Difference between revisions of "Formulas"

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Past 10 trains = 1 train for 1%<br />
 
Past 10 trains = 1 train for 1%<br />
 
Past 90 trains = 2 trains for 1%<br />
 
Past 90 trains = 2 trains for 1%<br />
Past 110 trains = 3 trains for 1%<br />
+
Past 134 trains = 3 trains for 1%<br />
Past 130 trains = 4 trains for 1%
 
 
Partial % does not register in formulas, ex. you gain no benefit for having 91 trains in a skill as it is the same % as 90
 
Partial % does not register in formulas, ex. you gain no benefit for having 91 trains in a skill as it is the same % as 90
 
<hr>
 
<hr>
 +
 
=== '''Dex Penalty on Armor''' <br />===
 
=== '''Dex Penalty on Armor''' <br />===
 
(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)
 
(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)

Revision as of 04:07, 14 April 2010

Shadowbane Confirmed Game Formulas

Focus skill cap

55 + int + (primaryStat/10) + racebonus + traitsbonus


Spell ATR formula

7 * Spell Focus Line + 0.5 * DEX + (ATR magical bonuses on weapon(s))
Round .5 values to next highest whole number. (i.e. 719.5 = 720)


Melee ATR Formula

Melee ATR = (Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier

Base Skill Formula

(75 + 3*int + 2*secondary) / 20
What the secondary stat is depends on the skill: all spell casting skills use spirit, Heavy/Medium armor, Axe, Axe Mastery, Sword (Mastery), Hammer (Mastery), Polearm (Mastery) and Great Sword/Axe/Hammer Mastery use strength, Toughness and Athletics use constitution, and Light armor, Unarmed (Mastery), Dagger (Mastery), Staff (Mastery), Bow, Crossbow, Archery, Blade Mastery, and Blade Weaving use dexterity. This is only a rough approximation, there is no formula for this as the rate at which they increase is irregular, the Shadowbane Gameplay Mechanics forums have the full list.


Training Skill Max

Results are in Percentile
1) Take your main stat and divide it by 10.
2) Add your race bonus(if any) to that.
3) Add any creation runes(if any) to that.
4) Add 50 to that.
5) Add your INT to that.
6) Add 10 to that(this is to compensate for the 2 for 1 first 10 trains)
7) This final number is what you can train that skill to.


Defence

((dex*2) + (total armour*(armour skill * .03)) + (shield armour * (shield skill * .03)) + ((primary weapon skill + secondary weapon skill)/2)) * (1.stance modifier)


Alternative Defence Formula

Defense = (1+ArmorSkill / 50) * ArmorDef + (1+ShieldSkill / 100) * ShieldDef + (WeaponSkill / 2) + (WeaponMastery / 2) + Dex * 2 + Flat bonuses from rings or cloth


Weapon Max Damage

Weapon Max DMG = BaseDMG * ((Primary Stat * 2 + Secondary Stat + Weapon Skill + Weapon Mastery)/105)


Weapon Min Damage

Weapon Min DMG = BaseDMG * ((Primary Stat + Secondary Stat * 2 + Weapon Skill + Weapon Mastery)/105)


Universial Spell Damage Formula

Min = ( 0.5 + 0.0075*int + 0.011*spir + 0.0196*focus)*spell min dmg
Max = (0.62 + 0.0192*int + 0.00415*spir + 0.015*focus)*spell max dmg


Points spent to train

First 10 trains = 1 train for 2%
Past 10 trains = 1 train for 1%
Past 90 trains = 2 trains for 1%
Past 134 trains = 3 trains for 1%
Partial % does not register in formulas, ex. you gain no benefit for having 91 trains in a skill as it is the same % as 90


Dex Penalty on Armor

(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)


Stamina Drain per weapon swing

1/3 stam per 1w of items, per swing
a 3w item will drain 1 stam per swing.
a 15w item will drain 5 stam per swing
w = Weight.