Darkspawn (Level 36 )<br><br />
** (Power Level 17 to 18) Summons Creature:Darkspawn (Level 36 )<br><br />
** (Power Level 19 to 20) Summons Creature:Darkspawn (Level 37 )<br><br />
** (Power Level 21 to 22) Summons Creature:Darkspawn (Level 38 )<br><br />
** (Power Level 23 to 24) Summons Creature:Darkspawn (Level 39 )<br><br />
** (Power Level 25 to 26) Summons Creature:Darkspawn (Level 39 )<br><br />
** (Power Level 27 to 28) Summons Creature:Darkspawn (Level 40 )<br><br />
** (Power Level 29 to 30) Summons Creature:Darkspawn (Level 41 )<br><br />
** (Power Level 31 to 32) Summons Creature:Darkspawn (Level 42 )<br><br />
** (Power Level 33 to 34) Summons Creature:Darkspawn (Level 43 )<br><br />
** (Power Level 35 to 36) Summons Creature:Darkspawn (Level 43 )<br><br />
** (Power Level 37 to 38) Summons Creature:Darkspawn (Level 44 )<br><br />
** (Power Level 39 to 40) Summons Creature:Darkspawn (Level 45 )<br />
<br />
--------------------------------------------------------------------------------<br />
=== Passwall ===<br />
''"Personal Teleportation"''<br><br />
''You must be using Hide or Sneak to activate this power''<br><br />
''requires Shadowmastery Skill ( 66 )''<br />
<br />
'''Granted''': Level 28<br><br />
'''Power Rank''': 40 ( Grand Master)<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 76<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 300.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Player can teleport to location on minimap.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Poison Blade ===<br />
''"Temporary Weapon Enchantment"''<br><br />
''requires Shadowmastery Skill ( 24 )''<br />
<br />
'''Granted''': Level 12<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 40 to 80 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 300.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Weapons (inventory items)<br><br />
'''Effects''': (From Power Ranks 0 to 2)<br><br />
* Additional Weapon Damage Effect (5 % chance of firing)<br><br />
* Health Damage: 21- 45 to 69- 148 points (from power rank 0 to 40) points of Health<br><br />
* Flagged as 'Poison' damage<br><br />
* Duration: 5:00 to 5:30 minutes (at power ranks 0 to 40)<br><br />
* Stack Category: EnchantWeapon<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Shadow Bolt ===<br />
''"Single Target Cold Damage and Stun"''<br><br />
''requires Shadowmastery Skill ( 15 )''<br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 17 to 39.8 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 2 seconds<br><br />
'''Recycle Time''': 0.0 seconds<br><br />
'''Requires Hit Roll''': Yes<br><br />
'''Target and Range''': Monsters or Players (120 Units)<br><br />
''Can affect caster and group members''<br><br />
'''Effects''':<br><br />
* Health Damage: 10- 14 to 24- 33 points (from power rank 0 to 40) points of Health<br><br />
* Flagged as 'Cold' damage<br><br />
'''Effects''':<br><br />
* Cannot be stunned<br><br />
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: NoStun<br><br />
* Stack Rank: 1<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br />
'''Effects''':<br><br />
* Target is stunned.<br><br />
* Duration: :01 to :03 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: Stun<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
=== Steal Breath ===<br />
''"Single Target Poison Damage Over Time and Snare"''<br><br />
''requires Shadowmastery Skill ( 43 )''<br />
<br />
'''Granted''': Level 18<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 62 to 96.8 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 2 seconds<br><br />
'''Recycle Time''': 5.0 seconds<br><br />
'''Requires Hit Roll''': Yes<br><br />
'''Target and Range''': Monsters or Players (120 Units)<br><br />
''Can affect caster and group members''<br><br />
'''Effects''':<br><br />
* Direct Damage<br><br />
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br><br />
* Flagged as 'Poison' damage<br><br />
'''Effects''':<br><br />
* Does damage over time (Every 5 seconds):<br><br />
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br><br />
* Flagged as 'Poison' damage<br><br />
* Duration: :30 seconds<br><br />
* Can be stacked with any spell other than itself.<br><br />
'''Effects''':<br><br />
* Movement Rate: -11% to -60% (from power rank 0 to 40)<br><br />
* Duration: :20 to 1:00 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: Snare<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Chilling Shadows ===<br />
''"Single Target Attack Speed Debuff and Dispel Attack Speed Buff"''<br><br />
''requires Shadowmastery Skill ( 57 )''<br />
<br />
'''Granted''': Level 24<br><br />
'''Focus Skil''': Shadowmastery<br><br />
'''Mana Cost''': 31 to 71 (at power ranks 0 to 40)<br><br />
'''Casting Time''': 2 seconds<br><br />
'''Recycle Time''': 30.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players (100 Units)<br><br />
''Can affect caster and group members''<br><br />
'''Effects''':<br><br />
* Delay Between Attacks: + 5% to 25% (from power rank 0 to 40)<br><br />
* Dispel : AttackSpeedBuff<br />
* Duration: :30 to 1:00 seconds (at power ranks 0 to 40)<br><br />
* Stack Category: AttackSpeedDeBuff<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br />
*Dispel : AttackSpeedBuff<br><br />
*Dispel Tags: DeBuff, Effect<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Fade ===<br />
''"Personal Invisibility"''<br><br />
''(Clears mobile aggro)''<br><br />
''requires Socery Skill ( 1 )''<br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skill''': None<br><br />
'''Mana Cost''': 33<br><br />
'''Casting Time''': 9.7 to 0.2 seconds (at power ranks 0 to 20)<br><br />
'''Recycle Time''': 10.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Grants Invisibility<br><br />
* Immobile Invisibility (Hide)<br><br />
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 20)<br><br />
* Stack Category: Invisible<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Invisibility ===<br />
''"Personal Invisibility"''<br><br />
''(Clears mobile aggro)''<br><br />
''requires Fade Power ( 18 )''<br />
<br />
'''Granted''': Level 19<br><br />
'''Focus Skil''': None<br><br />
'''Mana Cost''': 45<br><br />
'''Casting Time''': 10 seconds (0.2 seconds at 20)<br><br />
'''Recycle Time''': 30.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Grants Invisibility<br><br />
* Mobile Invisibility (Sneak)<br><br />
* Duration: 1:00 to 5:00 minutes (at power ranks 0 to 20)<br><br />
* Stack Category: Invisible<br><br />
* Stack Rank: 1<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
----<br />
<br />
=== Backstab === <br />
[[Image:Backstab.png|Right|Backstab]]<br />
''"Sneak Attack!"''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Sneak Power ( 1 )''<br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skil''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 90.0 seconds<br><br />
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br><br />
'''Mode Required''': Combat Mode Only<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Attack Bonus: + 60% to 100% (from power rank 0 to 40)<br><br />
* Damage Dealt: + 80 to 400 (from power rank 0 to 40)<br><br />
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br><br />
* Effect ends if affected attacks (swings his weapon)<br><br />
* Effect ends if affected unequips any piece of equipment<br><br />
* Duration: :10 seconds<br><br />
* Stack Category: WeaponMove<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
== Poison System ==<br />
''In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see [[Poison System]].''<br />
<br />
=== Buchinine === <br />
[[Image:Buchinine.png|Right|Buchinine]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Stamina Damage over Time, and Stamina Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Stamina Damage Over Time''': 3% of target's maximum Stamina pool every 5 seconds<br><br />
**'''Stamina Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Disease' effect<br><br><br />
<br />
=== Galpa === <br />
[[Image:Galpa.png|Right|Galpa]]<br />
''"Sneak Attack!"''<br><br />
''Backstab and Intelligence, Spirit, and Power Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Intelligence and Spirit Debuff''': - 60<br><br />
***Duration: 60 seconds<br><br />
**'''Power Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Gorgon's Venom === <br />
[[Image:Gorgons.png|Right|Gorgons]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Attack Speed Debuff, and Melee Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Attack Speed Debuff''': + 40%<br><br />
***Duration: 60 seconds<br><br />
**'''Melee Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Magusbane === <br />
[[Image:Magusbane.png|Right|Magusbane]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Mana Damage over Time, and Mana Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Mana Damage Over Time''': 3% of target's maximum Mana pool every 5 seconds<br><br />
**'''Mana Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Poison' effect<br><br><br />
<br />
=== Pellegorn === <br />
[[Image:Pellegorn.png|Right|Pellegorn]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Health Damage over Time, and Health Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Health Damage Over Time''': 3% of target's maximum Health pool every 5 seconds<br><br />
**'''Health Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Bleeding' effect<br><br><br />
<br />
== Stances ==<br />
<br />
'''[[:Category:Stances|All Stances]]'''<br><br />
''Granted'': Level 15<br><br />
''Casting Time'': 0[[Stance Info|*]]<br><br />
''Recycle Time'': 30 seconds<br><br />
<br />
'''Defensive Stance'''<br><br />
*'''Granted Rank''': [[Mage]] 20 (Journeyman), [[Rogue]] 20 (Journeyman)<br />
'''Offensive Stance'''<br><br />
*'''Granted Rank''': [[Mage]] 35 (Expert), [[Rogue]] 40 (Grand Master)<br />
'''Precise Stance'''<br><br />
*'''Granted Rank''': [[Mage]] 25 (Skilled), [[Rogue]] 25 (Skilled)<br><br />
'''[[:Category:Stances#Assassin|Assassin Stance Details]]'''<br><br><br />
<br />
== Weapon Powers ==<br />
[[Image:Assassin.jpg|right|Chronicle Assassin Illustration]]<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=left<br />
| [[Image:RS_C_Mage.png|left|Mage Runestone]]<br />
=== Mage Assassin ===<br />
|-<br />
|valign=top| <br />
*'''[[Dagger]]''': 15 (Adept)<br><br />
**'''[[Dagger Mastery]]''': 15 (Adept)<br />
**'''[[Sun Dancer]]''': 25 (Skilled)<br />
|}<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" <br />
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]<br />
<br />
=== Rogue Assassin ===<br />
|-<br />
|valign=top|<br />
*'''[[Bow]]''': 10 (Apprentice)<br />
**'''[[Archery]]''': 10 (Apprentice)<br />
*'''[[Crossbow]]''': 5 (Beginner)<br />
**'''[[Archery]]''': 5 (Beginner)<br />
*'''[[Dagger]]''': 25 (Skilled)<br />
**'''[[Dagger Mastery]]''': 25 (Skilled)<br />
*'''[[Staff]]''': 5 (Beginner)<br />
*'''[[Sword]]''': 5 (Beginner)<br />
*'''[[Unarmed Combat]]''': 40 (Grand Master)<br />
**'''[[Unarmed Combat|Unarmed Combat Mastery]]''': 40 (Grand Master)<br />
**'''[[Sun Dancer]]''': 40 (Grand Master)<br />
|}<br />
<br />
== [[:Category:Patch History | Patch History ]] ==<br />
=== [[Patch 22#Assassin|03/25/2008]] ===<br />
*Modified Mage Assassin [[Assassin#Fade|Fade]] to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based [[Rogue#Hide|Hide]] at PR-40.<br />
<br />
=== [[Patch 21#Assassin|10/09/2007]] ===<br />
* Chilling Shadows; Reduced the Attack Speed Debuff to be 5% (PR0) to 25% (PR40); The Attack Speed Debuff is now flagged as a Debuff<br />
* Passwall; No longer stacks with the Black Mask or Strigoi versions of this power<br />
* Silence and Aura of Silence; changed to be labeled as silence powers instead of debuffs<br />
* Hide and Sneak has been removed.<br />
* Mage Assassins now have access to the Fade and Invisibility powers <br />
<br />
=== [[Patch_16#Assassin|06/19/2007]] ===<br />
*[[#Steal Breath (18)|Steal Breath]] now has a casting timer of 2 seconds (was 5 seconds) and a recycle timer of 5 seconds (was 1) <br />
*[[#Chilling Shadows (24)|Chilling Shadows]] will now also dispel any melee attack speed buffs <br />
*Increased the range of [[#Shadow Touch (15)|Shadow Touch]] to 100 units.<br />
<br />
=== [[Patch_15#Assassin|03/29/2007]] ===<br />
*Assassins have been added to the [[Temple of the Cleansing Flame]] charter (Loreplay) <br />
