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	<id>http://morloch.shadowbaneemulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chimpy</id>
	<title>Morloch Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://morloch.shadowbaneemulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chimpy"/>
	<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php/Special:Contributions/Chimpy"/>
	<updated>2026-06-04T08:52:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.2.3&amp;diff=36555</id>
		<title>8.2.3</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.2.3&amp;diff=36555"/>
		<updated>2025-11-12T02:11:18Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Removed resource maintenance costs for Shrines&lt;br /&gt;
* Reduced resource maintenance costs by 50% for all buildings&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.2.2&amp;diff=36554</id>
		<title>8.2.2</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.2.2&amp;diff=36554"/>
		<updated>2025-11-09T11:28:56Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates and optimizations&lt;br /&gt;
&lt;br /&gt;
* Improved Administrator tooling for managing NPC&lt;br /&gt;
* Update to a control to prevent abuse of LFG toggles&lt;br /&gt;
* NPCs will now take the tags of the building instead of the player slotting &lt;br /&gt;
* Removed some legacy code to simplify the codebase (NPC-focused)&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.2.1&amp;diff=36553</id>
		<title>8.2.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.2.1&amp;diff=36553"/>
		<updated>2025-11-03T11:09:00Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mine Reduction&lt;br /&gt;
* Removed mines to increase PVP opportunities&lt;br /&gt;
* Increased the production of mines by 3 to make winning mines more attractive&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.2.0&amp;diff=36552</id>
		<title>8.2.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.2.0&amp;diff=36552"/>
		<updated>2025-11-01T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two changes are included in this patch, one significant enough to bump the minor version:&lt;br /&gt;
&lt;br /&gt;
* Added additional error handling around the Shrine Decay job to triage end of day (midnight) server issues&lt;br /&gt;
* Banes (Defender Win or Attacker Win) will now grant a blanket &amp;quot;no bane until&amp;quot; block for 72 hours (3 days)&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Raidstones&amp;diff=36551</id>
		<title>Raidstones</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Raidstones&amp;diff=36551"/>
		<updated>2025-10-31T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Raidstones&#039;&#039;: R1-4 Raidstones&lt;br /&gt;
Eligible to drop on any city regardless of TOL rank, limited to place between 8-11PM EST. Raidstones have relatively low HP. Attackers must protect stone for duration of Raidstone timer to receive the reward. Raidstones take 30 minutes to roll on any sage, regardless of rank or race. &lt;br /&gt;
&lt;br /&gt;
Raidstones are treated like a normal bane stone in regards to siege buffs and damage from [[Sanctifier]], [[Battle Magus]] and [[Artillerist]]. &lt;br /&gt;
&lt;br /&gt;
When the Raidstone is dropped, an alert sent to /nation and /guild when the stone is dropped and again when event starts. Raidstones can only be placed once per day per city. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; R1&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1,000,000&lt;br /&gt;
*&#039;&#039;&#039;Attacker Wins Reward:&#039;&#039;&#039; Warehouse Tax: 20% of Gold and Resources.&lt;br /&gt;
*&#039;&#039;&#039;Defender Reward:&#039;&#039;&#039; 500,000&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; - 60 minutes&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 20,000 hp&lt;br /&gt;
*&#039;&#039;Event starts 10 minutes after the stone is dropped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; R2&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2,200,000&lt;br /&gt;
*&#039;&#039;&#039;Attacker Reward:&#039;&#039;&#039; Warehouse Tax: 30% of Gold and Resources&lt;br /&gt;
*&#039;&#039;&#039;Defender Reward:&#039;&#039;&#039; 1,100,000&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; - 30 minutes&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 30,000 hp&lt;br /&gt;
*&#039;&#039;Event starts 10 minutes after the stone is dropped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; R3 &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 3,300,000&lt;br /&gt;
*&#039;&#039;&#039;Attacker Reward:&#039;&#039;&#039; Warehouse Tax: 10% of Gold and Resources, Walls &amp;amp; Baracks vulnerable during event &amp;amp; Raidstone Reimbursement Reward.&lt;br /&gt;
*&#039;&#039;&#039;Defender Reward:&#039;&#039;&#039; 1,650,000&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; - 30 minutes&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 50,000 hp&lt;br /&gt;
*&#039;&#039;Event starts 30 minutes after the stone is dropped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; R4&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 4,400,000&lt;br /&gt;
*&#039;&#039;&#039;Attacker Reward:&#039;&#039;&#039; Warehouse Tax: 15% of Gold and Resources, Walls &amp;amp; Baracks vulnerable during event &amp;amp; Raidstone Reimbursement Reward&lt;br /&gt;
*&#039;&#039;&#039;Defender Reward:&#039;&#039;&#039; 2,200,000&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; - 30 minutes&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 75,000 hp&lt;br /&gt;
*&#039;&#039;Event starts 60 minutes after the stone is dropped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidstone Reimbursement Reward:&#039;&#039;&#039;&lt;br /&gt;
Attacker won Raidstones will also reward the defender a percentage of the stones cost based on damage the defender applied to the stone. The maximum rebate is 50% of the cost of the Raidstone. If the defenders take the stone down to 30%, defenders get 70%. Example, R2 Raidstone, Maximum rebate: 1,100,000. Defenders take the stone to 30% Health. In this situation, even if the attackers win, the defenders will get 770,000 for the damage they applied to the stone.&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36550</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36550"/>
		<updated>2025-10-30T09:55:58Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Island OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
* [[8.0.1]]&lt;br /&gt;
* [[8.0.2]]&lt;br /&gt;
* [[8.1.0]]&lt;br /&gt;
* [[8.1.1]]&lt;br /&gt;
* [[8.1.2]]&lt;br /&gt;
* [[8.1.3]]&lt;br /&gt;
* [[8.1.4]]&lt;br /&gt;
* [[8.1.5]]&lt;br /&gt;
* [[8.1.6]]&lt;br /&gt;
* [[8.1.7]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.7&amp;diff=36549</id>
		<title>8.1.7</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.7&amp;diff=36549"/>
		<updated>2025-10-30T09:55:40Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following changes were moved to production on 10/30/2025:&lt;br /&gt;
&lt;br /&gt;
* Forced rotation of the Galvor mine in Bone Marches to rotate to NA primetime after failing to rotate&lt;br /&gt;
* Resolved an issue where failing to place a Raidstone consumed the scroll&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.7&amp;diff=36548</id>
		<title>8.1.7</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.7&amp;diff=36548"/>
		<updated>2025-10-30T09:54:47Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following changes were moved to production on 11/30/2025:&lt;br /&gt;
&lt;br /&gt;
* Forced rotation of the Galvor mine in Bone Marches to rotate to NA primetime after failing to rotate&lt;br /&gt;
* Resolved an issue where failing to place a Raidstone consumed the scroll&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36547</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36547"/>
		<updated>2025-10-24T11:56:49Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Island OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
* [[8.0.1]]&lt;br /&gt;
* [[8.0.2]]&lt;br /&gt;
* [[8.1.0]]&lt;br /&gt;
* [[8.1.1]]&lt;br /&gt;
* [[8.1.2]]&lt;br /&gt;
* [[8.1.3]]&lt;br /&gt;
* [[8.1.4]]&lt;br /&gt;
* [[8.1.5]]&lt;br /&gt;
* [[8.1.6]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36546</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36546"/>
		<updated>2025-10-24T11:42:35Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
* [[8.0.1]]&lt;br /&gt;
* [[8.0.2]]&lt;br /&gt;
* [[8.1.0]]&lt;br /&gt;
* [[8.1.1]]&lt;br /&gt;
* [[8.1.2]]&lt;br /&gt;
* [[8.1.3]]&lt;br /&gt;
* [[8.1.4]]&lt;br /&gt;
* [[8.1.5]]&lt;br /&gt;
* [[8.1.6]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.6&amp;diff=36545</id>
		<title>8.1.6</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.6&amp;diff=36545"/>
		<updated>2025-10-24T11:39:43Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bug Fixes and Improvements==&lt;br /&gt;
The following changes were implemented:&lt;br /&gt;
* The City of Ramen was fixed after a transfer GL failure&lt;br /&gt;
* Improvements for looting off of corpses was added to address &amp;quot;item not found&amp;quot; issues&lt;br /&gt;
* Corrected an issue where resources purchased off the resource vendor would move from 10 quantity to 1 quantity after server reboots&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.5&amp;diff=36544</id>
		<title>8.1.5</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.5&amp;diff=36544"/>
		<updated>2025-10-22T10:05:44Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backend updates to address some common errors observed in the logs:&lt;br /&gt;
&lt;br /&gt;
* Eliminated a failure condition for the Who Helper that generated excess logs&lt;br /&gt;
* Resolved an issue that caused pets to error out when attacking mines&lt;br /&gt;
* Improved logging for tracking maintenance issues&lt;br /&gt;
* Improved logging for looting bugs to better understand the triggers&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36543</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36543"/>
		<updated>2025-10-21T10:27:40Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
* [[8.0.1]]&lt;br /&gt;
* [[8.0.2]]&lt;br /&gt;
* [[8.1.0]]&lt;br /&gt;
* [[8.1.1]]&lt;br /&gt;
* [[8.1.2]]&lt;br /&gt;
* [[8.1.3]]&lt;br /&gt;
* [[8.1.4]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.4&amp;diff=36542</id>
		<title>8.1.4</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.4&amp;diff=36542"/>
		<updated>2025-10-21T10:27:28Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quality of Life Update - Travel Stance==&lt;br /&gt;
Players can now use the &#039;./travel&#039; command to trigger Travel Stance on characters, including those with the Multi-box Penalty. Players will not see a cast animation on the character that is triggering Travel Stance (they will see the animation on other characters). Successful completion of the spell will show the effect FX post-cast (roughly 4 seconds). Using this command will still check the recycle timer server-side - it will not show recycling client-side.&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36541</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36541"/>
		<updated>2025-10-21T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
* [[8.0.1]]&lt;br /&gt;
* [[8.0.2]]&lt;br /&gt;
* [[8.1.0]]&lt;br /&gt;
* [[8.1.1]]&lt;br /&gt;
* [[8.1.2]]&lt;br /&gt;
* [[8.1.3]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36540</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36540"/>
		<updated>2025-10-21T01:09:18Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
The following patches, changes, and defect fixes were deployed during the season.&lt;br /&gt;
[[8.0.1]]&lt;br /&gt;
[[8.0.2]]&lt;br /&gt;
[[8.1.0]]&lt;br /&gt;
[[8.1.1]]&lt;br /&gt;
[[8.1.2]]&lt;br /&gt;
[[8.1.3]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36539</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36539"/>
		<updated>2025-10-21T01:08:02Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
&lt;br /&gt;
[[8.1.3]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36538</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36538"/>
		<updated>2025-10-21T01:07:31Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
&lt;br /&gt;
[8.1.3](https://morloch.shadowbaneemulator.com/index.php/8.1.3)&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36537</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36537"/>
		<updated>2025-10-21T01:07:07Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
&lt;br /&gt;
https://morloch.shadowbaneemulator.com/index.php/8.1.3&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.3&amp;diff=36536</id>
		<title>8.1.3</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.3&amp;diff=36536"/>
		<updated>2025-10-21T01:02:48Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;8.1.3 brings a defect fix, enhancement, and integrations&lt;br /&gt;
&lt;br /&gt;
* Building Maintenance will now correctly update after running&lt;br /&gt;
* Updated Redeeding of NPCs to restrict to Building Owner and Guild Leadership&lt;br /&gt;
* Integrated the Bane, PVP, Mine, and Dropper Discord channels&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.2&amp;diff=36535</id>
		<title>8.1.2</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.2&amp;diff=36535"/>
		<updated>2025-10-20T10:17:24Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor backend changes and once City fix:&lt;br /&gt;
&lt;br /&gt;
* Moved the City MetLife to address a terraforming issue&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.1&amp;diff=36534</id>
		<title>8.1.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.1&amp;diff=36534"/>
		<updated>2025-10-19T10:38:24Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor patch with backend updates to improve stability. Also includes:&lt;br /&gt;
&lt;br /&gt;
