Difference between revisions of "Enchanter"

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[[Category:Disciplines]]
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{{Obsolete|Enchanter is currently non-functional}}
 
 
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
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<center><font size=4>''Master of Enchantment''</font></center>
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{{lorebox|While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
<br>
 
== The Enchanter ==
 
''Master of Enchantment''
 
{| style="float: right; margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" align=right
 
| '''[[:Category:Base Classes|Base Classes]] Available'''
 
[[Healer]] <br />
 
[[Mage]] <br />
 
[[Fighter]]<br />
 
[[Rogue]]<br />
 
|-
 
|'''[[:Category:Races|Races]] Available'''
 
[[Aelfborn]]<br>
 
[[Centaur]]<br>
 
[[Dwarf]]<br>
 
[[Elf]]<br>
 
[[Human]]<br>
 
[[Irekei]]<br>
 
[[Shade]] <br>
 
|-
 
| '''[[:Category:Classes|Classes]] Available'''
 
[[Assassin]] <br />
 
[[Bard]]<br>
 
[[Channeler]]<br />
 
[[Confessor]] <br />
 
[[Doomsayer]] <br />
 
[[Druid]]<br>
 
[[Fury]]<br />
 
[[Necromancer]]<br>
 
[[Prelate]] <br />
 
[[Warlock]]<br>
 
[[Wizard]]
 
|}
 
 
 
While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
 
 
 
''More [[Enchanter Lore]]''
 
 
 
== Discipline Effects ==
 
 
 
'''Grants''': Powers<br />
 
  
== Discipline Locations ==
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The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |[[Enchanter Lore]]}}
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{{header|Discipline Information}}
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{|
 +
|valign=top|
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
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[[Image:DisciplineEnchanter.png|Enchanter Rune]]
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'''<big>Available Races and Classes</big>'''</div>
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*'''Races''': [[Aelfborn]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Human]], [[Irekei]], [[Shade]]
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*'''Classes''': [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]],<br> [[Doomsayer]], [[Druid]], [[Fury]], [[Necromancer]], [[Prelate]], [[Warlock]], [[Wizard]]
  
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"
 
|valign=top|
 
'''Discipline Droppers'''
 
*'''Name''':  Sss'shaass'naal
 
*[[Microzone]]: Voth'ss Shrine
 
*[[Macrozone]]:
 
**[[Vorringia]]: [[The Black Bog]] - 61544 , 34464
 
**[[Aerynth]]: [[The Black Bog|Bog of the Black Drake]] - 39829, 48599
 
**[[Aerynth]]: [[The Black Bog|Voth'ss Swamp]] - 39829, 48587
 
<br />
 
*'''Name''':  Sss'shaass'naal
 
*[[Microzone]]: Occult Glyph
 
*[[Macrozone]]:
 
**[[Vorringia]]: [[Holloch Forest]] - 61922, 46090
 
**[[Vorringia_(modified)]]: [[Holloch Forest]] - 61900, 46100
 
**[[Dalgoth]]: [[Vannevaar Forest]] - 65567, 42410
 
**[[Aerynth]]: [[Holloch Forest|Dreadwood]] - 59854, 68396
 
**[[Aerynth]]: [[Holloch Forest|Cursed Woods]] - 32711, 74241
 
<br />
 
*'''Name''':  Sss'shaass'naal
 
*[[Microzone]]: Vranaxxas' Prison
 
*[[Macrozone]]:
 
**[[Vorringia]]: [[Aeran Belendor]] - 64517, 51258
 
**[[Dalgoth]]: [[Aeran Belendor]] - 34046, 61599
 
**[[Dalgoth]]: [[Aeran Sillestor]] - 70147, 69532
 
**[[Aerynth]]: [[Aeran Belendor]] - 56122, 61056
 
  
|valign=top|  
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|valign=top|
'''Disciplines Trainers'''
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
*'''Name''': Andreina of Tial, Master Enchantress
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'''<big>Discipline Effects</big>'''</div>
*Race: [[Human]]
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*''Grants Powers''
*[[Microzone]]: Rough Forge
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!
**[[Vorringia]]: [[Hethland Holm]] - 46364, 68594
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!
**[[Vorringia]]: [[Kralgaar Holm]] - 40476, 77810
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!
**[[Vorringia]]: [[Ragnir Holm]] - 53788, 80370
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!
**[[Dalgoth]]: [[Eisenorr Holm]] - 40466, 91640
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|valign=top|
**[[Vorringia]]: [[Hethland Holm|Volgarth]] - 111129, 57073
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
<br />
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'''<big>Discipline Dropper</big>'''</div>
*'''Name''':  Helanna Mondraven, Master Enchantress
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*'''Name''': [[Sss'shaass'naal]]<br>
*Race: [[Human]]
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**'''Location''': [[Holloch Forest]] - Occult Glyph
*[[Microzone]]: Wood Witch Lair
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***'''Coordinates''': 61950 x 46080
**[[Vorringia]]: [[Valkos Wilds]] - 43978, 39611
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!
**[[Dalgoth]]: [[Emmeron Wilds]] - 27610, 72526<br />
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!
**[[Dalgoth]]: [[Wilds of Arvennus]] - 57356, 52691
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!
**[[Aerynth]]: [[Valkos Wilds|Essing Wilds]] - 36264, 65903
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!
**[[Aerynth]]: [[Valkos Wilds|Wilds of Harquin]] - 51891, 67438
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|valign=top|
*'''Name''': Andreina of Tial, Master Enchantress
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
*Race: [[Human]]
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'''<big>Trainer Locations</big>'''</div>
*[[Microzone]]: Council of Mages
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*Master Enchanter
**[[Vorringia]]: [[Holloch Forest]] - 61206, 46604
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**[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740
**[[Dalgoth]]: [[Vannevaar Forest]] - 64866, 42942
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**[[Hethland Holm]] - Place of Telling - 46948 x 69081
**[[Aerynth]]: [[Holloch Forest|Dreadwood]] - 59169, 68863
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**[[Holloch Forest]] - Council of Mages - 61210 x 46590
**[[Aerynth]]: [[Holloch Forest|Cursed Woods]] - 32036, 74748
 