*Shadow Touch has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to [[Test]])<br />
<br />
=== [[Patch_14#Assassin|09/27/2006]] ===<br />
*[[#Passwall (28)|Passwall]] must now be cast from either [[Rogue#Hide|Hide]] or [[Rogue#Sneak|Sneak]]. <br />
*[[#Slayer's Focus (38)|Slayer's Focus]] can now be cast while stealthed and costs 25 to 65 [[mana]] from Power Ranks 0 to 40.<br />
<br />
=== [[Patch_3#Assassin|07/21/2004]] ===<br />
*Gave Assassins 10 additional points in [[Dagger]] weapon powers ([[Rogues]] are 25, [[Mages]] are 15) <br />
*Rogue Assassins now get 20 free points in '[[#Poison Blade (12)|Poison Blade]]'<br />
<br />
== See Also ==<br />
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_assassin Official Assassin Forum]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14836Patch 232008-10-30T06:45:19Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
----<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''Patch 24.1 has been released to the Test server,<br />incorporating changes to Patch 24, as of 9/30/08''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14835Patch 232008-10-30T06:43:55Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
----<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''Patch 24.1 has been released to the Test server, incorporating changes to Patch 24, as of 9/30/08''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_History&diff=14834Patch History2008-10-30T06:38:46Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Patch History ==<br />
The worlds of Aerynth continue to grow, change, and expand each and every month. To understand where the game of Shadowbane is heading, you may find it useful to research and explore its past. Below you will find all the Patch notes for each Shadowbane version since its launch in March of 2003.<br />
<br />
== 2003 ==<br />
*[[Version 1.0.0|3/12/2003: Version 1.0.0]]<br />
*[[Version 1.0.1.2|4/9/2003: Version 1.0.1.2]]<br />
**[[Version 1.0.1.3|4/25/2003: Version 1.0.1.3]]<br />
*[[Version 1.0.4.1|4/29/2003: Version 1.0.4.1]]<br />
*[[Version 1.0.5.4|5/13/2003: Version 1.0.5.4]]<br />
*[[Version 1.0.7.7|6/13/2003: Version 1.0.7.7]]<br />
*[[Version 1.0.8.7|7/23/2003: Version 1.0.8.7]]<br />
*[[Version 1.0.9.9|8/19/2003: Version 1.0.9.9]]<br />
*[[Version 1.0.10.12|10/9/2003: Version 1.0.10.12]]<br />
*[[Version 1.0.11.4|10/30/2003: Version 1.0.11.4]]<br />
*[[Version 1.1.0.11|12/9/2003: Version 1.1.0.11 - Rise of Chaos]]<br />
<br />
== 2004 ==<br />
Beginning in 2004, Wolfpack Studios changed the naming method with their patches. What is referred to as Patch 1 is actually Patch 1 following the release of the Rise of Chaos expansion pack.<br />
<br />
*[[Patch 1| 1/14/2004: Patch 1.0 - Winter is Coming]]<br />
**[[Patch 1.5| 2/17/2004: Patch 1.5]]<br />
*[[Patch 2| 3/17/2004: Patch 2.0 - Rise of the Upstart Gods]]<br />
**[[Patch 2.5| 4/29/2004: Patch 2.5]]<br />
**[[Patch 2.75| 6/21/2004: Patch 2.75]]<br />
*[[Patch 3| 7/21/2004: Patch 3.0 - Secrets of Power]]<br />
**[[Patch 3.5| 8/25/2004: Patch 3.5]]<br />
*[[Patch 4| 12/7/2004: Patch 4.0 - Throne of Oblivion]]<br />
**[[Patch 4.5| 12/21/2004: Patch 4.5]]<br />
<br />
== 2005 ==<br />
*Patch 4 Continued:<br />
**[[Patch 4.6|1/11/2005: Patch 4.6]]<br />
**[[Patch 4.75|2/3/2005: Patch 4.75]]<br />
*[[Patch 5|4/18/2005: Patch 5 - A Call to Arms]]<br />
**[[Patch 5.5|6/18/2005: Patch 5.5]]<br />
*[[Patch 6|7/11/2005: Patch 6.0]]<br />
**[[Patch 6.5|7/25/2005: Patch 6.5]]<br />
*[[Patch 7|8/1/2005: Patch 7.0]]<br />
*[[Patch 8|9/7/2005: Patch 8.0]]<br />
*[[Patch 9|11/1/2005: Patch 9.0]]<br />
*[[Patch 10|12/14/2005: Patch 10.0]]<br />
<br />
== 2006 ==<br />
*[[Patch 11|2/7/2006: Patch 11]]<br />
*[[Patch 12|3/15/2006: Patch 12]]<br />
*[[Patch 13|7/25/2006: Patch 13]]<br />
**[[Patch 13.5|8/2/2006: Patch 13.5]]<br />
*[[Patch 14|9/27/2006: Patch 14]]<br />
*[[Patch 18|12/20/2006: Patch 18]]<br />
<br />
== 2007 ==<br />
*[[Patch 19|3/29/2007: Patch 19]]<br />
*[[Patch 20|6/19/2007: Patch 20]]<br />
*[[Patch 21|10/09/2007: Patch 21]]<br />
<br />
== 2008 ==<br />
*[[Patch 22|3/25/2008: Patch 22]]<br />
*[[Patch 23|8/01/2008: Patch 23]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Thief&diff=14642Thief2008-09-18T03:03:16Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Classes]]<br />
[[Image:Thief.png|right|Aracoix Thief wearing Assassin Leather]]<br />
== ''Master Burglar'' ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
|[[Image:RS_C_Rogue.png|center|Thief Runestone]]<br />
|-<br />
| '''Base Classes'''<br />
[[Rogue]]<br />
|-<br />
| '''Races'''<br />
[[Aelfborn]]<br><br />
[[Aracoix]]<br><br />
[[Elf]]<br><br />
[[Human]]<br><br />
[[Irekei]]<br><br />
[[Nephilim]]<br><br />
[[Shade]]<br><br />
[[Vampire]]<br />
|- <br />
| '''Disciplines'''<br />
[[Archer]]<br><br />
[[Artillerist]]<br><br />
[[Belgosch]]<br><br />
[[Blade Master]]<br><br />
[[Blade Weaver]]<br><br />
[[Bounty Hunter]]<br><br />
[[Gladiator]]<br><br />
[[Huntsman]]<br><br />
[[Prospector]]<br><br />
[[Rat Catcher]]<br><br />
[[Saboteur]]<br><br />
[[Skydancer]]<br><br />
[[Strigoi]]<br><br />
[[Summoner]]<br><br />
[[Sun Dancer]]<br><br />
[[Traveler]]<br><br />
[[Undead Hunter]]<br><br />
[[Wererat]]<br><br />
[[Wyrmslayer]]<br />
|- <br />
| '''Mastery Runes'''<br />
[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]<br><br />
[[Mastery_Runes#Master_of_Staves|Master of Staves]]<br><br />
[[Mastery_Runes#Master_of_Swords|Master of Swords]]<br />
|-<br />
| '''Factions'''<br />
[[Aracoix Kh'ree]]<br><br />
[[Barbarian Clan]]<br><br />
[[High Court]]<br><br />
[[Mercenary Company]]<br><br />
[[Noble House]]<br><br />
[[Thieves' Den]]<br><br />
[[Unholy Legion]]<br><br />
[[Virakt]]<br />
|}<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
| '''Skills'''<br />
<br />
''In addition to Base Class's Skill(s)''<br><br />
<br />
''Level 1'': granted [[Crossbow]]<br><br />
''Level 15'': granted [[Dagger|Dagger Mastery]] (Dagger Skill 80)<br><br />
''Level 15'': granted [[Throwing]] (Dagger Skill 80)<br><br />
''Level 15'': granted [[Unarmed Combat|Unarmed Combat Mastery]] (Unarmed Skill 80)<br />
<br />
''Level 10'': granted [[Bargaining]]<br><br />
''Level 10'': granted [[Parry]]<br><br />
''Level 10'': granted [[Running]]<br />
|- <br />
| '''Attributes'''<br />
Training Points Per Level: 6 <br><br />
''In addition to Base Class's Training Point value''<br><br />
[[Health Bonus]]: 51<br><br />
[[Mana Bonus]]: 0<br><br />
[[Stamina Bonus]]: 0<br />
|}<br />
''Black Dougal send you? Good. Don't mind the blade; one can't be too careful, right? So, another young tough looking for a piece of the action. If I had me a gold coin for every one I've seen ... oh, wait, I do! Buy me a drink, and we'll see what you can learn from a master.''<br />
<br />
''Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.'' <br />
<br />
'''Read more [[Thief Lore]]'''.<br />
<br />
== Powers and Abilities ==<br />
=== Coughing Gas ===<br />
''"Area of Effect Attack and Defense Debuff (0 range)"''<br><br />
''Excludes Caster''<br><br />
<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 1 (Untrained)<br><br />
'''Teachers''': Master Thief (40)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 120.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br><br />
'''Area of Effect''': 30 Units<br><br />
''Will not affect caster/power user.''<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
* '''Attack Penalty''': - 35%<br><br />
* '''Defense Penalty''': - 35%<br><br />
* Duration: 2.7 - 30 seconds (from power rank 1 to 40)<br><br />
* Stack Category: Poison<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Crippling Blow === <br />
''"Single Target Strength, Dexterity, and Defence Debuff"''<br> <br />
<br />
'''Granted''': Level 30<br> <br />
'''Power Rank''': 1 ( Untrained)<br> <br />
'''Teachers''': Master Thief (40)<br> <br />
'''Focus Skill''': None<br> <br />
'''Stamina Cost''': 15 <br> <br />
'''Casting Time''': 0.2 seconds<br> <br />
'''Recycle Time''': 0.0 seconds<br> <br />
'''Requires Hit Roll''': No<br> <br />
'''Target and Range''': Players Only (20 Units)<br> <br />
''Can affect caster and group members.'' <br><br />
<font color="#0000ff">'''Applies Effect(s):'''</font><br />
*'''Strength Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br><br />
*'''Dexterity Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br><br />
*'''Defense Adjustment''': - 2% to - 41% (from power rank 0 to 40)<br><br />
*Duration: 30 seconds<br />
<br />
--------------------------------------------------------------------------------<br />
=== Retreat ===<br />
''"Personal Movement Buff"''<br><br />
<br />
'''Granted''': Level 15<br><br />
'''Power Rank''': 40 (Grandmaster)<br><br />
'''Focus Skill''': None<br><br />
'''Mana Cost''': 0<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 300 Seconds<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Self/No Target<br><br />
'''Duration''': 60 Seconds<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*'''Movement Bonus''': 55%<br><br />
*Does not stack with any other movement buffs.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Passwall ===<br />
''"Personal Teleportation"''<br><br />
''You must be using Hide or Sneak to activate this power''<br><br />
<br />
'''Granted''': Level 40<br><br />
'''Power Rank''': 40 ( Grand Master)<br><br />
'''Mana Cost''': 76<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 300.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Player can teleport to location on minimap.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Peek ===<br />
'''Granted''': Level 10<br /><br />
'''Power Rank''': 20 (Journeyman)<br /><br />
'''Teachers''': Master Thief (40)<br /><br />
'''Focus Skill''': None<br /><br />
'''Stamina Cost''': 5<br /><br />
'''Casting Time''': 0.2 Seconds<br /><br />
'''Recycle Time''': 0.0 Seconds<br /><br />
'''Requirements''': Player must not be moving when he activates this power.<br /><br />
'''Requires Roll to hit''': No<br /><br />
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br /><br />
'''Duration''': N/A<br /><br />
<font color="#0000ff">'''Effects''':</font><br /><br />
*Player can attempt to see the contents of another mobile's inventory.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Steal ===<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 20 (Journeyman)<br><br />
'''Teachers''': Master Thief (40)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 51.0 to 31.0 Seconds (at power ranks 12-40)<br><br />
'''Requirements''': Player must not be moving when he activates this power.<br><br />
'''Mode Required''': Non-Combat Mode Only<br><br />
'''Requires Roll to hit''': None<br><br />
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*Player can attempt to take something from another mobile's inventory.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Indomitable Will ===<br />
''"Personal Root and Snare Break"''<br />
<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 40 (Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 10<br><br />
'''Casting Time''': 0.0 Seconds<br><br />
'''Recycle Time''': 120.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': None<br><br />
'''Target and Range''': Self/No-target<br><br />
'''Duration''': N/A<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*Removes effect with "Snare" dispel tag.<br><br />
*Removes effect with "Root" dispel tag.<br><br />
* Cannot be snared: Duration 10 seconds.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Wall of Steel ===<br />
''"Parry Chance Buff"''<br><br />
''requires Parry Skill ( 26 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank''': 25 ( Skilled)<br><br />
No teachers for this skill exist (skill cannot be advanced).<br><br />
'''Focus Skill''': None<br><br />
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br><br />
'''Stamina Cost''': 25<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 525 to 300 seconds (at power ranks 10 to 40)<br><br />
'''Generates Hate''': No<br><br />
'''Power User Requirements''':<br><br />
'''Mode Required''': Combat Mode Only<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
<font color="#0000ff">'''Applies Effect(s):'''</font><br />
*'''Duration''': 1:00 seconds<br />
*'''Stackability''':<br />
**'''Stack Category''': PassiveDefense<br />
**'''Stack Rank''': 0<br />
**'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Delay Between Attacks: + 40%<br />
*Parry Value: + 62%<br />