* Heretical Text now correctly works with Assassin Shrines&lt;br /&gt;
* Realms controlled by an R8 now correctly darken on the map&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.1&amp;diff=36533</id>
		<title>8.1.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.1&amp;diff=36533"/>
		<updated>2025-10-19T10:23:34Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor patch with backend updates to improve stability. Also includes:&lt;br /&gt;
&lt;br /&gt;
* Heretical Text now correctly works with Assassin Shrines&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.1.0&amp;diff=36532</id>
		<title>8.1.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.1.0&amp;diff=36532"/>
		<updated>2025-10-15T01:29:38Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Patch 8.1.0 - It&#039;s the Economy, stupid ==&lt;br /&gt;
&lt;br /&gt;
Players, rejoice! Your voices have been heard, and several quality-of-life changes are going live.&lt;br /&gt;
&lt;br /&gt;
===Bargaining Now Works===&lt;br /&gt;
Bargaining (Thief and Shopkeeper&#039;s Apprentice) has been implemented. Max trains are 90 on the skill, which would yield an 18% discount on NPC purchases.&lt;br /&gt;
&lt;br /&gt;
===Boons are Now Nation Friendly===&lt;br /&gt;
The other emulators had this right. We have copied.&lt;br /&gt;
&lt;br /&gt;
===The Resource Harvester===&lt;br /&gt;
A new NPC wanders Sea Dog&#039;s Rest. The Resource Harvester sells stacks of 10 resources (excluding Agate and Mithril). Prices will fluctuate based on demand.&lt;br /&gt;
&lt;br /&gt;
Note: The NPC window will say &amp;quot;Quantity: 1,&amp;quot; disregard that. This stack will be 10 in your inventory.&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.2&amp;diff=36531</id>
		<title>8.0.2</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.2&amp;diff=36531"/>
		<updated>2025-10-14T10:04:18Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Patch 8.0.2 - Mastery Fix==&lt;br /&gt;
* Resolved an issue where Mastery skills would untrain. Please post in #report-bugs-here if you continue to have issues.&lt;br /&gt;
* Confirmed Leadership is working as intended. Group Leader must have Commander applied. Max of 90 trains will increase experience gained by 18%&lt;br /&gt;
* Fixed W@sabi - no longer under water&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36530</id>
		<title>8.0.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36530"/>
		<updated>2025-10-13T09:49:33Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resource Drop Changes for Stone and Lumber==&lt;br /&gt;
&lt;br /&gt;
Timberland Resources &lt;br /&gt;
* Stone: 50&lt;br /&gt;
* Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Mountain Resources&lt;br /&gt;
* Stone: 150&lt;br /&gt;
* Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Wasteland Resources&lt;br /&gt;
* Stone: 100&lt;br /&gt;
* Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Maelstrom Resources&lt;br /&gt;
* Stone: 100&lt;br /&gt;
* Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Oblivion Resources&lt;br /&gt;
* Stone: 100&lt;br /&gt;
* Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Ancient Forest Resources&lt;br /&gt;
* Stone: 50&lt;br /&gt;
* Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Northland Resources&lt;br /&gt;
* Stone: 150&lt;br /&gt;
* Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Desert Resources&lt;br /&gt;
* Stone: 100&lt;br /&gt;
* Lumber: 25&lt;br /&gt;
&lt;br /&gt;
Grassland Resources&lt;br /&gt;
* Stone: 50&lt;br /&gt;
* Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Jungle Resources&lt;br /&gt;
* Stone: 50&lt;br /&gt;
* Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Swamp Resources&lt;br /&gt;
* Stone: 50&lt;br /&gt;
* Lumber: 50&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36529</id>
		<title>8.0.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36529"/>
		<updated>2025-10-13T09:45:59Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resource Drop Changes for Stone and Lumber.==&lt;br /&gt;
&lt;br /&gt;
Timberland Resources &lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Mountain Resources&lt;br /&gt;
- Stone: 150&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Wasteland Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Maelstrom Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Oblivion Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Ancient Forest Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Northland Resources&lt;br /&gt;
- Stone: 150&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Desert Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 25&lt;br /&gt;
&lt;br /&gt;
Grassland Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Jungle Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Swamp Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 50&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36528</id>
		<title>8.0.1</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.1&amp;diff=36528"/>
		<updated>2025-10-13T09:45:47Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource Drop Changes for Stone and Lumber.&lt;br /&gt;
&lt;br /&gt;
Timberland Resources &lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Mountain Resources&lt;br /&gt;
- Stone: 150&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Wasteland Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Maelstrom Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Oblivion Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 100&lt;br /&gt;
&lt;br /&gt;
Ancient Forest Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Northland Resources&lt;br /&gt;
- Stone: 150&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Desert Resources&lt;br /&gt;
- Stone: 100&lt;br /&gt;
- Lumber: 25&lt;br /&gt;
&lt;br /&gt;
Grassland Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 50&lt;br /&gt;
&lt;br /&gt;
Jungle Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 150&lt;br /&gt;
&lt;br /&gt;
Swamp Resources&lt;br /&gt;
- Stone: 50&lt;br /&gt;
- Lumber: 50&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Known_Issues&amp;diff=36527</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Known_Issues&amp;diff=36527"/>
		<updated>2025-10-13T01:17:59Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are known technical issues with the Shadowbane Emulator. All are well-documented errors that can be reliably reproduced. &lt;br /&gt;
&lt;br /&gt;
If you have discovered a new bug or error not listed here, please help us by making a post in the &#039;&#039;&#039;#report-bugs-here&#039;&#039;&#039; channel in &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/J77V985 Discord]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Please note that is a violation of the rules to exploit bug to gain an advantage in the game. &lt;br /&gt;
&lt;br /&gt;
== Fixable Bugs ==&lt;br /&gt;
Please contact a staff member if you experience one of these issues. They will be handled on a case-by-case basis until full fixes are implemented.&lt;br /&gt;
&lt;br /&gt;
* [[Tree of Life]] does not flatten land around it after placement (&amp;quot;terraform&amp;quot;)&lt;br /&gt;
* Tree of Life is under water after placement&lt;br /&gt;
* Abandoning and re-claiming a tree of life can cause issues with shrines and mine claims.&lt;br /&gt;
&lt;br /&gt;
== General Bugs ==&lt;br /&gt;
&#039;&#039;Note: this list is not exhaustive.&#039;&#039;&lt;br /&gt;
* Deleting a character and then re-making one with the same name in a short time frame can cause the second character to become bugged. If you delete a character, please wait one hour before remaking a new one with the same name. &lt;br /&gt;
* Human LA and Tailor (and some other races) cannot add the stamina prefix to boots via formula crafting.&lt;br /&gt;
&lt;br /&gt;
== Unimplemented Features ==&lt;br /&gt;
These features existed in the original Shadowbane, but have simply not been emulated yet.&lt;br /&gt;
&lt;br /&gt;
* Players can fall inside walls, [[runegate]]s, and other structures that elevate them off the ground&lt;br /&gt;
* Water does not exist server-side, which causes forward rubber-banding for players swimming through it.&lt;br /&gt;
* Furniture is not available for purchase.&lt;br /&gt;
* The [[Enchanter]] spell &amp;quot;Infuse with Power&amp;quot; does not function.&lt;br /&gt;
* Innkeepers do not function.&lt;br /&gt;
* The [[Bargaining]] skill ([[Thief]] and [[Shopkeeper&#039;s Apprentice]]) has no effect.&lt;br /&gt;
* Destruction [[bane]]s aren&#039;t possible. You can only capture a city.&lt;br /&gt;
* Warrants do not function and are not sold on vendors.&lt;br /&gt;
* The in-game friends list is not fully emulated&lt;br /&gt;
* Player-controlled [[NPC]]s are not assigned randomized names&lt;br /&gt;
* [[Crowd_Control#Charm|Charm]] spells do not function.&lt;br /&gt;
* Renaming equipment with the formula crafting feature does not work yet.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|header=Shadowbane Guides&lt;br /&gt;
|body={{Guides}}&lt;br /&gt;
|bgcolor=darkred&lt;br /&gt;
|textcolor=white&lt;br /&gt;
|wt=999&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Getting_Started&amp;diff=36526</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Getting_Started&amp;diff=36526"/>
		<updated>2025-10-09T11:35:42Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to play Shadowbane as soon as possible on a PC. It is designed for everyone - from complete newbies to veteran players alike!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{header|Step 1: Register}}&lt;br /&gt;
You &#039;&#039;&#039;must&#039;&#039;&#039; have an account to play the game. You don&#039;t have to post or interact with the community if you don&#039;t want to, but you need a working account! The username and password you create will also be your login ID and password for the game itself. Click below to register.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Registerbtn.png|link=https://sbemudata.net/register/index.html|Click here to Register]]&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Registration ===&lt;br /&gt;
# Click the Register button above.&lt;br /&gt;
# Read and agree to the terms and conditions. &lt;br /&gt;
# Enter your user name of choice, then fill out other details. You&#039;ll need to validate your email address before the account is activated. &lt;br /&gt;
{{header|Step 2: Download}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Downloadbtn.png|link=https://drive.google.com/file/d/1gXOoR79jWSJzJmTlg7p-UXwI1zl13dgI/view?usp=drive_link|Click here to Download]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PC Download ===&lt;br /&gt;
# &#039;&#039;&#039;Determine which download you need&#039;&#039;&#039;. If you haven&#039;t played Shadowbane Emulator recently, download the Shadowbane client and launcher bundle ZIP file below. If you played as recently as October 2017, simply download the launcher appropriate for your operating system:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=20% style: align=center|&#039;&#039;&#039;File&#039;&#039;&#039;&lt;br /&gt;
|width=40% style: align=center|[[File:Download.png|40px|link=https://drive.google.com/file/d/1gXOoR79jWSJzJmTlg7p-UXwI1zl13dgI/view?usp=drive_link]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://drive.google.com/file/d/1gXOoR79jWSJzJmTlg7p-UXwI1zl13dgI/view?usp=drive_link Client &amp;amp; Launchers (877 MB)]&amp;lt;/span&amp;gt;&lt;br /&gt;
|width=40% style: align=center|[[File:Download.png|40px|link=https://drive.google.com/file/d/183A_ii83kBgP526N5XORlDsKp4kKOf6k/view?usp=drive_link]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://drive.google.com/file/d/183A_ii83kBgP526N5XORlDsKp4kKOf6k/view?usp=drive_link SBEmu Launcher (552 KB)]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=20% style: align=center|&#039;&#039;&#039;Download if you...&#039;&#039;&#039;&lt;br /&gt;
|width=40% style: align=center|haven&#039;t played later than&amp;lt;br&amp;gt;October 2025&amp;lt;br&amp;gt;Password: bane123&amp;lt;br&amp;gt;Ensure you are using a tool to unzip that allows password entry such as WinZip, WinRar or 7zip. &lt;br /&gt;
|width=40% style: align=center|already have the client but need the new launcher&amp;lt;br&amp;gt;Password: bane123&amp;lt;br&amp;gt;Ensure you are using a tool to unzip that allows password entry such as WinZip, WinRar or 7zip. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Extract the compressed file&#039;&#039;&#039;. Right-click the compressed file and extract it where you like. If you only downloaded the launcher, copy all of the launcher files to the same location as your &amp;lt;code&amp;gt;SB.exe&amp;lt;/code&amp;gt;. Note: You may need to add an exception to your Anti-Virus. We have submitted samples to common AV Vendors for white-listing (Windows Defender) but not all vendors allow us to do this!&lt;br /&gt;
# &#039;&#039;&#039;Create a shortcut&#039;&#039;&#039; to &amp;lt;code&amp;gt;SBE_Launcher.exe&amp;lt;/code&amp;gt; in a convenient spot.&lt;br /&gt;
# &#039;&#039;&#039;Remove old launchers and shortcuts&#039;&#039;&#039; Remove SBE_Launcher_32.exe or SBE_Launcher_64.exe from your game folder if you&#039;re updating the launchers, if you have shortcuts to SBE_Launcher_32.exe or SBE_Launcher_64.exe, remove those as well.&lt;br /&gt;
&lt;br /&gt;
=== Mac Download ===&lt;br /&gt;
&lt;br /&gt;
Currently Windows is the only operating system supported by the SBEmu. &lt;br /&gt;
&lt;br /&gt;
{{header|Step 3: Play}}&lt;br /&gt;
Now that you have the launcher, its time to boot it up! To create a fair game environment, all players must associate their computer with their account. This ensures that the game knows the difference between your main client and your alternate clients should you choose to [[multibox]].&lt;br /&gt;
&lt;br /&gt;
=== First-Time Login ===&lt;br /&gt;
