Circle Swing

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"Weapon Power and Stance Removal"
Requires: Hammer Skill (60)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 30.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Hammer weapon in right hand
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.2 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members
      • Removes Effect:
        • Removes 'Stance' effects

  • Fighter-Barbarian (Granted Rank: Journeyman (20))
    • Damage Dealt: +17%
    • Stamina Cost: 9.9
  • Rogue-Barbarian (Granted Rank: Apprentice(10))
    • Damage Dealt: + 13%
    • Stamina Cost: 10.9
  • Fighter-Crusader (Granted Rank: Proficient (30))
    • Damage Dealt: + 22%
    • Stamina Cost: 8.9
  • Healer-Crusader (Granted Rank: Skilled (25))
    • Damage Dealt: + 19%
    • Stamina Cost: 9.4
  • Healer-Prelate (Granted Rank: Journeyman (20))
    • Damage Dealt: + 17%
    • Stamina Cost: 9.9
  • Fighter-Sentinel (Granted Rank: Grand Master (40))
    • Damage Dealt: + 25%
    • Stamina Cost: 7.9
  • Fighter-Templar (Granted Rank: Adept (15))
    • Damage Dealt: + 15%
    • Stamina Cost: 10.4
  • Fighter-Warrior (Granted Rank: Grand Master (40))
    • Damage Dealt: + 25%
    • Stamina Cost: 7.9
  • All Other Fighters (Granted Rank: Apprentice (10))
    • Damage Dealt: + 13%
    • Stamina Cost: 10.9
  • All Other Healers (Granted Rank: Beginner (5))
    • Damage Dealt: + 11%
    • Stamina Cost: 11.4

See Also

Hammer
Hammer Mastery
Great Hammer Mastery
Throwing