----<br />
=== Backstab ===<br />
[[Image:Backstab.png|Right|Backstab]]<br />
''"Sneak Attack!"''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Sneak Power ( 1 )''<br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skil''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 90.0 seconds<br><br />
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br><br />
'''Mode Required''': Combat Mode Only<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
* '''Attack Bonus''': + 60% to 100% (from power rank 0 to 40)<br><br />
* '''Damage Dealt''': + 80 to 400 (from power rank 0 to 40)<br><br />
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br><br />
* Effect ends if affected attacks (swings his weapon)<br><br />
* Effect ends if affected unequips any piece of equipment<br><br />
* Duration: :10 seconds<br><br />
* Stack Category: WeaponMove<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br><br />
<br />
== Poison System ==<br />
''In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see [[Poison System]].''<br />
<br />
=== Buchinine === <br />
[[Image:Buchinine.png|Right|Buchinine]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Stamina Damage over Time, and Stamina Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Stamina Damage Over Time''': 3% of target's maximum Stamina pool every 5 seconds<br><br />
**'''Stamina Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Disease' effect<br><br><br />
<br />
=== Galpa === <br />
[[Image:Galpa.png|Right|Galpa]]<br />
''"Sneak Attack!"''<br><br />
''Backstab and Intelligence, Spirit, and Power Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Intelligence and Spirit Debuff''': - 60<br><br />
***Duration: 60 seconds<br><br />
**'''Power Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Gorgon's Venom === <br />
[[Image:Gorgons.png|Right|Gorgons]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Attack Speed Debuff, and Melee Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Attack Speed Debuff''': + 40%<br><br />
***Duration: 60 seconds<br><br />
**'''Melee Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Magusbane === <br />
[[Image:Magusbane.png|Right|Magusbane]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Mana Damage over Time, and Mana Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Mana Damage Over Time''': 3% of target's maximum Mana pool every 5 seconds<br><br />
**'''Mana Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Poison' effect<br><br><br />
<br />
=== Pellegorn === <br />
[[Image:Pellegorn.png|Right|Pellegorn]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Health Damage over Time, and Health Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Health Damage Over Time''': 3% of target's maximum Health pool every 5 seconds<br><br />
**'''Health Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Bleeding' effect<br><br><br />
<br />
== Stances ==<br />
'''[[:Category:Stances|All Stances]]'''<br><br />
''Granted'': Level 15<br><br />
''Casting Time'': 0[[Stance Info|*]]<br><br />
''Recycle Time'': 30 seconds<br><br />
<br />
'''Defensive Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''Offensive Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''Precise Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''[[:Category:Stances#Thief|Thief Stance Details]]'''<br />
== Weapon Powers ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" <br />
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]<br />
=== Rogue Thief ===<br />
|-<br />
|valign=top| <br />
*'''[[Bow]]''': 10 (Apprentice)<br />
**'''[[Archery]]''': 10 (Apprentice)<br />
*'''[[Crossbow]]''': 40 (Grand Master)<br />
**'''[[Archery]]''': 40 (Grand Master)<br />
*'''[[Dagger]]''': 40 (Grand Master)<br />
**'''[[Dagger Mastery]]''': 40 (Grand Master)<br />
**'''[[Throwing|Throwing (Dagger)]]''': 15 (Adept)<br />
*'''[[Staff]]''': 5 (Beginner)<br />
**'''[[Staff Mastery]]''': 5 (Beginner)<br />
*'''[[Sword]]''': 35 (Expert)<br />
**'''[[Sword Mastery]]''': 35 (Expert)<br />
**'''[[Blade Mastery]]''': 20 (Journeyman)<br />
**'''[[Blade Weaving]]''': 20 (Journeyman)<br />
*'''[[Throwing]]''': 20 (Journeyman)<br />
*'''[[Unarmed Combat]]''': 20 (Journeyman)<br />
**'''[[Unarmed Combat Mastery]]''': 20 (Journeyman)<br />
**'''[[Sun Dancer]]''': 20 (Journeyman)<br />
|}<br />
<br />
== [[:Category:Patch History | Patch History]] ==<br />
=== [[Patch 21#Thief|10/09/2007]] ===<br />
* Passwall; Granted as a Class Power<br />
* Can no longer take the Black Mask discipline<br />
== See Also ==<br />
*[[Thief Templates]]<br />
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_thief Official Thief Forum]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Thief&diff=14641Thief2008-09-18T02:57:42Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Classes]]<br />
[[Image:Thief.png|right|Aracoix Thief wearing Assassin Leather]]<br />
== ''Master Burglar'' ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
|[[Image:RS_C_Rogue.png|center|Thief Runestone]]<br />
|-<br />
| '''Base Classes'''<br />
[[Rogue]]<br />
|-<br />
| '''Races'''<br />
[[Aelfborn]]<br><br />
[[Aracoix]]<br><br />
[[Elf]]<br><br />
[[Human]]<br><br />
[[Irekei]]<br><br />
[[Nephilim]]<br><br />
[[Shade]]<br><br />
[[Vampire]]<br />
|- <br />
| '''Disciplines'''<br />
[[Archer]]<br><br />
[[Artillerist]]<br><br />
[[Belgosch]]<br><br />
[[Blade Master]]<br><br />
[[Blade Weaver]]<br><br />
[[Bounty Hunter]]<br><br />
[[Gladiator]]<br><br />
[[Huntsman]]<br><br />
[[Prospector]]<br><br />
[[Rat Catcher]]<br><br />
[[Saboteur]]<br><br />
[[Skydancer]]<br><br />
[[Strigoi]]<br><br />
[[Summoner]]<br><br />
[[Sun Dancer]]<br><br />
[[Traveler]]<br><br />
[[Undead Hunter]]<br><br />
[[Wererat]]<br><br />
[[Wyrmslayer]]<br />
|- <br />
| '''Mastery Runes'''<br />
[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]<br><br />
[[Mastery_Runes#Master_of_Staves|Master of Staves]]<br><br />
[[Mastery_Runes#Master_of_Swords|Master of Swords]]<br />
|-<br />
| '''Factions'''<br />
[[Aracoix Kh'ree]]<br><br />
[[Barbarian Clan]]<br><br />
[[High Court]]<br><br />
[[Mercenary Company]]<br><br />
[[Noble House]]<br><br />
[[Thieves' Den]]<br><br />
[[Unholy Legion]]<br><br />
[[Virakt]]<br />
|}<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right<br />
| '''Skills'''<br />
<br />
''In addition to Base Class's Skill(s)''<br><br />
<br />
''Level 1'': granted [[Crossbow]]<br><br />
''Level 15'': granted [[Dagger|Dagger Mastery]] (Dagger Skill 80)<br><br />
''Level 15'': granted [[Throwing]] (Dagger Skill 80)<br><br />
''Level 15'': granted [[Unarmed Combat|Unarmed Combat Mastery]] (Unarmed Skill 80)<br />
<br />
''Level 10'': granted [[Bargaining]]<br><br />
''Level 10'': granted [[Parry]]<br><br />
''Level 10'': granted [[Running]]<br />
|- <br />
| '''Attributes'''<br />
Training Points Per Level: 6 <br><br />
''In addition to Base Class's Training Point value''<br><br />
[[Health Bonus]]: 51<br><br />
[[Mana Bonus]]: 0<br><br />
[[Stamina Bonus]]: 0<br />
|}<br />
''Black Dougal send you? Good. Don't mind the blade; one can't be too careful, right? So, another young tough looking for a piece of the action. If I had me a gold coin for every one I've seen ... oh, wait, I do! Buy me a drink, and we'll see what you can learn from a master.''<br />
<br />
''Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.'' <br />
<br />
'''Read more [[Thief Lore]]'''.<br />
<br />
== Powers and Abilities ==<br />
=== Coughing Gas ===<br />
''"Area of Effect Attack and Defense Debuff (0 range)"''<br><br />
''Excludes Caster''<br><br />
<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 1 (Untrained)<br><br />
'''Teachers''': Master Thief (40)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 120.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br><br />
'''Area of Effect''': 30 Units<br><br />
''Will not affect caster/power user.''<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
* '''Attack Penalty''': - 35%<br><br />
* '''Defense Penalty''': - 35%<br><br />
* Duration: 2.7 - 30 seconds (from power rank 1 to 40)<br><br />
* Stack Category: Poison<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Crippling Blow === <br />
''"Single Target Strength, Dexterity, and Defence Debuff"''<br> <br />
<br />
'''Granted''': Level 30<br> <br />
'''Power Rank''': 1 ( Untrained)<br> <br />
'''Teachers''': Master Thief (40)<br> <br />
'''Focus Skill''': None<br> <br />
'''Stamina Cost''': 15 <br> <br />
'''Casting Time''': 0.2 seconds<br> <br />
'''Recycle Time''': 0.0 seconds<br> <br />
'''Requires Hit Roll''': No<br> <br />
'''Target and Range''': Players Only (20 Units)<br> <br />
''Can affect caster and group members.'' <br><br />
<font color="#0000ff">'''Applies Effect(s):'''</font><br />
*'''Strength Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br><br />
*'''Dexterity Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br><br />
*'''Defense Adjustment''': - 2% to - 41% (from power rank 0 to 40)<br><br />
*Duration: 30 seconds<br />
<br />
--------------------------------------------------------------------------------<br />
=== Retreat ===<br />
''"Personal Movement Buff"''<br><br />
<br />
'''Granted''': Level 15<br><br />
'''Power Rank''': 40 (Grandmaster)<br><br />
'''Focus Skill''': None<br><br />
'''Mana Cost''': 0<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 300 Seconds<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Self/No Target<br><br />
'''Duration''': 60 Seconds<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*'''Movement Bonus''': 55%<br><br />
*Does not stack with any other movement buffs.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Passwall ===<br />
''"Personal Teleportation"''<br><br />
''You must be using Hide or Sneak to activate this power''<br><br />
<br />
'''Granted''': Level 40<br><br />
'''Power Rank''': 40 ( Grand Master)<br><br />
'''Mana Cost''': 76<br><br />
'''Casting Time''': 6 seconds<br><br />
'''Recycle Time''': 300.0 seconds<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
'''Effects''':<br><br />
* Player can teleport to location on minimap.<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
=== Peek ===<br />
'''Granted''': Level 10<br><br />
'''Power Rank''': 20 (Journeyman)<br><br />
'''Teachers''': Master Thief (40)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 5<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 0.0 Seconds<br><br />
'''Requirements''': Player must not be moving when he activates this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br><br />
'''Duration''': N/A<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*Player can attempt to take see another mobile's inventory.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Steal ===<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 20 (Journeyman)<br><br />
'''Teachers''': Master Thief (40)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 51.0 to 31.0 Seconds (at power ranks 12-40)<br><br />
'''Requirements''': Player must not be moving when he activates this power.<br><br />
'''Mode Required''': Non-Combat Mode Only<br><br />
'''Requires Roll to hit''': None<br><br />
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*Player can attempt to take something from another mobile's inventory.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Indomitable Will ===<br />
''"Personal Root and Snare Break"''<br />
<br />
'''Granted''': Level 20<br><br />
'''Power Rank''': 40 (Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 10<br><br />
'''Casting Time''': 0.0 Seconds<br><br />
'''Recycle Time''': 120.0 Seconds<br><br />
'''Requirements''': None.<br><br />
'''Requires Roll to hit''': None<br><br />
'''Target and Range''': Self/No-target<br><br />
'''Duration''': N/A<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
*Removes effect with "Snare" dispel tag.<br><br />
*Removes effect with "Root" dispel tag.<br><br />
* Cannot be snared: Duration 10 seconds.<br />
<br />
--------------------------------------------------------------------------------<br />
=== Wall of Steel ===<br />
''"Parry Chance Buff"''<br><br />
''requires Parry Skill ( 26 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank''': 25 ( Skilled)<br><br />
No teachers for this skill exist (skill cannot be advanced).<br><br />
'''Focus Skill''': None<br><br />
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br><br />