# [[File:SbeLauncher.jpg|thumb|300px|Launcher App]] Start  the launcher application using the shortcut you created in the previous section. (Note: You may need to run as administrator) &lt;br /&gt;
# You will see that the launcher has assigned you &amp;quot;MAC Address&amp;quot; and &amp;quot;Auth Code&amp;quot; numbers.&lt;br /&gt;
# Open the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://sbemudata.net/login/index.html Shadowbane Emulator Login]&amp;lt;span&amp;gt; in a new browser tab. If you are not already logged in, click &#039;&#039;Login&#039;&#039;.&lt;br /&gt;
# Copy and paste the MAC Address and Auth Code numbers &#039;&#039;&#039;from&#039;&#039;&#039; your launcher &#039;&#039;&#039;to&#039;&#039;&#039; the website, then click &#039;&#039;Update&#039;&#039;. &lt;br /&gt;
# Make sure that the website has changed your account status to &amp;quot;&#039;&#039;Verified&#039;&#039;.&amp;quot;&lt;br /&gt;
# The system may take up to 5 minutes to register your credentials.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; on the launcher app, and log into the game using your forum username and password.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Please keep your MAC Address and Account Code numbers private.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{header|Multiboxing}}&lt;br /&gt;
[[File:Mbpen.JPG|thumb|200px|A penalty applies to all characters logged in after the first one.]] This game allows you to log in more than one character at a time with strategy called &amp;quot;multiboxing&amp;quot;. To create an even playing field, each character that enters the game after the first one &#039;&#039;&#039;will not be able to attack or cast spells&#039;&#039;&#039;. This means you can level up these alternate characters with your high-level main character, or leave them in town to do trading, but you cannot bring them along to a fight for a competitive edge.&lt;br /&gt;
&lt;br /&gt;
=== How to Multibox ===&lt;br /&gt;
To multibox, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Log into your main character as normal.&lt;br /&gt;
# Open a second instance of the Shadowbane client via the launcher app.&lt;br /&gt;
# On the second instance, log in with the same account information but with one exception: add an underscore (&amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;) and an identifying string to the end. For example, if you usually log in with the username &amp;quot;&amp;lt;code&amp;gt;Reekor&amp;lt;/code&amp;gt;&amp;quot;, you would enter &amp;quot;&amp;lt;code&amp;gt;Reekor_2&amp;lt;/code&amp;gt;&amp;quot; or &amp;quot;&amp;lt;code&amp;gt;Reekor_scout&amp;lt;/code&amp;gt;&amp;quot; on the subsequent logins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: When multiboxing, it is absolutely essential to log out of the game from the character select screen only. If the game were to crash, you would need to log back into that character and log out the proper way. Failure to properly log out could lead to the wrong character receiving the multiboxing penalty!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Attempting to abuse the multibox system to avoid the multiboxing penalty will result in account suspension! Refer to the [[Rules]] section for more information. &lt;br /&gt;
&lt;br /&gt;
{{header|What Should I Do Now?}}&lt;br /&gt;
&lt;br /&gt;
=== Get Up-to-Speed on Changes ===&lt;br /&gt;
If you are a &#039;&#039;&#039;returning player&#039;&#039;&#039;, visit the following forum post to learn everything that has changed between the live game and now:&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://morloch.shadowbaneemulator.com/index.php?title=Patch_2.1 What Has Changed Since Shutdown?]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Learn In-Game Commands ===&lt;br /&gt;
The Shadowbane Emulator has added some helpful commands to improve your experience. Most commands print to the System channel.&lt;br /&gt;
* &amp;lt;code&amp;gt;./help&amp;lt;/code&amp;gt; prints a list of all commands available to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;./telescreen&amp;lt;/code&amp;gt; toggles the black &amp;quot;loading&amp;quot; screen when teleporting or dying.&lt;br /&gt;
* &amp;lt;code&amp;gt;./printstats&amp;lt;/code&amp;gt; prints a list of your character&#039;s stats as the server sees them.&lt;br /&gt;
&lt;br /&gt;
=== Decide How You Want to Play ===&lt;br /&gt;
Shadowbane is a lot more fun when you have allies, and certain game features require access to player-made cities. If you would like to make some new friends or &#039;&#039;&#039;find a guild&#039;&#039;&#039;, introduce yourself in the &#039;&#039;&#039;#general&#039;&#039;&#039; or &#039;&#039;&#039;#recruitment&#039;&#039;&#039; channel in our &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/J77V985 Discord]&amp;lt;/span&amp;gt;. If you are already playing Shadowbane with friends, now is the time to let them know that you&#039;ve set up the client and are ready to play. &lt;br /&gt;
&lt;br /&gt;
If you are more of a &#039;&#039;&#039;solo player&#039;&#039;&#039;, know that this wiki is full of [[:Category:Guides|resources]] to help you learn [[:Category:Game Mechanics|how the game works]] and [[:Category:Templates|help you decide what kind of character to make]].&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
For assistance with creating your first character, proceed to the next part in the series: [[Character Creation]]. If you&#039;ve already got a character, or need no assistance, you can proceed right to the in-game portion: [[Newbie Isle]].&lt;br /&gt;
&lt;br /&gt;
=== Critical Video Settings ===&lt;br /&gt;
Within your Settings, ensure Dynamic Lighting is set to 0, this will significantly reduce your FPS, even on a top of the line modern computer!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Want More Help?&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
If you are getting stuck or running into any trouble with this guide, please check the [[Troubleshooting]] article.&lt;br /&gt;
&lt;br /&gt;
If your problem wasn&#039;t listed, there are people willing to help out! Log into our &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/J77V985 Discord]&amp;lt;/span&amp;gt; to ask the community for guidance in the &#039;&#039;&#039;#qa-serious&#039;&#039;&#039; channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Discord.png|link=https://discord.gg/J77V985|100px|Click here to access our Discord server!]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|header=Shadowbane Guides&lt;br /&gt;
|body={{Guides}}&lt;br /&gt;
|bgcolor=darkred&lt;br /&gt;
|textcolor=white&lt;br /&gt;
|wt=999&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Getting_Started&amp;diff=36525</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Getting_Started&amp;diff=36525"/>
		<updated>2025-10-09T09:42:39Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to play Shadowbane as soon as possible on a PC. It is designed for everyone - from complete newbies to veteran players alike!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{header|Step 1: Register}}&lt;br /&gt;
You &#039;&#039;&#039;must&#039;&#039;&#039; have an account to play the game. You don&#039;t have to post or interact with the community if you don&#039;t want to, but you need a working account! The username and password you create will also be your login ID and password for the game itself. Click below to register.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Registerbtn.png|link=https://sbemudata.net/register/index.html|Click here to Register]]&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Registration ===&lt;br /&gt;
# Click the Register button above.&lt;br /&gt;
# Read and agree to the terms and conditions. &lt;br /&gt;
# Enter your user name of choice, then fill out other details. You&#039;ll need to validate your email address before the account is activated. &lt;br /&gt;
{{header|Step 2: Download}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Downloadbtn.png|link=https://downloads.shadowbaneemulator.com/Shadowbane-SBEmu2.2.zip|Click here to Download]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PC Download ===&lt;br /&gt;
# &#039;&#039;&#039;Determine which download you need&#039;&#039;&#039;. If you haven&#039;t played Shadowbane Emulator recently, download the Shadowbane client and launcher bundle ZIP file below. If you played as recently as October 2017, simply download the launcher appropriate for your operating system:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=20% style: align=center|&#039;&#039;&#039;File&#039;&#039;&#039;&lt;br /&gt;
|width=40% style: align=center|[[File:Download.png|40px|link=https://drive.google.com/file/d/1gXOoR79jWSJzJmTlg7p-UXwI1zl13dgI/view?usp=drive_link]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://drive.google.com/file/d/1gXOoR79jWSJzJmTlg7p-UXwI1zl13dgI/view?usp=drive_link Client &amp;amp; Launchers (877 MB)]&amp;lt;/span&amp;gt;&lt;br /&gt;
|width=40% style: align=center|[[File:Download.png|40px|link=https://drive.google.com/file/d/183A_ii83kBgP526N5XORlDsKp4kKOf6k/view?usp=drive_link]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://drive.google.com/file/d/183A_ii83kBgP526N5XORlDsKp4kKOf6k/view?usp=drive_link SBEmu Launcher (552 KB)]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=20% style: align=center|&#039;&#039;&#039;Download if you...&#039;&#039;&#039;&lt;br /&gt;
|width=40% style: align=center|haven&#039;t played later than&amp;lt;br&amp;gt;October 2025&amp;lt;br&amp;gt;Password: bane123&amp;lt;br&amp;gt;Ensure you are using a tool to unzip that allows password entry such as WinZip, WinRar or 7zip. &lt;br /&gt;
|width=40% style: align=center|already have the client but need the new launcher&amp;lt;br&amp;gt;Password: bane123&amp;lt;br&amp;gt;Ensure you are using a tool to unzip that allows password entry such as WinZip, WinRar or 7zip. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Extract the compressed file&#039;&#039;&#039;. Right-click the compressed file and extract it where you like. If you only downloaded the launcher, copy all of the launcher files to the same location as your &amp;lt;code&amp;gt;SB.exe&amp;lt;/code&amp;gt;. Note: You may need to add an exception to your Anti-Virus. We have submitted samples to common AV Vendors for white-listing (Windows Defender) but not all vendors allow us to do this!&lt;br /&gt;
# &#039;&#039;&#039;Create a shortcut&#039;&#039;&#039; to &amp;lt;code&amp;gt;SBE_Launcher.exe&amp;lt;/code&amp;gt; in a convenient spot.&lt;br /&gt;
# &#039;&#039;&#039;Remove old launchers and shortcuts&#039;&#039;&#039; Remove SBE_Launcher_32.exe or SBE_Launcher_64.exe from your game folder if you&#039;re updating the launchers, if you have shortcuts to SBE_Launcher_32.exe or SBE_Launcher_64.exe, remove those as well.&lt;br /&gt;
&lt;br /&gt;
=== Mac Download ===&lt;br /&gt;
&lt;br /&gt;
Currently Windows is the only operating system supported by the SBEmu. &lt;br /&gt;
&lt;br /&gt;
{{header|Step 3: Play}}&lt;br /&gt;
Now that you have the launcher, its time to boot it up! To create a fair game environment, all players must associate their computer with their account. This ensures that the game knows the difference between your main client and your alternate clients should you choose to [[multibox]].&lt;br /&gt;
&lt;br /&gt;
=== First-Time Login ===&lt;br /&gt;
# [[File:SbeLauncher.jpg|thumb|300px|Launcher App]] Start  the launcher application using the shortcut you created in the previous section. (Note: You may need to run as administrator) &lt;br /&gt;
# You will see that the launcher has assigned you &amp;quot;MAC Address&amp;quot; and &amp;quot;Auth Code&amp;quot; numbers.&lt;br /&gt;
# Open the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://sbemudata.net/login/index.html Shadowbane Emulator Login]&amp;lt;span&amp;gt; in a new browser tab. If you are not already logged in, click &#039;&#039;Login&#039;&#039;.&lt;br /&gt;
# Copy and paste the MAC Address and Auth Code numbers &#039;&#039;&#039;from&#039;&#039;&#039; your launcher &#039;&#039;&#039;to&#039;&#039;&#039; the website, then click &#039;&#039;Update&#039;&#039;. &lt;br /&gt;
# Make sure that the website has changed your account status to &amp;quot;&#039;&#039;Verified&#039;&#039;.&amp;quot;&lt;br /&gt;
# The system may take up to 5 minutes to register your credentials.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; on the launcher app, and log into the game using your forum username and password.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Please keep your MAC Address and Account Code numbers private.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{header|Multiboxing}}&lt;br /&gt;
[[File:Mbpen.JPG|thumb|200px|A penalty applies to all characters logged in after the first one.]] This game allows you to log in more than one character at a time with strategy called &amp;quot;multiboxing&amp;quot;. To create an even playing field, each character that enters the game after the first one &#039;&#039;&#039;will not be able to attack or cast spells&#039;&#039;&#039;. This means you can level up these alternate characters with your high-level main character, or leave them in town to do trading, but you cannot bring them along to a fight for a competitive edge.&lt;br /&gt;
&lt;br /&gt;
=== How to Multibox ===&lt;br /&gt;
To multibox, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Log into your main character as normal.&lt;br /&gt;
