Difference between revisions of "Gladiator"

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== Discipline Effects ==
 
== Discipline Effects ==
 
 
'''Grants''': Powers<br />
 
'''Grants''': Powers<br />
 
'''Grants''': [[Unarmed Combat]] skill
 
'''Grants''': [[Unarmed Combat]] skill
  
 
== Discipline Locations ==
 
== Discipline Locations ==
 
 
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"  
 
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"  
 
|valign=top|  
 
|valign=top|  
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== Discipline Powers ==
 
== Discipline Powers ==
===Resist Pain ===
+
=== Resist Pain ===
 
[[Image:Resistphys cam.png|Right|Resist Pain's Power Cameo]]
 
[[Image:Resistphys cam.png|Right|Resist Pain's Power Cameo]]
 
''"Personal Melee Resistance Buff"''
 
''"Personal Melee Resistance Buff"''
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* Slashing Resistance: +2 to +10 (from power ranks o to 20)<br><br>
 
* Slashing Resistance: +2 to +10 (from power ranks o to 20)<br><br>
 
--------------------------------------------------------------------------------
 
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+
=== Call of the Crowd ===
===Call of the Crowd ===
 
 
[[Image:Precise cam.png|Right|Call of the Crowd's Power Cameo]]
 
[[Image:Precise cam.png|Right|Call of the Crowd's Power Cameo]]
 
''"Personal Attack Buff"''
 
''"Personal Attack Buff"''
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* Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br>
 
* Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br>
 
--------------------------------------------------------------------------------
 
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===Treat Wounds ===
+
=== Treat Wounds ===
 
[[Image:Heal cam.png|Right|Treat Wounds Power Cameo]]
 
[[Image:Heal cam.png|Right|Treat Wounds Power Cameo]]
 
''"Single Target Heal and Health Recovery Buff"''
 
''"Single Target Heal and Health Recovery Buff"''
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'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Stamina Cost''': 25<br>
 
'''Stamina Cost''': 25<br>
'''Casting Time''': 1 Seconds<br>
+
'''Casting Time''': 1.5 Seconds<br>
 
'''Recycle Time''': 30 Seconds<br>
 
'''Recycle Time''': 30 Seconds<br>
 
'''Generates Hate''': High <br>
 
'''Generates Hate''': High <br>
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*Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
 
*Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
 
* Health Recovery Rate: +100%<br><br>
 
* Health Recovery Rate: +100%<br><br>
 +
== Patch History ==
 +
=== [[Patch 1.20#Discipline|09/19/2014]] ===
 +
*[[#Treat Wounds|Treat Wounds]]' cast time has been increased by 0.5 seconds and is now interrupted by incoming damage.

Revision as of 18:27, 16 January 2015

Chronicle Gladiator


The Gladiator

Lord of the Arena

Base Classes Available

Fighter
Rogue

Races Available

Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shade

Classes Available

Barbarian
Huntress
Ranger
Scout
Thief
Warrior

Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better.

More Gladiator Lore

Discipline Effects

Grants: Powers
Grants: Unarmed Combat skill

Discipline Locations

Discipline Droppers


Disciplines Trainers

Discipline Powers

Resist Pain

Resist Pain's Power Cameo "Personal Melee Resistance Buff"

Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill:
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Effects:

  • Duration: 30 to 120 seconds (from power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type ResistanceBuff(0)
  • Crushing Resistance: +2 to +10 (from power ranks o to 20)
  • Piercing Resistance: +2 to +10 (from power ranks o to 20)
  • Slashing Resistance: +2 to +10 (from power ranks o to 20)


Call of the Crowd

Call of the Crowd's Power Cameo "Personal Attack Buff"

Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Applies Effect:

  • Duration: 30 to 120 seconds (at power ranks 0 to 20)
  • Stackability: Can be stacked with any spell other than itself
  • Attack Bonus: +40 to +140 (from power rank 0 to 20)
  • Defense Penalty: -40 to -140 (from power rank 0 to 20)


Treat Wounds

Treat Wounds Power Cameo "Single Target Heal and Health Recovery Buff"

This power will stack with:

Herb Lore
Aid To The Faithful
Gentle Melody

Granted: Rank 40 at Level 20 (Grand Master)
Teachers: None (skill cannot be trained)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 25
Casting Time: 1.5 Seconds
Recycle Time: 30 Seconds
Generates Hate: High
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Players Only (10 Units)
Removes Effects:

  • Removes Bleeding Effect

Healing:

  • Health Replenishment: 22 — 39 points of Health

Applies Effects:

  • Duration: 60 seconds
  • Stack Catagory: RecoveryHealthBuff
  • Stack Rank: 1
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
  • Health Recovery Rate: +100%

Patch History

09/19/2014

  • Treat Wounds' cast time has been increased by 0.5 seconds and is now interrupted by incoming damage.