'''Stamina Cost''': 25<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 525 to 300 seconds (at power ranks 10 to 40)<br><br />
'''Generates Hate''': No<br><br />
'''Power User Requirements''':<br><br />
'''Mode Required''': Combat Mode Only<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
<font color="#0000ff">'''Applies Effect(s):'''</font><br />
*'''Duration''': 1:00 seconds<br />
*'''Stackability''':<br />
**'''Stack Category''': PassiveDefense<br />
**'''Stack Rank''': 0<br />
**'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br />
*Delay Between Attacks: + 40%<br />
*Parry Value: + 62%<br />
----<br />
=== Backstab ===<br />
[[Image:Backstab.png|Right|Backstab]]<br />
''"Sneak Attack!"''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Sneak Power ( 1 )''<br />
<br />
'''Granted''': Level 10<br><br />
'''Focus Skil''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 seconds<br><br />
'''Recycle Time''': 90.0 seconds<br><br />
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br><br />
'''Mode Required''': Combat Mode Only<br><br />
'''Requires Hit Roll''': No<br><br />
'''Target and Range''': Self/No target<br><br />
<font color="#0000ff">'''Effects''':</font><br><br />
* '''Attack Bonus''': + 60% to 100% (from power rank 0 to 40)<br><br />
* '''Damage Dealt''': + 80 to 400 (from power rank 0 to 40)<br><br />
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br><br />
* Effect ends if affected attacks (swings his weapon)<br><br />
* Effect ends if affected unequips any piece of equipment<br><br />
* Duration: :10 seconds<br><br />
* Stack Category: WeaponMove<br><br />
* Stack Rank: 0<br><br />
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br><br />
<br />
== Poison System ==<br />
''In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see [[Poison System]].''<br />
<br />
=== Buchinine === <br />
[[Image:Buchinine.png|Right|Buchinine]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Stamina Damage over Time, and Stamina Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Stamina Damage Over Time''': 3% of target's maximum Stamina pool every 5 seconds<br><br />
**'''Stamina Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Disease' effect<br><br><br />
<br />
=== Galpa === <br />
[[Image:Galpa.png|Right|Galpa]]<br />
''"Sneak Attack!"''<br><br />
''Backstab and Intelligence, Spirit, and Power Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Intelligence and Spirit Debuff''': - 60<br><br />
***Duration: 60 seconds<br><br />
**'''Power Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Gorgon's Venom === <br />
[[Image:Gorgons.png|Right|Gorgons]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Attack Speed Debuff, and Melee Damage Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Attack Speed Debuff''': + 40%<br><br />
***Duration: 60 seconds<br><br />
**'''Melee Damage Debuff''': - 25%<br><br />
***Duration: 30 seconds<br><br><br />
<br />
=== Magusbane === <br />
[[Image:Magusbane.png|Right|Magusbane]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Mana Damage over Time, and Mana Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Mana Damage Over Time''': 3% of target's maximum Mana pool every 5 seconds<br><br />
**'''Mana Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Poison' effect<br><br><br />
<br />
=== Pellegorn === <br />
[[Image:Pellegorn.png|Right|Pellegorn]]<br />
''"Sneak Attack!"''<br><br />
''Backstab, Health Damage over Time, and Health Regen Debuff''<br><br />
''You must be using Sneak to activate this power''<br><br />
''requires Backstab ( 40 )''<br><br />
<br />
'''Granted''': Level 10<br><br />
'''Power Rank:''' 40 ( Grand Master)<br><br />
'''Focus Skill''': None<br><br />
'''Stamina Cost''': 20<br><br />
'''Casting Time''': 0.2 Seconds<br><br />
'''Recycle Time''': 90.0 Seconds<br><br />
'''Requirements''': You must be sneaking to use this power.<br><br />
'''Requires Roll to hit''': No<br><br />
'''Target and Range''': Monster or Player(10 Units)<br><br />
'''Duration''': 10 seconds<br><br />
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br><br />
*'''Attack Bonus''': + 100%<br><br />
*'''Damage Dealt''': + 200 <br><br />
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br><br />
*Effect ends if affected attacks (swings his weapon) <br><br />
*<font color="#0000ff">'''Applies Effect(s):'''</font><br />
**'''Health Damage Over Time''': 3% of target's maximum Health pool every 5 seconds<br><br />
**'''Health Regeneration Adjustment''': - 100%<br><br />
**Duration: 60 seconds<br><br />
**Flagged as 'Bleeding' effect<br><br><br />
<br />
== Stances ==<br />
'''[[:Category:Stances|All Stances]]'''<br><br />
''Granted'': Level 15<br><br />
''Casting Time'': 0[[Stance Info|*]]<br><br />
''Recycle Time'': 30 seconds<br><br />
<br />
'''Defensive Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''Offensive Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''Precise Stance'''<br><br />
*'''Granted Rank''': 40 (Grand Master)<br><br />
'''[[:Category:Stances#Thief|Thief Stance Details]]'''<br />
== Weapon Powers ==<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" <br />
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]<br />
=== Rogue Thief ===<br />
|-<br />
|valign=top| <br />
*'''[[Bow]]''': 10 (Apprentice)<br />
**'''[[Archery]]''': 10 (Apprentice)<br />
*'''[[Crossbow]]''': 40 (Grand Master)<br />
**'''[[Archery]]''': 40 (Grand Master)<br />
*'''[[Dagger]]''': 40 (Grand Master)<br />
**'''[[Dagger Mastery]]''': 40 (Grand Master)<br />
**'''[[Throwing|Throwing (Dagger)]]''': 15 (Adept)<br />
*'''[[Staff]]''': 5 (Beginner)<br />
**'''[[Staff Mastery]]''': 5 (Beginner)<br />
*'''[[Sword]]''': 35 (Expert)<br />
**'''[[Sword Mastery]]''': 35 (Expert)<br />
**'''[[Blade Mastery]]''': 20 (Journeyman)<br />
**'''[[Blade Weaving]]''': 20 (Journeyman)<br />
*'''[[Throwing]]''': 20 (Journeyman)<br />
*'''[[Unarmed Combat]]''': 20 (Journeyman)<br />
**'''[[Unarmed Combat Mastery]]''': 20 (Journeyman)<br />
**'''[[Sun Dancer]]''': 20 (Journeyman)<br />
|}<br />
<br />
== [[:Category:Patch History | Patch History]] ==<br />
=== [[Patch 21#Thief|10/09/2007]] ===<br />
* Passwall; Granted as a Class Power<br />
* Can no longer take the Black Mask discipline<br />
== See Also ==<br />
*[[Thief Templates]]<br />
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_thief Official Thief Forum]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Centaur_Lore&diff=14615Centaur Lore2008-08-26T06:56:17Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
'''Centaur Lore''' is the short piece of literature provided by the development crew of Shadowbane detailing the history of the [[Centaur]] race.<br />
<br />
== Narrative ==<br />
Bring forward the Sacred Scrolls, and hold them high. Unbind the scrolls and look upon them: there you shall see the saga of our race back unto the beginning: in those graven words the deeds of the Mighty and the Wise shall live forever. Hearken to my tale, for in it the hooves of fallen Heroes and vanished Cohorts still echo. Hearken to the breeze – in it you can hear the voices of the Paragons, guiding us to glory and honor. You have come to me for knowledge, Son of Man, and I shall gladly give it to you. Long we waited for the birth of your people, foretold by the Father of All, and when the Titans were born we rejoiced at the news. Listen, then, and learn: twice before our elders shared their wisdom with your kind, and we shall do so until the ending of the World. It is up to you to hear, and listen, and learn. I pray to the All-Father that it may be so.<br />
<br />
The tale is long, full of glory and despair, but it is the legacy of every Centaur to remember it, and keep the Watch. Without wisdom, how shall we know the Path? Without the examples of our Heroes, how shall we know Honor? Listen to me then, and learn of the Burden that Kenaryn our father placed upon us. But enough of the future: that is not ours to know. Now I must look to the past, to times of joy and glory. Set aside the scrolls, for I have no need of them. Age has taken my eyes from me, but rest assured: there was a time when I could see… and I have seen.<br />
<br />
I look back now to the Beginning, when our race was born to Twilight. Many are the tales of Kenaryn, the God you Humans know as the Hunter. Indeed his greatest love is the hunt, but he is also the Protector: it was his arrows that held the hosts of Chaos at bay before the creation of the world, when Kolaur the Demon Prince shed even the All-Father's blood in battle. Bravest of the Companions, Kenaryn slew the Dark Lord, and took his mighty spear, Callanthyr, as his prize. When the world was new and empty Kenaryn raced over its face, sprinting to every corner and running even among the stars. As Braialla awakened and the new world flowered, the Hunter made his way to Saedril, the Silver Moon, and there found out mother, Saedron, entombed in a column of ice. At the mere sight of Saedron's beauty Kenaryn's heart was enthralled, and his love for her has never wavered. Kenaryn's hot tears melted the Saedron's icy prison, and the Fate Weaver woke when she heard his honeyed voice. And so our Father and Mother found each other, but born was a love that would be tinged with sadness.<br />
<br />
Kenaryn longed to return to Aerynth, to serve his master Helgeron, the Father of All who the Elves named Pandarrion. But Saedron was loath to leave her icy home, for to linger too long away from Saedril would mean her death. Finally the Silver Goddess consented to Kenaryn's wish that their children should be of Aerynth, and so Saedron came down from the skies and the first Centaurs were born on Aerynth. The first of our kind were the Paragons, strong and true, in whose veins flowed the blood of Gods. Never again shall their like be known on the face of Aerynth: Ennon the Thunderer, Olroi Shadowchaser, Nandra Goldencoat, Trilius Truespear and many others rode as the First Cohort. Mighty were their deeds!<br />
<br />
Our Mother taught us Wisdom, and gave to us the art of writing, so that acts and words might never fade. Beyond this, we knew little of our Mother's ways: indeed, She showered many more gifts on our cousins the Sidhe. But the Paragons felt no envy or spite, for truly we Centaurs have ever been our father's children. Thurin the Shaper, second only to Kenaryn in his devotion to the All-Father, taught the Paragons the ways of stone and iron. Our eyes were not so keen as those of the Firstborn Elves, so Thurin taught us the secrets of fire, and we kindled great lamps and torches to banish the gloom. Kenaryn taught us the skills of the hunt, the love of the chase, and the ways of the bow and spear. The Hunter taught us also song and sport, and wondrous were our revels in the Age of Twilight, when the Gods walked among us.<br />
<br />
Of all the things that the Hunter taught us, there are two we Centaurs cherish most. The first was our place in this world, which we learned early. For the Children of the Gods were not alone in the long twilight. Beasts appeared and lurked in fen, thicket, and forest: Kenaryn was quick to teach us their ways, that we might hunt them. "For the Beasts," Kenaryn told his children, "are born of no God, and their lords are terrible and treacherous. All that the All-Father and the Seven Gods have wrought they would corrupt. It falls to you to confound the savagery of Bear and Wolf, Boar and Snake. Of all the Children of the Gods, the Centaurs shall be the wardens and protectors: you must keep the Beasts at bay." And so we joined the High Watch, which we keep to this day. And the second lesson Kenaryn taught the Centaurs? We remember it as Ennon's Chase. Of all the tales of that age, it is the most important story of all.<br />
<br />
Ennon the Thunderer was the greatest of our kind, first born of the Goddess and the first Tiros of our race. Countless legends echo with his strength and valor, and it is said that he was the swiftest thing ever to run on four legs: Ennon once outraced an arrow shot from Kenaryn's bow, just to prove he could. His gifts made him prideful, and then brash. Ennon challenged all of his brothers to tests of strength and speed, and humbled them easily. He then rode to the glades of the Sidhe, and mocked his cousin Elves when they could keep up with him. When one of the Sidhe challenged Ennon, the mighty Centaur kicked the Elf to the ground. The Elves were roused to anger, and Gillestin Keeneyes shot Ennon with her bow, grazing his perfect face. Thus was the First Blood spilled upon the soil of Aerynth, and this act moved the very Gods to action.<br />