# Open a second instance of the Shadowbane client via the launcher app.&lt;br /&gt;
# On the second instance, log in with the same account information but with one exception: add an underscore (&amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;) and an identifying string to the end. For example, if you usually log in with the username &amp;quot;&amp;lt;code&amp;gt;Reekor&amp;lt;/code&amp;gt;&amp;quot;, you would enter &amp;quot;&amp;lt;code&amp;gt;Reekor_2&amp;lt;/code&amp;gt;&amp;quot; or &amp;quot;&amp;lt;code&amp;gt;Reekor_scout&amp;lt;/code&amp;gt;&amp;quot; on the subsequent logins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: When multiboxing, it is absolutely essential to log out of the game from the character select screen only. If the game were to crash, you would need to log back into that character and log out the proper way. Failure to properly log out could lead to the wrong character receiving the multiboxing penalty!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Attempting to abuse the multibox system to avoid the multiboxing penalty will result in account suspension! Refer to the [[Rules]] section for more information. &lt;br /&gt;
&lt;br /&gt;
{{header|What Should I Do Now?}}&lt;br /&gt;
&lt;br /&gt;
=== Get Up-to-Speed on Changes ===&lt;br /&gt;
If you are a &#039;&#039;&#039;returning player&#039;&#039;&#039;, visit the following forum post to learn everything that has changed between the live game and now:&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://morloch.shadowbaneemulator.com/index.php?title=Patch_2.1 What Has Changed Since Shutdown?]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Learn In-Game Commands ===&lt;br /&gt;
The Shadowbane Emulator has added some helpful commands to improve your experience. Most commands print to the System channel.&lt;br /&gt;
* &amp;lt;code&amp;gt;./help&amp;lt;/code&amp;gt; prints a list of all commands available to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;./telescreen&amp;lt;/code&amp;gt; toggles the black &amp;quot;loading&amp;quot; screen when teleporting or dying.&lt;br /&gt;
* &amp;lt;code&amp;gt;./printstats&amp;lt;/code&amp;gt; prints a list of your character&#039;s stats as the server sees them.&lt;br /&gt;
&lt;br /&gt;
=== Decide How You Want to Play ===&lt;br /&gt;
Shadowbane is a lot more fun when you have allies, and certain game features require access to player-made cities. If you would like to make some new friends or &#039;&#039;&#039;find a guild&#039;&#039;&#039;, introduce yourself in the &#039;&#039;&#039;#general&#039;&#039;&#039; or &#039;&#039;&#039;#recruitment&#039;&#039;&#039; channel in our &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/J77V985 Discord]&amp;lt;/span&amp;gt;. If you are already playing Shadowbane with friends, now is the time to let them know that you&#039;ve set up the client and are ready to play. &lt;br /&gt;
&lt;br /&gt;
If you are more of a &#039;&#039;&#039;solo player&#039;&#039;&#039;, know that this wiki is full of [[:Category:Guides|resources]] to help you learn [[:Category:Game Mechanics|how the game works]] and [[:Category:Templates|help you decide what kind of character to make]].&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
For assistance with creating your first character, proceed to the next part in the series: [[Character Creation]]. If you&#039;ve already got a character, or need no assistance, you can proceed right to the in-game portion: [[Newbie Isle]].&lt;br /&gt;
&lt;br /&gt;
=== Critical Video Settings ===&lt;br /&gt;
Within your Settings, ensure Dynamic Lighting is set to 0, this will significantly reduce your FPS, even on a top of the line modern computer!&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Want More Help?&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
If you are getting stuck or running into any trouble with this guide, please check the [[Troubleshooting]] article.&lt;br /&gt;
&lt;br /&gt;
If your problem wasn&#039;t listed, there are people willing to help out! Log into our &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/J77V985 Discord]&amp;lt;/span&amp;gt; to ask the community for guidance in the &#039;&#039;&#039;#qa-serious&#039;&#039;&#039; channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Discord.png|link=https://discord.gg/J77V985|100px|Click here to access our Discord server!]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|header=Shadowbane Guides&lt;br /&gt;
|body={{Guides}}&lt;br /&gt;
|bgcolor=darkred&lt;br /&gt;
|textcolor=white&lt;br /&gt;
|wt=999&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36524</id>
		<title>8.0.0</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=8.0.0&amp;diff=36524"/>
		<updated>2025-10-08T09:56:53Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Season 8 of SBEMU - The Raiders of Chaos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Season 8 introduces a win condition for Shadowbane. A Player Nation that holds 5 R8 Cities unlocks the ability to win the server. Completing the &amp;quot;Win&amp;quot; event will trigger a 2-week window, during which the server will decay and reset (or close if there is a lack of interest). Force of Perdition will be active throughout the world - spawning at Mines with groups of various sizes and strengths. Mines that are not captured by Player Guilds/Nations will send their resources to Perdition. Using the Raidstone system, Player Guild/Nations can raid Perdition to win a percentage of the gold and resources stored in the Warehouse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When:&#039;&#039;&#039; Friday October 10th, 2025 at 3:30 PM ET&lt;br /&gt;
* &#039;&#039;&#039;Support Model:&#039;&#039;&#039; Best Effort. Players who subvert game rules will be banned, and their cities will be removed&lt;br /&gt;
* &#039;&#039;&#039;Downloads:&#039;&#039;&#039; Client Launcher and Game Download will be available on 10/9/2025 around 7 AM ET&lt;br /&gt;
* &#039;&#039;&#039;Multibox Penalty:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Win Condition==&lt;br /&gt;
&lt;br /&gt;
* 5 R8 Cities must be held by the Nation&lt;br /&gt;
** Minimum of 1 R8 City in an Ice Realm&lt;br /&gt;
** Minimum of 1 R8 City in a Desert Realm&lt;br /&gt;
** Minimum of 1 R8 City on Undead Isand OR Swamp&lt;br /&gt;
** Minimum of 1 R8 City on a Mainland Realm&lt;br /&gt;
&lt;br /&gt;
==Mine Raiders==&lt;br /&gt;
* 16 different groups chosen at random to spawn at Mines when the window opens&lt;br /&gt;
* Difficulty ranges from Easy (1 player could solo) to Very Hard (1 group to clear)&lt;br /&gt;
* If the Mine has not been claimed by a Player Guild/Nation when the window closes, the Mine will be claimed by the Perdition Nation, and all resources will route to the Perdition warehouse&lt;br /&gt;
&lt;br /&gt;
==Building Resources==&lt;br /&gt;
* Buildings will now have resource costs in addition to Gold costs&lt;br /&gt;
* All buildings align their maintenance time to the Tree of Life&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
* Implemented server-side heightmaps&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
* Spells, Gear, and Formulas are consistent with Season 7&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Ranger&amp;diff=36523</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Ranger&amp;diff=36523"/>
		<updated>2025-09-13T10:31:33Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 85vw; max-width: 1100px; min-width: 860px;&amp;quot;&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| {{classlorebox|Roaming the wild with stealthy tread, rangers are formidable warriors, fighting to protect the wild places of the World from evil and destruction. Longtime friends and allies of the ancient Druids, the Rangers share their quest to restore the great Balance of Nature. The Rangers fight a tireless battle against all creatures that exist outside the natural order, from the Twisted Breeds of Chaos to the undead of the Unholy Legion. Any who despoil the bounty of nature are also marked as their enemies, and many poachers and woodcutters have found themselves on the receiving end of a ranger&#039;s justice. The beasts of the wild see rangers as their kin, and these wardens of the wilderness walk among them without fear. Rangers are masters of the bow, and also favor wooden staves and swords in battle.|{{PAGENAME}} Lore}}&lt;br /&gt;
! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
! {{classtitle&lt;br /&gt;
|img=[[File:Rangerfi.png]]&lt;br /&gt;
|tag=Walker in the Wilderness&lt;br /&gt;
|color1=707d5d&lt;br /&gt;
|color2=b5943b&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{Classnavsp|cccccc}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Cheader|Overview|(to bottom, rgba(112,125,93,1) 0%,rgba(118,124,108,1) 53%,rgba(181,148,59,1) 100%)}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The &#039;&#039;&#039;Ranger&#039;&#039;&#039; is a solitary wanderer who lives in harmony with and protects nature at all costs. This kinship gives them the strength of the bear, the speed of the viper, and skin like bark. If backed into a corner, a Ranger can even change into a dire wolf. Those who would do harm to the wild places of Aerynth may learn the hard way that nature bites back.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Cheader|Powers and Skills|(to bottom, rgba(112,125,93,1) 0%,rgba(118,124,108,1) 53%,rgba(181,148,59,1) 100%)}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: -.35cm 0cm 0cm 0cm;&amp;quot;&amp;gt;{{powertable|{{PAGENAME}}=YES}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cheader|Playstyle Tips|(to bottom, rgba(112,125,93,1) 0%,rgba(118,124,108,1) 53%,rgba(181,148,59,1) 100%)}}TBA&lt;br /&gt;
&amp;lt;h3&amp;gt;Fighter&amp;lt;/h3&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
&amp;lt;h3&amp;gt;Rogue&amp;lt;/h3&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Box title = {{PAGENAME}} Information&lt;br /&gt;
|image = RadarStatsRanger.png&lt;br /&gt;
|imglink = Roles&lt;br /&gt;
|imagewidth = 285&lt;br /&gt;
|caption = &lt;br /&gt;
|Row 1 title = Base Classes&lt;br /&gt;
|Row 1 info = [[Fighter]], [[Rogue]]&lt;br /&gt;
|Row 2 title = Races&lt;br /&gt;
|Row 2 info = [[Aelfborn]], [[Aracoix]], [[Centaur]], [[Elf]], [[Half Giant]], [[Human]], [[Irekei]], [[Shade]]&lt;br /&gt;
|Row 3 title = Disciplines&lt;br /&gt;
|Row 3 info = [[Archer]], &lt;br /&gt;
[[Artillerist]], &lt;br /&gt;
[[Berserker]], &lt;br /&gt;
[[Black Mask]], &lt;br /&gt;
[[Blade Master]], &lt;br /&gt;
[[Blade Weaver]], &lt;br /&gt;
[[Bounty Hunter]], &lt;br /&gt;
[[Commander]], &lt;br /&gt;
[[Gladiator]], &lt;br /&gt;
[[Huntsman]], &lt;br /&gt;
[[Knight]], &lt;br /&gt;
[[Prospector]], &lt;br /&gt;
[[Rat Catcher]], &lt;br /&gt;
[[Rune Caster]], &lt;br /&gt;
[[Saboteur]], &lt;br /&gt;
[[Sapper]], &lt;br /&gt;
[[Savant]], &lt;br /&gt;
[[Sun Dancer]], &lt;br /&gt;
[[Traveler]], &lt;br /&gt;
[[Undead Hunter]], &lt;br /&gt;
[[Valkyr]], &lt;br /&gt;
[[Werebear]], &lt;br /&gt;
[[Wererat]], &lt;br /&gt;
[[Werewolf]], &lt;br /&gt;
[[Wyrmslayer]]&lt;br /&gt;
|Row 4 title = Mastery Runes&lt;br /&gt;
|Row 4 info = [[Dagger Mastery|Master of Daggers]], &lt;br /&gt;
[[Great Axe Mastery|Master of Great Axes]], &lt;br /&gt;
[[Great Sword Mastery|Master of Great Swords]], &lt;br /&gt;
[[Throwing|Master of Throwing]]&lt;br /&gt;
|Row 5 title = Skills Granted&lt;br /&gt;
|Row 5 info = [[Bow]], [[Staff]], [[Axe]], [[Beastcraft]] (level 10)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wear Armor, Medium]] (level 15)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Axe Mastery]], [[Staff Mastery]], [[Sword Mastery]] [[Unarmed Combat Mastery]] (level 20)&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Box title = {{PAGENAME}} Static Powers&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:darkgray; font-size:80%&amp;quot;&amp;gt;&#039;&#039;These powers cannot be trained higher.&amp;lt;br&amp;gt;Use these ranks to plan accordingly.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Row 1 title = Stances&lt;br /&gt;
|Row 1 info =&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{stance|Fighter|25|20|35}}&lt;br /&gt;
{{!}}{{stance|Rogue|25|25|35}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Row 2 title = Weapon Powers&lt;br /&gt;
|Row 2 info = &lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{wstyle&lt;br /&gt;
|baseclass=Fighter&lt;br /&gt;
|axe=30&lt;br /&gt;
|bow=35&lt;br /&gt;
|crossbow=20&lt;br /&gt;
|dagger=15&lt;br /&gt;
|greataxe=20&lt;br /&gt;
|greathammer=10&lt;br /&gt;
|greatsword=20&lt;br /&gt;
|unarmed=10&lt;br /&gt;
|hammer=10&lt;br /&gt;
|polearm=15&lt;br /&gt;
|spear=15&lt;br /&gt;
|staff=30&lt;br /&gt;
|sword=35&lt;br /&gt;
|sundancer=20&lt;br /&gt;
|blademaster=30&lt;br /&gt;
|bladeweaver=30&lt;br /&gt;
}}&lt;br /&gt;
{{!}} {{wstyle&lt;br /&gt;
|baseclass=Rogue&lt;br /&gt;
|axe=25&lt;br /&gt;
|bow=30&lt;br /&gt;
|crossbow=15&lt;br /&gt;
|dagger=15&lt;br /&gt;
|greataxe=10&lt;br /&gt;
|greathammer=&lt;br /&gt;
|greatsword=10&lt;br /&gt;
|unarmed=20&lt;br /&gt;
|hammer=&lt;br /&gt;
|polearm=&lt;br /&gt;
|spear=10&lt;br /&gt;
|staff=25&lt;br /&gt;
|sword=30&lt;br /&gt;
|sundancer=30&lt;br /&gt;
|blademaster=25&lt;br /&gt;
|bladeweaver=25&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;!-- Placeholder --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Concredit|Colest and Rewen|2018}}{{Classnav}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36238</id>
		<title>Experience Point</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36238"/>
		<updated>2020-09-29T01:57:56Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&#039;&#039;&#039;Experience point&#039;&#039;&#039; (also known as XP or Exp) is the unit that tracks Shadowbane&#039;s level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.&lt;br /&gt;
&lt;br /&gt;
== Monster &amp;quot;Con&amp;quot; ==&lt;br /&gt;
