Difference between revisions of "Enchanter"

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{{Obsolete|Enchanter is currently non-functional}}
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Master of Enchantment''</div>==
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<center><font size=4>''Master of Enchantment''</font></center>
 
{{lorebox|While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
 
{{lorebox|While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
  
 
The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |[[Enchanter Lore]]}}
 
The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |[[Enchanter Lore]]}}
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Information''</div>==
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{{header|Discipline Information}}
 
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'''<big>Discipline Dropper</big>'''</div>
 
'''<big>Discipline Dropper</big>'''</div>
*'''Name''': Sss'shaass'naal<br>
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*'''Name''': [[Sss'shaass'naal]]<br>
 
**'''Location''': [[Holloch Forest]] - Occult Glyph
 
**'''Location''': [[Holloch Forest]] - Occult Glyph
 
***'''Coordinates''': 61950 x 46080
 
***'''Coordinates''': 61950 x 46080
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*Master Enchanter
 
*Master Enchanter
 
**[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740
 
**[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740
**[[Hethland Holm]] - Place of Telling - 46980 x 69000
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**[[Hethland Holm]] - Place of Telling - 46948 x 69081
 
**[[Holloch Forest]] - Council of Mages - 61210 x 46590
 
**[[Holloch Forest]] - Council of Mages - 61210 x 46590
 
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{{header|Discipline Powers}}
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Powers''</div>==
 
 
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Revision as of 06:19, 7 November 2017

Redx.png
This information on this page is fully or partially outdated, and may no longer apply to Shadowbane in its current state because Enchanter is currently non-functional. See Patch History to stay up-to-date on changes.


Chronicle Enchanter
Master of Enchantment

While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World.

Discipline Information

Enchanter Rune

Available Races and Classes


Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
Discipline Powers

Infuse with Power
Infuse with Power's Power Cameo "Temporary Jewelry Enchantment"

Granted: Level 20
Focus Skill: None
Mana Cost: 35 to 56 (at power ranks 0 to 20)
Casting Time: 7 Seconds
Recycle Time: 600 Seconds
Requires Hit Roll: No
Target and Range: Jewelry (Inventory Items)
Effect(s):

  • Enchantment
    • Strength Adjustment: +2 (from power rank 0 to 4)
    • Constitution Adjustment: +2 (from power rank 5 to 9)
    • Dexterity Adjustment: +2 (from power rank 10 to 14)
    • Spirit Adjustment: +2 (from power rank 15 to 19)
    • Intelligence Adjustment: +2 (At power rank 20)
    • Duration: 1800 seconds