<br />
Kenaryn chided Ennon, and warned him of the dangers of false pride. "But my pride is not false!" the brash Tiros replied, "I am better and stronger than Paragon or Sidhe – who then shall oppose my will? I can do things that even you cannot do!" Kenaryn scowled, but then he smiled. "So my son. You have grown swifter, stronger, and more cunning than I? Prove it – chase you the wind, and snare it, and bring it back to me alive." Ennon laughed at the challenge, and sped away like lightning. And so Ennon's Chase began. The All-Father had not yet fashioned Time, and so there is no way to measure how long Ennon rode in his quest, but it was long indeed. From the pillars of ice in the utter north to the boiling fens of the south Ennon ran, but he hunted in vain. And so the first Tiros learned the Ways of the Wind, and learned the difference between Pride, always born of virtue, and Hubris, which can only destroy virtue. Ennon learned that there is a Right beyond mere strength, and that only Honor brings true glory. By the time Ennon returned to his people, he had found a wisdom to match his strength and speed. With tears in his bright eyes he humbled himself before Kenaryn, and then rode to the Sidhe he had wronged. King Giliandor forgave Ennon his earlier slurs, and in the spans that followed Gillestin and Ennon became sure friends, and Ennon bore the archer Sidhe on his back in many hunts and quests. Gillestin's kin were less forgiving. The Elves kept to their mistrust, and so the Centaurs and Elves came to dwell far apart. Unto the end of his days Ennon bore the scar upon his face with humility, and never again questioned his father's will. The Paragons and every Centaur born of them shall always strive to follow Ennon's example.<br />
<br />
Ennon did many great deeds in the Long Twilight, but the memory of them is tinged with sorrow, for we also remember Ennon's fall. The Centaurs lived far from the Sidhe in those days, but the Elves were not the only ones who suffered when the Dragon stirred in the deeps. Tremor and storm ravaged our cities, and Kenaryn rallied the First Cohort, shouting that some unknown doom was at hand. And so our father led us out onto the plains, and we raced the wind to bring aid to the Elves. From afar the Paragons saw the light of the Dragon's flame, so bright that it dazzled their eyes. They saw the Golden Moon consumed in flames, and heard the dying wails of Volliandra. Their hearts were filled with despair at the sight, but that despair soon turned to terror, for before Volliandra's screams had even ended we heard Saedron scream in pain. A black mark appeared on the Silver Moon, and something hideous fell from there onto the face of Aerynth, into the midst of our devastated cities. The cries of their women and children tore the hearts of Ennon and the Paragons. "Look to your own!" Kenaryn called. "I shall aid my Lord!" And so Kenaryn raced away with the speed of a ray of starlight, to drive the Dragon away with his mighty spear. Ennon and the Paragons ran back to their broken hearths, and found Grallokur waiting for them. I will not speak of that horrible battle, except to say that when it was done our race had lost more than half of its numbers, and Ennon the Thunderer was dead. Even the might of the Paragons could not slay Grallokur, but they did manage to wound it, driving the terror away into the wilds.<br />
<br />
When Kenaryn returned to the first city from the field of Hennan Gallorach, his despair and rage knew no bounds. After burying Ennon with honor and dignity, the Hunter cried out to the heavens for vengeance, and began the Long Hunt to take revenge against the Devourer. Many of the Paragons went with him, but only the swiftest and cleverest could match their father's pace. The Long Hunt continues to this day, and each year the champions of the Karredani Games, bravest and brightest of our race, leave the Cohorts to seek the Hunter and join his chase. No mortal can tell how many times Kenaryn and Grallokur have faced each other, or how many hunters have fallen to the Terror's venomed claws. At the End of Days the Long Hunt will finally end, and Kenaryn will face Grallokur in a final battle to determine the fate of Aerynth. The Centaurs have trained for that final battle since the first age of the world, and we shall be ready.<br />
<br />
And what of Saedron? The pain She felt at the death of her twin, the pain that manifested as Grallokur itself, has driven Her to madness. It broke Kenaryn's heart to learn that His beloved was the source of so much pain, and our father and mother have rarely spoken since. Some Paragons wise in the ways of healing journeyed to the Silver Moon in the wake of Grallokur's attack, ferried there on the White Ship of the Sidhe. They found Our Mother raving in her sleep. Their arts could not calm her, and the prophecies that flew from Saedron's lips terrified them. Thirteen Dooms Our Mother spoke, so the legends say. The wisest of the Paragons have kept them secret, and in all the Ages since these prophecies have not been revealed until they come to pass. Alas, far too many of them have. When Our Mother awoke, She was not Herself. She banished the Paragons from Her silver palace, telling them that Saedron, Mother of Night, had no children – especially none so twisted and ugly as these. We remember Our Mother, and we honor Her, but the Ages have given us precious little reason to sing Her praises.<br />
<br />
And so our ways changed. The Centaurs were transformed in the light of the newborn sun from one cohort to many, and each Tiros led his band far into the wilds, to hunt beasts and search for traces of the Devourer. The new sun singed the face of Aerynth, giving rise to deserts that divided our lands from the Elves. We have always dwelt apart from the other Children of the World, for this is the place Kenaryn ordained for us. Whenever dire threats have risen to imperil all of Aerynth, however, the cohorts have always left their mark on the history of the world.<br />
<br />
The first time came near the end of the Age of Twilight, when the Sidhe turned their back on the All-Father. In our distant cities we heard rumor of the wickedness of the Elves, how the despair the Dragon left in its wake poisoned their souls. For a long while we did nothing. But when the Tiroi of the Cohorts learned that the Deathless Empire had taken traffic with the dreaded Beast Lords, we acted. Our emissaries to Emperor Sillestor were met with scorn, and the Elves denied their very heritage, claiming a Beast Lord as their father. The offense was too grave to be endured, and so all the Cohorts assembled, and we made war against our cousins. The Elves called Demons to their aid, and Elemental spirits, and even the Beast Lords themselves took the field. It was too much for the Paragons to endure. Many of Ennon's kin fell in that dreaded war, and our people suffered losses second only to the coming of Grallokur. The magic of the Elves was too powerful, yet our faith never wavered. Golladar Grimhelm, Marshall of the Cohorts, managed to hold the Elvish armies at bay with his tactical genius, while Olroi Shadowchaser raced through the wild seeking our father. Olroi found the Hunter and brought him back to the wide plains, but even the Hunter's strength could not turn the tide, for He was but one God, while the Beast Lords attacked in legions. All hope faded, and Golladar sent word to all our armies that there was nothing left to do but to die well. But at the last our faith and our virtue were rewarded: Helgeron the All-Father returned to Aerynth with His Archons, and His wrath tamed the Beast Lords and broke the Deathless Empire. The treason of the Elves was punished, and their blasphemous ways were mended. The few Centaurs who had survived withdrew to the vast plains, and there we took up the Great Watch and the Long Hunt again.<br />
<br />
It was long before our people regained a shadow of their former strength and glory, but our diligence never wavered. When the All-Father set the Sun in motion and began the count of time we Centaurs rejoiced and praised his name. We realized soon after that all Centaurs born to this new age had lost the immortality of the Paragons, but still we praised the All-Father. Our scouts and hunters had seen the Burning Lands, and we knew all too well the threat the fixed Sun posed to all of Aerynth. Grallokur and the Taming had taught us the necessities of sacrifice. In those early days we met the Titans of Ardan, wandering in the wilds, and we taught them archery, hunting, and the way of arms. We also taught them of the All-Father, and told them tales of the Dragon and the Taming and the treachery of the Elves. We also met the Dwarves, Thurin's sons, who of all the World's children are closest in their temper to us. In time the men of Ardan came to war with the Deathless Empire, but we knew little of that conflict, for we dwelt far away across endless deserts and plains, and our attentions were diverted. Other things awakened on that first dawn, things far fouler than Titans.<br />
<br />
The Paragons had found many strange and wondrous places while they roamed the long twilight: strangest of all were the ancient places, sprawling ruins of grim pyramids and monuments. The forlorn heaps of stone seemed older than even Braialla's awakening, and Kenaryn could not tell whose hands had raised them. We stood watch over them, for they were places of ill omen. Thus it was that we were there when the builders of those forlorn monuments awakened, stirred from sleep by the beginning of time. They were the Scaly Ones, tall reptiles that walked like men, and they were quick to move against us with dark weapons and foul magic. Many Centaurs were captured and sacrificed by these elder horrors, and we were shocked to learn that these Scaly Ones worshipped the Dragon, and called themselves Its children. The Cohorts quickly gathered, and we rode to war against this new enemy. The effort took years, but finally our virtue bore us to victory. We put all of their hideous priests to the sword, burned their libraries and pulled down their cities. But even in our victory we were guided by virtue, and still knew mercy: Trilius Truespear, last of the Paragons and Marshal of the Cohorts, decreed that the last of the Scaly Ones should be spared. The warriors and servants of the scaly breed were strong and valiant, and knew little of the dark paths their masters walked: Trilius deemed their lives worth sparing. Once the reptilian theocracy was broken, the few Scaly Ones that remained descended into savagery, withdrawing into the marshes and jungles. The Scaly Ones are still fierce, and hostile to all who enter their lands, but their dark ambitions pose no threat to Aerynth. Should this change, the cohorts will be quick to ride to ride to war again.<br />
<br />
There were other conflicts fought in those days, unseen by the Men of Ardan or the Elves. Many cohorts launched raids into the Burning Lands against the Khalinviri, the forsaken Elves who, in their madness, had also taken up worship of the Dragon. Trilius Truespear met his end in battle with an exiled cult of Ardani wizards who sought to open the Gates to Chaos. The last of the Paragons had died, but their memory lives on in song and scroll. Every Centaur lives their life in the hope that we may prove ourselves equal to their shining example. Long was the Age of Days, and most of it passed in peace and harmony for our kind. Then we found the Free, wandering Humans who had escaped the yoke of Elvish slavery. They told us their story, and in turn we taught them our laws and the ways of the All-Father, for all of Humanity had forgotten. The Wise Ones looked to Saedron's prophecies, and found the answer to this riddle: the Blood Curse of the Elves had ruined Ardan and humbled the Titans. We told our new charges all that we remembered of Ardan and their lost heritage, and armed them so that they might take their vengeance. Many Cohorts rode with them when the time came to strike back at their masters, and Torvagau the Liberator was borne to battle by Hyrkos the Huntmaster, one of the mightiest Centaurs of that age. The Cohorts were so scattered in those days that it took years for the word of the Human's plight to reach them. But the messengers rode hard, and the Centaur legions gathered again for war against the Elvish Host. The war that met us, however, was not the fight we had expected.<br />