A [[Mob|monster]]&#039;s difficulty is indicated by the color of its name in the selection bar. This is called &#039;&#039;con&#039;&#039; (not to be confused with [[constitution]]). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was &#039;&#039;/con&#039;&#039; or &#039;&#039;/consider.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Below is a table to better illustrate difference of con and experience gain.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #666666;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Color&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Experience Gained&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | White&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trivial&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CC66&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Green&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CCFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyan&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#4da6ff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fair Fight&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF00&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yellow&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ff9966&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cc3300&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Players who apply the [[Commander]] discipline will receive a new skill called Leadership. For Leadership work, the character employing it must be set as the group&#039;s leader and be within experience-gaining range of group members. Starting with patch 7.0, Leadership grants a top-level bonus to the Experience Points granted (18% at 90 trains). Previously, Leadership was a reduction in the size of the penalty applied to Experience Points granted when leveling as a group. &lt;br /&gt;
&lt;br /&gt;
For example (v6.4 and earlier), 100 points of experience may be reduced by 10% when granted to a group. Leadership would have reduced the reduction by some percentage, up to 90%. This would have returned some of the lost Experience back to the group. In the example the reduction of 10 points would have been reduced to 1 point if the group&#039;s leader had 90 trains in Leadership; granting 99 Experience Points. For v7.0, the same Experience amount would have been calculated to be 118. This is the original 100 Experience Points, no penalty, and increased by 18% (at 90 trains).&lt;br /&gt;
&lt;br /&gt;
=== PvE Calculations &amp;amp; Bonuses/Penalties ===&lt;br /&gt;
Base XP for a Mob kill is a combination of three factors: the player getting the experience, the level difference between the player getting the experience and the mob, and an XP Modification Rate on the mob. This calculation is performed for each group member in Experience Range at the time of the mob kill. After this amount is calculated, the following bonuses are applied:&lt;br /&gt;
*(Bonus) Hotzone - The mob&#039;s location at the time of death (not spawn) is used to determine if this bonus is applied&lt;br /&gt;
*(Penalty) Errant - Experience Points granted to an Errant player are reduced&lt;br /&gt;
*(Bonus) Realm - Realms under the control of Feudal R8s receive a bonus to PvE Experience Points&lt;br /&gt;
*(Bonus) Experience Charms - Zones that have triggered Experience bonuses to PvE, specifically Noob Island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Soft Cap ==&lt;br /&gt;
Shadowbane uses a soft cap to limit player level. As a player approaches level {{maxlvl}}, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level {{maxlvl}}.&lt;br /&gt;
&lt;br /&gt;
== PvP Experience ==&lt;br /&gt;
Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].&lt;br /&gt;
&lt;br /&gt;
=== PvP Experience Bonuses ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:&lt;br /&gt;
*Your victim is a higher level than you&lt;br /&gt;
*You were the first person to kill your victim&lt;br /&gt;
*Your kill was your first one of the day&lt;br /&gt;
*You are having a [[Glory System|kill streak]]&lt;br /&gt;
*Your victim had a kill streak (that you ended)&lt;br /&gt;
&lt;br /&gt;
=== Experience Penalties ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== PvP Event Experience ===&lt;br /&gt;
Being present when a [[bane]] or [[mine]] comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Wikipedia&#039;s article for [http://en.wikipedia.org/wiki/Experience_point Experience point]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36237</id>
		<title>Experience Point</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36237"/>
		<updated>2020-09-29T01:44:23Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&#039;&#039;&#039;Experience point&#039;&#039;&#039; (also known as XP or Exp) is the unit that tracks Shadowbane&#039;s level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.&lt;br /&gt;
&lt;br /&gt;
== Monster &amp;quot;Con&amp;quot; ==&lt;br /&gt;
A [[Mob|monster]]&#039;s difficulty is indicated by the color of its name in the selection bar. This is called &#039;&#039;con&#039;&#039; (not to be confused with [[constitution]]). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was &#039;&#039;/con&#039;&#039; or &#039;&#039;/consider.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Below is a table to better illustrate difference of con and experience gain.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #666666;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Color&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Experience Gained&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | White&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trivial&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CC66&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Green&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CCFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyan&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#4da6ff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fair Fight&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF00&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yellow&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ff9966&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cc3300&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Players who apply the [[Commander]] discipline will receive a new skill called Leadership. For Leadership work, the character employing it must be set as the group&#039;s leader and be within experience-gaining range of group members. Starting with patch 7.0, Leadership grants a top-level bonus to the Experience Points granted (18% at 90 trains). Previously, Leadership was a reduction in the size of the penalty applied to Experience Points granted when leveling as a group. &lt;br /&gt;
&lt;br /&gt;
For example (v6.4 and earlier), 100 points of experience may be reduced by 10% when granted to a group. Leadership would have reduced the reduction by some percentage, up to 90%. This would have returned some of the lost Experience back to the group. In the example the reduction of 10 points would have been reduced to 1 point if the group&#039;s leader had 90 trains in Leadership; granting 99 Experience Points. For v7.0, the same Experience amount would have been calculated to be 118. This is the original 100 Experience Points, no penalty, and increased by 18% (at 90 trains).&lt;br /&gt;
&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.&lt;br /&gt;
*&amp;lt;code&amp;gt;(((Level^2-Level)*50)+16)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap ==&lt;br /&gt;
Shadowbane uses a soft cap to limit player level. As a player approaches level {{maxlvl}}, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level {{maxlvl}}.&lt;br /&gt;
&lt;br /&gt;
== PvP Experience ==&lt;br /&gt;
Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].&lt;br /&gt;
&lt;br /&gt;
=== Experience Bonuses ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:&lt;br /&gt;
*Your victim is a higher level than you&lt;br /&gt;
*You were the first person to kill your victim&lt;br /&gt;
*Your kill was your first one of the day&lt;br /&gt;
*You are having a [[Glory System|kill streak]]&lt;br /&gt;
*Your victim had a kill streak (that you ended)&lt;br /&gt;
&lt;br /&gt;
=== Experience Penalties ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== PvP Event Experience ===&lt;br /&gt;
Being present when a [[bane]] or [[mine]] comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Wikipedia&#039;s article for [http://en.wikipedia.org/wiki/Experience_point Experience point]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36235</id>
		<title>Experience Point</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36235"/>
		<updated>2020-09-24T09:38:10Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: /* Glory Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&#039;&#039;&#039;Experience point&#039;&#039;&#039; (also known as XP or Exp) is the unit that tracks Shadowbane&#039;s level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.&lt;br /&gt;
&lt;br /&gt;
== Monster &amp;quot;Con&amp;quot; ==&lt;br /&gt;
A [[Mob|monster]]&#039;s difficulty is indicated by the color of its name in the selection bar. This is called &#039;&#039;con&#039;&#039; (not to be confused with [[constitution]]). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was &#039;&#039;/con&#039;&#039; or &#039;&#039;/consider.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Below is a table to better illustrate difference of con and experience gain.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #666666;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Color&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Experience Gained&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | White&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trivial&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CC66&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Green&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CCFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyan&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#4da6ff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fair Fight&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF00&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yellow&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ff9966&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cc3300&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039; Players who apply the [[Commander]] discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party&#039;s leader and be within experience-gaining range of group members.&lt;br /&gt;
&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.&lt;br /&gt;
*&amp;lt;code&amp;gt;(((Level^2-Level)*50)+16)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap ==&lt;br /&gt;
Shadowbane uses a soft cap to limit player level. As a player approaches level {{maxlvl}}, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level {{maxlvl}}.&lt;br /&gt;
&lt;br /&gt;
== PvP Experience ==&lt;br /&gt;
Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].&lt;br /&gt;
&lt;br /&gt;
=== Experience Bonuses ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:&lt;br /&gt;
*Your victim is a higher level than you&lt;br /&gt;
*You were the first person to kill your victim&lt;br /&gt;
*Your kill was your first one of the day&lt;br /&gt;
*You are having a [[Glory System|kill streak]]&lt;br /&gt;
*Your victim had a kill streak (that you ended)&lt;br /&gt;
&lt;br /&gt;
=== Experience Penalties ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== PvP Event Experience ===&lt;br /&gt;
Being present when a [[bane]] or [[mine]] comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Wikipedia&#039;s article for [http://en.wikipedia.org/wiki/Experience_point Experience point]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36234</id>
		<title>Experience Point</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Experience_Point&amp;diff=36234"/>
		<updated>2020-09-24T09:36:47Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: /* Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&#039;&#039;&#039;Experience point&#039;&#039;&#039; (also known as XP or Exp) is the unit that tracks Shadowbane&#039;s level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.&lt;br /&gt;
&lt;br /&gt;
== Monster &amp;quot;Con&amp;quot; ==&lt;br /&gt;
A [[Mob|monster]]&#039;s difficulty is indicated by the color of its name in the selection bar. This is called &#039;&#039;con&#039;&#039; (not to be confused with [[constitution]]). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was &#039;&#039;/con&#039;&#039; or &#039;&#039;/consider.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Below is a table to better illustrate difference of con and experience gain.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #666666;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Color&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Experience Gained&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | White&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trivial&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CC66&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Green&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#00CCFF&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyan&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Easy&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#4da6ff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fair Fight&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF00&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yellow&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Somewhat Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ff9966&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Almost All&amp;lt;br /&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cc3300&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very Little&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&#039;&#039;&#039;TO BE UPDATED&#039;&#039;&#039; Players who apply the [[Commander]] discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party&#039;s leader and be within experience-gaining range of group members.&lt;br /&gt;