<br />
 
*'''Name''': Antilia, Master Enchantress
 
*Race: [[Elf]]
 
*[[Microzone]]: City of Eglan Nanvirond
 
**[[Vorringia]]: [[Aeran Belendor]] - 65334, 51964
 
**[[Dalgoth]]: [[Aeran Belendor]] - 34396, 62243
 
**[[Dalgoth]]: [[Aeran Sillestor]] - 70677, 70148
 
**[[Aerynth]]: [[Aeran Belendor]] - 56677, 61667
 
 
|}
 
|}
 
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{{header|Discipline Powers}}
== Discipline Powers ==
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{|
=== Infuse with Power ===
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|valign=top|
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'''Infuse with Power'''<br>
 
[[Image:Infuse cam.png|Right|Infuse with Power's Power Cameo]]
 
[[Image:Infuse cam.png|Right|Infuse with Power's Power Cameo]]
''"Temporary Jewelry Enchantment"''
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''"Temporary Jewelry Enchantment"''<br>
  
'''Granted''': Rank 0 at Level 20<br>
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'''Granted''': Level 20<br>
'''Teachers''': Master Enchanter (20) <br>
 
 
'''Focus Skill:''' None <br>
 
'''Focus Skill:''' None <br>
 
'''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br>
 
'''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br>
 
'''Casting Time''': 7 Seconds<br>
 
'''Casting Time''': 7 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
'''Generates Hate''': No <br>
 
'''Power User Requirements''': Player must not be moving when activating this power <br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
 
'''Requires Hit Roll''': No<br>
 
'''Requires Hit Roll''': No<br>
'''Target and Range''': Jewelry (Inventory Items) <br />
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'''Target and Range''': Jewelry (Inventory Items) <br>
'''Effects''': (From power ranks 0 to 4)
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'''Effect(s)''':<br>
* '''Duration''': 1800 seconds
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*'''Enchantment'''
* '''Stackability''': Can be stacked with any spell other than itself
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**Strength Adjustment: +2 (from power rank 0 to 4)
* Strength Adjustment: +2
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**Constitution Adjustment: +2 (from power rank 5 to 9)
'''Effects''': (From power ranks 5 to 9)
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**Dexterity Adjustment: +2 (from power rank 10 to 14)
* '''Duration''': 1800 seconds
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**Spirit Adjustment: +2 (from power rank 15 to 19)
* '''Stackability''': Can be stacked with any spell other than itself
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**Intelligence Adjustment: +2 (At power rank 20)
* Strength Adjustment: +2
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**Duration: 1800 seconds
* Constitution Adjustment: +2
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|}
'''Effects''': (From power ranks 10 to 14)
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* '''Duration''': 1800 seconds
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* '''Stackability''': Can be stacked with any spell other than itself
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* Strength Adjustment: +2
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* Constitution Adjustment: +2
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* Dexterity Adjustment: +2
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'''Effects''': (From power ranks 15 to 19)
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[[Category:Disciplines]]
* '''Duration''': 1800 seconds
 
* '''Stackability''': Can be stacked with any spell other than itself
 
* Strength Adjustment: +2
 
* Constitution Adjustment: +2
 
* Dexterity Adjustment: +2
 
* Spirit Adjustment: +2
 
'''Effects''': ( At power ranks 20)
 
* '''Duration''': 1800 seconds
 
* '''Stackability''': Can be stacked with any spell other than itself
 
* Strength Adjustment: +2
 
* Constitution Adjustment: +2
 
* Dexterity Adjustment: +2
 
* Spirit Adjustment: +2
 
* Intelligence Adjustment: +2<br><br>
 

Revision as of 06:19, 7 November 2017

Redx.png
This information on this page is fully or partially outdated, and may no longer apply to Shadowbane in its current state because Enchanter is currently non-functional. See Patch History to stay up-to-date on changes.


Chronicle Enchanter
Master of Enchantment

While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World.

Discipline Information

Enchanter Rune

Available Races and Classes


Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
Discipline Powers

Infuse with Power
Infuse with Power's Power Cameo "Temporary Jewelry Enchantment"

Granted: Level 20
Focus Skill: None
Mana Cost: 35 to 56 (at power ranks 0 to 20)
Casting Time: 7 Seconds
Recycle Time: 600 Seconds
Requires Hit Roll: No
Target and Range: Jewelry (Inventory Items)
Effect(s):

  • Enchantment
    • Strength Adjustment: +2 (from power rank 0 to 4)
    • Constitution Adjustment: +2 (from power rank 5 to 9)
    • Dexterity Adjustment: +2 (from power rank 10 to 14)
    • Spirit Adjustment: +2 (from power rank 15 to 19)
    • Intelligence Adjustment: +2 (At power rank 20)
    • Duration: 1800 seconds