Difference between revisions of "Category:Game Mechanics"

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'''<nowiki>Category:Game Mechanics</nowiki>''' contains articles that explain how RPG elements are interpreted into the [[Shadowbane]] game world. This category is recommended reading for any new player.
 
'''<nowiki>Category:Game Mechanics</nowiki>''' contains articles that explain how RPG elements are interpreted into the [[Shadowbane]] game world. This category is recommended reading for any new player.
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{{header|Largest Differences from other MMORPGs}}
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* '''PvP Focused''': PvP is the primary focus of ''Shadowbane'', it is not just an afterthought or facet of the game. There are few safe areas, and outside of them you can attack anyone (even your guild members).
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* '''Dynamic Game World''': In ''Shadowbane'', you can directly affect the game world by building and destroying player [[City|cities]] and laying claim to resource [[mine]]s.
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* '''Click-to-move''': This game does not use WASD movement, it has a click-to-move system that works well for its purpose.

Latest revision as of 16:21, 21 September 2017

Category:Game Mechanics contains articles that explain how RPG elements are interpreted into the Shadowbane game world. This category is recommended reading for any new player.

Largest Differences from other MMORPGs
  • PvP Focused: PvP is the primary focus of Shadowbane, it is not just an afterthought or facet of the game. There are few safe areas, and outside of them you can attack anyone (even your guild members).
  • Dynamic Game World: In Shadowbane, you can directly affect the game world by building and destroying player cities and laying claim to resource mines.
  • Click-to-move: This game does not use WASD movement, it has a click-to-move system that works well for its purpose.