&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.&lt;br /&gt;
*&amp;lt;code&amp;gt;(((Level^2-Level)*50)+16)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap ==&lt;br /&gt;
Shadowbane uses a soft cap to limit player level. As a player approaches level {{maxlvl}}, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level {{maxlvl}}.&lt;br /&gt;
&lt;br /&gt;
== PvP Experience ==&lt;br /&gt;
Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].&lt;br /&gt;
&lt;br /&gt;
=== Glory Bonus ===&lt;br /&gt;
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:&lt;br /&gt;
*Your victim is a higher level than you&lt;br /&gt;
*You were the first person to kill your victim&lt;br /&gt;
*Your kill was your first one of the day&lt;br /&gt;
*You are having a [[Glory System|kill streak]]&lt;br /&gt;
*Your victim had a kill streak (that you ended)&lt;br /&gt;
&lt;br /&gt;
=== PvP Event Experience ===&lt;br /&gt;
Being present when a [[bane]] or [[mine]] comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Wikipedia&#039;s article for [http://en.wikipedia.org/wiki/Experience_point Experience point]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Bard_Builds&amp;diff=36102</id>
		<title>Bard Builds</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Bard_Builds&amp;diff=36102"/>
		<updated>2020-01-07T01:58:40Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below, you will find a selection of user-created character templates for [[Bard]]s. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one&#039;s style of play. &lt;br /&gt;
&lt;br /&gt;
Need Extra Help? Jump over to [https://discord.gg/MeQY7MV Discord] and tag our Bard Advocate: @Starbucks#4516&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
===FoF Support: Aelfborn Mage Bard===&lt;br /&gt;
&#039;&#039;by Dyson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Traits&#039;&#039;&#039;&lt;br /&gt;
*[[Starting Traits#Warlord&#039;s Page|Warlord&#039;s Page]]&lt;br /&gt;
*[[Starting Traits#Tough as Nails|Tough as Nails]]&lt;br /&gt;
*[[Starting Traits#Tough Hide|Tough Hide]]&lt;br /&gt;
*[[Starting Traits#Fleet of Foot|Fleet of Foot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runes&#039;&#039;&#039;&lt;br /&gt;
*Constitution of the Gods (+40 [[Constitution]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
*145 [[Constitution]]&lt;br /&gt;
*101 [[Intelligence]]&lt;br /&gt;
*80 [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disciplines&#039;&#039;&#039;&lt;br /&gt;
*[[Commander]] or [[Battle Magus]]&lt;br /&gt;
*[[Huntsman]]&lt;br /&gt;
*[[Knight]]&lt;br /&gt;
*[[Rune Caster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discipline Powers&#039;&#039;&#039;&lt;br /&gt;
*[[Knight#Noble Inspiration|Noble Inspiration]] - 20&lt;br /&gt;
*[[Rune Caster#Nyth Rune|Nyth Rune]] - 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Powers&#039;&#039;&#039;&lt;br /&gt;
*[[Mage#Enfeeblement|Enfeeblement]] - 39 (40)&lt;br /&gt;
*[[Mage#Weakening|Weakening]] - 39 (40)&lt;br /&gt;
*[[Mage#Shielding|Shielding]] - 39 (40)&lt;br /&gt;
*[[Mage#Spectral Bonds|Spectral Bonds]] - 39 (40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Powers&#039;&#039;&#039;&lt;br /&gt;
*[[Bard#Pallando&#039;s Pernicious Puns|Pallando&#039;s Pernicious Puns]] - 1&lt;br /&gt;
*[[Bard#Ritardando|Ritardando]] - 16&lt;br /&gt;
*[[Bard#Molto Ritardando|Molto Ritardando]] - 40&lt;br /&gt;
*[[Bard#Dread Dissonance|Dread Dissonance]] - 40&lt;br /&gt;
*[[Bard#Ragnor&#039;s Rede of Rending|Ragnor&#039;s Rede of Rending ]] - 40&lt;br /&gt;
*[[Bard#Anthem of Avoidance|Anthem of Avoidance]] - 1&lt;br /&gt;
*[[Bard#Ashton Kai&#039;s Irresistable Dance|Ashton Kai&#039;s Irresistable Dance]] - 10&lt;br /&gt;
*[[Bard#Countersong|Countersong]] - 40&lt;br /&gt;
*[[Bard#Calming Melody|Calming Melody]] - 40&lt;br /&gt;
*[[Bard#Restive Melody|Restive Melody]] - 1&lt;br /&gt;
*[[Bard#Gentle Melody|Gentle Melody]] - 1&lt;br /&gt;
*[[Bard#Mighty Countersong|Mighty Countersong]] - 40&lt;br /&gt;
*[[Bard#Song of Warding|Song of Warding]] - 40&lt;br /&gt;
*[[Bard#Litany of Focus|Litany of Focus]] - 1&lt;br /&gt;
*[[Bard#Song of Fortitude|Song of Fortitude]] - 1&lt;br /&gt;
*[[Bard#Song of Spring|Song of Spring]] - 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*[[Warding]] - 6 (40%)&lt;br /&gt;
*[[Sorcery]] - 1 (30%)&lt;br /&gt;
*[[Bardsong]] - 90 (128%)&lt;br /&gt;
*[[Staff]] - 1 (26%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional Trains&#039;&#039;&#039;&lt;br /&gt;
*[[Battle Magus#Skirmish Counterspell|Skirmish Counterspell]] - 20 (40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimal Equipment&#039;&#039;&#039;&lt;br /&gt;
*Helm: +24 [[Constitution]] &#039;&#039;&#039;or&#039;&#039;&#039; +10.5 [Resistance] [Bard Hood]&lt;br /&gt;
*Chest: +10.5 [Resistance] [Bard Vest]&lt;br /&gt;
*Sleeves: +10.5 [Resistance] [Bard Sleeves]&lt;br /&gt;
*Gloves: +10.5 [Resistance] [Bard Gloves]&lt;br /&gt;
*Legs: +10.5 [Resistance] [Bard Leggings]&lt;br /&gt;
*Boots: +5.5 [Resistance] / +15% Movement Speed [Bard Boots]&lt;br /&gt;
*Neck: Charmed of the Gods [Neck]&lt;br /&gt;
*Ring 1: +24 [[Constitution]]  &#039;&#039;&#039;or&#039;&#039;&#039; +35 [Resistance] / +12 [[Constitution]] [Ring]&lt;br /&gt;
*Ring 2: +12 [[Constitution]] / +15 Bleeding Resistance [Ring] &#039;&#039;&#039;or&#039;&#039;&#039; +35 Poison Resistance / +15 Bleeding Resistance [Ring]&lt;br /&gt;
*Weapon: +24 [[Constitution]] &#039;&#039;&#039;or&#039;&#039;&#039; +35 [Resistance] / +12 [[Constitution]] [Staff]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
*The starting traits are achieved by doing the following at creation:&lt;br /&gt;
&#039;&#039;Select Rogue as your base class and take 5 points each from Strength, Intelligence, and Spirit. Take Tough Hide. Take Fleet of Foot, followed by Warlord&#039;s Page and Tough as Nails. Now change your base class to Mage and your setup is complete.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://shadowbaneemulator.com/forum/viewforum.php?f=43 Shadowbane Emulator Bard Forum]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Sun_Dancer&amp;diff=36091</id>
		<title>Sun Dancer</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Sun_Dancer&amp;diff=36091"/>
		<updated>2020-01-01T17:44:31Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sundancer.jpg|right|Chronicle Sun Dancer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=4&amp;gt;&#039;&#039;Kindled Blood, Burning Soul&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{lorebox|Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself.&lt;br /&gt;
&lt;br /&gt;
Laughing as we came, the Blade Weavers began our dance, expecting an easy kill. And then this stranger moved, and taught dancers the true measure of motion. So fast were his limbs that my eyes could not follow them, and he seemed somehow to pluck the thoughts from my very brain, anticipating the steps and turns of my dance, and countering them effortlessly. We slashed at him, our T&#039;lanarionae a storm of steel, but the jet-skinned devil weaved and leaped, and we never drew his blood. Then he struck, with nothing more than his bare fists and feet, but in them was such force that they sent his targets flying through the air, as if struck by a battering ram. And such a baleful heat was in him that our flesh burned at his touch, as if lashed with fire.|[[Sun Dancer Lore]]}}&lt;br /&gt;
{{header|Discipline Information}}&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:DisciplineSunDancer.png|Sun Dancer Rune]]&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Available Races and Classes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Races&#039;&#039;&#039;: [[Irekei]]&lt;br /&gt;
*&#039;&#039;&#039;Classes&#039;&#039;&#039;: [[Assassin]], [[Bard]], [[Channeler]], [[Fury]], [[Huntress]],&amp;lt;br&amp;gt; [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]], [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Discipline Effects and Items&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;Grants Powers&#039;&#039;&lt;br /&gt;
*&#039;&#039;Grants +50 Sun Dancing&lt;br /&gt;
*&#039;&#039;Grants [[Starting_Traits#Ambidexterity|Ambidexterity]] Trait&#039;&#039;&lt;br /&gt;
*&#039;&#039;Grants [[Unarmed Combat]] Skill&lt;br /&gt;
*&#039;&#039;Grants [[Unarmed Combat Mastery]] Skill&lt;br /&gt;
*&#039;&#039;Grants [[Sun Dancing]] Skill&lt;br /&gt;
*[[Khan&#039;xhir]]&lt;br /&gt;
*[[Rha&#039;khanakar]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|valign=top|&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Discipline Dropper&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Name&#039;&#039;&#039;: [[Esh, Terror of the Sands]]&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Location&#039;&#039;&#039;: [[Leth&#039;khalivar Desert]] - Sand Troll Dens&lt;br /&gt;
***&#039;&#039;&#039;Coordinates&#039;&#039;&#039;: {{map|27760|40080}}&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|valign=top|&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trainer Locations&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Master Sun Dancer&lt;br /&gt;
**[[Kharsoom]] - City of Virankhaar - 28280 x 37100&lt;br /&gt;
**[[The Blood Sands]] - Irekei Desert Camp - 15070 x 37400&lt;br /&gt;
|}&lt;br /&gt;
{{header|Discipline Powers}}&lt;br /&gt;
{|&lt;br /&gt;
|valign=top|&lt;br /&gt;
&#039;&#039;&#039;Strike of the Manticore &#039;&#039;&#039; {{dnt}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Alac cam.png|Right|Strike of the Manticore&#039;s Power Cameo]]&lt;br /&gt;
&#039;&#039;&amp;quot;Personal Attack Speed Buff&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Requires Unarmed Combat Skill ( 60 ) &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Granted:&#039;&#039;&#039; Level 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Type&#039;&#039;&#039;: Spell&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;: 60&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recycle Time&#039;&#039;&#039;: 600.0 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requires Hit Roll&#039;&#039;&#039;: No&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target and Range&#039;&#039;&#039;: Self/No target&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Attack Speed Buff&#039;&#039;&#039;&lt;br /&gt;
**Delay Between Attacks: -10% to -30% (from power rank 0 to 20)&lt;br /&gt;
**Duration: 300 seconds&lt;br /&gt;
**Stack Category: AttackSpeedBuff&lt;br /&gt;
**Dispel Tags: Buff, Effect&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|valign=top|&lt;br /&gt;
&#039;&#039;&#039;Embrace of the Phoenix &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Resistfire cam.png|Right|Embrace of the Phoenix&#039;s Power Cameo]]&lt;br /&gt;
&#039;&#039;&amp;quot;Single Target Fire Resistance Buff&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Granted:&#039;&#039;&#039; Level 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Type&#039;&#039;&#039;: Spell&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;: 36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 4 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recycle Time&#039;&#039;&#039;: 0 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requires Hit Roll&#039;&#039;&#039;: No&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target and Range&#039;&#039;&#039;: Players (50 Units)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Fire Resistance Buff&#039;&#039;&#039;&lt;br /&gt;
**Fire Resistance: + 10 to 30 (from power rank 0 to 20)&lt;br /&gt;
**Duration: 60 seconds&lt;br /&gt;
**Stack Category: ResistanceBuff&lt;br /&gt;
**Dispel Tags: Buff, Effect, Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Disciplines]]&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Realm_and_Rulership&amp;diff=36056</id>
		<title>Realm and Rulership</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Realm_and_Rulership&amp;diff=36056"/>
		<updated>2019-12-08T01:52:49Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cities]] [[Category:Game Mechanics]]&lt;br /&gt;
{{lorebox|&amp;quot;For the first time since the Turning, the scattered factions of Aerynth are carving out new empires and bringing order to the Age of Strife. This extensive new system allows Guilds to claim rulership over an entire realm, gaining power and prestige&amp;quot;.|Realm and Rulership}}&lt;br /&gt;
&lt;br /&gt;
The game map is divided into several realms, which can be seen when hovering your mouse over continents in the World Map. [[Cities]] placed with these realms can vie for lordship, and those that succeed can upgrade their [[Tree of Life]] into a &amp;quot;Palace,&amp;quot; a visible symbol of their power and prestige, and turning their city into the capital of their realm. Any realm can only have one Palace within it at a time; once claimed, a city will rule until its rivals can [[Bane|depose it in battle]]. Guilds with the power to build and maintain a Palace find that rule brings many benefits:&lt;br /&gt;
&lt;br /&gt;
*City-based bonus based on the capital&#039;s outlook: [[Realm and Rulership#Belligerent|Belligerent]], [[Realm and Rulership#Mercantile|Mercantile]], or [[Realm and Rulership#Feudal|Feudal]]. &lt;br /&gt;
*The Guild Leader receives a title before their overhead name, from Baron or Marquis to Warlord, King, or even Emperor! &lt;br /&gt;
*Leaders of [[Nation]]s that rule more than one realm gain loftier titles. &lt;br /&gt;
*The Guild&#039;s heraldry appears on the realm map, with the names of the guild, capital and ruler. &lt;br /&gt;
*Guild Leaders can appoint [[Tax]] Collectors, who have the power to levy weekly taxes of gold and resources from every other city in the realm. &lt;br /&gt;
&lt;br /&gt;