<br />
You are a student of history, so you must know of the Irekei and the Chaos Gate. With sorrow in my heart I look now to the War of the Scourge. Countless Centaurs died in that bitter war, and our cities were laid waste by hordes of demons. The crucible of war forged many heroes, and doomed most of them. The Dark Lords twisted the very flesh of Aerynth, and it looked as though all the World's Children might perish. Our wisest called to Kenaryn for aid, but our father did not come, and we feared that the Hunter had fallen to the scourge of Chaos. Never have we known a darker hour.<br />
<br />
The Tiroi gathered in a great council, and most believed that a good death was the only hope for our people. A young Tiros named Vargos spoke last, and turned the tide of history. Vargos counseled that the only hope was an alliance of all the races of Aerynth, that the friendships we knew of old must be rekindled. The other lords heard his wisdom, and so began our greatest mission. For most of a decade our emissaries sped across the hideous battlefields, trying to gather the lords of Aerynth while the Cohorts fought for their very survival. The way was hard and fraught with many arguments, but Vargos finally succeeded in forging the Grand Alliance. The Sons of Men came quickly to our side, and in time even the Giants joined us. The Elves, their hearts still full of spite, were the last to join the common cause. Alas, the Dwarves never emerged from their hidden holds. Their strength might have turned the tide, but it stayed hidden.<br />
<br />
The Grand Alliance was our greatest triumph, but alas, even it came too late. The Dark Lords were too many, and too strong. Our generals rejoiced when we heard the news that Shadowbane, the Sword of Destiny, had been recovered against all hope, but the treacherous Elves turned on Beregund and took the blade. Their folly caused the mighty weapon to be lost, and the dark deeds nearly shattered the Alliance, but wisdom prevailed. All hope was lost, but then Aerynth was delivered, just as it had been in the times of the Taming. Helgaron the All-Father came again to Aerynth, and before His strength and the might of the Archons no army could stand. Kenaryn returned to fight at his Lord's side, and at last the Centaurs were reunited with our father. When the All-Father invaded the very pits of Chaos, a phalanx of the mightiest Centaurs rode in the first ranks of the assault. Alas, Malog's treachery nearly sold them all to doom, and Vargos died by the Traitor God's hand, blocking the axe stroke meant for Helgaron Himself. The All-Father and most of His legions escaped the Maimed God's trap, and the Chaos Gate was shut.<br />
<br />
On the fields of victory Helgaron praised the Cohorts for their valor and their wisdom. It pleased Him that we had aided the Men of Ardan, and forged the Grand Alliance. As reward He gave our kind dominion over all the plains and the wilds, but elevated Men above all the other races. The Elves were bitter at His word, but the Centaurs felt no spite: our cousins were truly the All-Father's favored children, and who were we to dispute His will? Your race has always seemed young to us, young and brash. There is much you have to be prideful for, but too often your pride becomes hubris. You have yet to learn Ennon's lesson. When at last you do, there could be no greater rulers upon Aerynth. May that day come soon!<br />
<br />
As we had advised the Sons of Men before, so the Centaurs offered counsel in the new age, the Age of Kings. Our Sacred Scrolls served as one foundation of the Holy Church of the All-Father, and we were overjoyed when the Human, Elvish, and Centaur churches united into one body. Many of our folk serve the Holy Church to this day. Some foresaw that the Age of Kings would be a time of harmony, with the Grand Alliance keeping the peace and the All-Father's vision of plenty and happiness finally fulfilled. Alas, it was not to be.<br />
<br />
While the Elves withdrew into the courts and the Sons of Men scattered across Aerynth, we Centaurs returned to the wilds and the vast plains and took up the Great Watch again. Some three hundred years after the War of the Scourge ended, new threats cast their shadow over us. Grallokur returned to civilized lands, leaving havoc and death in his wake. Kenaryn roused the mightiest among us, and they drove the Terror away, but at a terrible cost. As Kenaryn and many of the Cohorts chased the Terror, and new threat revealed itself in the depths of the wild. The Beast Lords, long barred from Aerynth after the Taming, had at last found new ways to make their mark upon our world.<br />
<br />
As Saedron's prophecies had foretold, the Beast Lords were no longer content with their mundane children, and bore new spawn: Beast Men, hideous fusions of their forms with the shape of the All-Father, their greatest enemy. Wolf, Bear, Bat, Wolverine, and many more now walked on two legs, and turned claw and fang on all the Children of the World. The Tiroi sent warnings to the lords of the Alliance, but there was little heed – the Elves could not be stirred from their reverie, the Holy Church was slow to act, and the Sons of Men were too embroiled with their own feuds and troubles. At last the Cohorts dealt with the beast spawn ourselves: after all, Kenaryn had set his children to the Great Watch, and never have we neglected that duty.<br />
<br />
The hunt was long, and our numbers were too thinned by the hand of Chaos for complete victory. We broke the petty nations of the Beast Men and scattered their dark cults, but the effort pulled us far from the lands of the Grand Alliance, and in the end only drove the beast men into every corner of Aerynth. Victory eluded us, but our next war would have a different outcome. As all the World's children know, in the eighth century of the Age of Kings, Malog returned from Chaos, bearing a new name but filled with old hatred and treachery. He brought hordes of new horrors with him: Orcs and Grobolds and mighty Ogres, and was quick to find new allies on Aerynth. The Minotaurs flocked to his dark banner, as did several clans of Giants and even some savage Men. Again we warned the lords of the Grand Alliance, and this time they all roused themselves. As it had been at the last age, so it was in the War of Ashes: the Children of the Gods stood together, and finally Kenaryn himself fought beside Torvald the Titan in the final battle. Their efforts sent Morloch to his richly deserved doom. But victory brought little comfort, for ancient tensions poisoned the friendship between Humans, Elves, and Men. The Holy Church grew narrow in its views, and our wisest ones found more quarrels with the Patriarch than commonalities. The Cohorts withdrew from the affairs of Elves and Men, and we withdrew our advice and counsel from our cousins.<br />
<br />
All too quickly the Deathless Empire fell to warring with the Ten Kingdoms of men, and the Cohorts renounced the Grand Alliance. The Tiroi were so entrenched in their grief at its failure that they were blinded to the consequences of their actions. Tired of bickering and vendetta, the Centaurs returned to the Long Hunt and the Great Watch. We thought that what we did was just and right, for we were only following our father's will. Alas, without even seeing it, hubris had corrupted us. It was not pride that led us to make our gravest error, but despair. For the Eighth Prophecy of Saedron came to pass soon after, and Aerynth shattered when King Cambruin fell. And with the Turning came plagues unimaginable: pestilence, isolation, cataclysm, undead, new beasts, all were unleashed.<br />
<br />
The Cohorts found themselves cut off, scattered across the fragments of our world. But each wise one and each Tiros knew what we must do – the shock of the Turning shook us from our Hubris. If our wisdom and our voices had been present in the courts of the Elves and the halls of Cambruin, might not this disaster have been averted? Who were we, the sons of Kenaryn, to grow impatient with the hubris of Elves and Men, both the children of Helgaron our father's lord? To withdraw and despair, that is the Elvish way. To rage blindly against hardship is the Human way. We have always followed a different path. And so, as the Gate roads opened, we have returned from our seclusion to help drive back the darkness.<br />
<br />
Ours is a mighty destiny, fraught with hardship and sorrow, but we Horse Lords have always borne it without complaint. If we do not, who can? Darkness and Chaos have always stirred, thirsty for blood and souls. Without the Long Hunt and the Watch they would surely have triumphed long ago. Indeed, the test that awaits this generation shall be the darkest ever known, and many of our bravest and wisest deem that we cannot win the coming battle. So be it. The Centaurs have faced dire odds before.<br />
<br />
There are many who think us fools, that we Centaurs live for ideals that have no place in this world. That may be, but I say this: the world is as the Gods have made it: all we who are mortal can do is to live our lives with honor and strive to fight for virtue. If all we can hope for is to die, then we must die well. To do less would mean betraying the Father of All. It is a hard course we ride, but we shall not waver. We seek an ideal, as intangible as the wind itself. But so long as the winds blow, we shall chase it, and we shall never tire.<br />
== See Also ==<br />
*[[Centaur People]]<br />
*[[Centaur Ways]]<br />
== References ==<br />
*[http://chronicle.ubi.com/Centaur.php?AddInfo=Lore Centaur Lore] found on the [http://chronicle.ubi.com Chronicle of Strife].</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Valkyr_Lore&diff=14613Valkyr Lore2008-08-25T22:43:37Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
The devotion of Invorri to Torvald is the stuff of legend. The Northmen have other legends... Behold the Valkyr, Shieldmaidens of Lashava, who are as fell in battle as they are fair to look upon.<br />
<br />
<br />
:''And so was Herogar, strong son of Torvald,''<br /><br />
:''builder of Hrottborg that shines in the North,''<br /><br />
:''Humbled in battle, within his very hall''<br /><br />
:''by that thin stranger with spear swift as lightning.''<br />
<br />
:''Herogar cried: 'Fell-handed one!' ''<br /><br />
:'' 'Stay your spear, forgive half-hearted host.' ''<br /><br />
:''Then asked the High Thane the stranger's name, <br /><br />
:''whose son had bested him in the sight of Torvald.''<br />
<br />
:''And Werthyld laughed, with voice like music,''<br /><br />
:''and doffed her helm for all to see.''<br /><br />
:''Red burned her hair, like sunset on the high peaks''<br /><br />
:''And the mightiest flinched from her bright gaze.'' <br />
<br />
:'' 'No son stands here, oh oafish thane. Here is a daughter! ''<br /><br />
:''Ken you not this face, so long departed?''<br /><br />
:''Werthyld I'm named, daughter of the High Thane.''<br /><br />
:''Your own blood you've offended though false courtesies.' ''<br />
<br />
:''And all the hall wondered, to see her fair face,''<br /><br />
:''pale and cold as the midwinter frost.''<br /><br />
:''Fair as she was fell was Werthyld Valkyr,''<br /><br />
:''favored of Lashava, the fierce sea's mistress.''<br />
<br />
:''Then Herogar laughed, and rose to his feet,''<br /><br />
:''and praised the strength that flowed in his blood.''<br /><br />
:''So came the Valkyr to the halls of the Invorri.''<br /><br />
:''So ever after were shieldmaidens honored.''<br />
<br />
:''' ''~ A fragment of the Werthyldr Valkyrensaga, as dutifully remembered by the Skalds of the Invorri'' '''<br />
<br />
<br />
<br />
Why do you stare? Have you never seen a Valkyr, chosen shieldmaiden of Lashava? Look then, but beware! No, I am no Amazon, born to the hot jungles. My blood is of the North, anvil of the Invorri. You had heard Barbarian women were fierce, yes? You know nothing. <br />
<br />
