Difference between revisions of "Vampire"

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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Racial Abilities and Traits''</div>==
 
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Revision as of 04:13, 5 September 2017

Chronicle Vampire

The Nightborn, Generals of Oblivion

Ever since mortals first peered into the dark voids beyond the world, there have been those who have longed to serve the baleful powers that brood and hunger Outside. Whereas some were content to walk the path of the Necromancer, studying the Black and making pacts with its denizens, there are a few who go even farther, renouncing the Gods of Aerynth and giving themselves over to the Void, body and soul. Dark rituals consign the bodies of these wicked fiends to death, while their souls are drained away to feed the hunger of the Void. The mind remains, wiped clean of any memory of its previous life, but full of cunning and hate. Unnatural strength and vigor fill their limbs, and their flesh turns pale and hard as alabaster. Thus the old flesh dies, and a Vampire, chosen general of Oblivion, is born. Vampires are blessed with unnatural strength and dead flesh that can withstand the mightiest of blows. But their dark powers come at a great cost: they must consume their own vitality to use their dark gifts, and they are cursed with a ravenous thirst for blood. Darkness incarnate, Vampires walk upon Aerynth as the eyes and ears of the Void, working tirelessly to bring about the Final Darkness, when the Void will greedily consume all that lives.

Racial Information

Available Classes

Starting Attributes

Creation Cost: 25

Granted: 45 Base Strength / 120 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 45 Base Constitution / 120 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 30 Base Spirit / 65 Max Spirit

Effects
  • Granted: Dark Fortitude
  • Granted: The Lesser Kiss
  • Granted: Vampire's Kiss
  • All powers cost Health
  • Bloodcraft Skill: +10
  • Healing Resistance: +20%
  • Bleed Resistance: +20%
  • Cold Resistance: +20%
  • Unholy Resistance: +20%
  • Holy Resistance: -20%
  • Fire Resistance: -20%
  • Health Regeneration: -35%
Racial Items

Racial Abilities and Traits

Dark Fortitude
Dark Fortitude's Power Cameo "Personal Combat Fortitude"

Power Rank: 1 (Novice)
Granted: Level 1
Focus Skill: Bloodcraft
Power Type: Spell
Health Cost: 15 to 35 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 60.0 seconds
Requires Roll to hit: No
Target and Range: Self/No target
Effect(s):

  • Damage Cap
    • DamageCap only affects damage flagged as:
      • Crushing, Piercing, or Slashing
    • Triggers when Damage exceeds percent of Health: +30% to +10% (at power rank 0 to 20)
    • Blows above damage cap are reduced to 50% of the damage cap value
    • Duration: 10:00 to 20:00 minutes at power ranks 0 to 20
    • Stack Category: DamageAbsorber
    • Dispel Tags: Fortitude

The Lesser Kiss
The Lesser Kiss's Power Cameo "Single Target Non-Player Health Drain"

Power Rank: 20 (Journeyman)
Granted: Level 1
Focus Skill: Bloodcraft
Power Type: Spell
Health Cost: 25
Casting Time: 4 seconds
Recycle Time: 20.0 seconds
Requires Roll to hit: Yes
Target and Range: Monsters only(100 Units)
Effect(s):

  • Drain Health
    • Amount: 35 to 57
    • Conversion Efficiency: 100%
    • From Target to Caster

Vampire's Kiss
Vampire's Kiss's Power Cameo "Single Target Player-Only Health Drain"

Power Rank: 0 (Untrained)
Granted: Level 20
Focus Skill: Bloodcraft
Power Type: Spell
Health Cost: 15 to 35 (at Power Ranks 1 to 20)
Casting Time: 4 seconds
Recycle Time: 30.0 seconds
Requires Roll to hit: Yes
Target and Range: Players Only (100 Units)
Effect(s):

  • Drain Health
    • Amount: 15 to 35 (From levels 0 to 20)
    • Conversion Efficiency: 40% to 100% (From levels 0 to 20)
    • From Target to Caster