== Claiming a Realm ==&lt;br /&gt;
To ascend the throne and claim control over a realm, a [[guild]] or nation leader must activate a Realm Charter in an eligible [[city]] while holding all three realm blessings. &lt;br /&gt;
&lt;br /&gt;
=== Tree Rank ===&lt;br /&gt;
Only a Rank 7 [[Tree of Life]] can upgrade into a palace. Once the upgrade is complete, the tree is then considered Rank 8.&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Preparations for the city capital must be made in the form of gold and other resources:&lt;br /&gt;
&lt;br /&gt;
*Must have a Warehouse built within the city vying for dominion of the realm &lt;br /&gt;
*5,000,000 Gold either in the Tree of Life strongbox or within the Warehouse &lt;br /&gt;
*8,000 Stone - available from any stone or metal mine &lt;br /&gt;
*8,000 Lumber - available from any lumber camp &lt;br /&gt;
*15 Galvor - available only from the metal mine on Oblivion &lt;br /&gt;
*15 Wormwood - available only from the lumber camp on Maelstrom &lt;br /&gt;
*If insufficient resources exist in the Warehouse (or ToL), the upgrade will fail.&lt;br /&gt;
&lt;br /&gt;
=== The King&#039;s Path ===&lt;br /&gt;
But it takes more than iron, stone, or even a crown to make a king. To truly rule a realm, a player must receive the mandate of the Gods themselves. Once all the necessary resources have been collected and a Realm Charter has been acquired, the would-be ruler must go on a journey to visit 3 Hermits, scattered at remote locations across each game world.&lt;br /&gt;
&lt;br /&gt;
Each Hermit can grant one Blessing to the aspiring monarch: the &#039;&#039;Blessing of Power&#039;&#039;, the &#039;&#039;Blessing of Wisdom&#039;&#039;, and the &#039;&#039;Blessing of Fortune&#039;&#039;. These blessings last a limited amount of time, and will be broken if the aspiring ruler is killed or logs out of the game. Additionally, the road to power is not easy: the blessings will burden the young King until the end of his Journey, preventing magical movement, summon travel, and slowing them down.&lt;br /&gt;
&lt;br /&gt;
Under the protection of the guild and or nation, the guild leader must go to all three hermits, return to their city, and activate the Realm Charter while all 3 blessings are still in effect. If all of these conditions are met, the Charter will successfully activate, transforming the Tree of Life into a Palace.&lt;br /&gt;
&lt;br /&gt;
== The Hermits  ==&lt;br /&gt;
As described above, an aspiring monarch must visit three hermits scatter across the world before he or she can ascend. Note that each time a blessing is granted, a message is broadcast to the entire server. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;&amp;quot; &lt;br /&gt;
|valign=top| &lt;br /&gt;
&#039;&#039;&#039;[[Oblivion Hermit|A Spectre, the Hermit of Power]]&#039;&#039;&#039; &lt;br /&gt;
*[[Microzone]]: Hermitage  &lt;br /&gt;
**[[Vorringia]]: Oblivion Isle - 104320, 56544 &amp;lt;!--&lt;br /&gt;
**[[Dalgoth (RiF)]]: Oblivion Isle - 112334, 59607&lt;br /&gt;
**[[Dalgoth RiF 1.5]]: Oblivion Isle - 112334, 59607 --&amp;gt;&lt;br /&gt;
|valign=top| &lt;br /&gt;
&#039;&#039;&#039;[[Maelstrom Hermit|A Traitor, the Hermit of Fortune]]&#039;&#039;&#039;&lt;br /&gt;
*[[Microzone]]: Hermitage &lt;br /&gt;
**[[Vorringia]]: Perdition - 111257, 33174 &amp;lt;!--&lt;br /&gt;
**[[Dalgoth (RiF)]]: Perdition - 118913, 79761&lt;br /&gt;
**[[Dalgoth RiF 1.5]]: Perdition - 118913, 79761 --&amp;gt;&lt;br /&gt;
|valign=top| &lt;br /&gt;
&#039;&#039;&#039;[[Desert Hermit|An Outcast, the Hermit of Wisdom]]&#039;&#039;&#039;&lt;br /&gt;
*[[Microzone]]: Hermitage&lt;br /&gt;
**[[Vorringia]]: Vale of Nar Addad - 19363, 32344 &amp;lt;!--&lt;br /&gt;
**[[Dalgoth (RiF)]]: Nin Ashkur Wastes - 14617, 36242&lt;br /&gt;
**[[Dalgoth RiF 1.5]]: Nin Ashkur Wastes - 33948, 29251 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
To maintain control of a realm, the capital will automatically be charged the following materials as maintenance from their warehouse every week. If any of the following materials are not present, control of the realm will be lost.&lt;br /&gt;
*1500 Stone &lt;br /&gt;
*1500 Lumber &lt;br /&gt;
*5 Galvor &lt;br /&gt;
*5 Wormwood&lt;br /&gt;
&lt;br /&gt;
== Realm Charters and Types of Realms ==&lt;br /&gt;
In addition to city preparations, the Guild members will need to acquire a &amp;quot;Realm Charter&amp;quot;. These come in three varieties, which define the political outlook of the Realm. The Charter type determines the appearance of the palace, and also offers a unique set of benefits and drawbacks to the realm. Rank 8 Cities automatically receive their cut of the spoils when their vassals loot mob corpses, receive mine production, or when they sell goods and services. The size of the cut depends on the type of charter used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Farming&#039;&#039;&#039;: tax applies when a player loots gold from mob corpses inside the controlling realm.&lt;br /&gt;
* &#039;&#039;&#039;Merchant&#039;&#039;&#039;: tax apples when spending gold on items or training in any city in the controlling realm (including NPC cities!)&lt;br /&gt;
* &#039;&#039;&#039;Mining Tax&#039;&#039;&#039;:tax applies whenever a mine generates resources for a city in the realm (rounded down, minimum 1 unit)&lt;br /&gt;
&lt;br /&gt;
=== Feudal ===&lt;br /&gt;
Feudal Realms take a balanced approach to government.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Asset Health Modifier&#039;&#039;&#039;: Normal&lt;br /&gt;
* &#039;&#039;&#039;Upgrade Time Modifier&#039;&#039;&#039;: Normal&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Cost Modifier&#039;&#039;&#039;: Normal&lt;br /&gt;
* &#039;&#039;&#039;Farming Rate&#039;&#039;&#039;: 10% &lt;br /&gt;
* &#039;&#039;&#039;Merchant Rate&#039;&#039;&#039;: 5% &lt;br /&gt;
* &#039;&#039;&#039;Mining Tax Rate&#039;&#039;&#039;: 10% &lt;br /&gt;
&lt;br /&gt;
=== Mercantile ===&lt;br /&gt;
Mercantile Realms are focused on trade and commerce, putting wealth first.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Asset Health Modifier&#039;&#039;&#039;: -15% Trade, not war, is the focus of these realms.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade Time Modifier&#039;&#039;&#039;: -10% Rapid growth is a key focus of commerce.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Cost Modifier&#039;&#039;&#039;: -10%&lt;br /&gt;
* &#039;&#039;&#039;Farming Rate&#039;&#039;&#039;: 15%&lt;br /&gt;
* &#039;&#039;&#039;Merchant Rate&#039;&#039;&#039;: 10%&lt;br /&gt;
* &#039;&#039;&#039;Mining Tax Rate&#039;&#039;&#039;: 15%&lt;br /&gt;
=== Belligerent ===&lt;br /&gt;
Belligerent realms focus their efforts on war and siege, placing might above other goals.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Asset Health Modifier&#039;&#039;&#039;: +15% Warlike realms focus on withstanding sieges, and build sturdy structures.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade Time Modifier&#039;&#039;&#039;: +10% stronger buildings are harder to build.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Cost Modifier&#039;&#039;&#039;: +10% maintaining a city on a warlike footing is expensive.&lt;br /&gt;
* &#039;&#039;&#039;Farming Rate&#039;&#039;&#039;: 5% &lt;br /&gt;
* &#039;&#039;&#039;Merchant Rate&#039;&#039;&#039;: 5% &lt;br /&gt;
* &#039;&#039;&#039;Mining Tax Rate&#039;&#039;&#039;: 5% &lt;br /&gt;
&lt;br /&gt;
==== Non-Capital Benefits ====&lt;br /&gt;
If someone has claimed your realm, they can tax your intake of farming, merchant sales &amp;amp; mining, removing the listed percentage of resources and gold. If your realm capital chooses to do so, your city will share in its asset health, upgrade time, and maintenance cost modifier adjustments listed above.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Rule ==&lt;br /&gt;
Once a realm has been claimed, the Guild controlling its capital city gains several benefits:&lt;br /&gt;
&lt;br /&gt;
*The Realm &amp;quot;welcoming message&amp;quot; names the ruler, their title, and the ruling guild. &lt;br /&gt;
*The guild leader of the capital city gains a title based on Charter type, that appears before their name in game. &lt;br /&gt;
*Clicking on the realm in the World Map opens an info HUD containing the name of the ruler, ruling guild, and the realm type. &lt;br /&gt;
*Special bonuses based on the realm&#039;s outlook, as detailed above. &lt;br /&gt;
*Realm capitals receive automatic tax shares of gold looted from mobs, vendor sales, and mine products sent to cities in their realm.&lt;br /&gt;
&lt;br /&gt;
== Losing Control of a Realm ==&lt;br /&gt;
There are two ways a capital can downgrade back into a Tree of Life, putting that realm back &amp;quot;up for grabs&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
*If a capital cannot pay its maintenance costs, it goes into default. After one week in default, it will downgrade unless sufficient resources can be gathered. &lt;br /&gt;
*If a Palace sustains enough damage in a siege to destroy it, it downgrades to an R7 Tree of Life, and control over the realm is lost.&lt;br /&gt;
&lt;br /&gt;
== Controlling Multiple Realms ==&lt;br /&gt;
If a guild that controls a realm swears fealty to another guild that rules a realm, the ruling nation increases in status. All realms controlled by one nation will highlight together when moused over, and the title of the nation ruler will upgrade (from Baron to King, from King to Emperor) when 3 or 5 realms are controlled, respectively.&lt;br /&gt;
&lt;br /&gt;
A nation cannot control more than 5 realms at once, but reaching this limit is perhaps the most prestigious goal in all of Shadowbane.&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Divine_Favor&amp;diff=36055</id>
		<title>Divine Favor</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Divine_Favor&amp;diff=36055"/>
		<updated>2019-12-07T18:07:41Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ki}}&lt;br /&gt;
[[Category:Cities]] {{lorebox|Long have the peoples of Aerynth have looked to the Gods for guidance, but their prayers have gone unheeded. At last some of the Lost Gods stir again, and new demi-gods offer their favor to the scattered nations of the Age of Strife. Which would-be God will they follow? New altars arise in the cities, and quests have begun for the precious treasures the Gods demand as offerings. The peoples of Aerynth look to Gods new and old; how will the rise of the Upstart Gods reshape the shattered fragments of Aerynth?|Rise of the Upstart Gods}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine favor&#039;&#039;&#039; is an in-game mechanic designed to grant special [[buffs]] to individuals if they meet specific class and race criteria. The Divine favor system was added to the game in the [[Patch 2|Rise of the Upstart Gods]] patch on March 17th 2003. &lt;br /&gt;
== How It Works ==&lt;br /&gt;
Guild masters may choose to erect a shrine to a particular creed associated with a race and/or class by purchasing the necessary building deed from a [[builder]] (See the [[Shrines]] article). A city may have a maximum of three shrines, no two of which can be the same. The city who has the most favor with their creed may receive the best boon. In order to receive boons, the shrine requires a hireling called a Votary, purchasable from a [[steward]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Favor==&lt;br /&gt;
{{lorebox|Greetings, seeker. I am a Votary, fashioned by the Awakeners to serve this sacred Shrine. Render unto me offerings sacred to your faith, and I shall serve as a conduit of blessings from the Higher Realms!|Votary}}&lt;br /&gt;
While playing, a player may come across items of importance to the lore of their race or class called [[offerings]]. If that player visits the appropriate shrine, he or she may give the offering in tribute, which will give the hosting city favor. Each offering has a list of creeds and a corresponding number value. This value indicates the amount of favor they are worth to that shrine when sacrificed.&lt;br /&gt;
&lt;br /&gt;
==Using Favor==&lt;br /&gt;
[[File:Favorleader.png|thumb|The favor leader board shows which guilds have contributed the most offerings.]]To receive the boon of a creed, the player must speak to the Votary NPC. Only players in the same guild and who are compatible with the shrine may use it. For instance, an [[Irekei]] Bard may only use an Irekei Shrine or a Bard Shrine. &lt;br /&gt;
&lt;br /&gt;
Each time a player receives a buff from a shrine, they spend one divine favor. Monitoring and managing divine favor points is important because the buff you receive changes depending on how &amp;quot;favored&amp;quot; you are with the race or class shrine. For this reason, a guild message is announced whenever a player accepts a boon. Players may also open an interface when speaking to the shrine&#039;s Votary to see which guilds have the top favor scores for each shrine type.&lt;br /&gt;
&lt;br /&gt;
In addition to receiving buffs from shrines, the two leading shrines of each shrine type will 10% of their standing each day. This is to ensure that newer guilds can always compete in the system.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
The [[buff]]s granted by shrines are powerful and can last between one and two hours. They cannot be removed by any means except player [[death]], expiration, or being overwritten by a more powerful boon.  &lt;br /&gt;
&lt;br /&gt;
The following is a list of boons a &#039;&#039;&#039;first place&#039;&#039;&#039; Shrine will grant a player who meets its race or class requirement.&lt;br /&gt;
