Oblivion Graphics

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Revision as of 15:40, 20 July 2019 by Malant (talk | contribs)
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REFRESH= -1
FULLSCREEN= FALSE ([TRUE/FALSE])
SOFTCURSOR= TRUE ([TRUE/FALSE] TRUE=Software Mouse FALSE=Hardware Mouse)
VIEWANGLE= 110.000000 ([Degrees] Horizontal Field of View)
LOWDETAILTHRESHOLD= 100 ([0-N] Affects when players switch to low LOD. Larger means switch sooner.)
SNAPTOGRID= 17
TEXTUREDETAIL= 2 ([0-2] 0=Fastest/Poorest Quality 2=Slowest/Best Quality)
COMPRESSTEXTURES= TRUE ([TRUE/FALSE] TRUE=Fastest FALSE=Best Quality)
REALTIMESHADOWS= 0 ([0-2] 0=None/Fastest 1=Blob 2=Projected/Slowest)
SHADOWDIST= 0.100000
CHARACTER_SHADOWS_ON_TERRAIN= TRUE
CHARACTER_SHADOWS_ON_BUILDINGS= TRUE
CHARACTER_SHADOWS_ON_TERRAIN_OBJECTS= TRUE
ENABLETERRAINLOD= TRUE ([TRUE/FALSE] TRUE=Faster Render FALSE=Faster Terrain Loading)
USEOCCLUSIONQUERY= TRUE ([TRUE/FALSE] TRUE=Faster Rendering)
USEHARDWAREGENERATEMIPMAPS= TRUE ([TRUE/FALSE] TRUE=Faster Texture Loading)
USEMESHCACHE= TRUE 4096 ([TRUE/FALSE] [Size in Kb]) ([TRUE/FALSE] TRUE=Faster, size is how much video mem to use for the cache)
NORMALMAPQUALITY= HIGH ([NONE/LOW/HIGH]
SHOWCONFLICTLEVELSONMAP= TRUE
CRITICAL_FPS= 12.000000
IDEAL_FPS= 17.000000
LIGHTING_WEIGHT= 1.000000
SHADOW_WEIGHT= 1.000000
VFX_WEIGHT= 1.000000
SPELL_WEIGHT= 0.900000
MSG_WEIGHT= 0.700000
ANIM_LOD_WEIGHT= 0.600000
MESH_LOD_WEIGHT= 0.600000
TERRAIN_OBJ_WEIGHT= 1.000000