Sixty years have passed since the War of Talons ended, and now the Aracoix are on the move. Agents of the Empire, including dreaded Skydancer attack troops and Savant mindlords, have come in secret through the Runegates. From the shadows, these intruders have organized the Birdmen into new legions, the first Kh'ree to darken Aerynth's skies in decades. A few Aracoix agents have been captured, and the Conclave of Wizards has managed to wring from them more of the secrets of the Runegates, expanding the Traveler's arts. The other aims of the Aracoix Empire remain unseen, but it is clear the Birdmen are looking for something. In the deeps of the deserts, the Aracoix have found an ancient citadel of the Ardani, a ruined library filled with arcane texts unread by any in thousands of years. What secrets do the Aracoix seek there? The few ancient scrolls and tablets brought back by plunderers and adventurers hint at magical arts and theories unseen since the birth of the world. The Aracoix claim that their Empire shall soon take new Glory in the conquest of Aerynth!
Many among the Wise are worried by the new machinations of the Birdmen, but few of the Nations pay their warnings any heed, for the face of Aerynth is aflame with new strife. Working tirelessly, the Dwarves have managed to reopen the ancient Mines and Lodes of old! Gold, enough to maintain empires, lays waiting for those with the patience to exploit it. Greedy for the wealth these new resources offer, the warlords of all lands are scrambling to claim and hold these goldmines and every mine is now the scene of constant raids and daring struggles. How will this new gold rush reshape the face of Aerynth? Which Nations shall gain the most in the fight for Glory and Gold?