=== Racial Boons ===&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelfborn]]||15 Magic Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aracoix]]||15 Piercing Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]||15 Cold Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]]||Damage Shield (Crushing, 50), +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]]||5 Cold, Fire, &amp;amp; Lightning Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Giant]]||5 Crushing, Piercing, &amp;amp; Slashing Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]]||5 Holy, Magic, &amp;amp; Mental Resistance, +15% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Irekei]]||15 Poison Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur]]||15 Cold Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim]]||15 Mental Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Shade]]||15 Cold Resistance, +10% All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]||+30 Bloodcraft Skill, +10% All Attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Class Boons ===&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Skill Points Granted&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Stamina Recovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Assassin||30 [[Shadowmastery]], 5 [[Dagger]], 5 [[Sword]], 5 [[Staff]]||15%||15%||&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian||30 [[Sword]], [[Axe]], [[Hammer]], [[Dagger]], [[Pole Arm]]||30%||0%||&lt;br /&gt;
|-&lt;br /&gt;
| Bard||15 [[Bardsong]], [[Staff]], [[Sword]], [[Dagger]]||15%||15%||&lt;br /&gt;
|-&lt;br /&gt;
| Channeler||30 [[Channeling]]||0%||30%||&lt;br /&gt;
|-&lt;br /&gt;
| Confessor||30 [[Thaumaturgy]]||0%||15%||75 Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| Crusader||30 [[Liturgy]]||0%||30%||&lt;br /&gt;
|-&lt;br /&gt;
| Doomsayer||30 [[Corruption]]||0%||0%||150 Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| Druid||30 [[Nature Lore]]||0%||0%||75 Attack &amp;amp; Defense Rating&lt;br /&gt;
|-&lt;br /&gt;
| Fury||30 [[Stormcalling]]||15%||15%||&lt;br /&gt;
|-&lt;br /&gt;
| Huntress||20 [[Way of the Gaana]], [[Axe]], [[Spear]], [[Bow]]||15%||0%||&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer||30 [[Necromancy]]||0%||0%||75 Attack Rating, +1% Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
| Nightstalker||20 [[Exorcism]], [[Crossbow]], [[Dagger]], [[Sword]], [[Unarmed Combat]]||0%||15%||&lt;br /&gt;
|-&lt;br /&gt;
| Prelate||30 [[Liturgy]]||0%||30%||&lt;br /&gt;
|-&lt;br /&gt;
| Priest||30 [[Restoration]]||0%||0%||150 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Ranger||20 [[Beastcraft]], [[Sword]], [[Bow]], [[Staff]], [[Dagger]]||0%||30%||&lt;br /&gt;
|-&lt;br /&gt;
| Scout||30 [[Dagger]], [[Bow]], [[Sword]], [[Staff]]||30%||0%||&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel||30 [[Abjuration]]||0%||15%||5% Power Damage&lt;br /&gt;
|-&lt;br /&gt;
| Templar||30 [[Thaumaturgy]]||15%||15%||&lt;br /&gt;
|-&lt;br /&gt;
| Thief||30 [[Light Armor]]||0%||0%||75 Defense, +1% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| Warlock||20 [[Warlockry]], [[Sword]], [[Staff]], [[Dagger]]||0%||20%||&lt;br /&gt;
|-&lt;br /&gt;
| Warrior||30 [[Bow]], [[Crossbow]], [[Dagger]], [[Hammer]], [[Pole Arm]], [[Spear]], [[Staff]], [[Sword]]||0%||15%||30 Stamina&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||30 [[Sorcery]]||0%||0%||75 Defense, 5% Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
==Destroying Shrines==&lt;br /&gt;
City leaders are able to destroy their shrine, as they can with other city buildings. However, once a shrine is destroyed, any favor spent on that shrine is lost. &lt;br /&gt;
&lt;br /&gt;
Following a [[bane]], a shrine can only be destroyed by an enemy if the [[tree of life]] protecting it is destroyed. Once the shrine is in a &#039;destroyed&#039; state, anyone near it can double click the rubble to receive a corresponding number of &amp;quot;super offerings&amp;quot;. These offerings will be &#039;generic&#039; offerings that can be offered at any shrine. There are no limitations on who can loot a destroyed shrine.&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35936</id>
		<title>Custom UI</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35936"/>
		<updated>2019-07-12T00:36:25Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadowbane Default User Interface can be highly customized using the standard controls out of the box. Windows can be resized, transparency can be adjusted, and buttons moved around. To go further you need to edit the UI package directly, several members of the community have provided UIs that demonstrate this capability (e.g. [[Meekskin]]).&lt;br /&gt;
&lt;br /&gt;
1. To do this on your own, navigate to your game folder and open the &amp;quot;Skins&amp;quot; folder. There should be several compressed folders in this folder: Default, Login, and potentially others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_dir.PNG]]&lt;br /&gt;
&lt;br /&gt;
2. Copy the Skin you want to edit outside of the Game Directory to make a backup.&lt;br /&gt;
&lt;br /&gt;
3. In the Skins directory, right-click on the compressed folder you want to edit and open the archive (7-Zip works well for this). Do not Extract the folder! Extracting and Re-zipping does not work for whatever insane reason. You need to edit the files directly in the compressed folder.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_open.PNG]]&lt;br /&gt;
&lt;br /&gt;
4. Within the archive there are several .cfg that represent the various windows. These files show positioning, data elements, tool tips, etc. Changing these files is the goal.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;Exercise&#039;&#039;: Update the HUD_Map.cfg file to replace the &amp;quot;Show World Map&amp;quot; button with a Resize Button.&lt;br /&gt;
&lt;br /&gt;
a) Right-click on HUD_Map.cfg and select &amp;quot;Edit&amp;quot;&lt;br /&gt;
b) Copy the text and past into Notepad++ (The formatting can be funky and its easier to edit in Notepad++)&lt;br /&gt;
c) Remove the following controls:&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_remove.PNG]] &lt;br /&gt;
&lt;br /&gt;
d) Find the &amp;quot;Show World Map&amp;quot; control&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_world.PNG]]&lt;br /&gt;
&lt;br /&gt;
e) Update the Control to reflect the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_resize.PNG]]&lt;br /&gt;
&lt;br /&gt;
f) Save the file and the archive (it will likely prompt to save) and then close the archive.&lt;br /&gt;
&lt;br /&gt;
6) Restart Shadowbane to have the changes take effect&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_remove.PNG&amp;diff=35935</id>
		<title>File:Skins remove.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_remove.PNG&amp;diff=35935"/>
		<updated>2019-07-12T00:36:10Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: Chimpy uploaded a new version of &amp;amp;quot;File:Skins remove.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35934</id>
		<title>Custom UI</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35934"/>
		<updated>2019-07-12T00:35:36Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadowbane Default User Interface can be highly customized using the standard controls out of the box. Windows can be resized, transparency can be adjusted, and buttons moved around. To go further you need to edit the UI package directly, several members of the community have provided UIs that demonstrate this capability (e.g. [[Meekskin]]).&lt;br /&gt;
&lt;br /&gt;
1. To do this on your own, navigate to your game folder and open the &amp;quot;Skins&amp;quot; folder. There should be several compressed folders in this folder: Default, Login, and potentially others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_dir.PNG]]&lt;br /&gt;
&lt;br /&gt;
2. Copy the Skin you want to edit outside of the Game Directory to make a backup.&lt;br /&gt;
&lt;br /&gt;
3. In the Skins directory, right-click on the compressed folder you want to edit and open the archive (7-Zip works well for this). Do not Extract the folder! Extracting and Re-zipping does not work for whatever insane reason. You need to edit the files directly in the compressed folder.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_open.PNG]]&lt;br /&gt;
&lt;br /&gt;
4. Within the archive there are several .cfg that represent the various windows. These files show positioning, data elements, tool tips, etc. Changing these files is the goal.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;Exercise&#039;&#039;: Update the HUD_Map.cfg file to replace the &amp;quot;Show World Map&amp;quot; button with a Resize Button.&lt;br /&gt;
&lt;br /&gt;
a) Right-click on HUD_Map.cfg and select &amp;quot;Edit&amp;quot;&lt;br /&gt;
b) Copy the text and past into Notepad++ (The formatting can be funky and its easier to edit in Notepad++)&lt;br /&gt;
c) Remove the following controls:&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_remove.PNG? ]] &lt;br /&gt;
&lt;br /&gt;
d) Find the &amp;quot;Show World Map&amp;quot; control&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_world.PNG]]&lt;br /&gt;
&lt;br /&gt;
e) Update the Control to reflect the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_resize.PNG]]&lt;br /&gt;
&lt;br /&gt;
f) Save the file and the archive (it will likely prompt to save) and then close the archive.&lt;br /&gt;
&lt;br /&gt;
6) Restart Shadowbane to have the changes take effect&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_resize.PNG&amp;diff=35933</id>
		<title>File:Skins resize.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_resize.PNG&amp;diff=35933"/>
		<updated>2019-07-12T00:35:24Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35932</id>
		<title>Custom UI</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=Custom_UI&amp;diff=35932"/>
		<updated>2019-07-12T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: Created page with &amp;quot;The Shadowbane Default User Interface can be highly customized using the standard controls out of the box. Windows can be resized, transparency can be adjusted, and buttons mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadowbane Default User Interface can be highly customized using the standard controls out of the box. Windows can be resized, transparency can be adjusted, and buttons moved around. To go further you need to edit the UI package directly, several members of the community have provided UIs that demonstrate this capability (e.g. [[Meekskin]]).&lt;br /&gt;
&lt;br /&gt;
1. To do this on your own, navigate to your game folder and open the &amp;quot;Skins&amp;quot; folder. There should be several compressed folders in this folder: Default, Login, and potentially others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_dir.PNG]]&lt;br /&gt;
&lt;br /&gt;
2. Copy the Skin you want to edit outside of the Game Directory to make a backup.&lt;br /&gt;
&lt;br /&gt;
3. In the Skins directory, right-click on the compressed folder you want to edit and open the archive (7-Zip works well for this). Do not Extract the folder! Extracting and Re-zipping does not work for whatever insane reason. You need to edit the files directly in the compressed folder.&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_open.PNG]]&lt;br /&gt;
&lt;br /&gt;
4. Within the archive there are several .cfg that represent the various windows. These files show positioning, data elements, tool tips, etc. Changing these files is the goal.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;Exercise&#039;&#039;: Update the HUD_Map.cfg file to replace the &amp;quot;Show World Map&amp;quot; button with a Resize Button.&lt;br /&gt;
&lt;br /&gt;
a) Right-click on HUD_Map.cfg and select &amp;quot;Edit&amp;quot;&lt;br /&gt;
b) Copy the text and past into Notepad++ (The formatting can be funky and its easier to edit in Notepad++)&lt;br /&gt;
c) Remove the following controls:&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_remove.PNG? ]] &lt;br /&gt;
&lt;br /&gt;
d) Find the &amp;quot;Show World Map&amp;quot; control&lt;br /&gt;
&lt;br /&gt;
[[File:Skins_world.PNG]]&lt;br /&gt;
&lt;br /&gt;
e) Update the Control to reflect the following:&lt;br /&gt;
&lt;br /&gt;
# Resizing control&lt;br /&gt;
BEGINCONTROL &lt;br /&gt;
	TYPE= 		BUTTON&lt;br /&gt;
	LOC= 			=WIDTH-16 =HEIGHT-28&lt;br /&gt;
	SIZE= 		16 16 &lt;br /&gt;
	MESSAGES= 		0 53 0&lt;br /&gt;
	INACTIVETEXTURE= 	Textures/Bt_03SizeNrml.tga&lt;br /&gt;
	ACTIVETEXTURE= 	Textures/Bt_03SizeAct.tga&lt;br /&gt;
	SELECTEDTEXTURE= 	Textures/Bt_03SizeSel.tga&lt;br /&gt;
	DESCRIPTION= 	&amp;quot;Resize Window&amp;quot;&lt;br /&gt;
ENDCONTROL&lt;br /&gt;
&lt;br /&gt;
f) Save the file and the archive (it will likely prompt to save) and then close the archive.&lt;br /&gt;
&lt;br /&gt;
6) Restart Shadowbane to have the changes take effect&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_world.PNG&amp;diff=35931</id>
		<title>File:Skins world.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_world.PNG&amp;diff=35931"/>
		<updated>2019-07-12T00:32:28Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_remove.PNG&amp;diff=35930</id>
		<title>File:Skins remove.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_remove.PNG&amp;diff=35930"/>
		<updated>2019-07-12T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_open.PNG&amp;diff=35929</id>
		<title>File:Skins open.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_open.PNG&amp;diff=35929"/>
		<updated>2019-07-12T00:22:08Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
	<entry>
		<id>http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_dir.PNG&amp;diff=35928</id>
		<title>File:Skins dir.PNG</title>
		<link rel="alternate" type="text/html" href="http://morloch.shadowbaneemulator.com/index.php?title=File:Skins_dir.PNG&amp;diff=35928"/>
		<updated>2019-07-12T00:18:12Z</updated>

		<summary type="html">&lt;p&gt;Chimpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chimpy</name></author>
	</entry>
</feed>