The Northman never tire of boasting of their father, mighty Torvald, who fought joten and alfar, who stole the storm fury from Frykka and cast down Jarngrimr, old Iron-mask the warrior-God who betrayed Vorrdan All-Father. Aye, all those tales they tell. It is as if they forget they had a mother too. But we women remember. Lashava was her name, and now she lives in the sea, spurned by all. Once the Invorri ruled the seas, but now they look on the deeps with dread, for always has Lashava scorned them. The roots of that quarrel are old and deep, and not even the wisest skalds know them all. Torvald knows, and Lashava, and Ardan, lord of the Danir, who Torvald once called king. No other ears heard that grievance, until the time of Werthyld.<br />
<br />
By the time Torvald left the Danir behind in their shining realm and led the Invorri to the North, Lashava had been much wronged by her husband. Scorned and spurned, Lashava went into the wilds, where she tempered her strength and fury like a sword. <br />
<br />
In due time Torvald left his people in their mighty halls. And so Herogar, first High Thane of the Invorri, came to rule the frozen North. His wife bore him a fine daughter, fair of skin with hair like fire. But the Thane was troubled. He went into the wild, and chained his daughter to a rock and left her to die so that his eldest child might be a son. And it was Lashava who found her, and saved her, staying the fury of cold and storm. Lashava took her, hid her, and raised her well. Werthyld was her name, and Lashava blessed her with the strength of the sea and the fell cunning of the wolf. <br />
<br />
From Lashava Werthyld learned also of Torvald's shame. Lashava had borne him a daughter in the lands of the Danir. But Ardan's champion spurned the child, and swore it was not his. In his rage he slew the child, and so left the Shining Realm of the Danir. Lashava heard Werthyld's cries, and would not see Torvald's crimes repeated.<br />
<br />
So Werthyld grew to womanhood, and grew mighty indeed. Werthyld learned the ways of battle from Lashava, and it is said that in battle her spear struck swifter than the very lightning, and never missed its mark. She was the first Valkyr, and many are the songs of her adventures when she returned to the lands of her father. Many wooed her, and sought to win her, but she spurned all her kin, saying she would marry only he who could best her in combat. In eighty years, not one man could. <br />
<br />
In time Werthyld passed on what she had learned to worthy daughters, and now the Invorri fear their mother, and have learned to respect all those who bear Lashava's favor. You should be wise to do the same. Cease your staring, Southlander. You will lay no hand on me, and even the touch of your leering gaze shall be your doom.<br />
== See Also ==<br />
*[[Valkyr]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Valkyr_Lore&diff=14612Valkyr Lore2008-08-25T22:39:44Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
The devotion of Invorri to Torvald is the stuff of legend. The Northmen have other legends... Behold the Valkyr, Shieldmaidens of Lashava, who are as fell in battle as they are fair to look upon.<br />
<br />
<br />
:''And so was Herogar, strong son of Torvald,''<br /><br />
:''builder of Hrottborg that shines in the North,''<br /><br />
:''Humbled in battle, within his very hall''<br /><br />
:''by that thin stranger with spear swift as lightning.''<br />
<br />
:''Herogar cried: 'Fell-handed one!' ''<br /><br />
:'' 'Stay your spear, forgive half-hearted host.' ''<br /><br />
:''Then asked the High Thane the stranger's name, <br /><br />
:''whose son had bested him in the sight of Torvald.''<br />
<br />
:''And Werthyld laughed, with voice like music,''<br /><br />
:''and doffed her helm for all to see.''<br /><br />
:''Red burned her hair, like sunset on the high peaks''<br /><br />
:''And the mightiest flinched from her bright gaze.'' <br />
<br />
:'' 'No son stands here, oh oafish thane. Here is a daughter! ''<br /><br />
:''Ken you not this face, so long departed?''<br /><br />
:''Werthyld I'm named, daughter of the High Thane.''<br /><br />
:''Your own blood you've offended though false courtesies.' ''<br />
<br />
:''And all the hall wondered, to see her fair face,''<br /><br />
:''pale and cold as the midwinter frost.''<br /><br />
:''Fair as she was fell was Werthyld Valkyr,''<br /><br />
:''favored of Lashava, the fierce sea's mistress.''<br />
<br />
:''Then Herogar laughed, and rose to his feet,''<br /><br />
:''and praised the strength that flowed in his blood.''<br /><br />
:''So came the Valkyr to the halls of the Invorri.''<br /><br />
:''So ever after were shieldmaidens honored.''<br />
<br />
:''' ''~ A fragment of the Werthyldr Valkyrensaga, as dutifully remembered by the Skalds of the Invorri'' '''<br />
<br />
<br />
<br />
Why do you stare? Have you never seen a Valkyr, chosen shieldmaiden of Lashava? Look then, but beware! No, I am no Amazon, born to the hot jungles. My blood is of the North, anvil of the Invorri. You had heard Barbarian women were fierce, yes? You know nothing. <br />
<br />
The Northman never tire of boasting of their father, mighty Torvald, who fought joten and alfar, who stole the storm fury from Frykka and cast down Jarngrimr, old Iron-mask the warrior-God who betrayed Vorrdan All-Father. Aye, all those tales they tell. It is as if they forget they had a mother too. But we women remember. Lashava was her name, and now she lives in the sea, spurned by all. Once the Invorri ruled the seas, but now they look on the deeps with dread, for always has Lashava scorned them. The roots of that quarrel are old and deep, and not even the wisest skalds know them all. Torvald knows, and Lashava, and Ardan, lord of the Danir, who Torvald once called king. No other ears heard that grievance, until the time of Werthyld.<br />
<br />
By the time Torvald left the Danir behind in their shining realm and led the Invorri to the North, Lashava had been much wronged by her husband. Scorned and spurned, Lashava went into the wilds, where she tempered her strength and fury like a sword. <br />
<br />
In due time Torvald left his people in their mighty halls. And so Herogar, first High Thane of the Invorri, came to rule the frozen North. His wife bore him a fine daughter, fair of skin with hair like fire. But the Thane was troubled. He went into the wild, and chained his daughter to a rock and left her to die so that his eldest child might be a son. And it was Lashava who found her, and saved her, staying the fury of cold and storm. Lashava took her, hid her, and raised her well. Werthyld was her name, and Lashava blessed her with the strength of the sea and the fell cunning of the wolf. <br />
<br />
From Lashava Werthyld learned also of Torvald's shame. Lashava had borne him a daughter in the lands of the Danir. But Ardan's champion spurned the child, and swore it was not his. In his rage he slew the child, and so left the Shining Realm of the Danir. Lashava heard Werthyld's cries, and would not see Torvald's crimes repeated.<br />
<br />
So Werthyld grew to womanhood, and grew mighty indeed. Werthyld learned the ways of battle from Lashava, and it is said that in battle her spear struck swifter than the very lightning, and never missed its mark. She was the first Valkyr, and many are the songs of her adventures when she returned to the lands of her father. Many wooed her, and sought to win her, but she spurned all her kin, saying she would marry only he who could best her in combat. In eighty years, not one man could. <br />
<br />
In time Werthyld passed on what she had learned to worthy daughters, and now the Invorri fear their mother, and have learned to respect all those who bear Lashava's favor. You should be wise to do the same. Cease your staring, Southlander. You will lay no hand on me, and even the touch of your leering gaze shall be your doom.<br />
== See Also ==<br />
*[[Valkyr]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Valkyr_Lore&diff=14611Valkyr Lore2008-08-25T22:26:56Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Lore]]<br />
The devotion of Invorri to Torvald is the stuff of legend. The Northmen have other legends... Behold the Valkyr, Shieldmaidens of Lashava, who are as fell in battle as they are fair to look upon.<br />
<br />
<br />
:''And so was Herogar, strong son of Torvald,''<br /><br />
:''builder of Hrottborg that shines in the North,''<br /><br />
:''Humbled in battle, within his very hall''<br /><br />
:''by that thin stranger with spear swift as lightning.''<br />
<br />
:''Herogar cried: 'Fell-handed one!' ''<br /><br />
:'' 'Stay your spear, forgive half-hearted host.' ''<br /><br />
:''Then asked the High Thane the stranger's name, <br /><br />
:''whose son had bested him in the sight of Torvald.''<br />
<br />
:''And Werthyld laughed, with voice like music,''<br /><br />
:''and doffed her helm for all to see.''<br /><br />
:''Red burned her hair, like sunset on the high peaks''<br /><br />
:''And the mightiest flinched from her bright gaze.'' <br />
<br />
:'' 'No son stands here, oh oafish thane. Here is a daughter! ''<br /><br />
:''Ken you not this face, so long departed?''<br /><br />
:''Werthyld I'm named, daughter of the High Thane.''<br /><br />
:''Your own blood you've offended though false courtesies.' ''<br />
<br />
:''And all the hall wondered, to see her fair face,''<br /><br />
:''pale and cold as the midwinter frost.''<br /><br />
:''Fair as she was fell was Werthyld Valkyr,''<br /><br />
:''favored of Lashava, the fierce sea's mistress.''<br />
<br />
:''Then Herogar laughed, and rose to his feet,''<br /><br />
:''and praised the strength that flowed in his blood.''<br /><br />
:''So came the Valkyr to the halls of the Invorri.''<br /><br />
:''So ever after were shieldmaidens honored.''<br />
<br />
:''' ''~ A fragment of the Werthyldr Valkyrensaga, as dutifully remembered by the Skalds of the Invorri'' '''<br />
<br />
<br />
<br />
Why do you stare? Have you never seen a Valkyr, chosen shieldmaiden of Lashava? Look then, but beware! No, I am no Amazon, born to the hot jungles. My blood is of the North, anvil of the Invorri. You had heard Barbarian women were fierce, yes? You know nothing. <br />
<br />
The Northman never tire of boasting of their father, mighty Torvald, who fought joten and alfar, who stole the storm fury from Frykka and cast down Jarngrimr, old Iron-mask the warrior-God who betrayed Vorrdan All-Father. Aye, all those tales they tell. It is as if they forget they had a mother too. But we women remember. Lashava was her name, and now she lives in the sea, spurned by all. Once the Invorri ruled the seas, but now they look on the deeps with dread, for always has Lashava scorned them. The roots of that quarrel are old and deep, and not even the wisest skalds know them all. Torvald knows, and Lashava, and Ardan, lord of the Danir, who Torvald once called king. No other ears heard that grievance, until the time of Werthyld.<br />
<br />
By the time Torvald left the Danir behind in their shining realm and led the Invorri to the North, Lashava had been much wronged by her husband. Scorned and spurned, Lashava went into the wilds, where she tempered her strength and fury like a sword. <br />
<br />
In due time Torvald left his people in their mighty halls. And so Herogar, first High Thane of the Invorri, came to rule the frozen North. His wife bore him a fine daughter, fair of skin with hair like fire. But the Thane was troubled. He went into the wild, and chained his daughter to a rock and left her to die so that his eldest child might be a son. And it was Lashava who found her, and saved her, staying the fury of cold and storm. Lashava took her, hid her, and raised her well. Werthyld was her name, and Lashava blessed her with the strength of the sea and the fell cunning of the wolf. <br />
<br />
From Lashava Werthyld learned also of Torvald's shame. Lashava had borne him a daughter in the lands of the Danir. But Ardan's champion spurned the child, and swore it was not his. In his rage he slew the child, and so left the Shining Realm of the Danir. Lashava heard Werthyld's cries, and would not see Torvald's crimes repeated.<br />
<br />
So Werthyld grew to womanhood, and grew mighty indeed. Werthyld learned the ways of battle from Lashava, and it is said that in battle her spear struck swifter than the very lightning, and never missed its mark. She was the first Valkyr, and many are the songs of her adventures when she returned to the lands of her father. Many wooed her, and sought to win her, but she spurned all her kin, saying she would marry only he who could best her in combat. In eighty years, not one man could. <br />
