Black Mask

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Black Mask
Emissary of Death

Masters of disguise, Black Masks specialize in infiltrating the home or organization of their target then striking and escaping unscathed. Consider: How many conflicts have there been in the world? How many wars? How many of them might have been stopped with a single blade? Look at the kingdom of Alvaetia. Two brothers, both honorable knights, both men of impeccable virtue, waged ten years of civil war proving which of them should rule. Thousands died in the deciding of it, when only one man need have. Is that honor? The princes of the world have learned, slowly, despite all their precious virtues. Successions, marital disputes, trade wars, even theological arguments have all ended on the point of my blade in the dark of the night. And so terrible wars end before they can even begin, and the people are spared the scourge of war. Is this evil?


Discipline Information

Black Mask Rune

Available Races and Classes


Discipline Effects and Items
Discipline Dropper
Trainer Locations

Discipline Powers

Detect Hidden
Detect Hidden's Power Cameo "Personal Detect Invisibility"

Granted: Level 20
Power Type: Skill
Mana Cost: 125
Casting Time: 4 Seconds
Recycle Time: 180 Seconds
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Self/No Target
Effect(s):

  • See Invisible
    • Can See Invisible Monsters and players
    • Duration: 20 seconds
    • Stack Category: DetectInvis

Passwall
Passwall's Power Cameo "Personal Teleportation"
You must be Invisible to activate this power
Requires Sneak Power ( 1 )

Granted: Level 30
Power Rank: 20 (Journeyman)
Focus Skil: Shadowmastery
Power Type: Spell
Mana Cost: 76
Casting Time: 6 seconds
Recycle Time: 600.0 seconds
Requires Hit Roll: No
Target and Range: Ground
Effect(s):

  • Teleport
    • Caster is teleported to ground selection

Backstab
Backstab "Sneak Attack!"
You must be Invisible to activate this power
Requires Sneak Power ( 1 )

Granted: Level 20
Power Type: Skill
Stamina Cost: 20
Casting Time: 0.2 seconds
Recycle Time: 90.0 seconds
Power User Requirements: Invisible, Melee Weapon
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Effect(s):

  • Weapon Power
    • Ignores Passive Defense
    • Attack Bonus: + 60% to 80% (from power rank 0 to 20)
    • Damage Dealt: + 80 to 240 (from power rank 0 to 20)

Pellegorn
Pellegorn "Sneak Attack!"
Health Damage over Time and Health Regeneration Debuff
You must be Invisible to activate this power
requires Backstab ( 20 )

Granted: Level 20
Power Rank: 20 (Journeyman)
Power Type: Spell
Stamina Cost: 50
Casting Time: 0.2 Seconds
Recycle Time: 180 Seconds
Requirements: Invisible
Requires Roll to hit: No
Target and Range: Player Only (15 Units)
Effect(s):

  • Health Damage over Time (Interval: 2s)
    • 3% of target's maximum Health pool
    • Duration: 10 seconds
    • Dispel Tags: Poison
  • Health Regeneration Debuff
    • Health Regeneration Adjustment: - 100%
    • Duration: 10 seconds
    • Dispel Tags: Debuff, Effect

Magusbane
Magusbane "Sneak Attack!"
Mana Damage over Timeand Mana Recovery Debuff
You must be Invisible to activate this power
requires Backstab ( 20 )

Granted: Level 20
Power Rank: 20 (Journeyman)
Power Type: Spell
Stamina Cost: 50
Casting Time: 0.2 Seconds
Recycle Time: 180 Seconds
Requirements: Invisible
Requires Roll to hit: No
Target and Range: Player Only (15 Units)
Effect(s):

  • Mana Damage over Time (Interval: 2s)
    • 3% of target's maximum Mana pool
    • Duration: 10 second
    • Dispel Tags: Poison
  • Mana Recovery Debuff
    • Mana Regeneration Adjustment: - 100%
    • Duration: 10 second
    • Dispel Tags: Debuff, Effect

Buchinine
Buchinine "Sneak Attack!"
Stamina Damage over Time, Ground and Stamina Recovery Debuff
You must be Invisible to activate this power
requires Backstab ( 20 )

Granted: Level 20
Power Rank: 20 (Journeyman)
Power Type: Spell
Stamina Cost: 50
Casting Time: 0.2 Seconds
Recycle Time: 180 Seconds
Requirements: Invisible
Requires Roll to hit: No
Target and Range: Player Only (15 Units)
Effect(s):

  • Stamina Damage over Time (Interval: 2s)
    • 3% of target's maximum Stamina pool
    • Duration: 10 seconds
    • Dispel Tags: Disease
  • Stamina Recovery Debuff
    • Stamina Regeneration Adjustment: - 100%
    • Duration: 10 seconds
    • Dispel Tags: Debuff, Effect
  • Ground
    • Affected target can no longer fly
    • Duration: 45 seconds
    • Dispel Tags: Debuff, Effect
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