<br />
In time Werthyld passed on what she had learned to worthy daughters, and now the Invorri fear their mother, and have learned to respect all those who bear Lashava's favor. You should be wise to do the same. Cease your staring, Southlander. You will lay no hand on me, and even the touch of your leering gaze shall be your doom.<br />
== See Also ==<br />
*[[Valkyr]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Elite_Weapons&diff=14609Elite Weapons2008-08-24T06:24:33Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Weapons]]</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Rha%27khanakar&diff=14608Rha'khanakar2008-08-24T06:21:54Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Weapons]][[Category:Unarmed Combat]][[Category:Unarmed Combat Mastery]]<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"<br />
| align="top |<br />
*'''Skill Requirement''': [[Unarmed Combat]] 110%<br />
*'''[[Unarmed Combat Mastery]] Subclass'''<br />
*'''Required Discipline''': [[Sundancer]]<br />
*'''Base Damage Range''': 4 - 16<br />
*'''Very Fast Attack Speed''': (20.0)<br />
*'''Damage Type''': One Hand Crushing<br />
*'''Base Durability''': 60<br />
*'''Weight''': 1<br />
|}</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Rha%27khanakar&diff=14607Rha'khanakar2008-08-24T06:21:14Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Weapons]][[Category:Unarmed Combat]][[Category:Unarmed Combat Mastery]]<br />
'''Rha'khanakar<br />
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"<br />
| align="top |<br />
*'''Skill Requirement''': [[Unarmed Combat]] 110%<br />
*'''[[Unarmed Combat Mastery]] Subclass'''<br />
*'''Required Discipline''': [[Sundancer]]<br />
*'''Base Damage Range''': 4 - 16<br />
*'''Very Fast Attack Speed''': (20.0)<br />
*'''Damage Type''': One Hand Crushing<br />
*'''Base Durability''': 60<br />
*'''Weight''': 1<br />
|}</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Patch_23&diff=14606Patch 232008-08-24T06:15:13Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Patch History]]<br />
== Changelog ==<br />
<br />
=== [[Combat]] ===<br />
<br />
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.<br />
*Disallowed the Power Block Immunity to be dispelled.<br />
<br />
=== Weapon Redistribution ===<br />
<br />
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.<br />
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.<br />
*There is at least one weapon in each skill requirement per weapon category.<br />
<br />
=== [[Weapons]] ===<br />
<br />
==== [[Axes]] ====<br />
<br />
*Added the [[Axes#Wyvern.27s_Beak_.28110.25.29|Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Axes#Bonereaver_.28110.25.29|Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.<br />
*Added the [[Axes#.5B.5BDeath.27s_Beak.5D.5D_.28110.25.29|Death's Beak]] axe to the game. A 110% 1H Piercing Damage axe.<br />
*Added the [[Great_Axes#Doomthorn_.28110.25.29|Doomthorn]] axe to the game. A 110% 2H Piercing Damage axe.<br />
*Added the [[Great_Axes#Rune_Axe_.28110.25.29|Rune Axe]] to the game. A 110% 2H Piercing Damage axe.<br />
*Adjusted the [[Great_Axes#Drake_Axe_.28110.25.29|Drake Axe]] to be Slashing Damage instead of Piercing Damage.<br />
<br />
==== [[Bows]] ====<br />
<br />
*Added the [[Fanged Bow]] to the game. A 110% bow.<br />
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.<br />
<br />
==== [[Crossbows]] ====<br />
<br />
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.<br />
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.<br />
<br />
==== [[Daggers]] ====<br />
<br />
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<br />
<br />
==== [[Hammer|Hammers]] ====<br />
<br />
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.<br />
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].<br />
<br />
==== [[Pole Arms]] ====<br />
<br />
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.<br />
<br />
==== [[Staff|Staves and Wands]] ====<br />
<br />
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.<br />
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.<br />
*The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.<br />
*The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.<br />
*The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.<br />
*The [[Bone Staff]] is now a Shadowmastery-based staff and restricted to the [[Assassin|Assassin Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.<br />
*The [[Long Staff]] is now a Bardsong-based staff and restricted to the [[Bard|Bard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.<br />
*The [[Crystal Staff]] has been added to the game and is a Channeling-based staff restricted to the [[Channeler|Channeler Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.<br />
*The [[Druid Staff]] now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.<br />
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.<br />
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.<br />
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.<br />
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.<br />
<br />
==== [[Swords]] ====<br />
<br />
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Added the [[Khan'arkh]] sword to the game. A 110% 1H Slashing Damage sword.<br />
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.<br />
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.<br />
<br />
==== [[Unarmed]] ====<br />
<br />
*Adjusted the [[Rha'khanakar]] to 110%.<br />
<br />
==== [[Elite Weapons|Elite]] ====<br />
<br />
*The [[Vorgrim Legionnaire's Sword]] and [[Vorgrim Legionnaire's Axe|Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.<br />
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.<br />
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.<br />
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.<br />
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.<br />
<br />
==== [[Glass Weapon|Glass]] ====<br />
<br />
*All Glass weapons continue to have a 100% skill requirement.<br />
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.<br />
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].<br />
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Staff]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Spear]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.<br />
*The [[Glass Pole Arm]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
*The [[Glass Long Blade]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Sword]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.<br />
*The [[Glass Great Axe]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.<br />
*The [[Glass Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.<br />
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.<br />
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.<br />
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.<br />
<br />
=== [[Armor]] ===<br />
<br />
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.<br />
<br />
=== [[Base Class]] ===<br />
<br />
==== [[Mage]] ====<br />
<br />
*Adjusted the Mage-based Health Bonus per level from 13 to 15.<br />
<br />
=== [[Prestige Class]] ===<br />
<br />
==== [[Channeler]] ====<br />
<br />
*Adjusted the Channeler's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Fury]] ====<br />
<br />
*Adjusted the Fury's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Necromancer]] ====<br />
<br />
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.<br />
<br />
==== [[Priest]] ====<br />
<br />
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.<br />
<br />
==== [[Ranger]] ====<br />
<br />
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.<br />
<br />
==== [[Wizard]] ====<br />
<br />
*Adjusted the Wizard's Health Bonus per level from 39 to 45.<br />
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.<br />
<br />
=== [[Disciplines]] ===<br />
<br />
==== [[Gorgoi]] ====<br />
<br />
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.<br />
<br />
==== [[Werewolf]] ====<br />
<br />
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".<br />
<br />
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===<br />
<br />
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.<br />
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.<br />
*Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.<br />
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.<br />
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.<br />
<br />
=== [[Mines]] ===<br />
<br />
*Adjusted the Pandemonium Mine output to no longer check distance.<br />
<br />
=== [[Trainer#Refiner|Refining System]] ===<br />
<br />
*Retraining Attribute points no longer scale upwards per untrain.<br />
----<br />
<center><br />
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"<br />
|'''Previous Patch''': [[Patch 22]]<br><br />
'''Next Patch''': ''To be announced''<br />
|}<br />
</center></div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Rha%27khanakar&diff=14605Rha'khanakar2008-08-24T06:13:45Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Weapons]][[Category:Unarmed Combat]][[Category:Unarmed Combat Mastery]]<br />
'''Rha'khanakar<br />
*One Hand Crushing Damage: 4 - 16<br />
*[[Unarmed Combat]] Class — [[Unarmed Combat Mastery]] Subclass<br />
*Very Fast Attack Speed (20.0)<br />
<br />
*Skill Requirement: [[Unarmed Combat]] 110%<br />
*Required Discpipline: [[Sundancer]]<br />
<br />
*Durability: 60<br />
*Weight: 1</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Chant&diff=14598Chant2008-08-24T06:09:06Z<p>Najwalaylah: </p>
<hr />
<div>{{Jargon}}</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Glass_Weapon&diff=14596Glass Weapon2008-08-24T06:02:51Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Weapons]][[Category:Items]]<br />
'''Glass weapons''' are special weapons that can only be found on mob drops in [[hotzone]]s, or on [[epic encounter]]s. Glass weapons uniformly feature an increased [[attack rating]] bonus that is higher then any other available at a value of 175, a third-tier weapon [[proc]] enchantment, and require 110% skill for their use. The catch is that these weapons have low durability, and may be destroyed if their wielder does not repair them after each death.<br />
<br />
Each weapon type, (including [[Blade Weaver]] Tlanarion swords and [[Blade Master]] Long Blade) has a glass counterpart, which is rendered in the shape of a resource-crafted weapon, but has a blue blade or attacking edge (to make it look as if it were glass).<br />
<br />
== List of Glass Weapons and Proc Types ==<br />
*'''Glass Axe''': <br />
*'''Glass Great Axe''': [[Glass Great Axe of the Fang]] (poison proc)<br />
*'''Glass Throwing Axe''':<br />
*'''Glass Bow''': [[Glass Bow of Fire]] (fire proc)<br />
*'''Glass Crossbow''':<br />
*'''Glass Dagger''': poison proc<br />
*'''Glass Throwing Dagger''': poison proc<br />
*'''Glass Hammer''':<br />
*'''Glass Great Hammer''':<br />
*'''Glass Throwing Hammer''':<br />
*'''Glass Long Blade''':<br />
*'''Glass Pole Arm''':<br />
*'''Glass Spear''':<br />
*'''Glass Staff''': [[Glass Staff of Subduing]] (stamina proc)<br />
*'''Glass Sword''':<br />
*'''Glass Great Sword''':<br />
*'''Glass Tlanarion Sword''': magic damage proc<br />
*'''Glass Unarmed Weapon''': [[Glass Cestas of the Fey]] (magic proc)<br />
<br />
== Patch History ==<br />
*Glass weapons were added to the game in [[patch 10]]; December 14th, 2005.</div>Najwalaylahhttp://morloch.shadowbaneemulator.com/index.php?title=Bane&diff=14593Bane2008-08-24T05:58:31Z<p>Najwalaylah: </p>
<hr />
<div>[[Category:Jargon]]<br />
'''Bane''' can mean:<br />
* A '''[[Sieging|siege]]'''; a player-made event where one guild attacks the city of another guild. The siege ends successfully for the attackers when the city's [[Tree of Life]] falls.<br />
* '''[[Bane Scroll]]''' or '''[[Scroll of Summon Bane Circle]]''', a game object which allows a guild officer to place a Bane Circle, thus putting an enemy city under siege. <br />
* '''Bane Circle''', a game structure which provides protection slots for an attacking guild's [[Buildings of War]]. The destruction of a Bane Circle ends a siege in favor of the defenders. <br />
----<br />
{{jargon}}</div>Najwalaylah